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IDEA IMPROV: TECHNIQUES FOR RAPIDLY GENERATING, EXPLORING, + REFINING NEW CONCEPTS
Song Hia, Variation On A Fall 2015 Workshop @ ITP
“The main difficulty of thinking is confusion.”
Edward de Bono
“We try to do too much at once. Emotions, information, logic, hope, and creativity all crowd in on us. It’s like juggling with too many balls.”Edward de Bono
LATERAL THINKING: INDIRECT AND CREATIVE APPROACHES TO IDEAS
*http://www.andyeklund.com/is-linear-thinking-bad/
LATERAL THINKING METHODS
• brainstorming • analogical thinking • random stimulation • challenging assumptions • generating alternatives • suspending judgement
*Edward de Bono
IMPROVISATIONAL COMEDY
FUZZY GOALS
“motivates the general direction of the work, without blinding the team to opportunities along the journey.”
*from Gamestormg
FUZZY GOALS
“motivates the general direction of the work, without blinding the team to opportunities along the journey.”
*from Gamestormg
SEPARATING BRAINSTORMING
OPEN
Let’s set the stage and develop prompts for ideas.
What are some elements of a [PCOMP] project?
Examples:
-Gesture
-User
-Emotional Response
Let’s write one example of each and collect them into
piles.
OPEN (90 seconds)
Let’s get some ideas out.
Grab a prompt from each of the piles of
elements.
You have pen, paper, and 90 seconds to
sketch or describe an idea.
OPEN (90 seconds)
Let’s share a few.
OPEN (90 seconds)
Let’s get some more ideas out and try this
again.
Grab a prompt from each of the piles of
elements.
You have pen, paper, and 90 seconds to
sketch or describe an idea.
EXPLORE (3 minutes)
Get in groups of 3.
Present ideas to each other.
DEFER judgement.
EXPERIMENT (3 minutes)
Now try building on these ideas.
“Yes, and…” each other.
Look at similarities, differences, and
connections.
Do any new ideas emerge?
CLOSE (3 minutes)
You’ve got 3 weeks to make this a reality.
What do you move forward with?
RINSE + REPEAT
*from Gamestormg
FURTHER RESEARCH + REFINEMENT
3 STAGES
RESOURCES
Gamestorming: http://gamestorming.com/
The Field Guide To Human-Centered Design (IDEO): http://www.designkit.org/resources/1
Collective Action Toolkit (FROG): http://www.frogdesign.com/work/frog-collective-action-toolkit.html
Design Sprint Methods (GOOGLE): https://developers.google.com/design-sprint/downloads/DesignSprintMethods.pdf
The User Experience Team Of One: http://rosenfeldmedia.com/books/the-user-experience-team-of-one/
RESOURCES