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Design Computing 06. 3ds Max Lights, Camera & Geometric Modeling 10/7/2015 CAD & Graphics II | HOM2027 | Fall 2014 | Every Wednesday 2:00 pm – 5:50 pm Jin Kook Lee, PhD. 02-2220-2645 | [email protected] Assistant Professor, Space & Design IT Lab. Department of Interior Architecture Design, Hanyang University +

06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

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Page 1: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Design Computing

06. 3ds Max Lights, Camera & Geometric Modeling

10/7/2015CAD & Graphics II | HOM2027 | Fall 2014 | Every Wednesday 2:00 pm – 5:50 pm

Jin Kook Lee, PhD. 02-2220-2645 | [email protected]

Assistant Professor, Space & Design IT Lab.Department of Interior Architecture Design, Hanyang University

+

Page 2: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

What to do today

1. Lecture: 3d Graphics & 3ds Max Design – Lights, Camera for rendering, and Geometric Modeling

2. Lab exercise 01: Camera views & Photometric lights

At least three render scenes using different cameras 3 JPG files

3. Lab exercise 02: Basic render environment for MR

Installing three lights, camera, and a Texture Image Mapping, then render a scene 1 JPG file

4. Lab exercise 03: Modeling a cup, vase, etc.

max file & render a scene using “Environment_MentalRay.max” 3 .max files & 3 JPG files

5. Lab exercise 04: Modeling a simple table

max file & render a scene using “Environment_MentalRay.max” 1 .max file & 1 JPG file

6. Lab exercise 05: MR Rendering of your models in a photo-realistic render 1 JPG file

7. Lab exercise 06: Modeling a spoon using Editable Poly (next week)

8. Requirements: All lab exercises outcome files should be submitted in “Shared Folder”

Appropriate images in JPG format. Try to get your best render shots!

Page 3: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max
Page 4: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Lights in 3ds Max & MR

- Photometric Light (or similar):

Ray-traced lights for rendering scenes photo-realistic and professional

Page 5: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photometric Light

On and off the light

On and off Shadows – Enable to exclude user selected objects

Light Distribution type: Photometric Web, Spotlight…

Select color presets and filter color

Intensity in cd (candela) Brightness control

Emit light from point, line, cylinder…

simply control blurred shadow

Interior environment (wall surfaces, etc) must be flipped (Flip)

for applying lights (otherwise, always dark inside)

Page 6: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

MR Sky Portal & MR Light

Photometric Light for MR (Vray Light for Vray)

Target Light

Free Light: Point, Rectangle, Sphere, Disc…

Mr Sky Portal: Bring the sun!

Page 7: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photometric Light

Page 8: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photometric light – Emit light from Point

HID Mercury color, 50cd, Emit from Point

Page 9: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photometric light – Emit light from DiscTake a look at shadow casting, compare to emit light from point

HID Mercury color, 50cd, Emit from Disc

Page 10: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photometric light – Emit light from Line

HID Mercury color, 50cd, Emit from Line

Page 11: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photometric light – Emit light from CylinderTake a look at shadow casting, compare to emit light from line

HID Mercury color, 50cd, Emit from Cylinder

Page 12: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photometric light – Spotlight

Page 13: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photometric light – Spotlight & IES light

Page 14: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Camera in 3ds Max

- Focal Distance & FOV (카메라 렌즈의 초점거리 와 화각)

- Multi-Pass Effect: Depth (카메라 렌즈의 심도)

Page 15: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Focal Distance – All about the lenses

Lens: Focal Distance in millimeter

FOV:

Field of View: Angle degree

50mm

85mm

Wide

Tele

Sensor (Eye, retina)

Sensor (Eye, retina)

Field of view angle

Focal Distance

Page 16: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Effectively use Wide Lens!

