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Qiu yiwu Luo zhening Yuan sisi Xu sisi Wu bicao Shao shiyi

Product system design

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Page 1: Product system design

Qiu yiwu| Luo zhening| Yuan sisi| Xu sisi|Wu bicao|Shao shiyi

Page 2: Product system design

Description Topics Design Process

Toy industry is a new area of electronic smart toys growth. Products can help learning, based on environmental stimulus. They can follow to change the behavior patterns and actions. Speech synthesis and speech recognition is the key technology in smart toys to help communication between the user and toys to give children the toys and interaction between the real experience. Such products include TOMOGOCHI products, voice-controlled robot, interactive pets, puppets, password protection products, of course, dog. Smart toys developers have to face the cost, technology choice, dialogue, design, environmental considerations and system design considerations. The real magic lies in the use of all of these techniques to create a product, feature interesting and really be able to attract children and even adults, to the manufacturers for the cost-effective, this will become a popular product. Good design needs a toy technology, the proper use and in a natural way to mix the technologies. Users are often reluctant to wear headphones or holding a microphone to control their toys. The challenge is to allow the largest possible number of free and can still provide a strong clear signal to the toy. Designer must be creative in this part.

Page 3: Product system design

Topic Description Design Process

Design Research

Market Analysis

Requirements Analysis

FunctionFor AgeColor Analysis

Technical Analysis

Opportunities

Design analysis

Brain Storming

Design PositioningSketch

Design display

Syntax

StructureSize ChartColor Combination

SemanticUsage behavior

Usage Scenarios

Design Research | Design Analysis | Design Display

Page 4: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis• Requirements Analysis• Technical Analysis• Opportunities

Market Characteristics•Financial crisis• Product output expand• Technological revolution• 70% from china• 60% high-tech toys

Product:•Toys made of various materials (such as wooden toys, metal toys and plastic toys)• Toys with various functions, (such as electric toys, puzzles and digital toys)• Electric toy instruments• Children's wheeled toys (such as bicycles, strollers, wagons and tricycles) • Models• Other toys (such as doll's houses, clothes, hats and shoes) • Toy components

Page 5: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis• Requirements Analysis• Technical Analysis• Opportunities

Trend• High technology• Intelligent• Multiple interactions

Toys Develop• Toy Company• World famous company (Intel,Lego,Energizer,Microsoft,etc.)• Top universities

User• Not only children but also adult, toys become a part of daily life

Page 6: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis

•Requirements Analysis• Technical Analysis• Opportunities

Physical Teaching Tips 10-11 years oldMastery of physical skillsActive and curiousSeek a variety of new experiencesPhysical changes cause 11-year-olds to tire easily

Page 7: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

Social10-11-year-olds need a loving, accepting relationship with significant adults. They still need to share problems and successes with understanding people.10-11 years: Friendships and activities with age mates flourish. Children draw together and away from adults in the desire for independence. The child wants to be a part of the group and does not want to stand alone in competition. They no longer think aloud and so, keeping the communication open is prime. Listen, ask questions and avoid being judgmental.

• Market analysis

•Requirements Analysis• Technical Analysis• Opportunities

Page 8: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

Emotional10-year-old boys will still participate in activities with girls, but, by 11 years old they tend to work/ play better with their own sex. Good age for explore/ research activities. Use creative ways to memorize Bible verses.

10-11 years: There is a good emotional balance in a 10-year-old. He is usually cooperative, easygoing, content, friendly and agreeable. The 11year-old is experiencing unsteady emotions. Peer acceptance is vitally important.

• Market analysis

•Requirements Analysis• Technical Analysis• Opportunities

Page 9: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis

•Requirements Analysis• Technical Analysis• Opportunities

Intellectual10-11 years: They are verbal! Making ethical decisions becomes a challenging task. They are able to express ideas and feelings in a creative way. At 11 years the child begins to reason abstractly. He begins to think of himself as an adult and questions adult concepts. Hero worship is strong.

Page 10: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis

•Requirements Analysis• Technical Analysis• Opportunities

Teaching TipsConsider the skill/ability levels of the children. Some can handle reading/writing activities and others may do better with music or art. Use pictures to help them understand Bible times and people. Avoid symbolism! Encourage them to look up information: discover their own answers to problems, use art, music, and drama. Help children learn Bible information and concepts. Allow them to use their Bibles by finding and reading portions. Bible reading games are good for this age and these are good years for Bible memory work. Help children understand the meaning of the verses they memorize. Include lots of opportunities for talking, questioning and discussing. These are good years for poetry, songs, drama, stories, drawing and painting. Give guidance in a way that does not destroy the child’s efforts in becoming a thinking, self-directed person.

