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6 Persuasive Principles for Digital E Richard Sedley

6 Principles of Persuasion

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An adapted version of my presentation to the Design for Persuasion conference in Brussels, Oct 2009. This version was presented to the London IA event Nov 2009.

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6 Persuasive Principles for Digital EffectivenessRichard Sedley

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http://architectures.danlockton.co.uk

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Trigger the behavior!

High motivation

Lowmotivation

Lowability

Highability

Incre

asing lik

eliness to

perfo

rm

targ

et behavio

r

BJ Fogg: behaviormodel.org

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www.behaviormodel.org

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01 Persuasion Windows

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• when you are in a good mood

• when your world view no longer makes sense

• when you can take action immediately

• when you feel indebted because of a favour

• immediately after you have made a mistake

• immediately after you have denied a request

Stanford University, Persuasive Technology Lab, 2003

Persuasion windows open…

Persuasive Technology: Using Computers to Change What We Think and Do, BJ Fogg

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02 Storytelling

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Copyright: Steve Double - www.double-whammy.com

Storytelling

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• PASSION to make your customers care

• a HERO to drive the action

• an ANTAGONIST to challenge the hero

• a moment of AWARENESS where the hero realises how to

overcome his or her obstacles

• TRANSFORMATION wherein the hero accomplishes his or

her desired goals

Elements of a good story

The Elements of Persuasion: Use Storytelling to Pitch Better, Sell Faster & Win More Business, Richard Maxwell & Robert Dickman

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03 Social proof

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Experiment: Milgrim, Bikman and Birkowitz

Social proof

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Social proof

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05 Error / correction

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05 Reciprocity

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Form Whitepaper

Whitepaper Form

A B

Conversion rate = 84% Conversion rate = 72%

44%completion accuracy

91%completion accuracy

Embedded Persuasive Strategies to Obtain Visitors’ Data. Gamberini, Petrucci, Spoto, Spagnolli

Reciprocity

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06

Relativity

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68%

32%

Value is relative

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Value is relative

84%

16%

0%

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William-Sonoma £275 1988

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1. Persuasion Windows

2. Storytelling

3. Social proof

4. Error / correction

5. Reciprocity

6. Relativity

Persuasive Principles for Digital Effectiveness

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Thank’s for listening

Richard Sedley

[email protected]

Twitter.com/richardsedley