1 Itl2011 Mobile Devices

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    Designing for Mobile

    DevicesIlja morgun

    http://creativecommons.org/licenses/by-nc-sa/3.0/

    http://creativecommons.org/licenses/by-nc-sa/3.0/http://creativecommons.org/licenses/by-nc-sa/3.0/
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    Learning from the Past

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    The Evolution ofMobile Phones

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    The Evolution of Tablets

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    Styles of Interaction

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    WIMP

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    Windows, Icons, Menusand Pointers

    http://en.wikipedia.org/wiki/Cursor_(computers)#Mouse_cursorhttp://en.wikipedia.org/wiki/Cursor_(computers)#Mouse_cursorhttp://en.wikipedia.org/wiki/Menu_(computing)http://en.wikipedia.org/wiki/Menu_(computing)http://en.wikipedia.org/wiki/Computer_iconhttp://en.wikipedia.org/wiki/Computer_iconhttp://en.wikipedia.org/wiki/Window_(computing)http://en.wikipedia.org/wiki/Window_(computing)
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    A window will run a self-

    contained program, isolated withinthat window from other programs

    running at the same time

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    Icons act as shortcuts to

    actions to be performed by thecomputer (such as execute a

    program)

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    Menus are text-based or icon-

    based selection systems toselect and execute programs or

    sub-programs

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    The pointer is an onscreen symbol thatrepresents the movement of a physical

    device to allow the user to selectelements on an output device such as a

    monitor

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    User interfaces based on the

    WIMP style are very good atabstracting workspaces,

    documents, and their actions

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    Benefits of WIMP

    Analogous paradigm to documents as papersheets or folders

    Easy to introduce to novice users

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    What is available today?

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    Pictures under Glass

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    General Characteristics

    Taps not clicks Gestures and multitouch

    Direct manipulation

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    Apple Mail

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    Android Market

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    Windows Phone

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    Mixing InteractionStyles

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    Examples of Using

    WIMP in MobileDevices

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    Apple Newton

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    Windows Mobile 6

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    Reasons for Failure

    Designed for stylus use

    Made to work like a desktop computer Complex and inconsistent Designed to be used as a complementary

    device

    Too much functionality

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    Examples of Using Pan

    and Zoom on theDesktop

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    iCloud

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    Windows 8

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    Predictions of theFuture

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    The Way People

    Interact with MobileDevices

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    Holding a mobile phone

    with one hand on the gowhile eating a sandwich

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    Mobile Usage

    Informational needs

    Geographical needs Personal information management needs

    Entertainment needs

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    Informational needs are

    focused on the goal of obtaininginformation about a topic

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    Is the Arsenal game onTV tonight?

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    Geographical needs are

    focused on the goal of findingan answer to a question

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    The expected answer is

    dependent on locationin some form

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    Nearest Pennies orDunnes Stores

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    Where do I getcoffee?

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    Direction from Belfastto Randaldstown

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    Personal information

    management (PIM) needs arefocused on finding out somethingprivate relating to the individual

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    Encompass personal items,

    friend requests, schedulingtasks and to-do list items

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    What are my airlineloyalty pin codes?

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    Mobile entertainment needs

    encompass such activities associal networking, games,watching YouTube videos

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    The mobile phone and other

    personal mobile deviceshave gained a new role

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    A gateway to data and

    applications which arestored on the network

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    References

    http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/

    http://www.bitrebels.com/technology/the-evolution-of-smartphones-infographic/

    http://osxdaily.com/2011/08/18/tablet-design-before-after-the-ipad/ http://en.wikipedia.org/wiki/WIMP_(computing) http://msdn.microsoft.com/en-us/windows/home

    http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/

    Karen Church and Barry Smyth. 2008. Understanding mobile informationneeds. In Proceedings of the 10th international conference on Humancomputer interaction with mobile devices and services (MobileHCI '08).

    http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/http://msdn.microsoft.com/en-us/windows/homehttp://en.wikipedia.org/wiki/WIMP_(computinghttp://osxdaily.com/2011/08/18/tablet-design-before-after-the-ipad/http://www.bitrebels.com/technology/the-evolution-of-smartphones-infographic/http://www.bitrebels.com/technology/the-evolution-of-smartphones-infographic/http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/http://msdn.microsoft.com/en-us/windows/homehttp://msdn.microsoft.com/en-us/windows/homehttp://en.wikipedia.org/wiki/WIMP_(computinghttp://en.wikipedia.org/wiki/WIMP_(computinghttp://osxdaily.com/2011/08/18/tablet-design-before-after-the-ipad/http://osxdaily.com/2011/08/18/tablet-design-before-after-the-ipad/http://www.bitrebels.com/technology/the-evolution-of-smartphones-infographic/http://www.bitrebels.com/technology/the-evolution-of-smartphones-infographic/http://www.bitrebels.com/technology/the-evolution-of-smartphones-infographic/http://www.bitrebels.com/technology/the-evolution-of-smartphones-infographic/http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/