For architectural photo-realistic scenes,

Especially for interiors,

use (ultra) wide lenses and pick the best views

15mm 24mm 35mm 85mm 200mm

Wide Lens Telescope Lens

Pros: Good to view all & professionalCons: Distorted

Pros: Zooming inCons: Narrow view

Page 17: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

200mm (Telescope Lens)

Page 18: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

85mm

Page 19: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

50mm

Page 20: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

35mm

Page 21: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

24mm (close to human eyesight)

Page 22: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

15mm (Ultra Wide Lens)

Page 23: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

50mm Lens vs. 15mm Lens (Non-wide Lens vs. Wide Lens)

Effective on creating: Space perception / Impression of space Avoid too much distorted or exaggerated

Effective on creating: Undistorted realistic graphic (Need to paralleled / orthogonal lines)

Page 24: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Picture Examples by Ultra-wide Lens & Tele

Page 25: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Wide Lens – My workspace at Autodesk San Francisco Office, Oct 2012 by JK Lee

Page 26: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Wide Lens – Georgia Tech College of Architecture, Apr 2006 by JK Lee

Page 27: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Wide Lens – Atlanta Midtown view from Georgia Tech, May 2006 by JK Lee

Page 28: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Wide Lens – Chicago night view at John Hancock, Dec 2005 by JK Lee

Page 29: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Telescope Lens – Moon at Scottsdale, Arizona, Apr 2008 by JK Lee

Page 30: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Depth of Field

Make your scenes photo-realistic and professional!

Page 31: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Camera tips: Depth of Field

Multi-Pass Effect

Enabled Depth of Field very slow but good effect

Just render without Multi-Pass, and edit in “great” Photoshop

Also effective, but amount of reduced time

Must selectDepth of Field (Mental Ray)

Lower f-Stopfor shallow depthShallow Depth

Deep Depth

Page 32: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Photo Example: Design by Zaha Hadid Architects, Autodesk SF Office

Page 33: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Focus zone & depth Out-focused

Page 34: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Focus zone & depthOut-focused

Page 35: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Without Depth of Field effect

Rendering elapsed time: few seconds

Focus zone (deep depth)

Page 36: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Depth of Field effect: to the second column

Rendering elapsed time: a couple of minutes

Focus zone (shallow depth)

Page 37: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Depth of Field effect: to the fifth column (red one)

Rendering elapsed time: a couple of minutes

Focus zone (shallow depth)

Page 38: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Depth of Field effect: Use Photoshop!

In Photoshop: elapsed time: around one minute

1) Properly select area 2) Feather 3) Gaussian Blur

Focus zone (shallow depth, generated by Photoshop)

Page 39: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Rendering Example using MR

Page 40: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max
Page 41: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Review: 3d Geometric Modeling

Page 42: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Geometry for making 3d objects

Modeling 3d object:

Creating an object (hard to do, except making primitives)

And Modify it (very hard to do – modify geometry’s subcomponents)

Page 44: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Creating 3d objects

0 Making Primitives

A legendary Utah Teapot, developed by Martin Newell

Page 45: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

How to create a new 3d object?

- Create primitives- Extrusion- Sweeping (lathing, loft..)- etc.

And then, modify them again and again

Modeling starts from primitive geometry

Page 46: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Standard Primitives

Extended Primitives

Modifier

Modeling tools in 3ds MAX

Page 47: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

3ds Max primitives + 3 Photometric Lights + Autodesk Material + Mental Ray

Render image, all done just in 5 minutes

Page 48: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max
Page 49: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Creating 3d objects

1 Extrusion: extruding a polygon Push/pull tool in SketchUP

Page 50: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Creating 3d objects

2 Lathing: revolving a surface

Page 51: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Creating 3d objects

3 Sweeping: sweep a section profile onto a polygon path

Page 52: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Creating 3d objects

4 Others: Skinning, Boolean operation (CSG)…

Page 53: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

& More: Import CAD file and make a building

Import AutoCAD floor plan file

- Check Units

- Choose Layer

Page 54: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

More Example: Parametrically defined Geometry: “AEC Extended” in 3ds Max

Page 55: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

More Example: Parametrically defined Geometry: “AEC Extended” in 3ds Max

Page 56: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

More Example: Parametrically defined Geometry: “AEC Extended” in 3ds Max

Page 57: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max
Page 58: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

3d Geometric Modeling & Modifying

Page 59: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Geometric editing in 3ds Max

For a specific geometric shape, there are various different ways

In general, convert it into Editable Poly for editing sub geometric components such as vertex, edge,

polygon, and use several useful Modifiers

From Primitive:

- Box, cylinder, sphere, etc.

