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1) Problem types/taxonomies 2) PBLonline and blended PBL 3) Second Life PBL 4) Identity positioning in new PBL spaces Research Trends in PBL

1) Problem types/taxonomies 2) PBLonline and blended PBL 3) Second Life PBL 4) Identity positioning in new PBL spaces Research Trends in PBL

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Page 1: 1) Problem types/taxonomies 2) PBLonline and blended PBL 3) Second Life PBL 4) Identity positioning in new PBL spaces Research Trends in PBL

1) Problem types/taxonomies

2) PBLonline and blended PBL

3) Second Life PBL

4) Identity positioning in new PBL spaces

Research Trends in PBL

Page 2: 1) Problem types/taxonomies 2) PBLonline and blended PBL 3) Second Life PBL 4) Identity positioning in new PBL spaces Research Trends in PBL

Problem-based Learning in Virtual Interactive Educational Worlds (PREVIEW)

http://www.elu.sgul.ac.uk/preview/

Page 3: 1) Problem types/taxonomies 2) PBLonline and blended PBL 3) Second Life PBL 4) Identity positioning in new PBL spaces Research Trends in PBL

Aim: To develop the use of Problem-based Learning in Second Life.

How?Create and deliver problem-based learning scenarios, facilitation strategies and guidance materials; and evaluate their impact on users.

Example Information-driven (IDS) : Scenarios are presented through multiple interactive screens in SL. These screens will output text, images, sound and video footage as necessary. The information on display will change depending on the students’ decisions.

Avatar-driven (ADS) : set in the appropriate surroundings (e.g. at the patient’s home, in the hospital ward) and the patient is represented by a non-player character (NPC). Information would be given by the NPC and the students would then discuss how to proceed. Allows for more complexity than IDS.

Page 4: 1) Problem types/taxonomies 2) PBLonline and blended PBL 3) Second Life PBL 4) Identity positioning in new PBL spaces Research Trends in PBL