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School furniture design

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Page 1: School furniture design
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Project report onProduct Design

At

Submitted to

Dezyne E’cole College Towards

The partial fulfillment of the

Interior Design

NSQF Level 6

By

Ashita laddha

Dezyne E’cole College

106/10, civil lines, Ajmer

Tel – 0145 – 2624679

www.dezyneecole.com

2016 - 17

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I Ashita Laddha, student of Dezyne E’cole College, am extremely grateful to each andevery individual who has contributed in successful completion of my project.

I express my gratitude towards Dezyne E’cole College for their guidance and constantsupervision as well as for providing the necessary information and support regardingthe completion of project.

I than to Almighty for providing me with everything that I required for completingthis project.

I would like to thank all the faculty members of Dezyne E’cole for their critical adviceand guidance without which this project would not have been possible.

I would like to express my special gratitude towards my parents and friends who havebeen constant source of inspiration for me during this project.

ACKNOWLEDGEMENT

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During the tenure of my study of one year Commercial Design Diploma, I learnt about

product design .The design of commercial interiors included important issues –

sustainable design, security and safety, licensing, ethics in the profession, and

professional growth.

Commercial design is the design of any facility that serves business purposes. It can

be a small salon to big boutiques, from road side dhaba to A La Carte Restaurants.

While studying Retail Design, I learnt that if a product is seen then only it sells out.

Like a customer connects his/her lifestyle with a product he/she sees in the window

display, then only the customer gets attracted and thinks of buying. The purchase

decision is increased by a pleasant room temperature, attractive general lighting and

nice fragrance, and suitable background music. I have considered all these points in

the Retail Space that was assigned to me.

SYNOPESIS OF PROJECT

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CONTENT

1

2

4

6

3

5

7

INTRODUCTION – PRODUCT DESIGN

INTRODUCTION – FURNITURE DESIGN

MY DESIGN INTRODUCTION

INSPIRATION PAPER

CONCEPT BOARD

ORTHOGRAPIC PROJECTIONS

8

9

DETAIL DRAWINGS

CAD DRAWINGS (CUT – SECTION)

THANK - YOU

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CASE STUDY

I have to design the school furniture of a classroom with an age group ( 8’ – 13’ )(years old) students

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Interior Design is the process of shaping the experience of Interior space, through themanipulation of spatial volume as well as surface treatment. It is a profession thatincludes design development, conceptual development, management of project andexecution of design along with the communication skills.

Interior Design is much more than about “ What looks right”. It is about giving aspace that the occupants enjoy and love to inhabit. It is about finding and creating acohesive answer to set of problems and dressing the solution so as to unify andstrengthen our experience of the space.

Good Interior Design adds a new dimension to the space. Thoughtful and gooddesign makes the space easier too understand and experiencing such space lifts thespirit too.

It is a profession totally different from decorator. People usually have misconceptionthat interior design is same as decoration.But designing is an art and science of understanding client’s behavior to create amore functional space. He works from the beginning.

Interior Designer studies about the Orientation of space, Day lighting, ventilation,HVAC, Lighting, Landscape etc. whereas decoration is furnishing of space withbeautiful things or accessories.

Interior Design provides various career opportunities as it is a vast field. In the studycourse it deals with various topics like space planning, anthropometrics, drafting,study of materials etc.

Interior design is a multi faceted profession in which creative and technical solutionsare applied within a structure to achieve a built interior environment solves thecustomers problems and link space to business strategies and goals. These solutionsare functional , enhance the quality of life and culture of the occupants and areaesthetically attractive

INTRODUCTION OF INTERIOR DESIGN

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Commercial interior design began when the first trade & food stalls opened

somewhere in Mesopotamia or another ancient country. Commercial facilities today

have existed since early human history.

For example- Business was conducted in the great rooms of Egyptian pharaohs & the

places of kings; administrative spaces existed within great cathedrals, and in portions

of residences of craftsmen and tradesmen.

The lodging industry dates back many centuries, beginning with simple inns and

taverns. The Hospitia, which provided food, lodging, and medical care to the ill, were

located adjacent to monasteries. Business places such as inns & shops for the lower

classes were most likely “designed” by tradesmen & craftsmen or whoever owned

them.

As commerce grew, buildings specific to business enterprises such as stores,

restaurants, inns and offices were gradually created or became more common.

For example, offices began to move from the home to a separate location in a

business area in 17th century, numerous bank buildings were constructed in 18th

century, and hostels began taking on their grand sizes and opulence in 19th century.

Commercial interiors changed for many reasons in the second half of the 20th century.

Technological changes in construction & mechanical systems, code requirements for

safety, & electronic business equipment of every kind have impacted the way

business is conducted throughout the world. Consumers of business and institutional

services expect & demand better environment as part of the experience of visiting

stores, hotels, restroom, doctors’ office, and school – everywhere they go to shop or

conduct business.

COMMERCIAL DESIGN

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Product design is to create a new product to be sold by a business to its customers. A

very broad concept, it is essentially the efficient and effective generation and

development of ideas through a process that leads to new products

Product design is a set of properties of an artifact, consisting of the discrete

properties of the form (i.e., the aesthetics of the tangible good and/or service) and

the function (i.e., its capabilities) together with the holistic properties of the

integrated form and function.

