88
cultivating ludus the rhetorics of gamification Sebastian Deterding MAGIC Lab, Rochester Institute of Technology Gamification 2013, October 4, 2013 cb

Cultivating Ludus: The Rhetorics of Gamification

Embed Size (px)

DESCRIPTION

My presentation from Gamification 2013 at Stratford providing some historical perspective on and mapping of the gamification discourse.

Citation preview

Page 1: Cultivating Ludus: The Rhetorics of Gamification

cultivating ludusthe rhetorics of gamification

Sebastian DeterdingMAGIC Lab, Rochester Institute of Technology

Gamification 2013, October 4, 2013

cb

Page 2: Cultivating Ludus: The Rhetorics of Gamification

<1>fight!

Page 3: Cultivating Ludus: The Rhetorics of Gamification

a heated discourse, still

Page 4: Cultivating Ludus: The Rhetorics of Gamification

Gabe Zichermann

»Gamification presents the best tools humanity has ever invented to create and sustain engagement in people. [...] It’s a proven approach using breakthroughs in design and technology to vastly improve the world as we know it – and deliver the organizational success you desire.«

the gamification revolution (2012: xvii)

Page 5: Cultivating Ludus: The Rhetorics of Gamification

Ian Bogost

»Gamification is bullshit.«

gamification is bullshit (2011)http://www.gamasutra.com/view/feature/4294/persuasive_games_shell_games.php

Page 6: Cultivating Ludus: The Rhetorics of Gamification

http://www.flickr.com/photos/thebigdurian/2188050654/sizes/o/in/set-72157603736067356/

fending off the colonizers

Page 7: Cultivating Ludus: The Rhetorics of Gamification

Story

ludification of culture

gamesplay

cultivation of ludus

Page 10: Cultivating Ludus: The Rhetorics of Gamification

http://www.flickr.com/photos/thebigdurian/2188050654/sizes/o/in/set-72157603736067356/

instrumentalization

Page 11: Cultivating Ludus: The Rhetorics of Gamification

Johan Huizinga

»Summing up the formal characteristics of play we might call it a free activity standing quite consciously outside ‘ordinary’ life as being ‘not serious’, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it.«

homo ludens (1949: 13)

Page 12: Cultivating Ludus: The Rhetorics of Gamification

Roger Cailloisman, play, and games (2001)

»Play is an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money«

Page 13: Cultivating Ludus: The Rhetorics of Gamification

Roger Cailloisman, play, and games (2001: 6)

»There is also no doubt that play must be defined as a free and voluntary activity […]. A game which one would be forced to play would at once cease being play.«

Page 14: Cultivating Ludus: The Rhetorics of Gamification

PJ Rey

»Gamification is a mechanism for de-coupling alienation from capitalist production […]. By masking work as play, capitalist production moves exploitation out of the work places and infiltrates our leisure time. Play loses its innocence. It is no longer an escape from the system, it is just another branch of it. Waste is no longer wasted. Playbor is part of capitalism’s effort to colonize every last moment in the waking day.«

gamification, playbour & exploitation (2012)

Page 15: Cultivating Ludus: The Rhetorics of Gamification

Ian Bogost

»More specifically, gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business. [...] it takes games – a mysterious, magical, powerful medium that has captured the attention of millions of people – and it makes them accessible in the context of contemporary business.«

gamification is bullshit (2011)http://www.gamasutra.com/view/feature/4294/persuasive_games_shell_games.php

Page 16: Cultivating Ludus: The Rhetorics of Gamification
Page 17: Cultivating Ludus: The Rhetorics of Gamification

strategic training

Page 18: Cultivating Ludus: The Rhetorics of Gamification

http://en.wikipedia.org/wiki/File:Jean-Leon_Gerome_Pollice_Verso.jpg

symbolic politics

Page 19: Cultivating Ludus: The Rhetorics of Gamification

planning & simulation

Page 20: Cultivating Ludus: The Rhetorics of Gamification

countercultre

Page 21: Cultivating Ludus: The Rhetorics of Gamification

What is the proper place of games in society?

