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Creating Apple TV apps. Key things to keep in mind
Anna Iurchenko (@anatinge), UX Designer at stanfy.com
… but it is connected TV that finally done RIGHT!
The new remote
Universal search
Easy to use interface
The interaction is fully based on a focus model. By pressing buttons and swiping, users move their focus from element to element, stop and click to
access particular content.
You have to minimize the amount of text in your app and seriously consider using more pictures or
animations rather than writing about something.
Remote has a touch surface, an accelerometer, and a gyroscope that you can leverage in your app to deliver
a compelling experience.
TVs vary in size and TV app layouts don’t automatically adapt to the size of the screen.
Design for 1920X1080 (1080p, 16:9 aspect ratio)
Use Apple standard navigation components such as page controls, tab bars, segmented controls, table views, collection views, and split views. They can
cover most of your UI needs so use them to provide an optimal viewing experience.
No Web BrowsingThere is no web browser on Apple TV and moreover – you can’t open web
pages inside your app either.
Think about experiences that you can bring to a group of people.
Use the remote’s touch surface, accelerometer, and gyroscope to help people feel connected to your app even though they’re sitting at a distance.
Leverage Apple’s recommendations on grid parameters, component sizes, spacing, typography and layout templates.
Check our infographic on Apple TV Design Guides!
https://stanfy.com/apple-tv-ui-guides