12
Virtual Reality …or Myth? By Jeremy Miles, Learning Solutions Architect How can we use tomorrow’s technology for skills development today?

Virtual Reality or Myth?

Embed Size (px)

Citation preview

Page 1: Virtual Reality or Myth?

Virtual Reality

…or Myth?

By Jeremy Miles, Learning Solutions Architect

How can we use tomorrow’s technology for skills development today?

Page 2: Virtual Reality or Myth?

Why should pilots

have all the FUN? Simulators and

3D virtual

environments

are all part of

the pilot

learning experience.

Why not the

wider world of

skills

training?

1

Page 3: Virtual Reality or Myth?

Playing GAMES

on the job…

The gaming

industry has

made 3D

development

accessible to all.

How can

L&D

utilise it?

2

Page 4: Virtual Reality or Myth?

Virtual worlds - an

IMMERSIVE experience Virtual Reality

environments:

Easier

Cheaper

Safer

Good for

developing:

Spatial

Awareness

Dextrous

skills

Process

Simulations

3

Page 5: Virtual Reality or Myth?

Are we

THERE yet?

Still a way to

go with..

Gesture

recognition

Immersive

headsets

Pricing

4

Page 6: Virtual Reality or Myth?

Heads up! What about

GOOGLE GLASS?

Whilst

Google

may have gone

back to the

drawing board.

There are no

shortage of

successors

lining up!

5

Page 7: Virtual Reality or Myth?

The convergence

of VR AND AR Our lives are

being

transformed by

interactive

technology.

Increasingly in

3D form.

This is where VR

& AR worlds

converge.

6

Page 8: Virtual Reality or Myth?

What can AUGMENTED

reality offer? AR gives

you the ability

to overlay

digital information

within live

environments

Watch our

live demo!

7

Page 9: Virtual Reality or Myth?

In the REAL world

Virtual,

Immersive and

Augmented

Realities are

here.

Transforming

the way we do

skills

training.

8

Page 10: Virtual Reality or Myth?

Virtually There? The technology

is here in our

hands.

It’s accessible.

It’s affordable.

So, what’s

stopping us?

Our own

L&D

mindset?

9

Page 11: Virtual Reality or Myth?

The next GENERATION

Fresh enquiring

minds

Accessible

mobile

technologies

Not constrained

by conventional

learning

10