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Are We There Yet? Designing UX for Kids

Are We There Yet? - Designing UX For Kids by: Justin Smith

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Page 1: Are We There Yet? - Designing UX For Kids by: Justin Smith

Are We There Yet?

Designing UX for Kids

Page 2: Are We There Yet? - Designing UX For Kids by: Justin Smith

Justin Smith Georgia Tech | Roundbox IHG | Cartoon Network

@xenoabe

Page 3: Are We There Yet? - Designing UX For Kids by: Justin Smith

All slide images via Stefán’s

Stormtroopers 365 Flickr set and used with permission from Stefán.

Page 4: Are We There Yet? - Designing UX For Kids by: Justin Smith

-Jim Henson-“The most sophisticated people I know - inside they’re all children.”

Page 5: Are We There Yet? - Designing UX For Kids by: Justin Smith

Part 1: What is

UX?

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The User’s Experience

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UX Design/Architecture

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Audience

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Business User

Technical

Requirements

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Information Architecture

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Wireframes

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Prototyping

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Testing

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Part 2

Kids

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Generations๏ Baby Boomers 1946 -1964 ๏ Gen X - 1965 -1976 ๏ Millenials - 1977 -1996

Magid Research - 2012

๏ Pluralists - 1997 - Present

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Big Differences in small Ages

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Motor Skills

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Memory and cognition

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dumb it

down?

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NO!

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Make a product that kids will love, NOT a product that ONLY kids will love.

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C.O.P.P.A.

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PERSONALLY

IDENTIFIABLE

INFORMATION •Data •Social media •UGC

Page 25: Are We There Yet? - Designing UX For Kids by: Justin Smith

Part 3

The 5 Ps

of Designing kids UX

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1. P 2. P 3. P 4. P 5. P

arenting

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Parents play big role.

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1. P 2. P 3. P 4. P 5. P

layarenting

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Play noun \ˈplā\

activity engaged in to amuse oneself

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Play is free movement within a more rigid structure.-Zimmerman and Salen Rules of PLay-

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LOGO Math Blaster

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1. P 2. P 3. P 4. P 5. P

RACTICElayarenting

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Repetition and Familiarity lead to mastery.

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When you watch a kid learn, you see there’s a recognizable pattern to what they do. They give it a try once -- it seems that a kid can’t learn by being taught. They have to make mistakes themselves. They push at boundaries to test them and see how far they will bend.

-Raph Koster -- A Theory of Fun -

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1. P 2. P 3. P 4. P 5. P

atienceRACTICElayarenting

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Play while waiting.

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Fake Progress

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Think “mobile” for speed.

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1. P 2. P 3. P 4. P 5. Popularity

atienceRACTICElayarenting

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Popular items = social status.

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Part 4

The 3 Ds

of Building Kids Experiences

The 3 Ds

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1. D 2. D 3. D

esign

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• Colors • Icons • Characters • Attention

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BE LOUD!

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1. D 2. D 3. D

esignev(ices)

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!

!

Desktops/Laptops TVs

iPod iPhone

iPad Consoles

!

2nd Screen Experiences

Meet the user where they are.

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1. D 2. D 3. D

esignev(ices)iagnosis (testing)

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Kids are honest.

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Growing Gap

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Generational Change

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‣What UX IS. ‣Kids ‣The 5 Ps ‣The 3 Ds

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“Kids don’t remember what you try to teach them. !

They remember what you are.”

-Jim Henson-

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"I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults."

-Shigeru Miyamoto-

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Most kids don’t want to grow up. !

Most grown ups still want to be a kid.

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Thank you!

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Questions?