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Bill Tribble
Senior UX Designer, Mendeley
INTRODUCTION TO UX (USER EXPERIENCE)
@bill_tribble
AGENDA
‣ What exactly is User Experience? And who does it? ‣ UX as Digital Product Design ‣ UX Processes ‣ In the Real World…
3
4WHAT MOST PEOPLE THINK UX IS…
‣ Prototyping ‣ Interface layout
‣ Interface design ‣ Visual design ‣ Taxonomy creation
‣ Terminology creation
‣ Copy writing ‣ Presentation and speaking
‣ Working tightly with programmers
‣ Workshop leading ‣ Company culture evangelism ‣ Communication to stakeholders
‣ Field research ‣ Face to face interviewing ‣ Creation and administering of tests ‣ Gathering, organizing statistics ‣ Documentation of personas and findings ‣ Product design ‣ Feature writing ‣ Requirement writing ‣ Graphic arts ‣ Interaction design ‣ Information Architecture ‣ Usability
5WHAT UX ACTUALLY IS…
‣ Prototyping ‣ Interface layout
‣ Interface design ‣ Visual design ‣ Taxonomy creation
‣ Terminology creation
‣ Copy writing ‣ Presentation and speaking
‣ Working tightly with programmers
‣ Workshop leading ‣ Company culture evangelism ‣ Communication to stakeholders
‣ Field research ‣ Face to face interviewing ‣ Creation and administering of tests ‣ Gathering, organizing statistics ‣ Documentation of personas and findings ‣ Product design ‣ Feature writing ‣ Requirement writing ‣ Graphic arts ‣ Interaction design ‣ Information Architecture ‣ Usability
6WHAT IS UX?
“User experience is how a person feels when interfacing with a system or product…”
This includes but is not limited to websites, apps or software.
DESIGNER / DEVELOPER - JACOB GUBE (SIX REVISIONS)
7WHAT IS UX?
“the design of anything independent of medium or across [device] with human experience as an explicit outcome and human engagement as an explicit goal…”
UX LEGEND - JESSE JAMES GARRETT
8WHAT IS UX?
“UX is digital product design”
ME
9DESIGNING THE USER EXPERIENCE
THE FIELD OF USER EXPERIENCE IS CONCERNED WITH IDENTIFYING A REAL-WORLD PROBLEM AND USING DESIGN TO SOLVE IT.
10DESIGNING THE USER EXPERIENCE
USER EXPERIENCE IS SUBJECTIVE; WE DESIGN FOR THE NEEDS OF SPECIFIC TYPES OF USER
INTRODUCTION TO UX
UX AS DIGITAL PRODUCT DESIGN
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WHAT IS UX?
UX IS NOT SOME WHOLE NEW THING ‣ It builds on previous generations of design techniques
‣ Human computer interaction (HCI) design
‣ Information architecture
‣ Product design
‣ We’ve always designed for experiences
‣ The only thing that’s changed is the context - digital technology
‣ Digital technology brings a few new challenges and a different structure
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A SIMPLE OUTLINE
1. Start with an idea for a product
2. What problem are you trying to solve?
3. Who are you trying to solve it for?
4. Write a user-story showing how you solve their problem
5. Design (‘wireframe’) a screen-flow
6. Create a prototype
7. Test the prototype
8. Go back to step 5 and repeat
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CITYMAPPER
1. Start with an idea for a product
2. What problem are you trying to solve?
3. Who are you trying to solve it for?
4. Write a user-story showing how you solve their problem
5. Design (‘wireframe’) a screen-flow
6. Create a prototype
7. Test the prototype
8. Go back to step 5 and repeat
14
Get me home
Getting home when drunk
Me
Push the button
Get a route home
Made an iOS app instead
I got home when drunk!
INTRODUCTION TO UX
UX PROCESSES15
UX PROCESSES
PROCESS AND THINKING‣ In solving user experience problems, we place the user at the
center of our thinking
‣ UX design requires process, not just tools
‣ Process is not one size fits all
16
UX PROCESSES
User experience design process in five steps:
1. Research & Ideation
2. Information Architecture
3. Wireframing
4. Prototyping
5. User Testing
17
UX PROCESSES
User experience design process in five steps:
1. Research & Ideation
2. Information Architecture
3. Wireframing
4. Prototyping
5. User Testing
18
RESEARCH AND IDEATION
QUESTIONS
‣ Who are our users and what do they need?
‣ What purpose does the product serve for those users?
‣ What are the business goals in creating this product?
‣ What currently exists to serve the same purpose?
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RESEARCH AND IDEATION 20When my boss and the client are setting unrealistic
goals and I’m responsible for the work
UXreactions.com
RESEARCH AND IDEATION
GATHERING DATA‣ Conduct user interviews
‣ Conduct user and stakeholder surveys
‣ Review analytic data from existing products
‣ Receive business goals from stakeholders
‣ Establish any known technical limitations
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RESEARCH AND IDEATION 22
When the products features are set by Marketing
UXreactions.com
RESEARCH AND IDEATION
REFINING THE DATA‣ User data becomes “personas”
‣ Build a business case for your product or feature
‣ Map out the competition
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RESEARCH AND IDEATION
PERSONAS24
RESEARCH AND IDEATION
PERSONAS25
RESEARCH AND IDEATION
COMPETITIVE ANALYSIS26
- music app
RESEARCH AND IDEATION
COMPETITIVE ANALYSIS27
- vocational training app
RESEARCH AND IDEATION
IDEATION ‣ Sketching workshops!
‣ Rapidly explore and share ideas with stakeholders, clients, users
‣ Exercises may be done over time as data is collected - exploring ideas will open more questions and possibilities.
