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PACIFICAD REVIT TO 3ds MAX Physically Accurate Lighting With Revit and 3ds Max PacifiCAD.com Software – Training – Support – Consulting – IT Services 800-722-2621 Gregory Anderson – SR. Technical Specialist

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PacifiCAD.comSoftware Training Support Consulting IT Services800-722-2621Gregory Anderson SR. Technical Specialist

PACIFICADREVIT TO 3ds MAXPhysically Accurate Lighting With Revit and 3ds Max

Part I: Modeling and Lighting SetupSketching & Staging in RevitReference/look development/case studyProduction WorkflowVisual Style TemplatesManaging ContentLinking furniture and downloading lightsSetting up CamerasLighting & Rendering in Revit

Conceptual ModelBind the Revit Link to respect Visual TemplateAdjusting Material override in PhasesRendering Clay Models in RevitMental RayQuality SettingsAutodesk Raytracer

Interoperability: Re-use dataHow to control what gets exportedView dependent FBX exportVisibility graphics (Hide unseen objects) Export as FBX Linking Revit File in 3ds Max (system units)Model picture frames (see here) and export as .DWG

Global Illumination and Render SetupRender without any custom settings to beginIncrease FG bounces and notice additional brightnessIncrease number of photons and radius until room is covered in lightMerge near photons to smooth resultsTurn on Final Gather for final quality

we are literally going to shed some light on the gray area in visualization. we will also learned not to think of visualization as a byproduct of some other process. I want you to think of visualization in terms of deliverables and creating a workflow that enables you to plug these deliverables into each p I want you to think of visualization in terms of deliverables and creating a workflow that enables you to plug these deliverables into the appropriate phase of the design process hase of the design process. you will leave here knowing how to establish your own templates for streamlining the process of creating but more importantly we creating photo-realistic renderings

GREGORY ANDERSONSR. TECHNICAL SPECIALIST REVIT & 3ds MAXExperience:20 years between working as an intern architect &visualization artist/manager

it is typical for high end CGI to be created by specialist at each stage of the process. unfortunately many architectural and engineering firms do not have the staff required to employed specialist at every phase. therefore it is common in our industry for visualization work to be performed by a generalist or an architect or engineer who possesses some degree of expertise at all phases. until recently I was working as an intern architect and I am very familiar with the challenges of being a generalist in this industry. although I work as a specialist at a number of Animation Studios usually in the role of the lighting technical director all the work that I am showing today in my portfolio was created as a generalist within an architectural firm. is also important to note that the time spent is a direct correlation to the cost or budget is also important to know that the times spent is a direct correlation to the cost for budget a sign to the work

GREGORY ANDERSON: PORTFOLIO

WHICH BUILDINGS ARE COMPUTER GENERATED?

GREGORY ANDERSON: PORTFOLIO

my background includes managing staff of highly trained artist which covered a broad scope of specialties in design and computer graphics. this requires the ability this requires the ability to design custom work flows which spans from conceptual interior design through video post production.

GREGORY ANDERSON: PORTFOLIO + WORKFLOW

GREGORY ANDERSON: PORTFOLIO + WORKFLOW

GREGORY ANDERSON: Beta Tester

GENERIC PRODUCTUPGRADED PRODUCTMultiple lighting layersHigh quality accessories and professional stagingGREGORY ANDERSON: PORTFOLIO

SKETCHING & STAGING: Design Process

A & EM & EI.D.Digital SketchSchematic Design PhaseConceptual ModelDesign Development PhaseDesign ModelConstruction Documentation Phase

Post-Production & Construction Administration Phase**

SKETCHING & STAGING: Revit Visual Styles

Reference PhotographRevit Sketch

SKETCHING & STAGING: Revit Visual Styles Using Visual Styles to Create SketchBrowse to Class Project Directory and open Interior.rvtNavigate to Project Browser and open Living Room viewGo to View Tab on Ribbon and select Close Hidden ViewsGo to View Control Bar and select Visual StylesGo to Graphic Display Options

Turn off Cast ShadowsEnable Sketchy Lines and set both to 6 and select OKSelect Save As View TemplateName your New View Template

Visual Style: Hidden Line

SKETCHING TO RENDERING: Production Workflow Adobe PhotoshopREVITTEXTURE MAPS3DS MAXARCH&DESIGN/VRAY SCRIPTPARAMETRICMODELPhysical Camera & ExposureRENDERINGIES LIGHT DATADAYLIGHTINVERSE GAMMA CORRECTIONAUTODESKMATERIALSAUTOCADSHOWCASECIVIL 3D3rd party 3D ContentVegetationFurnitureMAYASTINGRAYCOMPOSITE3rd party Render EnginesBIM IQNAVISWORKS

SKETCHING & STAGING: Case Study

PLUGINS & 3rd-PARTY TOOLS

SKETCHING & STAGING: LOD & LOD

SKETCHING & STAGING: Gathering Content

SKETCHING & STAGING: Production Workflow REVITApplicationPARAMETRICMODELIES LIGHT DATADAYLIGHTAUTODESKMATERIALSPARAMETRICMODELIES LIGHT DATADAYLIGHTAUTODESKMATERIALS

SKETCHING & STAGING: Viewport Lighting & Workflow

CONCEPTUAL MODELING: Grey-Shaded RenderingsWhy grey override and how to set globallyExamples of lighting in grey-shade or clay renderings

Using Phases To Set Line GraphicsGo to Manage Tab on Ribbon and select PhasesPhases provides a global way to control overridesSelect the bottom phase and on right-side click After under InsertLabel as Phase 1Select Graphic Overrides Tab and select Existing/LinesCustomize Existing Line Graphics settings for desired style and click OK