Page 22: Cultivating Ludus: The Rhetorics of Gamification

<2>the ambiguity

of gamification

Page 23: Cultivating Ludus: The Rhetorics of Gamification
Page 24: Cultivating Ludus: The Rhetorics of Gamification

brian sutton-smith

»It is the intent of the present work to bring some coherence to the ambiguous field of play theory by suggesting that some of the chaos to be found there is due to the lack of clarity about the popular cultural rhetorics that underlie the various play theories and play terms.«

the ambiguity of play (1997: 7–8)

Page 25: Cultivating Ludus: The Rhetorics of Gamification

brian sutton-smith

»The word rhetoric is used here in its modern sense, as being a persuasive discourse, or an implicit narrative, wittingly or unwittingly adopted by members of a particular affiliation to persuade others of the veracity and worthwhileness of their beliefs.«

the ambiguity of play (1997: 8)

Page 26: Cultivating Ludus: The Rhetorics of Gamification

brian sutton-smith

»As the term is used here, the rhetorics of play express the way play is placed in context within broader value systems […] The popular rhetorics are large-scale cultural ‘ways of thought’ in which most of us participate in one way or another, although some specific groups will be more strongly advocates for this or that particular rhetoric.«

the ambiguity of play (1997: 8)

Page 27: Cultivating Ludus: The Rhetorics of Gamification

a clash of rhetorics

Page 28: Cultivating Ludus: The Rhetorics of Gamification

gamification rhetorics

• A community of practice and main application area

• A supporting academic discipline with main theories and main proponents

• Reference non-game analogues & game genres

• A conception of games & game design

• A moral politics of play

Page 29: Cultivating Ludus: The Rhetorics of Gamification

Roger Cailloisman, play, and games (2001)

LudusPaidiaplay

improvisationexplorationtumultuousimmoderate

gameskill, effortstrategizing

orderedrule-bound

Page 30: Cultivating Ludus: The Rhetorics of Gamification

elements of A gamification rhetoric

• A community of practice and main application area

• A supporting academic discipline with main theories and main proponents

• Reference non-game analogues & game genres

• A conception of games & game design

• A moral politics of play

Page 31: Cultivating Ludus: The Rhetorics of Gamification

What is the proper place of games in society?

Page 32: Cultivating Ludus: The Rhetorics of Gamification
Page 35: Cultivating Ludus: The Rhetorics of Gamification

»limen«Latin: border, threshold

Page 36: Cultivating Ludus: The Rhetorics of Gamification

Victor Turner

»In liminality people play with the elements of the familiar and defamiliarize them. [… I]t is the analysis of culture into elements and their free or ludic recombination in any and every possible pattern.«

from ritual to theatre (1982: 27–8)

Page 37: Cultivating Ludus: The Rhetorics of Gamification

http://www.flickr.com/photos/aaroncorey/38954571/sizes/o/

Page 39: Cultivating Ludus: The Rhetorics of Gamification

http://www.flickr.com/photos/aaroncorey/38954571/sizes/o/http://www.flickr.com/photos/mrccos/14440106

Page 40: Cultivating Ludus: The Rhetorics of Gamification

liminalpremodern

natural rhythmsreligiouscollectiveobligatory

instrumentalreproduces orderimproves means

liminoidmodern

decoupledsecular

individualoptionalautotelic

changes orderquestions ends

Page 41: Cultivating Ludus: The Rhetorics of Gamification

Premodern liminal modern liminoid

Page 42: Cultivating Ludus: The Rhetorics of Gamification

»More specifically, gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business. [...] it takes games – a mysterious, magical, powerful medium that has captured the attention of millions of people – and it makes them accessible in the context of contemporary business.«

http://www.gamasutra.com/view/feature/4294/persuasive_games_shell_games.php

the (old) modern liminoid

Page 43: Cultivating Ludus: The Rhetorics of Gamification

»Gamification presents the best tools humanity has ever invented to create and sustain engagement in people. [...] It’s a proven approach using breakthroughs in design and technology to vastly improve the world as we know it – and deliver the organizational success you desire.«

the (new) liminal

Page 44: Cultivating Ludus: The Rhetorics of Gamification

Story

paid

ialudus

(new) liminal

liminoid

Page 45: Cultivating Ludus: The Rhetorics of Gamification

<3>the rhetorics

of gamification

Page 46: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of feedback

Page 47: Cultivating Ludus: The Rhetorics of Gamification

Aza Raskin

»The one secret to changing human behavior?Feedback loops.«

the behavior change checklist (2011)

