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June 2011 Gamifica/on – Making CRM Engaging

How gamification is making CRM more engaging

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Gamification is now having a positive impact on every stage of CRM and making it more fun and engaging for customers.

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Page 1: How gamification is making CRM more engaging

June2011

Gamifica/on–MakingCRMEngaging

Page 2: How gamification is making CRM more engaging

Gamification & Customer Lifecycle

Page 3: How gamification is making CRM more engaging

ValueofCustomerEngagement

‐Posi/veengagementacrosscustomerlifecyclecreateevangelistandviralspread

Page 4: How gamification is making CRM more engaging

-  Areas of Impact - Mkt – Creating Awareness

- Mkt – Driving Engagement

- Sales – Nurturing Leads

- Sales – Loyalty Programs

- Customer Experience

-  Support – Support Community

- Innovation – Work Creativity

- Collaboration: Employee Engagement

Gamifica/on–Impac/ngCustomerLife‐cycle

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Gamification – Creating Awareness

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 Thegamechallengesuserstokidnaptheirfriendstotheirfavoriteinterna/onalhideoutcity

 Providesvarietyof"methods"suchas"EightballintheSock"or"FaultyHumanSlingshot

 Userhavetoansweratriviaques/onrelatedtothatcitytoescapefromthehideoutcity

 Playersearnpointsforansweringques/onscorrectly,andadvancelevels;gainaccesstonewmethodsonsuccessfullycomple/onsofkidnaps

 Intheprocessofplayingthegametheplayerlearnsmoreaboutvariousloca/on.Thisapproachcouldbeveryusefulfortravelportalstocreateawarenessabouttheircontent

Source:hTp://www.facebook.com/travelchannelkidnap

KidnapFacebookGame

Page 7: How gamification is making CRM more engaging

 Snooth,theworld’slargestwinesiteaddedasociallayercalledWineRacktoitssite,encouraginguserstobeTerdiscoverandlearnaboutnewwine

 WineRackusesgamemechanicstoencourageuserstodiscoverandtastemorewines,providingincen/vesthroughrewardstosharetheirwineexperienceandknowledge

 ThegamehelpswithincreasingcustomerswinecomprehensionandknowledgeaboutSnooth'sofferings

Source:hTp://www.snooth.com/wine‐rack/

Snooth’sWineRack

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Gamification – Driving Engagement

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 Real/metreasurehuntinLondonpoweredbyloca/onservicefoursquare

 Thejimmychootrainerswerechecked‐intodifferentloca/onsforshortdura/ons

 Par/cipantshadtofollowthecampaigntotracktrainerloca/ons

 Ifpar/cipantsarrivedtoachecked‐inloca/onwhilethetrainerswerethere,theywouldberewardedwithatrainerofchoice

 Campaignemployedappointmentgamedynamictodrivecustomerengagementaroundtheirtrainers

Source:hTp://www.facebook.com/CatchAChoo

JimmyChooTrainerHunt

Page 10: How gamification is making CRM more engaging

Gamification – Nurturing Leads

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 Chiquitapartneredwith20thCenturyFoxandthemovieRio,togamelikesweepstakecalled“MakeYourWayToRio”

 Bunchball'sNitroplacormwasusedtopowerthegamifica/onoftheChiquita/Riopromo/onalWebsite

 Par/cipantswouldhavetocompletecertaintasks—likewatchingamovietrailer,coloringpages,twee/ngorpos/ngtoFacebookaboutthemovie

 ThecampaignalsohadanamazinggamewheretheplayerhelpedBlu,anendangeredMacaw,getclosertohisfinaldes/na/oninRiodeJaneiro,tomeethisfemalecounterpartJewel

 Prizesincludedringtones,musicfromthemovie,Chiquitabananas,anXboxandagrand‐prizetriptoRiodeJaneirocourtesyofAmericanAirlines.

Source:hTp://www.chiquitabananas.com/rio/index‐make‐your‐way‐rio‐sweepstakes‐2011.aspx

MakeYourWaytoRio–GamifyingaSweepstake

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Gamification – Loyalty Programs

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 VirginAmericaisusingTopguest’sperksplacormandthe"appointment"gamedynamictooffercustomersfrequentflyerpointsinexchangefortheircheck‐ins

 VirginAmerica'sguestfrequentflyerscancheck‐intoadesignatedVirginAmericaloca/on–suchastheairline'shomebaseatSanFranciscoInterna/onalAirport,andtheTopguestapplica/onwillno/fytheminreal/methatthey'vereceivedelevatepointsasareward

 VirginAmericaguestscanearnanaddi/onal25Elevatepointspercheck‐inandtotalpoten/alof50extrapointsperflight,henceprovidingfrequentflyerswithacompellingwaytoearnrealworldrewardsforvirtualcheck‐ins

Source:hTp://www.virgin‐atlan/c.com/en/us/corporateandtrade/backstage/travellingwithus/frequenclyerprogram.jsp

VirginAmerica–FrequentFlyerCheck‐ins

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Gamification – Customer Support

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 ExpertsExchangeisaonlinecommunitydedicatedtoprovidingbeTerITassistancetotheworldusinggamedynamics