- Modify it, especially using Editable Poly

- Editing vertex, edge, polygon

- Use NURMS editing option for smoothed surfaces (Turbo smooth, Mesh smooth..)

From 2d drawing

- Poly Lines

- Extrude, Sweeping (Loft in Max), Revolving (Lathe in Max), Morph…

- A lot of geometric editing tools

Import specific objects (SketchUP, 3ds, FBX, max etc) and modifying them for the purpose

Page 60: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Editing Geometry

Editing “Vertex”

Corner/Smooth/Bezier

Weld

Fillet…

Editing “Edge”

Boolean, mirror…

Chamfer, Bridge, Connect

Editing “Polygon”

Extrude, Bevel

Inset

Flip

Hinge from Edge

Extrude along Spline

Modifiers

Edit Poly

(different from “Convert into Editable

Poly”)

Use NURMS Subdivision

(after converted into Editable Poly)

FFD (Free Form Deformation)

MeshSmooth, TurboSmooth

Page 61: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

From 2d geometry to 3d model: Extrude

2d drawing Extrude

2d text Extrude

Page 62: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

From 2d geometry to 3d model: Loft

2d text Extrude

Page 63: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

From 2d geometry to 3d model: Lathe

2d drawing 2d modifying Lathe (revolving) to 3d

Page 64: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

From 2d/3d geometry to 2d/3d model

A box minus smaller box

- A minus B, B minus A

- Union

- Intersection

- Cut (two separated objects)

Boolean operation is working on both 2d & 2d geometry

and 3d & 3d geometry

Page 65: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Edit Poly or Editable Poly

A box minus smaller box

- A minus B, B minus A

- Union

- Intersection

- Cut (two separated objects)

Boolean operation is working on both 2d & 2d geometry

and 3d & 3d geometry

Page 66: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Careful & time-consuming control of

Vertices, Edges, & Polygons

Edit Poly – From a Primitive (box) to an Object (spoon) using Edit Poly

Page 67: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Edit Poly – From a Primitive (box) to an Object (spoon) using Edit Poly

A box with

enough segments

Rounded object, by moving Vertices,

rescaling vertices, etc.

Extruded handle by polygons,

bended shape, etc.

Page 68: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

Learning 3ds Max Design + Mechanism,

NOT just interfaces of 3ds Max Design

Page 69: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

What to do in 3ds MAX (& other general 3d tools)

1 (Geometric) Modeling: Create objects

2 Rendering: Visualize scenes

1 Assign materials

2 Add lights

3 Setup cameras

4 Rendering options & render scenes

1 Create 2d geometry and 3d objects

2 Import pre-defined 2d/3d objects

3 Manage objects: object modification

3 Animation: Animate scenes

Modeling Difficult and time-consuming

Rendering Many things to take care of

Animating Many renders. Hardware dependent

Page 70: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

3ds MAX use scenario in interior architecture design

Define UoD

Retouching in 2d Graphics Tools

(Geometric) Modeling

Material mapping

Rendering

Lights CameraRendering

scenes

Modeling universe (environment) Modeling design elements

2d sketch 3d modeling

Import Modification…

Planes Walls

Sky, outside view Modification…

What’s in your mind? - Roughly sketch it freehand if needed - Plan hierarchy diagram and objects

Photoshop (or others) supports lots of complicated effects- Modify: Level, Color balance, Sharpness, Gaussian blur, etc.- Add: Remapping, Compose, Texts, etc.

Page 71: 06. 3ds Max Lights, Camera & Geometric Modelingelearning.kocw.net/KOCW/document/2015/hanyang/leejinkook... · 2016. 10. 18. · What to do today 1. Lecture: 3d Graphics & 3ds Max

3ds MAX use scenario in interior architecture design Before modeling & rendering – Defining UoD first!

