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The Reality of Gamified Loyalty in eCommerce Smart eCommerce for Smart People José Carlos Cortizo - @josek_net Co-founder and CMO at @brainsins_en

The Reality of Gamified Loyalty in eCommerce - GWC2014

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My presentation at Gamification World Congress 2014, focused on the results of a survey that analyzes the actual state of gamified loyalty in eCommerce.

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Page 1: The Reality of Gamified Loyalty in eCommerce - GWC2014

The Reality of Gamified Loyalty in eCommerce

Smart eCommerce for Smart People

José Carlos Cortizo - @josek_net Co-founder and CMO at @brainsins_en

Page 2: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

eCommerce is a simple concept

“You open up an online store and sell everywhere in the world”

Page 3: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

But reality is always harder…

Page 4: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

You need to invest in traffic acquisition

Page 5: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

But if your product/service is not good enough you won’t sell

Page 6: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Sales = Traffic x Conversion x AOV x Recurrence

Browse Shop Buy Engage

Strangers Visitors Shoppers Buyers Customers

Page 7: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

First eCommerce focuses on acquisition

Browse Shop Buy Engage

Strangers Visitors Shoppers Buyers Customers

Page 8: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

After that, you need to focus on CRO (sales optimization)

Browse Shop Buy Engage

Strangers Visitors Shoppers Buyers Customers

Page 9: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

And then on loyalty (or how to sell more times to the same customers)

Browse Shop Buy Engage

Strangers Visitors Shoppers Buyers Customers

Page 10: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Sales = Traffic x Conversion x AOV x Recurrence

Browse Shop Buy Engage

Strangers Visitors Shoppers Buyers Customers

Page 11: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

CAC vs LTV => It’s going harder as the eCommerce market matures

Page 12: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Traffic and sales of recurring customers

0

12,5

25

37,5

50

Due to recurring customers (% over total)

47%

8%

Traffic Sales

Source: Adobe Digital Index Report

Page 13: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Just 1% of eCommerce websites have a loyalty program

Source: Adobe Digital Index Report

Page 14: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Question and hypothesis

Why don’t you focus on the best revenue source?

!

!

!

Could gamification be an ally for eCommerce websites?

Page 15: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Just test the hypothesis…

2.552 users from US, UK, Canada, Spain, Mexico, Chile, Colombia, Brazil

300 eCommerce Managers (same countries)

Analysis of behavioral data from 200 online stores (same countries)

Page 16: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

So far…

> 1.000 customers surveyed

32 eCommerce Manager surveyed

Analysis of behavioral data from 5 (big) online stores

Page 17: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Let’s see some results

Page 18: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

52% of people buys in online stores recommended by their friends

Page 19: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

79% of users thinks it’s important that online stores offers a loyalty

program

Page 20: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

74% of users belongs to a loyalty program. But only 30% belongs to a loyalty program of an online store

Only 5% if we don’t take into account Amazon Prime

Page 21: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

64% of users prefer loyalty programs that connect several

brands

Page 22: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Going further

Ok, ok….but that’s only loyalty… What about gamification?

Page 23: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

It’s not everywhere the same…

Page 24: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

In Spain and LATAM 69% of users prefer a fun user experience =>

Make it fun!

In US, UK and Canada, less than 25% => Make it transactional!

Page 25: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

In all countries people understand PBL (if it helps users to get what

they need)

Page 26: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

In Spain and LATAM >72% of users liked Bonobos Scavenger Hunt; US,

UK and Canada < 24%

Page 27: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

In Spain and LATAM ~36% of users liked Gilt Noir; US, UK and Canada ~

15%

Page 28: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

In Spain and LATAM ~51% of users liked Best Buy’s presence on

Cityville; US, UK and Canada ~ 17%

Page 29: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

In Spain and LATAM ~73% of users liked Arby’s (SM participation); US,

UK and Canada ~ 19%

Page 30: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Don’t try to engage everybody, just your target market

From the other side (eCommerce Manager perspective)

Page 31: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

What works to engage with your target market may make a bad

impression to other users

From the other side (eCommerce Manager perspective)

Page 32: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

At the end of the day money is king: is the main reason for

repeated purchases (67%) and 78% of users would buy in another

online store if it’s cheaper

From the other side (eCommerce Manager perspective)

Page 33: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

But…

…20% of the users can generate 80% of your revenues

Page 34: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Conclusion 1: Keep it simple

Page 35: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Conclusion 2: Different cultures, different experiences

Page 36: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Conclusion 3: You only need “a few” customers to make the difference (~10%)

Page 37: The Reality of Gamified Loyalty in eCommerce - GWC2014

#GWC14 - @josek_net

Less than one month for the final report

Page 38: The Reality of Gamified Loyalty in eCommerce - GWC2014

@brainsins_en @josek_net [email protected]