Page 11: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis

•Requirements Analysis• Technical Analysis• Opportunities

The gospel becomes real as the child feels love from adults. Teachers who demonstrate their faith in a consistent, loving way may become channels through which the loving nature of God can be made known to a child.

Help children develop a feeling for communication with God through prayer.

Help them understand the forgiving nature of God. Provide opportunities to make choices and decisions based on Bible concepts.

Provide opportunities for children to participate in prayer, Bible reading and worship. Involve them in work and service projects.

Page 12: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis

•Requirements Analysis• Technical Analysis• Opportunities

Children's responses to the speech bubble prototypeRESULTSResponses from the study demonstrated that children liked the notion that agent output could be varied and that they had control over the output stream. Importantly, the output didn’t have to change modality for the children to exhibit this interest.

For example, Figure 1 demonstrates variation and agency expression which came from the children’s ideas for different sounds, noises and words that the speech bubbles could make.These sounds were not necessarily sophisticated; crying or saying ‘mama’ for the baby, growling or introducing himself with ‘my name is Max’ for the bear, and battle sounds for the light saber.

Page 13: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis• Requirements Analysis

•Technical Analysis• Opportunities

Traditional method Sensor on toys Computer Interaction technique

Page 14: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Market analysis• Requirements Analysis• Technical Analysis

•Opportunities

In China we need more toy design, not more manufacturing.Toys are generally regarded as children's playthings. But now adult also want to learn and relax through toys. Toys become a part of daily life.Concentrate more on child education market.The market need more high-tech toys.Toys Use latest Technology.

Page 15: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

•Brainstorming•Design Positioning• Sketch

User demand research

Design Creation Intelligent Toys integration

Embedded System

Technical Solution

Intelligent Toys Development

Core technology

User Experience associate

Social Projects

Optical,mechanical and electronic integration

Ambient Intelligence

Industrial Design

Product Opportunity Gap

Research Method

Page 16: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

•Brainstorming•Design Positioning• Sketch

Design brief

Design a electronic smart toy: feature interesting and really be able to attract children and even adults, to the manufacturers is cost-effective

Page 17: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

•Brainstorming•Design Positioning• Sketch

The original movement

Curtail

Lose the excess wire

Movement changes

Page 18: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Brainstorming

•Design Positioning• Sketch

FunnyLovely Safely Fashion Cool Popular Simple ControlCheaper

TraditionalInteractionEnvironmentalPuzzle

RadiateSmartVent

HandiworkHi techEmotion

TAG:

Page 19: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Brainstorming

•Design Positioning• Sketch

Usability

Emotion

SmartTraditional

Intention-scale map

Page 20: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Brainstorming•Design Positioning

•Sketch•Evaluate

Page 21: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Brainstorming•Design Positioning

•Sketch•Evaluate

Page 22: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Brainstorming•Design Positioning•Sketch

•Evaluate

3/3.5/4 3.5/4.5/3.5

Choice It

Page 23: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

•Syntax• Semantic

Suggestions for the our first trying

Leave sensor part in Papa’s tail.

build it solid for machining.Has problems in drafting.

Leave position for mechanism change

Join the ear and the hand’s paring line together to save cost.

Change drive mode.Add fixed point in the middle of it’s hands.Use simpler way to solve problems between body and hands.

Page 24: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

•Syntax• Semantic

Page 25: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

•Syntax• Semantic

Head Structure

Page 26: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

•Syntax• Semantic

Function analysis

Page 27: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

•Syntax• Semantic

Page 28: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Syntax

• Semantic

Model

Page 29: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Syntax

• Semantic

Model

Page 30: Product system design

Topic Description Design ProcessDesign Research | Design Analysis | Design Display

• Syntax

• Semantic

Feelings Pat his head, his face, he’s face will turn red.

Usage Scenarios (Interact)

1

Like a real panda He'll also let you know how he feels through realistic expressions and sounds. When you call him ”Papa”, he will run to you and say “I’m here, I’m here⋯⋯“

2 3

MoodPapa communicates and interacts with his “ goggles”. He has its own mood. He moves with goggles glass color changes.

Page 31: Product system design

Qiu yiwu| Luo zhening| Yuan sisi| Xu sisi|Wu bicao|Shao shiyi