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+ Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+ Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

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Page 1: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+

Instructional Design Models

EDU 560 Fall 2012Online Module

November 13, 2012

Page 2: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+Do You Recognize This?

Page 3: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+At the beginning of each school year hundreds of teachers across grade levels give their new class “Student Interest Surveys.”

Teachers are curious to learn as much as they can about their new students in order to see how they learn best.

By doing so, teachers are beginning the process of Instructional Design

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What is Instructional Design?

Instructional Design is the practice of creating “instructional experiences which make the acquisition of knowledge and skills more efficient, effective, and appealing.” (Wikipedia)

Instructional Design is the systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction. It is the entire process of analysis or learning needs and goals and the development of a delivery system to meet those needs. (University of Michigan)

Instructional Design involves: knowing your students, what they

already know, and knowing what methods work best in teaching them

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Does Instructional Design Look the Same for Everyone?

Instructional Design looks different in different organizations. For example, it looks different in K-12 education then it does in the government, the military, or within corporations

Instructional Designers must take care to be aware of the organization’s goals, rules, policies, and available materials.

In education teachers act as Instructional Designers. As teachers, we look at the following to aide our Instructional Design: Standards Assessments Time Goals Curriculum The needs of our learners

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Instructional Design Models

There are several different models and methods that have been developed and implemented over the years

ADDIE Model

Dick & CareyModel

Kemp’s Instructiona

lModel

Merrill’s First

Principles of Instruction

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+Merrill’s First Principles of Instruction

Created by M. David Merrill, these principles are used to identify good instructional design, regardless of teaching strategy.

The 5 Principles are: Task/Problem: students learn when instruction centers

around real-world tasks or problems Activation: students learn when prior knowledge is

activated Demonstration: students learn when new knowledge is

demonstrated to them in the context of real world problems Application: students learn when they perform real world

tasks and receive feedback Integration: students learn when they integrate new

knowledge into their existing world

Page 8: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+Dick and Carey Systems Approach Model

Originally published by Walter Dick and Lou Carey in 1978

The approach to this model is to see instruction as an entire system (as opposed to looking at it as the sum of isolated parts)

It focuses on the interrelationship between: Context Content Learing Instruction

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+Dick and Carey Model

Page 10: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+Kemp’s Instructional Model Developed by Jerold Kemp

Defines 9 different components of instructional design and a continuous implementation/evaluation model

The key to Kemp’s model is that it is a continuous model that requires planning, design, development and assessment

The 9 components are: Identify instructional problems and specify goals Examine learner characteristics Identify subject content and analyze task components related to goals State instructional objectives for the learner Sequence content within each instructional unit Design instructional strategies so each learn can master content Plan the instructional message and delivery Develop evaluation instruments to assess objectives Select resources to support instruction and learning activities

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+Illustration of Kemp Model

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+ The A.D.D.I.E. Model

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The A.D.D.I.E. Model

The A.D.D.I.E. Model is thought to be one of the most commonly used models for creating instructional materials (lessons or units)

It contains 5 phases: Analysis Design Development Implementation Evaluation

Each phase has its own sub-set of tasks

We’ll focus most of our attention in this module on understanding each phase and demonstrating how to apply the A.D.D.I.E. model

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AnalysisDesignDevelopmentImplementationEvaluation

There are 4 parts to the Analysis phase:

1. Development of Instructional Goals: what is it you want your students to learn?

2. Instructional Analysis: what are all of the steps needed to carry out the objectives and meet the goals?

3. Learner Analysis: what do your students already know how to do? What knowledge on the subject do they already have that doesn’t need to be taught? Surveys and questionnaires can be given to determine this

4. Learning Objectives: what should your students be able to do when instruction is complete? “By the time my students finish this lesson they should be able to________________.”

Strong Verbs: describe/demonstrate/show/explain

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AnalysisDesignDevelopmentImplementationEvaluation

http://www.youtube.com/watch?v=JZdv5lrJs4U

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AnalysisDesignDevelopmentImplementationEvaluation

The Design phase is the second phase in the A.D.D.I.E. model. It has 3 components:

1. Design Assessments: it’s important to know how you will assess if your instruction was effective. Keep the following in mind when designing assessments:

What are your goals? What do your learners already know? Try to teach in context and

appropriate settings (for example, if you are teaching how to create a PowerPoint slide show it makes sense to teach your learners in a computer lab where they can demonstrate practice and knowledge)

Make sure assessments are written clearly and grammatically correct. No trick questions! You are testing your student’s skill knowledge, not their test-taking ability

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AnalysisDesignDevelopmentImplementationEvaluation

2. Choose a Course Format: what delivery system(s) will you use to deliver your instruction?

Examples include:

In Class Lecture

Online module like this one

Self paced workbook

Webinars

Blended learning (a combination of different formats)

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AnalysisDesignDevelopmentImplementationEvaluation

3. Instructional Strategy: how will you deliver your instruction?

Examples include:

Lectures

Readings

Discussions

Projects

Worksheets

Activities

Group work

Things to keep in mind: how will you motivate your learners? How will you illustrate your objectives? Make sure your content is concise. Will your learners participate and practice? Will you provide feedback?

