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Leisure Asia: 10 Insights into Asian entertainment

Leisure Asia

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10 Trends in Asian entertainment

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Page 1: Leisure Asia

Leisure Asia: 10 Insights into Asian entertainment

Page 2: Leisure Asia

Asia 5Bringing you a flavour of businesstrends in Asia...in just 5 minutes

A Futures Coaching initiativewww.futurescoaching.com

Page 3: Leisure Asia

Macao attracts 25 million visitors & expected 2011 gambling revenue of $35Bn is at least 3x that of Las Vegas (Source: Straits Times)

Singapore is actively considering doubling its casinos to 4

I bet you can

Page 4: Leisure Asia

Still popular – Japanese Pachinko parlours rake in an incredible $300Bn!, 4x the size of the global casino market

(source: PWC)

Music, random jackpots, customisation keep players coming

a load of balls

Page 5: Leisure Asia

India added 20M ft² of retail space in 2010-2011, going from 190 to 280 Malls in the process (source CBRE).

Whilst deregulation has just been put on hold again, Indians are shopping as never before

shopping

Page 6: Leisure Asia

Manga remains popular, worth $3.6Bn in 2007

(Source: Cube)

Evolving genres include self published Dojinshi novels and Yaoi manga (depicting idealised gay

relationships - but aimed at female audience?!)

Yaoi was worth $262Mn in 2010 (source: Yano research)

hello boys

Page 7: Leisure Asia

k-pop

The winner of MTV's European award for best worldwide act was Bigbang from Korea

Pop culture has spead in Korea since the late 1990s and, worldwide, 182 hallyu fanclubs attract 3.3Mn members

Page 8: Leisure Asia

what's new?

The common greating amongst Shanghai's young is 'what's new?'

Bars close and others launch seemingly overnight, keeping the

night scene fresh

Page 9: Leisure Asia

social networking

Users in Japan spend on average 2.9 hours online; in China it's 2.7; USA 2.3 (source: Business Insider)

Facebook is gradually taking over in Asia, but China still blocks it

Page 10: Leisure Asia

in the picture

Instagram is a worldwide photo

sharing phenomenon with 2 million users

(source: Mashable)

It's very popular in countries such as

Singapore, Philippines, Japan and Korea

Page 11: Leisure Asia

Whilst mobile gaming is growing, Massively MultiplayerOnline Role-Playing Games (MMORPG) remain huge

World of Warcraft has 5.5Mn gamers in the East; only 4.5Mn in the West. Overall, gaming was worth$5Bn in Asia in 2009 vs $3.8Bn in USA (source: MMO Hut)

Cheap & engaging, Chinese govt. runs anti-addiction campaigns

gaming

Page 12: Leisure Asia

Quote from a Western businessman in Shanghai:“I'm selling my liver to open up hotels”

Getting down to business in China can take 6 months of socialising in order to establish the relationship (hic)

When leisure is work

Page 13: Leisure Asia

Website: www.futurescoaching.comBlog: http://futurescoaching.typepad.com

Email: [email protected]

LONDON • PARIS