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HUMAN CENTERED DESIGN It’s a process that starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs. Human-centered design is all about building a deep empathy with the people you’re designing for; generating tons of ideas; building a bunch of prototypes; sharing what you’ve made with the people you’re designing for; and eventually putting your innovative new solution out in the world.

Human centered design

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Page 1: Human centered design

HUMAN CENTERED DESIGN

It’s a process that starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs. Human-centered design is all about building a deep empathy with the people you’re designing for; generating tons of ideas; building a bunch of prototypes; sharing what you’ve made with the people you’re designing for; and eventually putting your innovative new solution out in the world.

Page 2: Human centered design

• Phase 1: Observation The first phase is all about observing the end-user, learning, and being open to creative

possibilities. Your goal is to understand the people you’re designing for. Identify patterns of behavior, pain points, and places where users have a difficult time

doing something—these all lend to tremendous opportunity. If you can, put yourself in their situation so you can see what their experience is, and feel what they feel.

• Phase 2: Ideation In this phase you start brainstorming ideas with your team based on what you learned

from your observations and experiences in Phase 1. Your goal is to come up with as many ideas as you can. As you’re coming up with ideas, stay focused on the needs and desires of the people you’re

designing for. If you do this, your group’s ideas will eventually evolve into the right solution.• Phase 3: Rapid Prototyping In this phase you’re going to quickly build a simple prototype of your idea. This makes it

tangible and gives you something to test with the end-user. Don’t try to build a fancy high-fidelity prototype right now. IDEO is notorious for creating

simple prototypes made out of cardboard. The purpose of this phase isn’t to create the perfect solution, it’s to make sure your

solution is on target.

Page 3: Human centered design

• Phase 4: User Feedback Get your simple prototype into the hands of the people you’re designing for. This is the most critical phase of the human-centered design process. Without input

from your end-user you won’t know if your solution is on target or not, and you won’t know how to evolve your design.

• Phase 5: Iteration Once you get feedback from your users, use that information to fuel the changes to

your design. Keep iterating, testing, and integrating user feedback until you’ve fine tuned your

solution. This may take a few rounds, but don’t get discouraged. With each iteration you’ll learn something new.

Once you’ve gotten your solution to a point where it’s ready to be used, it’s time to move on to the next and final phase.

• Phase 6: Implementation Now that you’ve validated the usefulness of your solution with the end-user and

gotten your design just right, it’s time to get your idea out into the world. If you’re designing software products, apps, or websites, go back to Phase 1 and

repeat this process. With each new update that you implement, continue to observe your users, design for them, and use their feedback to direct your future solutions.

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SCHOOL DESKThe Node chair is mobile and flexible. It's designed for quick, easy transitions from one teaching mode to the next. With Node, a classroom can transition from lecture mode to team mode without interruption.The Node chair is highly mobile, which translates directly into classroom performance. A lesson plan can be carried out more effectively when seating is arranged and rearranged effortlessly, taking the burden off educators to adapt.

Characteristics•Style: contemporary•Material: metal, plastic•Market: school•Options: on casters, with armrests, tablet•Base: star base

Page 5: Human centered design

This sitting unit is based on a tripod caster that gives it a high mobility.Because of high mobility with out any interruption ,It is easy to change one teaching mode in another.1. Presentation mode2. Lecture mode3. Team mode

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TEFF SEED PLANTER

• Teff, the world's smallest grain indigenous to Ethiopia, is difficult to plant. The traditional broadcasting method overuses and crowds the seeds. With an agro-scientific discovery that row planting gains higher yield, the Ethiopian Agricultural Transformation Agency (ATA) looks to design a mechanism that improves yield.

• IDEO.org started developing a mechanism for the ATA in 2012. In Spring 2015, IDEO Chicago partnered with the Northwestern design team to refine the planter for future manufacturing.

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INSIGHTS

• Farmers are resourceful. - while they lack modern mechanical knowledge, they know local workarounds.

• The design must balance best agro-science with best usability. - A scientifically precise planter will not be adopted by the farmers if it is too cumbersome to operate.

• In order for the planter to thrive in rural Ethiopia, it must be affordable, lightweight, simple and robust.

THE PLANTER

• The human-powered planter dispenses teff seed and fertilizer, 4 rows at a time, with the wheel rotation. The internal metering unit maintains a constant rate independent of the farmer's walking speed.• Key refinements and prototypes in this phase include wheels, row markers, seed recovery valves, seed level markers, compactors, and animal-powered adaptation.

http://www.zacharycarlins.com/modernizing-ethiopian-agriculture.html

Page 8: Human centered design

Carafe-inspired Kettle• Inspired by the unique heat-resistant

properties of BASF’s Ultrason polymer, HEAT is a materials exploration reinterpreting a kettle.

• The award-winning carafe-inspired Kettle allows you to watch the water as it boils in a clear, cool-to-the-touch plastic vessel, which can be placed directly on any surface after heating.

• A metal plate at the bottom of the double-walled design heats the water by induction, making the Kettle safer and easier to clean.

https://www.architonic.com/en/story/christiane-sauer-materialvision/7000025

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INRatio2

• HemoSense, a maker of in vitro diagnostic systems, wanted to make it easier for patients to frequently check up on their own well-being. The company partnered with IDEO to develop a self-testing monitor for analyzing coagulation parameters (prothrombin time [PT] reported as the international normalized ratio [INR]) at home. The team’s challenge was to create an instrument that was affordable, simple to use, and provided fast, accurate results.

Page 10: Human centered design

The INRatio2 is a handheld device that lets patients check their own PT/INR levels in less than 1 minute, using a single drop of blood from a finger prick. The straightforward, icon-based interface guides them through the process on a large, easy-to-read LCD screen: Insert a test strip (which automatically turns on the monitor), put a drop of blood on the strip, and in less than one minute the results are displayed.

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A TOILET FOR EVERY HOME• For the millions of Ghanaians without in-home toilets, there are few

good options when it comes to our bodies’ most basic functions. Working with Unilever and Water and Sanitation for the Urban Poor (WSUP), IDEO.org developed Clean Team, a comprehensive sanitation system that delivers and maintains toilets in the homes of subscribers.

• One of the main components of Clean Team is a custom-designed stand-alone toilet, but what sets Clean Team apart is the turnkey waste-removal system that supports it.. One of our biggest learning's was that though no matter how compelling or aspirational the toilet itself, no one wanted to slosh a bucket of waste through their homes. Accordingly a full-on delivery, removal, and maintenance system was born.

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https://www.ideo.org/project/clean-team