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AnalysisDesignDevelopmentImplementationEvaluation

http://www.youtube.com/watch?v=BhLIiF9QyTo

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AnalysisDesignDevelopmentImplementationEvaluation

The Development phase is where you will create and assemble your content

After developing all of your content be sure to complete a run-through

Its important to look back at your Leaner analysis- you need to know what your students already know so you don’t waste instructional time repeating content

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AnalysisDesignDevelopmentImplementationEvaluation

http://www.youtube.com/watch?v=VzYDNWhQWYA

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AnalysisDesignDevelopmentImplementationEvaluation

While the Implementation phase is where you will deliver instruction there are some tasks that need to be complete in order to do so

1. Train the Instructor: in most instances the teacher will be developing and implementing the content. If this isn’t the case this is when you would train the person delivering instruction

2. Prepare Learners: make sure your students are ready for instruction. Are there prerequisites they need? Do they need to attend any orientation before they receive your content?

3. Arrange the Learning Space: gather any materials you will need to complete your instruction. If using technology be sure to TEST IT FIRST to make sure it will work! Don’t wait until you have students in front of you!

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AnalysisDesignDevelopmentImplementationEvaluation

http://www.youtube.com/watch?v=q8yky6-P1Uw

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AnalysisDesignDevelopmentImplementationEvaluation

There are two parts to evaluation: formative and summative

Formative Evaluation: you should be evaluating your instructional materials and objectives as you go. Is everything you are doing planned toward meeting the goal objectives?

Summative Evaluation: tests that show whether content was mastered. There are different areas to be evaluated Reaction: how did the students

respond to your content? Surveys can be used for this phase. Consider open ended questions as well

Learning: posttest tests. Multiple choice, performances, questionnaires

Behavior: with training, this is performance within a setting

Page 25: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

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AnalysisDesignDevelopmentImplementationEvaluation

http://youtu.be/CBoI0wBo4vw

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Understanding by Design (UbD)

Page 27: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+Understanding by Design

Developed by Grant Wiggins & Jay McTighe

Also known as “Backwards Design”

A “framework” for designing curriculum units (not individual lessons), performance assessments, and instruction that leads to greater understanding by students

Page 28: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+Three Stages of Backwards Design

Stage 1: Identify Desired Results What should students be able to know, understand, and be

able to do? What knowledge do we expect students to have when this

unit ends?

During this stage think about goals and state standards

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+Three Stages of Backwards Design Stage 2: Determine Assessment Evidence

How will we know students met their goal? What will we accept of evidence of transfer of knowledge?

“6 facets of learning”- if students understand they can: Explain in their own words/justify positions/show reasoning Interpret data/text/experiences through analogies, stories,

models Apply new knowledge Demonstrate perspective (see the big picture) recognize point

of view Empathize with others by showing sensitivity Have self-knowledge by showing awareness, reflection

Not all facets need to be addressed in every assessment

Page 30: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+Three Stages of Backwards Design

Stage 3: Planning Learning Experiences and Instruction What knowledge and skills do students need to achieve the

desired result? What activities, sequence, and resources are best suited to

accomplish the goal?

Page 31: + Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012

+References http://www.personal.psu.edu/bxb11/LSI/LSI.htm

http://people.usd.edu/~bwjames/tut/learning-style/stylest.html

http://www.educationplanner.org/students/self-assessments/learning-styles.shtml

http://www.edutopia.org/multiple-intelligences-learning-styles-quiz

http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

http://en.wikipedia.org/wiki/First_Principles_of_Instruction

http://www.nwlink.com/~donclark/history_isd/carey.html

http://elearningcurve.edublogs.org/2009/06/10/discovering-instructional-design-11-the-kemp-model/

http://www.jclarkgardner.com

http://www.ascd.org/ASCD/pdf/siteASCD/publications/UbD_WhitePaper0312.pdf

http://michelemartin.typepad.com/ADDIE.pdf

http://raleighway.com/addie/

http://pixel.fhda.edu/id/toc.html