Page 48: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of nudging

Page 49: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of exploitation

Page 50: Cultivating Ludus: The Rhetorics of Gamification

The rhetorics of status

Page 51: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of reinforcement

Page 52: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of performance

Page 53: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of wellbeing

Page 54: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of pleasure

Page 55: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of learning systems

Page 56: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of expressive systems

Page 57: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of cultural form

Page 58: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of playfulness

Page 59: Cultivating Ludus: The Rhetorics of Gamification

<4>conclusions

Page 60: Cultivating Ludus: The Rhetorics of Gamification

Story

paid

ialudus

(new) liminal

liminoid

Feedback

Nudging

Reinforcement

Cultural form

IndustrialPlayfulness

Expressive systems

Learningsystems

Status

Exploitation

Performance

Free playfulness

Pleasure

Well-being

Page 61: Cultivating Ludus: The Rhetorics of Gamification

challengesof the new liminal

Page 62: Cultivating Ludus: The Rhetorics of Gamification

Implicit theory of social changeResponsibilization of the self

issue

#1

Page 63: Cultivating Ludus: The Rhetorics of Gamification
Page 64: Cultivating Ludus: The Rhetorics of Gamification

When discipline is reinforced, revolution cannot fail!

Page 65: Cultivating Ludus: The Rhetorics of Gamification

http://www.guardian.co.uk/sustainable-business/small-painless-behaviour-change

Page 66: Cultivating Ludus: The Rhetorics of Gamification

Johan Huizinga

»First and foremost, all play is a voluntary activity.«

homo ludens (1938/1950: 7)

Cf. Caillois 2001, Suits 2005, Pellegrini 2009, Burghardt 2005

issue#2

Page 67: Cultivating Ludus: The Rhetorics of Gamification

Lopez 2011

Page 68: Cultivating Ludus: The Rhetorics of Gamification

Heeter et al. 2011, Mollick & Rothbard 2013

Page 69: Cultivating Ludus: The Rhetorics of Gamification

Edward Deci, Richard Ryan

»An understanding of human motivation requires a consideration of innate psychological needs for competence, autonomy, and relatedness.«

the what and why of goal pursuits (2000)

Page 70: Cultivating Ludus: The Rhetorics of Gamification

challengesof the liminoid

Page 71: Cultivating Ludus: The Rhetorics of Gamification

Theodor W. Adorno

»Amusement is the extension of work in late capitalism. It is sought out by him who wants to escape the mechanised process of work only to become fit for it anew.«

dialectics of enlightenment (1969)

issue

#1

Page 72: Cultivating Ludus: The Rhetorics of Gamification
Page 73: Cultivating Ludus: The Rhetorics of Gamification

empowerment and self-determination

issue

#2

Page 74: Cultivating Ludus: The Rhetorics of Gamification

Technologies of the self ...

Page 75: Cultivating Ludus: The Rhetorics of Gamification

Help me focus

Page 76: Cultivating Ludus: The Rhetorics of Gamification

Help me meditate

Page 77: Cultivating Ludus: The Rhetorics of Gamification

… are technologies of control

Page 79: Cultivating Ludus: The Rhetorics of Gamification

A blind spot

Page 80: Cultivating Ludus: The Rhetorics of Gamification

the rhetoric of fate

Page 81: Cultivating Ludus: The Rhetorics of Gamification
Page 82: Cultivating Ludus: The Rhetorics of Gamification

Jane McGonigal

»Reality doesn’t motivate us effectively. Reality isn’t engineered to maximise our potential. Reality wasn’t designed from the bottom up to make us happy. Reality, compared to games, is broken.«

reality is broken (2011)

Page 83: Cultivating Ludus: The Rhetorics of Gamification

»What if we decided to use everything we know about game design to fix what’s wrong with reality?«

Jane McGonigalreality is broken (2011)

Page 84: Cultivating Ludus: The Rhetorics of Gamification

Let’s fix this!

Page 85: Cultivating Ludus: The Rhetorics of Gamification

the ludic fallacy

Page 86: Cultivating Ludus: The Rhetorics of Gamification

the ludic megalomania

Page 87: Cultivating Ludus: The Rhetorics of Gamification

the solutionist samsara