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Slides of the presentation Laurent Auneau, CEO of Succubus Interactive, has given in several business events in 2012
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Social Serious Games
Serious Game Expo 2012Lyon, October 23th 2012
Program• Serious game– Key performance indicators– Usage
• Social game– KPI & usage– Mechanics
• Social serious game expectations
About speakerFounder of Succubus Interactive
• Pionneer of serious gaming (2002)
• Heaviest track record (dozens of games for B2B)
• Major accounts: Ministry of Industry, Electricité de France, …
• Best serious game in 2010 (Serious Game Expo award), best HR game in 2012 (e-virtuoses award)
• 2nd expertise of the company are non serious games over social networks
• Only company in France using Facebook for serious gaming
1. Serious game
What for?Simplify to the maximum the transmission of a message
• More enjoyable
• Easier to understand
• More persuasive
• …
Short Demo• No time for that now Catch me after my talk or try
for yourself: www.secrethappynight.com
Example
www.macyberautoentreprise.pme.gouv.fr
Example
What applications?
3 categories
• Formation - evaluation
• Information - sensibilization
• Promotion - marketing
KPI
• Understanding / memorizing Group A with SG, group B without, assess
• Audience How many people played the game
• Persuasive Data on behavioral change very hard to get Measure instead time of exposure
Serious gaming is casual gaming
• 1st entertainment in France
• 10 millions players play everyday (pop 60M)
• 73% play free online games
• 2/3 of major accounts have a serious game
• 1: number of times a SG tends to be played
2. Social game
ScopeWhat do I call a social game?
• A video game …
• … using social networks features “play with your friends”
• The « s » word will be misused in this conf
Metrics
Monthly Users (MAU)
ACQUISITION
Daily Users(DAU)
RETENTION
Paying UsersMONETIZATIO
N
Game mechanics
• Viralization– Invite / requests– Defy– Open Graph
• Engagement– Macro gameplay: unlock & collect content– Community management– Social status
Advergame• 9.5 millions visitors for Wilkinson « Fight For Kisses »
• 50,000 visitors over 1 month for Toyota « Auris » (16K contacts)
• 22% of product clicks for Panasonic « gyro runner »
• 4.5 millions visitors for King Kong mini-website (Pringles)
• 4 millions players for Presigame (French 2007 presidential election)
• 3 millions players for Sheeps of Rage (Sony)
3. Social serious game
For mass audience
• You’re not doing a serious game anymore you’re really doing a social game
• Socialization becomes the key point to achieve instead of retention it’s about bragging that you know more than others
• Business model is free2play without any monetization
For corporate or edu
• Intranet social networks are now common amongst big companies
• LMS are becoming more and more social
• New type of game mechanics– Multiplayer realtime serious gaming– Peer to peer knowledge sharing– Good old « bragging » always around, use it!
What you should strive for
• KPI understanding / memorizing raised If peer to peer knowledge sharing is achieved
• KPI audience x2-10 due to viralization
• KPI persuasive x10+ (time spent) due to gameplay retention mechanics