Product design process: the set of strategic and tactical activities, from idea

generation to commercialization, used to create a product design. In a systematic

approach, product designers conceptualize and evaluate ideas, turning them into

tangible inventions and products. The product designer's role is to combine art,

science, and technology to create new products that people can use. Their evolving

role has been facilitated by digital tools that now allow designers to communicate

visualize, analyze and actually produce tangible ideas in a way that would have taken

greater manpower in the past.

Product design is sometimes confused with (and certainly overlaps with) industrial

design, and has recently become a broad term inclusive of service, software, and

physical product design. Industrial design is concerned with bringing artistic form and

usability, usually associated with craft design and ergonomics together in order to

mass-produce goods. Other aspects of product design include engineering design,

particularly when matters of functionality or utility (e.g. problem-solving) are at issue,

though such boundaries are not always clear.

INTRODUCTION PRODUCT DESIGN

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There are various product

design processes and many

focus on different aspects.

The process shown below, for

example, is "The Seven

Universal Stages of Creative

Problem-Solving," It helps

designers formulate their

product from ideas. This

process is usually completed

by a group of people, i.e.

industrial designers, field

experts (e.g. prospective

users), engineers, etc.

depending upon the products

involved. The process focuses

on figuring out what is

required, brainstorming

possible ideas, creating mock

prototypes, and then

generating the product.

However, that is not the end

of the process. At this point,

product designers would still

need to execute the idea,

making it into an actual

product and then evaluate its

success by seeing if any

improvements are necessary.

PRODUCT DESIGN PROCESS

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INTRODUCTION FURNITURE DESIGN

Furniture is object of applied arts intended for mobile and permanent furnishing of

residential interiors. Among other things, it serves for storage, work, eating, sitting,

lying down, sleeping and relaxing. Furniture can be used individually, in suites or sets.

A furniture suite is a collection of articles, often of different features, but with a

similar purpose, having identical or very similar aesthetic form. They are made

through the implementation of a specifically determined design work.

A furniture set can contain both individual furniture pieces and furniture suites.

Furniture constituting and different aesthetic and structural forms.

A characteristic feature of a set is that the individual furniture pieces or suites were

created independently of each other and were not the product of a coherent idea of

one designer or team of designers.

Two main groups can be distinguished -

• CASE

• SKELEAL

In terms of purpose the conditions and nature of use, furniture can be divided into

three distinct groups –

• Offices and public building

• Residential rooms in multi –family and free –standing buildings and

• Transport

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Furniture belongs to the group

of objects of applied arts, and

many of them have similar

structural, technological,

functional, operational and

aesthetic features. For these

reasons, making a distinctive

and obvious division of

furniture is difficult and to a

large extent depends on the

experience and intuition of the

author such a division. The

main difficulties which may

arise in the future, when

creating new division of

furniture, result primarily

from:-

• The development of new

technologies of production

and use of new materials,

• The use of identical furniture

in various places and in

different conditions

• Coincidence, that various

furniture pieces have similar

functions

• Blurring of boundaries of

clear criteria for the division

of furniture

CLASSIFICATION OF FURNITURE

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INSPIRED BY GEOMETRIC SHAPES

Geometry is a branch of mathematics that deals with shapes, sizes, positions,

properties of space. It is one of the oldest mathematical science. It was discovered

by the great mathematicians like Thales, Euclid, Pythagoras, Vitruvius. But many

more contribution to the world of geometry can be seen later.

The earliest recorded use of geometry can be traced back to the ancient

Mesopotamia, Indus Valley, Greek & Egypt and it can be seen in their architectures.

For Example: Pyramids of Giza were created only after the study of Geometry

&Golden Ratio.

The Golden Ratio is also termed as the golden section or golden rectangle which is

obtained from the Fibonacci Series.

Being an Interior Designer I have studied “Art & Architecture history” and learned

about different civilizations & their architectures. And also studied different

patterns used in different civilizations like the African Prints, the Chinese Prints,

Islamic Architecture, Indian Architecture, Temple Architecture, and many more. In

my further studies I came to know about Golden Ratio & Fibonacci Series and

studied that every single thing around us is a geometry made with Fibonacci and

golden ratio and even the human body is in golden ratio and that really fascinated

me to learn more about geometry.

I have taken Geometry as Concept for my project that is Product Design.

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Coolage of gemotic

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The design objective is to design a schoolfurniture with an age group 8 to 13 yearsstudents.I defined the school furniture in the school

as my context to design for.With the help of market research I was ableto analyze the problems that areencountered and can be solved with theproduct I am designing.

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The design objective is to design a schoolfurniture with an age group 8 to 13 yearsstudents.I defined the school furniture in the school

as my context to design for.With the help of market research I was ableto analyze the problems that areencountered and can be solved with theproduct I am designing.

Page 19: School furniture design

The design objective is to design a schoolfurniture with an age group 8 to 13 yearsstudents.I defined the school furniture in the school

as my context to design for.With the help of market research I was ableto analyze the problems that areencountered and can be solved with theproduct I am designing.

Page 20: School furniture design

The design objective is to design a schoolfurniture with an age group 8 to 13 yearsstudents.I defined the school furniture in the school

as my context to design for.With the help of market research I was ableto analyze the problems that areencountered and can be solved with theproduct I am designing.

Page 21: School furniture design