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IDEA IMPROV: TECHNIQUES FOR RAPIDLY GENERATING, EXPLORING, + REFINING NEW CONCEPTS Song Hia, Variation On A Fall 2015 Workshop @ ITP

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Page 1: Idea Improv

IDEA IMPROV: TECHNIQUES FOR RAPIDLY GENERATING, EXPLORING, + REFINING NEW CONCEPTS

Song Hia, Variation On A Fall 2015 Workshop @ ITP

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“The main difficulty of thinking is confusion.”

Edward de Bono

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“We try to do too much at once. Emotions, information, logic, hope, and creativity all crowd in on us. It’s like juggling with too many balls.”Edward de Bono

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DESIGN THINKING

* http://createdu.org/design-thinking/

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6 THINKING HATS: FOCUSING GROUPS (USEFUL IN BIZ)

*smarttinker.com

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LATERAL THINKING: INDIRECT AND CREATIVE APPROACHES TO IDEAS

*http://www.andyeklund.com/is-linear-thinking-bad/

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LATERAL THINKING METHODS

• brainstorming • analogical thinking • random stimulation • challenging assumptions • generating alternatives • suspending judgement

*Edward de Bono

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IMPROVISATIONAL COMEDY

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FUZZY GOALS

“motivates the general direction of the work, without blinding the team to opportunities along the journey.”

*from Gamestormg

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FUZZY GOALS

“motivates the general direction of the work, without blinding the team to opportunities along the journey.”

*from Gamestormg

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SEPARATING BRAINSTORMING

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OPEN

Let’s set the stage and develop prompts for ideas.

What are some elements of a [PCOMP] project?

Examples:

-Gesture

-User

-Emotional Response

Let’s write one example of each and collect them into

piles.

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OPEN (90 seconds)

Let’s get some ideas out.

Grab a prompt from each of the piles of

elements.

You have pen, paper, and 90 seconds to

sketch or describe an idea.

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OPEN (90 seconds)

Let’s share a few.

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OPEN (90 seconds)

Let’s get some more ideas out and try this

again.

Grab a prompt from each of the piles of

elements.

You have pen, paper, and 90 seconds to

sketch or describe an idea.

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EXPLORE (3 minutes)

Get in groups of 3.

Present ideas to each other.

DEFER judgement.

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EXPERIMENT (3 minutes)

Now try building on these ideas.

“Yes, and…” each other.

Look at similarities, differences, and

connections.

Do any new ideas emerge?

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CLOSE (3 minutes)

You’ve got 3 weeks to make this a reality.

What do you move forward with?

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RINSE + REPEAT

*from Gamestormg

FURTHER RESEARCH + REFINEMENT

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3 STAGES

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RESOURCES

Gamestorming: http://gamestorming.com/

The Field Guide To Human-Centered Design (IDEO): http://www.designkit.org/resources/1

Collective Action Toolkit (FROG): http://www.frogdesign.com/work/frog-collective-action-toolkit.html

Design Sprint Methods (GOOGLE): https://developers.google.com/design-sprint/downloads/DesignSprintMethods.pdf

The User Experience Team Of One: http://rosenfeldmedia.com/books/the-user-experience-team-of-one/

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RESOURCES