Roughly design your universe

This UoD is not reflecting real world – totally visualization purposed “fake” surfaces

3d Geometric Modeling is very hard and tedious

Reuse pre-defined object models

Use pasted bitmap images for drawing section profiles

Model in 3ds MAX, not in AutoCAD (when AutoCAD plan is ready, then use it)

Make all edges smooth – e.g. NURMS, Bevel…

Rendering basics

Use high-quality bitmap images for mapping (doesn’t mean only high-resolution)

(Take pictures whenever you find good interior design material, and Photoshop)

Three lightings and one camera for furniture, lots of lightings for interior design

Use Mental Ray (or other ray tracing: e.g. V-Ray etc.) for global reflection

Less is more – Retouch in Photoshop or others, don’t try too much in 3ds MAX.

Don’t forget your final result is just a mere 2d image!

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Use hotkeys! – Useful 3ds MAX hotkeys (basic keys)

Viewing

Alt + W : Maximize the viewport, and back

G : Show/hide grids

F3 : Toggle between wireframe view and Shading

F4 : View edge face wireframe, available in shading view

C : View camera, P : View perspective, T : top view, L : left view, F : front view, B : bottom view…

Ctrl + X : Toggle expert mode

Shit + Z, Shift Y : Undo, Redo viewport operation

+, - : Increase, decrease Gizmo size

Object Handling

Q : Click Selection tool

W : Click Move tool

E : Click Rotate tool

R : Click Scale tool

H : Select by name

Ctrl A : select all, Ctrl D : deselect all,

Space bar : selection lock toggle (keep selecting current ones only if turned on)

Utility

M : Material editor

F10 : Render setup

Shift + Q : Rendering

& more hot keys!

Setup your own customized keys

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Lab Exercises 01:

3ds Max Camera views

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Lab Exercise 01

Render three “Room Interior” scenes in 3ds Max using MR, with 3 cameras

Open “Room Interior No Camera.max” file

- Place three cameras & Install/adjust photometric lights

- Adjust camera options: FOV, focal distance, view angle…

- Add some objects in the room, Change some materials…

- Render scenes: Looking photo-realistic and bright room interior

Render your final scenes Store under your named folder

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Camera

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Lab Exercise 02: 3ds Max basic render environment

- Basic render environment file for Mental Ray- Basic render environment file for Vray

Use them for your “precision” modeling & quick rendering preview

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Lab Exercise 02

Environment_MentalRay_Empty.max Environment_MentalRay.max

1. Assign “map.gif” image on the floor, using Material Editor

2. Install three lights and a camera

3. Render the scene We will reuse this file later

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Environment_MentalRay.max

1,000mm

1,000mm

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Lab Exercises 03:

Modeling a cup, vase, etc.

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Lab Exercise 03

Model a “Cup”, “Vase”, etc.

Open a new max file

- Create a plane: 1m by 1m and 5 segments each Real Scale!

- Model a cup/vase using “Splines” and “Lathe”

- Model a cup/vase using “Boolean Operation”

- Modify a cup/vase using “Edit Poly”

- …

- Refer to tutorial videos

Capture your model screenshot Save the image under your named folder

Store *.max file under your named folder

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1. Geometric modeling: a cup, a torus knot and a plane

2. MR Rendering: three photometric lighting + glass material and others

A Quick Modeling & MR Rendering

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Lab Exercises 04:

Modeling a table – your simple design table

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Lab Exercise 03

Model a “Table”, for your room

Open a new max file

- Create a plane: 5m by 5m and 25 segments each Real Scale!

- Model a table using various geometric modeling methods

- Modify your table using Editable Poly

- …

- Refer to tutorial videos

Capture your model screenshot Save the image under your named folder

Store *.max file under your named folder

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Model your table like these!

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Lab Exercises 05:

MR Rendering of your models in a photo-realistic render

e.g. your cup & vases on top of your design tables

Try to make the best render scene

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Render your objects like these

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Lab Exercises 06: Editable Poly basics (demo)

Modeling a spoon

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Lab Exercise 06

Model a “Spoon”, “Cup”, etc. curved surface shapes using Editable Poly

Open a new max file

- Create a plane

- Create a box

- Change into Editable Poly

- Edit its geometry using Editable Poly’s Vertex, Edge, Polygon

- Model other small objects using Editable Poly, refer to tutorial videos

Store *.max file under your named folder

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Next Class

Geometric Modeling & Modification Technique in 3ds Max

3ds Max Design + Mental Ray