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IXD P LAY 06: SUS TA INABLE GAMES TIME SCALE IN GAMES AS A SE RVICE 06

IxD Play 06: SUSTAINABLE GAMES

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The sixth lecture for the IxD Play course at CCA. This covers game design for the long haul, focusing on retention tactics for freemium GaaS but covering sustainability across multiple factors.

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Page 1: IxD Play 06: SUSTAINABLE GAMES

IXD P

LAY

06:

SUST

AINABLE

GAMES

TI M

E S

CA

L E I

N G

AM

ES

AS

A S

ER

VI C

E

06

Page 2: IxD Play 06: SUSTAINABLE GAMES

@ M A N O J A LPA C H E L S EA H O W E

THE CHANGING GAME2

Page 3: IxD Play 06: SUSTAINABLE GAMES

3 LONG TERM GAME DESIGN

LAUNCH

1 YEAR

2 YEARS

@ M A N O J A LPA C H E L S E A H O W E

Page 4: IxD Play 06: SUSTAINABLE GAMES

HOW DO WE DESIGN FOR THE LONG HAUL?

RHYTHM & TIME SCALE

CONTENT TREADMILL

CONTENT CADENCE

4@ M A N O J A LPA C H E L S E A H O W E

Page 5: IxD Play 06: SUSTAINABLE GAMES

RHYTHM &

TIM

E SC

ALE

TH

E F

UN

DA

ME

NT A

L PA

CE

OF A

GA

ME

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Page 6: IxD Play 06: SUSTAINABLE GAMES

6 WHAT DOES RHYTHM LOOK LIKE?

ACT

SAVOR

AN

TICIPATE

SEEK

ANTICIPATE

ACT

SAVOR

SEEK

Players look forward to the

upcoming interaction

Players perform the anticipated

interaction

Players enjoy the feedback and

reward from the interaction

Players seek out another

interaction

@ M A N O J A LPA C H E L S E A H O W E

Page 7: IxD Play 06: SUSTAINABLE GAMES

7 LAYERING RHYTHMS

Longer Term Cycle

Short Term Cycle

Layered Cycle

@ M A N O J A LPA C H E L S E A H O W E

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8 OPTIMAL ENGAGEMENT@ M A N O J A LPA C H E L S E A H O W E

PLAYER SKILL LEVEL

GA

ME’S

C

HA

LLEN

GE

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9 RHYTHM & TIMESCALE

This dragon will not be able to breed for

35 days.

@ M A N O J A LPA C H E L S E A H O W E

Page 10: IxD Play 06: SUSTAINABLE GAMES

10 ASPIRATIONAL PROGRESS BARS@ M A N O J A LPA C H E L S E A H O W E

Page 11: IxD Play 06: SUSTAINABLE GAMES

VERISIMILITUDE

People are willing to wait if it fits their expectations for the world.

INTEGRITY

People don’t feel cheated if others can’t cheat the wait.

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This dragon will not be able to breed for

35 days.

VERISIMILITUDE & INTEGRITY@ M A N O J A LPA C H E L S E A H O W E

Page 12: IxD Play 06: SUSTAINABLE GAMES

12 SERIAL NARRATIVE@ M A N O J A LPA C H E L S E A H O W E

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13 POLITICS & SOCIAL CONSTRUCTS@ M A N O J A LPA C H E L S E A H O W E

Page 14: IxD Play 06: SUSTAINABLE GAMES

Create Engagement by Designing Across Timescale• Immediate (1 – 24 hours)• Short Term (1 – 3 days)• Mid-Term (1 – 6 wks)• Long Term (3 mo – 2 yr)

Establish Long Term Rhythm With Intrinsic Motivators

• Aspirational Goals / Progress Bars

• Narrative, Drama, and Storytelling

• Social, Political, and Economic Constructs

Keep Constraints Compelling• Verisimilitude• Integrity

14 TIME SCALE & RHYTHM REVIEW@ M A N O J A LPA C H E L S E A H O W E

Page 15: IxD Play 06: SUSTAINABLE GAMES

CONTENT

TREA

DMILL

MA

I NT A

I NI N

G E

NG

AG

EM

EN

T O

VE

R T

I ME

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Page 16: IxD Play 06: SUSTAINABLE GAMES

EVERY LIVE GAME IS FUNDAMENTALLY

A CONTENT TREADMILL

16@ M A N O J A LPA C H E L S E A H O W E

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THE BIG QUESTION:

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DEVS CHANCE PLAYERS

WHERE is the content coming from?

@ M A N O J A LPA C H E L S E A H O W E

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DEVS CREATE THE CONTENT

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+ Control + Consistency

- Long Term Cost- Sustainability

@ M A N O J A LPA C H E L S E A H O W E

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CHANCE CREATES THE CONTENT

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+ Tuning+ Quantity

- Authorial Intent- Upfront Cost

@ M A N O J A LPA C H E L S E A H O W E

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PLAYERS CREATE THE CONTENT

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+ Sustainability+ Virality

- Community Management- Critical Mass

@ M A N O J A LPA C H E L S E A H O W E

Page 21: IxD Play 06: SUSTAINABLE GAMES

CONTENT

CADENCE

KE

EP

I NG

A G

AM

E A

L I VE

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Page 22: IxD Play 06: SUSTAINABLE GAMES

ALIVE: THE EXPERIENTIAL GOAL OF LONG-TERM RETENTION

Cared for• Frequent updates• Responsive community• Problems resolved

Filled with Potential• New and exciting content• Room to grow• Strategy, depth, and mastery

Enjoyed by Others• Strong social presence• Ambient awareness of other players• Social structures

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PROVIDING NEW CONTENT

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ONE QUARTER

NEW

MAJO

R FEATU

RE

NEW

FEATURE

NEW

CO

NTEN

TBU

G FIX

ES

Quarterly: New Major FeatureMonthly: New FeatureWeekly: Content ReleaseTwice-Weekly: Bug-Fixes & Tech Improvements

@ M A N O J A LPA C H E L S E A H O W E

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@ M A N O J A LPA C H E L S EA H O W E

SO WHAT’S DESIGN FOR THE LONG HAUL?• Create long-term rhythms via compelling narrative,

aspirational progress bars, and real world constructs

• Empower other players to create the most compelling content for other players, and utilize procedurality and chance to keep interactions fresh and exciting

• Release new content reliably and at a pace suited to the rhythm of your game to make it feel alive

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Page 25: IxD Play 06: SUSTAINABLE GAMES

THANK YO

U

ST A

Y I

N T

OU

CH

! HO

WE

. CH

EL S

EA

@G

MA

I L. C

OM

25@ M A N O J A LPA C H E L S E A H O W E