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Thinking Like a Storyteller Cindy Chastain @cchastain #ixd10 #story

Thinking Like a Storyteller

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As interaction designers we do well at facilitating the complex dialogue between people and the interactive products they use. But we often neglect to consider the story that evolves through the interactions people have with the things we make. Designing with a narrative in mind can make a difference between a product that merely functions well and a product that engages the minds, emotions and imaginations of users. Drawing on personal experience, narrative theory and examples ranging from interactive products to film, this presentation is a call to action for designers to equip themselves with a deeper understanding of narrative techniques. We’ll focus on core aspects such as theme, scene-making, and sequencing to illustrate how thinking like a storyteller can make you a better designer. You’ll also learn how this approach can be a powerful basis for holistic design. Link to video: http://www.ixda.org/resources/cindy-chastain-thinking-storyteller

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Thinking Like a Storyteller

Cindy Chastain @cchastain

#ixd10 #story

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What’s the deal with ���Storytelling?

revised title:

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design thinking!

innovation!

storytelling!

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personas

scenarios

storyboards brand stories

product stories

user stories

framework

communication tool

demos

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my story

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Ahhh..this button, ���will direct a call to the

president of the company. Oh! the call is going

through….If the president of the company gets his call, he will be happy. If he is happy, I

will be noticed. If I am noticed, perhaps I can get a

raise… This device is so good for my life!

self-narratives

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how can we, as designers, provide

cues that will deepen that narrative connection?

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emotional cognitive

engagement

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What can we learn from the discipline of storytelling that will help us design for more meaningful and engaging product experiences?

the ultimate question

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slow disclosure

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surprise

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Stories engage us because of ���the way they’re designed.

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If we, as designers, had a better understanding of how stories are crafted, we would have a better understanding of how to craft deeper kinds of engagement in the interactive products we create.

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Act I: Theory the construction and deconstruction of narrative (!)

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All stories are, “in their general conception, ���modes of imitation.”

-Aristotle

The Poetics

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But what makes them differ…

Objects

Medium

Manner

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Two Manners of Storytelling…

dramatic/showing narrative/telling

diegetic mimetic

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Plot (events)

Character (agents)

Thought (ideas/theme)

Diction (language)

Song (pattern)

Spectacle (the visual)

Aristotle’s Six Qualitative Elements of Drama

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So, how does this relate to interactive products?

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the shape of narrative flow

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introduction and setting of characters explanation of state of affairs complicating action ensuing events outcome ending

Canonical Story Format

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introduction and setting of characters explanation of state of affairs complicating action ensuing events outcome ending

Narrative Flow

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understanding narrative craft will help us get there

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Act II: Craft Or what we can learn from storytelling about the ���art of narrative flow.

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Plot (events)

Character (agents)

Thought (ideas/theme)

Diction (language)

Song (pattern)

Spectacle (the visual)

Aristotle’s Six Qualitative Elements of Drama

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Plot (events)

Character (agents)

Thought (ideas/theme

Diction (language)

Song (pattern)

Spectacle (the visual))

Three Primary Elements of Storytelling

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first element: plot

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To understand a film’s story is to grasp what happens and where, when and why it happens.

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communicate potential

express causality

reinforce probability

facilitate completion

four relevant mechanics of dramatic narration

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communicate potential

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cognitive/emotional

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express causality

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cognitive

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reinforce probability

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cognitive/emotional + meaning

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facilitate completion

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emotional

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second element: character

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Well designed system-based agents, can contribute to dramatic engagement, elicit empathy, and influence the actions and emotional responses of human agents involved in the same activity.

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Act III: Challenge

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If we can move away from thinking of products in terms of interfaces and start thinking of them as representations or environments, in which agents perform actions we will get us to a place where we can design more fluid and engaging dialogues/experiences.

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understand the craft of

storytelling

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design with a narrative in mind

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develop narrative craft for design

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yes, we can use it

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the end

(thanks)

@cchastain [email protected]