OK all windows to see resultsRepeat steps 1-2 but select New/Lines and OK all windowsIn the Properties Box experiment with setting view Phases

SKETCHING & STAGING: Revit Visual Styles

Control Material Override with PhasesGo to Manage Tab on Ribbon and select PhasesSelect Graphic Overrides Tab and select Existing/MaterialThe material is set to Phase-Exist and appears on the right side of the windowClick on the Appearance tab to change material render properties and the look of the Realistic Visual StyleClick on the Graphics tab to change how the Shaded Visual Style of the material appears

SKETCHING & STAGING: Revit Visual Styles

Setting up cameras in RevitGo to Interior.rvtGo to Project Browser and right click on Floor plans Level 1Make a duplicate and rename view to Level 1 Staged FurnitureClose all other viewsSelect the furniture group and right click, then Hide in View then ElementsGo to View Tab on Ribbon and select 3D View then CameraClick once to set camera location and click again to set location of targetThe newly created camera view will open automaticallyTo adjust the view hold down Shift then hit W to toggle the Steering Wheel

SKETCHING & STAGING: Setup Cameras and Frame Shots

Mental Ray Revit: 0 min 50 secPreset: MediumMental Ray Revit: 3 min 10 secPreset: High

Mental Ray Revit: 14 min 47 secPreset: Best

CONCEPTUAL MODELING: Rendering In Revit

Mental Ray Custom SettingsCONCEPTUAL MODELING: Rendering In Revit Render Quality SettingsOn the View Control Bar select Show Rendering DialogUnder Quality/Settings select EditClick on Copy To CustomGo To Daylight Portal Options and Select Windows/Doors/Curtain Walls Then Click OK

Autodesk Raytracer Revit: 0 min 29 secPreset: MediumAutodesk Raytracer Revit: 2 min 59 secPreset: High

Autodesk Raytracer Revit: 53 min 55 secPreset: Best

CONCEPTUAL MODELING: Rendering In Revit

Mental Ray Revit: Preset: CustomCustom Lights: Shader: Autodesk

Autodesk Raytracer Revit: Preset: BestCustom Lights: Shader: Autodesk

CONCEPTUAL MODELING: Rendering In Revit

CONCEPTUAL MODELING: Rendering In Revit

Mental Ray Revit: 3 min 04 secPreset: MediumMental Ray Revit: 12 min 31 secPreset: High

Mental Ray Revit: 40 min 46 secPreset: Best

CONCEPTUAL MODELING: Rendering In Revit

Autodesk Raytracer Revit: 0 min 38 secPreset: MediumAutodesk Raytracer Revit: 3 min 16 secPreset: High

Autodesk Raytracer Revit: 1 hr. 17 min Preset: Best

CONCEPTUAL MODELING: Rendering In Revit

SKETCHING TO RENDERING: Production Workflow REVITPARAMETRICMODEL3DS MAXARCH&DESIGN/VRAY SCRIPTPhysical Camera & ExposureRENDERINGIES LIGHT DATADAYLIGHTAUTODESKMATERIALS3DVegetation

INTEROPERABILITY: FBX Export

CONCEPTUAL MODELING: Global Illumination

Photons: 20KRadius: 4Sky Portals: OFFMerge Photons: OFFPhotons: 20KRadius: 4Sky Portals: ONMerge Photons: OFFPhotons: 120KRadius: 4Sky Portals: ONMerge Photons: OFF

CONCEPTUAL MODELING: Global Illumination

Photons: 120KRadius: 1-0Sky Portals: ONMerge Photons: OFFPhotons: 1.2MRadius: 1-0Sky Portals: ONMerge Photons: OFFPhotons: 120KRadius: 1-0Sky Portals: ONMerge Photons: ON 4

CONCEPTUAL MODELING: Global IlluminationMental Ray Max: 5 min 17 secSample Quality: Unified 1.0/128 Preset: CustomCustom Lights: Portals 32 SamplesShader: Arch & DesignAmbient Occlusion Samples: 16

CONCEPTUAL MODELING: Global IlluminationMental Ray Max: 3 min 02 secSample Quality: Unified 0.5/128 Preset: CustomCustom Lights: Portals 32 SamplesShader: Arch & DesignAmbient Occlusion Samples: 16

CONCEPTUAL MODELING: Global IlluminationMental Ray Max: 2 min 36 secSample Quality: Unified 0.25/128 Preset: CustomCustom Lights: Portals 32 SamplesShader: Arch & DesignAmbient Occlusion Samples: 16

Autodesk 360 Interactive Viewer

DESIGN MODELING: Viewport Lighting in Workflow

Cloud ServicesTime: 4 MinutesLocal ComputerTime: 58 Minutes

DESIGN MODELING: Camera/Lighting/Material Updates

DESIGN MODELING: Billions of Polygons

DESIGN MODELING: DBR With Mental Ray

DESIGN MODELING: DBR With Mental Ray

DESIGN MODELING: DBR With Mental Ray

DESIGN MODELING: GPU/CPU NVidia Iray

DESIGN MODELING: Network Rendering Backburner/Iray Server

PACIFICAD VISUALIZATION SERVICES: Ways We Engage OVER THE WEB TRAININGClient DataRemotely Control Workstation (Recommend Camtasia)ON-SITE TRAININGClient DataHardware/Software Setup

CUSTOM WORKSHOPS (Typically 1-Day)Client DataRecommended for small groupsOUTSOURCINGFundamental to Advanced 3-Day ClassesGeneric DataCovers broader topics of software