 Userspostques/onsandassignpointstotheirqueries.Thesiteencouragestechnologyexpertstoanswerthequeriesandearntheallocatedpoints

 Theplacormhasaleader‐boardtoshowcaseexpertsandaprogressionsystemwhichallowspeopletobecomeexpertsfordifferenttopicsandeventuallygetaddedtothehalloffame

 Theplacormusesbadges,andavatarstorecognizeexper/seonthesite,whichinturncanhelpthemgetfreelanceassignments

Source:hTp://www.experts‐exchange.com/

ExpertsExchange–GamifyingSupport

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Gamification – Customer Experience

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 Thetourofthe9Smithsonianmuseumsisarrangedasatrekgame

 Questinvolvesanswering70ques/onstheanswerstowhichareavailableinthemuseums

 Timebasedchallengequestsareperiodicallyorganized

 TherearerewardslikefreeiPad,etc Gamehelpsengagethepar/cipantswhiletouringthemuseumandgetmorevaluefortheexperience

Source:hTp://www.gosmithsonian.com/scvngr/?device=other&c=y

GoSmithsonianTrek

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Gamification – Encouraging Innovation

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 Objec/veofthesystemwastomo/vatecivilservantsandcreateaninnova/vecultural

 Thesystemusedgamemechanicstoaidthegrowthandsupportofnewideas

 IdeaStreetemployedapointsystemtoincen/vizeemployeestodefineandcurateideas;virtualcurrencywasusedasareward

 Par/cipantswereencouragetoinvestinanideabybuyingshareswhichtheycouldtradeonavirtualstockmarket

 ThewinnerworkedinaremotedistrictofficeandwasrewardedbyaleTerfromtheSecretaryofStateforWorkandPensionsinvi/nghimcomeandworkinthecentraloffice

Source:hTp://www.gartner.com/DisplayDocument?id=1476216

Work&PensionsDepartment‐IdeaStreet

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Gamification – Employee Collaboration

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 RyppleisasocialperformanceplacormaimedatmakingabeTerworkplace

 Ituseselementsoffeedbackfromthegameworldtoprovideainnova/vewayforbusinessestoprovidecon/nuous,ac/onablefeedback,coaching,andrecogni/ontotheirteams

 Thesystemallowsteamstodefinegoalsandindividualtasks.Theinterfacehasvisualcueslikegameswhichindicateprogressonamorereal/mebasisandhenceprovidethesameinstantandconstantgra/fica/onsgamesprovidewhileplaying

 Italsoallowsuserstoprivatelyorpubliclythanksomeonefortheirassistance.Wehaveseenfromsocialgamesthatsuchsocialrecogni/oncanactasamajorincen/ve

Source:hTp://rypple.com/

Rypple–GamifyingFeedback

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About Kuliza

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Kuliza is a social technology firm focused inhelping companies leverage social so4ware,community pla8orms, mobile and cloudcompu;ng for improving business performance,communica/onandcustomerengagement.

AboutKuliza

Page 24: How gamification is making CRM more engaging

Kulizaofferscloudservicestoensureahasslefreeinfrastructuretosustainyourchangingneeds.Ourfocusareasare: Cloudconsul/ng Cloudhmigra/onandmanagement

Kulizaofferssolu/ontodesign,buildanddistributemobileappsforiOS,AndroidandBlackberry.Ourfocusareasare: MobileCRM Mobileloyaltyprograms MobileTransi/on

Kulizaofferssolu/onsfordesigningandbuildingsocialsotwareandcommunityplacorms.Ourfocusareasare: Onlinecommuni/es FacebookApps SocialCommerce SocialCRM

Ourofferings

ZaSocial ZaMobile ZaCloud

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OurCapabili/es

Plan Build Manage

 Web app hosting

  Mobile / FB app hosting

  Drupal, Joomla Wordpress hosting

  Magento Hosting

 Social Strategy Roadmap

 Social Software Design

 Senior management workshops

  Interaction design

  Visual Design

 Design Research

 Design Prototyping (html, css, js)

  Drupal, Joomla, Wordpress

  Magento, Uberkart

  Java, php, Ruby,

  iOS, Andriod, Blackberry development

 Integration with Facebook, LinkedIn and Twitter APIs

Strategy Design Engineering Infrastructure

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Community

DigiWhirl:networkofexperiencedcommunitymanagers

Technology

Beevolve:Listeningplacormpartnersforcustomerengagementcommandcentre

Oblong:pioneersingesturecompu/ngwithtoolstotransformmethodsofengagement

MobStac:mobileenterprisereadypublishingplacormthathelpcompaniesdeliveradelighculmobileexperiencetotheircustomers

UXD

ApparatusMedia:Leadingbou/queUXDandbranddesignfirm

Partners

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Ranked all India 10 and Asia Pacific 89 among the fastest growing technology companies by Delloitte

Ranked all India 3 and Asia Pacific 23 among the fastest growing technology companies by Deloitte

Recognized among the top 10 emerging Indian companies across all sectors for the year 2010 by NASSCOM

Achievements

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AskUsHowGamifica/onCanImproveYourCRM

Kuliza.com|[email protected]|@kuliza

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[email protected] @ksarda