19
Host: Isaac Roseboom Chief Strategy Officer

Important trends in ad strategies and how to benefit from them

Embed Size (px)

Citation preview

Page 1: Important trends in ad strategies and how to benefit from them

Host:

Isaac Roseboom

Chief Strategy Officer

Page 2: Important trends in ad strategies and how to benefit from them

Host:

Isaac Roseboom

Chief Strategy Officer

Important trends in ad strategies

and how to benefit from them

Page 3: Important trends in ad strategies and how to benefit from them

• Growth of in-game advertising has been

phenomenal

• As recently as 2015, in-game ads were seen as

the reserve of low ARPU very casual games

• Now it is hard to imagine a big mobile title

without ads

• In fact games without ads are bombarded with

requests to include them as a way to earn

currency!

In game advertising

Page 4: Important trends in ad strategies and how to benefit from them

• We have run an unbiased survey of

publisher/developer views on mobile ads since 2015

• Scale of responses says a lot about growth of ads

- 134 responses in 2015

- 334 responses in 2017

• Cover full range of publisher size

- Average respondent has 50k DAU

- 20% respondents have over 500k DAU

The deltaDNA ad survey

Page 5: Important trends in ad strategies and how to benefit from them

What kind of games show ads?

• Only 12% of respondents show no

ads!

• 20% of core games show no ads

• 7% of casual games show no ads

Page 6: Important trends in ad strategies and how to benefit from them

What kind of ads do people use?

• 65% of games use more than 1 ad

type

• Rewarded ads most popular: over

60% of games use them

• Big jump in using more than 1 type of

ad

• 2015/2016: 51% of developers used

more than 1 type

• 2017: 62% of developers use more

than 1 type

• 12% use 4+ formats(!)

Page 7: Important trends in ad strategies and how to benefit from them

What kind of ads do people use?

• Not so much difference between

casual and core games

• Both use rewarded video extensively

• Casual games a bit more likely to use

interstitials

• Core game more likely to use offer

walls and native ads

Page 8: Important trends in ad strategies and how to benefit from them

• A typical game will have a few types of ad

monetisation in it (e.g. rewarded video and

image interstitials)

• Casual games are more likely to show ads,

more likely to use interstitials

• 20% of core games don’t show ads, the ones

that do use a lot of video but also native and

offer walls

Ad formats and usage

Page 9: Important trends in ad strategies and how to benefit from them

Ad strategy

• Casual games are less likely to be

cautious

- More show ads in first session

- More likely to show ads to paying

players

• However not much difference in ad

frequency

Page 10: Important trends in ad strategies and how to benefit from them

Ad frequency

• Both are worried about churn and

enjoyment

• Casual games much more worried

about fill and eCPM

What factors do you take into account in setting the ad frequency?

Page 11: Important trends in ad strategies and how to benefit from them

Ad revenue

• Only casual games make >60% rev

from ads (but only 20% of developers)

• Many publishers (40%) in both cases

making 20-60% rev from ads

Page 12: Important trends in ad strategies and how to benefit from them

Ad revenue

• Casual games steady at ~35% rev

from ads

• Core games declining from 30%-

20%

• Likely growth in IAP revenue rather

than decline in ads

- Typical Android ARPDAU has

grown from 9c to 15c in last 2

years

Page 13: Important trends in ad strategies and how to benefit from them

• A typical game will show 1 ad / session to

non-payers only

• Casual games much more likely to show ads

to payers and first session

• All games are most worried about churn and

player enjoyment impact of ads

• Typical game makes 20-40% of revenue

from ads, with casual games making a bit

more than core

Ad strategy and revenue

Page 14: Important trends in ad strategies and how to benefit from them

Ad sources

• Diverse mix of ways publishers

access ads

• Using an ad exchange or homebrew

mediation most popular choices

(47%)

• 36% of publishers use some form of

3rd party mediation

• Only 9% use a 3rd party unbiased ad

mediation solution

Page 15: Important trends in ad strategies and how to benefit from them

Number of ad networks

• 60%+ publishers use between 2-5

networks

• Big growth in number of publishers

using 6+ networks

- 17% in 2017 vs. 8% in 2016

Page 16: Important trends in ad strategies and how to benefit from them

Ad sentiment

• Big changes in publishers views on

ads in just 1 year!

• Top response in 2016 was

‘necessary evil; in 2017 it is

‘important monetization op’

• Twice as many publisher believe ads

enhance player progress vs. blocking

engagement

Page 17: Important trends in ad strategies and how to benefit from them

Ad sentiment

• More balanced, effective and

confident ad approaches

• Less cautious, unsure or experimental

• Overall seems like industry settling on

balanced ad strategy (i.e. not too

aggressive)

Page 18: Important trends in ad strategies and how to benefit from them

• The mobile advertising industry is evolving fast

• Most games have some form of advertising, although ads still

more prevalent in casual games

• Video ads are the most common, with native and offer walls

growing in use in core games

• Core games more likely to be cautious although most only show

around 1 ad/session

• Casual games make 30-40% revenue from ads, core games 20-

30% although this has been declining since 2015

• Internal integration via exchange or homebrew waterfall is most

common form of access

• Most games use 2-5 networks but big increase in number with 6+

in last year

Conclusions

Page 19: Important trends in ad strategies and how to benefit from them

Host:

Isaac Roseboom

Chief Strategy Officer

Thank you!www.deltadna.com/smartads

[email protected]