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Design Computing 03. 3ds Max & Mental Ray 9/19/2014 CAD & Graphics II | HOM2027 | Fall 2014 | Every Friday 2:00 pm – 6:00 pm Jin Kook Lee, PhD. 02-2220-2645 | [email protected] Assistant Professor, Space & Design IT Lab. Department of Interior Architecture Design, Hanyang University +

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Design Computing

03. 3ds Max & Mental Ray

9/19/2014CAD & Graphics II | HOM2027 | Fall 2014 | Every Friday 2:00 pm – 6:00 pm

Jin Kook Lee, PhD. 02-2220-2645 | [email protected]

Assistant Professor, Space & Design IT Lab.Department of Interior Architecture Design, Hanyang University

+

What to do today

1. Lecture: 3d Design Visualization & Renderers

2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max (First try)

1. SUP + Vray: Pins with several Vray effects

2. SUP + Vray: Tadao Ando’s Church of the light – edit & render

3. SUP + Vray: a living room – photo-realistic rendering test (later)

4. Checkups for 3ds Max 2014 installation, Vray for Max2014 installation, etc.

5. 3dsMax2014 + MR: MR basics: MR skylight system

6. 3dsMax2014 + MR: a teapot with various Autodesk materials pre-sets

7. 3dsMax2014 + MR: a city FBX file + MR sun

3. Requirements: All lab exercises outcome files should be submitted in “Shared Folder”

Appropriate images in JPG format. Try to get your best render shots!

Again, Technical Note

4. Autodesk student community access

Autodesk provides 3-year free software for students

Login into Autodesk Student Download Center

http://students.autodesk.com

You can get the Keys for following major Autodesk software for designers:

- AutoCAD 2015

- 3dsMAX Design 2015

- Revit 2015

- and so on

- new version software will be updated annually (2016 version comes in 2015 Spring)

You can access your keys again whenever you login into Autodesk Student site for installing on your

PC, laptop, etc. (3 times activation limit)

Autodesk Student Download – Free Autodesk tools

Surface-based 3d Modeling & Visualization

Surface-based 3d model (polygon-based)

based on SketchUP & 3ds Max

History of computer-aided design is a history of understanding what is design

The design is a drawing of the product e.g. Geometric drafting in 2D

The design is a surface model of the product e.g. Geometric surface modeling in 3D

The design is a 3D model of the product e.g. Solid modeling

The design is an editable 3D model of the product e.g. Parametric modeling

The design is the integrated representation of

all the compositional, analytical and fabrication

representations of the product

(Geometry is just one part of the model) e.g. Product Data Modeling, Building Information Modeling

H

W

D

Parameters:H, W, D

+ Information

Information Modeling

SketchUP

3ds Max

SketchUP models are surface-based models

SketchUP model is Surface 3d, NOT Solid 3d

Edge & Face made a sketchUP model

Edge (Line) & Face (Surface) Surface-based 3d model

All lines are actually “straight”

A curve is a

collection of straight

lines.

Any organic-shaped

curves are still

straight lines.

All surfaces are actually “flat”

A surface (face) is a

collection of edges

(lines), at least three

edges.

Any organic-shaped

surfaces are still a

collection of flat

surfaces.

Diffuse: color or a texture map on the 3D surface

A surface can be colored.

A surface can be texture-

mapped.

Realistic 3d visualization

Diffuse: color or a texture map on the 3D surface

http://1.bp.blogspot.com/_486ynOB4OMs/S5VbYJmZV3I/AAAAAAAAAK8/kASr99Y2i5E/s1600-h/TEXMAP.GIF

Surface-based 3d visualization

is one of the easiest way of 3d

modeling and rendering

A preview of SketchUP 3d Rendering

Use Google & YouTube for free tutorialshttp://www.youtube.com/watch?v=XkLe4qwb1Us

V-ray plugin on SketchUP

Rendered by V-Ray plugin, on SketchUP

http://www.vray.com/

Download V-Ray renderer for SketchUP (demo version)

Install it: V-Ray plugin panel icons will be available as shown below

3d warehouse

SketchUP Plugins

http://forums.sketchucation.com

Download and copy to:

Renderer: SketchUP + Vray

http://www.vray.com/vray_for_sketchup/manual

Rendering basics – all about lights

Lighting Source

- Direct Illumination (e.g. Sunlight)