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RECOMMENDEDRESOURCE
Google Ventures Design Sprint (online / book)
RESEARCH AND IDEATION
CLOSE COLLABORATION The research process develops in a number of ways, depending on the product and the experience.
‣ Close collaboration is required at all times with e.g. developers, designers, business analysts, product managers and stakeholders
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UX PROCESSES
User experience design process in five steps:
1. Research & Ideation
2. Information Architecture
3. Wireframing
4. Prototyping
5. Usability Testing
30
INFORMATION ARCHITECTURE
MAPSThe content of an experience, organized in a logical manner as a basis for how the user will interact with it
‣ Taxonomy of features/functionalities
‣ Hierarchy of content
‣ The process starts out rough and refines through iteration
31
INFORMATION ARCHITECTURE
JOURNEY MAPPING The stories that a user may follow through the experience are visualised as flow or journey maps
‣ Journey maps document movement and actions toward an end goal rather than literal locations within an experience
‣ Drawing a map often identifies points of unnecessary complexity which can be streamlined
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INFORMATION ARCHITECTURE
JOURNEY MAPPING33
INFORMATION ARCHITECTURE
OBJECT-ORIENTED UX34
UX PROCESSES
User experience design process in five steps:
1. Research & Ideation
2. Information Architecture
3. Wireframing
4. Prototyping
5. Usability Testing
35
WIREFRAMING
Wireframes (or schematics) are diagrams that establish layout, hierarchy of content, and the states of various interactive elements
‣ Wireframes are functional drawings
‣ There is no one correct style of drafting a wireframe
‣ Wireframes should start very rough (pencil sketches) and be refined through iteration
36
WIREFRAMING
START ON PAPER37
WIREFRAMING
SIMPLE WIRE FRAMING38
WIREFRAMING
LOW TO HIGH-FIDELITY39
UX PROCESSES
User experience design process in five steps:
1. Research & Ideation
2. Information Architecture
3. Wireframing
4. Prototyping
5. Usability Testing
40
PROTOTYPING
DESIGNING INTERACTIVITY‣ Prototypes take a variety of formats, from clickable PDFs, to coded demos, to
scale models of physical objects
‣ Like wireframes, they help facilitate decisions quickly
‣ Used with teams inside the company or outside with users
41
PROTOTYPING
DESIGNING INTERACTIVITY42
Copyright (c) Make Us Proud, 2016
43
Copyright (c) Make Us Proud, 2016
UX PROCESSES
User experience design process in five steps:
1. Research & Ideation
2. Information Architecture
3. Wireframing
4. Prototyping
5. Usability Testing
44
FIRST TIME USABILITY TESTING
GET REAL FEEDBACKThe best method to refine an experience is to involve real users and gather their reactions to interacting with it
‣ Start with simple, lo-fi prototypes
‣ Refine your visual design as you iterate on your ideas
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FIRST TIME USABILITY TESTING 46
UX PROCESSES
ONE SIZE DOESN’T FIT ALL‣ These processes all vary from team to team and project to project
‣ You learn to tailor the processes used depending on the problem you’re trying to solve
47
INTRODUCTION TO UX
IN THE REAL WORLD…48
INTRODUCTION TO UX
WHO DOES UX?• User Researcher - Identifies user behaviours, goals and needs through
interviews, studies and surveys
• Information Architect (IA) - Defines the structure of a system, how content is described, organised and discovered
• Interaction Designer (IxD/UX Designer) -Defines interactions, user flows, wireframes, and affordances of a system
• UI Developer - Builds the system by interpreting the functional specification, sitemaps, wireframes
49
IN THE REAL WORLD…
‣ The field of user experience design is young and rapidly evolving
‣ Keeping up with the contemporary methodologies is vital
‣ Learn actively through books and classes as well as passively through being a critical user of digital products
50
AN EVOLVING INDUSTRY
51IN THE REAL WORLD…
NEVER STOP LEARNING ATTEND INDUSTRY EVENTS
RECOMMENDEDEVENTS‣ IxDA ‣ UXPA
IN THE REAL WORLD…
CAREER OPPORTUNITIES‣ Product company - From product-wide strategy, to focusing on a
single experience and constantly refining it.
‣ Agency - work on a variety of client projects for short periods of time to support first-time launches or major updates
‣ Startup - Help to establish a product and rapidly iterate through
variations in the core experience
‣ Freelancer - Lend support to a variety of teams or take on smaller projects independently
52
INTRODUCTION TO UX
SUMMARY‣ User experience design is about solving a problem for a specific
user type using design thinking
‣ UX comes from ergonomics, usability and psychology and uses elements of all three
‣ Many different specialisms working together for a common goal.
‣ We don’t give people what they want - we try to understand what they need through observation, questioning and testing
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INTRODUCTION TO UX
Q&A54
INTRODUCTION TO UX
RECOMMENDED BOOKS'Don't Make Me Think: Revisited' by Steve Krug
'Design is a Job' by Mike Monteiro
‘How to make sense of any mess’ - Abby Covert
‘Lean UX’ Jeff Gothelf
‘Google Ventures Design Sprint’
55
INTRODUCTION TO UX
RECOMMENDED TOOLSWireframing - Sketchapp, Pen & Paper
Prototyping - Marvel, Invision
Surveys - TypeForm, SurveyMonkey
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RECOMMENDED SITESUXdesign.cc, 52 Weeks of UX, Medium, UXMag.com, Dezeen
(not just UX)
Keep in touch :)
@bill_tribble
http://btribble.com
THANKS FOR COMING!CONCLUSION