VFX Operations

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Text of VFX Operations

Visual Effects

Feature Animation Visual Effects As A Job Shop @

1

Input: Scripts, Storyboards, and Sound

We took inputs in the form of scripts, storyboards, and ideas from the director2

Outputs: Image Sequences

And we ouput a set of moving images. Each set is a shot3

Process OverviewRough LayoutCharacter AnimationFinal LayoutModelingRiggingPipelineFront EndEditorialApproved Concept ArtEditorialLightingFinal RenderCloth & HairFX (Particles, Smoke, Etc)TexturingLook DevBack End

ObjectivesReduce Flow TimeLow VariabilityMaintain Quality

YikesRough LayoutCharacter AnimationFinal LayoutModelingRiggingPipelineFront EndEditorialApproved Concept ArtEditorialLightingFinal RenderCloth & HairFX (Particles, Smoke, Etc)TexturingLook DevBack End

The problems: Its messy. Theres tension between time and quality. Huge variety in the complexity of each job that further complicates analysis6

HTR Saturday Work Story7

Animators Working ViewFastManipulate in real-time

SmoothCheck contact pointsCheck motion blurSee detailsCheck quality of conversion to lighting formatAnimator (and Director) Quality Check Render

dZooming In: The Animation WorkflowAnimator Works with ScenePublishing

Animator ReviewDirector ReviewQC Render (Video File)Good?NoYesGood?YesNoANIMATION

Two Publish Problems: Render Death and Bad OutputAnimator Works with ScenePublishing

Animator ReviewDirector ReviewQC Render (Video File)Good?NoYesGood?YesNoDeath:Often from new assets (rigs, props) that had never been publishedScenes that had a technical glitchRequired Pipeline TD intervention and can take days to track downRelatively rareBad Output:Often result of changes to props (removed or renamed props) between publishesGenerally easy to fixVery common

Problem: The Render Recipe was Cumulative

dRepetition Due to Variation in Publishing OutputAnimator Works with ScenePublishing

Animator ReviewDirector ReviewQC Render (Video File)Good?NoYesGood?YesNoANIMATION

Publishing Output Quality Low

Specification WidthFirst RenderSecond RenderFinal Render

The Fix: A Recipe Syncing Pre-ProcessPublishing

Published Scene FilePublish Pre-processExisting RecipeCheck and update based on scene contents

New Publishing Variability

Specification Width

ResultReduced repetitions of render cycleReduced overall process timeCut down on overtime (Saturday) work

TakeawaysThere are workflows inside of large processesQuality / bottleneck issues within workflows impact overall quality and flow timeGet employees on the front line involved to unpack workflows within processes