- Indirect Illumination

- Environment

Target Objects

- Diffuse

- Intensity

- Texture Map

- Shadow casting

- Ambient Occlusion …

- Reflection

- Refraction

- Caustics

Camera

- Source, Target

- Field of View

Rendering Overview

Diffuse

Color

Texture Map

Transparency: White = Transparent, Black = Opaque

BRDF: bidirectional reflectance distribution function

For Transparent Bitmap BG

Reflection

Reflection color: White Transparent, Black Opaque

Reflection Glossiness

Refraction

IOR: Index of Refraction

Emissive

SketchUP & Vray render tips

Save & Use PNG files for transparent background

In most cases, PNG file format is one of the best file formats because it supports full

color with transparent background. (JPG couldn’t do this, GIF could but limited colors)

Texture Mapping

Right button – Texture

- Position: Control red, green, yellow, blue control pins

- Projected: Project texture to other surfaces

Bump Mapping (& Displacement, etc.)

Dynamic SketchUP Component

Always face camera: Set it when creating components

Lab Exercises: Renderers: Vray & Mental Ray (MR)

Mental Ray vs. Vray vs. Brazil, and more renders

VRay:

- Pros: Fast ray trace, intiutive interface. Include exclude objects. Great GI options. Great area lights. Vray proxies,

fur etc

- Cons: Bad shader support, limited in getting under the hood. Render's look chalky

- Cost: One license, 99 render nodes free.

Mental Ray:

- Pros: Embedded in 3ds MAX. Great materials, and shaders. Great render quality. You can get under the hood with

standalone. Arch & Design, promaterials

- Cons: FG for animation is weird, and having used other renders, it falls way short. Lack of GI options. No brute

force. Maya seems to have better integration for shader networks. Multiple versions for multiple max releases. So

you have to upgrade max to get the new MR. Bad decision.

- Cost: free with max native, free rendering. Costs a small fortune for standalone.

Brazil:

- Pros: Amazing render quality, great shaders. Not as complete, always seems unfinished. Great lights and other

addons.

- Cons: Slow renders, limited GI options for animation.

- Cost: One license, two render nodes free. Cost per render node after that.

Mental Ray (in 3ds Max)

- Use preset Arch & Design Material / ProMaterials (Autodesk Material)

Material basics

Standard

Many tutorials

Arch & Design,

ProMaterials

Use Presets

Arch & Design Presets in 3ds MAX with Mental Ray – presetshttp://www.mrbluesummers.com/3731/3d-tutorials/3d-studio-max-arch-design-preset-examples

Arch & Design Material with Mental Ray

In October of 2006, Autodesk implemented a material type called the “Arch &

Design” material for the 3d Studio Max implementation of mental ray.

Easy to use, yet flexible: complicated than Vray but simpler

Templates: fast access to common materials

Physically accurate

Glossy performance

Tweakable BRDF (Bidirectional reflectance distribution function)

Transparency

Round corners: make it realistic – catch the light on edges

Indirect Illumination control

Built-in Ambient Occlusion

Ray-traced & photo-realistic preset materials

Preset Materials mapping test using Stanford Dragon Model http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model

freely downloadable max file

Preset Materials mapping test using Stanford Dragon Model http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model

Various Preset Materials in Mental Ray Material/Map

Lab Exercises: Renderers: Vray & MR

Lab Exercises 01: Review – Various effects of Vray

SketchUP + Vray

Diffuse Only

A bit reflection

Transparent Glass with Reflection & Refraction

Diffuse &

Reflection

Emissive Diffuse &

Reflection &

Refraction

Example

An Example render scene, you need to submit

Lab Exercises 02: Church of the Light (Tadao Ando)

SketchUP + Vray

Example render scenes

Lab Exercise 03. Living room Interior Scene: a Test

An Example render scene, you need to submit

An Example render scene, you need to submit

Lab Exercises 04:

Setup 3ds Max Design 2015 & Vray / MR environment

Lab Exercises 05:

3ds Max + Mental Ray (based on V-ray experiences)

Lab Exercises 06: Various pre-set materials

3ds Max + Mental Ray + Autodesk Material

Various Preset Materials in Mental Ray Material/Map

Lab Exercises 07: Mental Ray (MR) Sun & MR Sky

6:00 a.m.

Rendering Example

12:00 p.m.

Rendering Example

Next Class

Primitive geometry in 3ds Max

3ds Max Design + Mental Ray