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21st century classroom 2

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Page 1: 21st century classroom 2
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Kindle

Lower Prices

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Interactive Books on Devices

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http://ipodsiphonesineducation.wikispaces.com Mobile Technology

One year or less

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Maths

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Reading

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Enhances what we see

Street Museum Historical App

Change over 2 – 3 yearsAugmented reality

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Game based Learning2 -3 years

Non Digital GamesDigital Games– not collaborativeDigital Games - collaborative

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Educational Games

http://www.globalconflicts.eu/

http://pheon.org/

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Change over 4-5 yearsGesture Based Computing

accelerometerDetermines position, direction and accelaration

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Change over 4-5 yearsVisual Data Analysis

http://www.christchurchquakemap.co.nz/

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Tablet PCs using Stylus

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Portable memory (Disks, CDs, USB)

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Wireless earpieces

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Communicator

Martin Cooper, the inventor of the cell phone says that Star Trek’s communicator was the inspiration behind the device.

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CDs

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PADD

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We have so much to be thankful to Star Trek

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The Traditional Classroom

Computer Centre

One- Two computers

1-3 students on a computer

Word Processing, Math or Reading Games

Broad Internet searches

http://puttheeinlearning.wikispaces.com/

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Digital Classrooms

1-1 computing

Teacher lead instruction

Publishing

Internet games

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e-Learningclassroom

Self Managing• make choices• manage time

Participators and Contributors• work with the teacher• teach each other• teach themselves• work as a team

Thinkers• higher level thinking• organised thoughts

Conveyors of Information• able to present and articulate• use text and graphics

Collaborators• work with anyone and everyone• sharing

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Teacher Level of Integration

Adapted from Cuban, L. (2001). Oversold and underused. Computers in the classroom. Harvard University Press.

Entry Adoption Adaptation Appropriation Invention

http://puttheeinlearning.wikispaces.com/Levels+of+Integration

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entry

Conventional teaching

style

Teacher desk at front of

room

Very little published

work

Desks in rows

Covered Computer

Internet never used

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adoption

ConventionalSome

‘Published’ work

Integration one

curriculum area

Desks in rows

Isolated tasks

keyboard skills

Word Processing

Random Math

Games

Internet used rarely

work alone

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adaptation

Computer centre Periodically

projector and IWB

Plans ICT integration

Word processed

work

Maths and Reading softwareSome

management systems

Teacher directed activities

and planning

Formal keyboarding

skills

Broad internet searches

Desks in groups

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appropriation

Informal practitioner

Students move freely experimenti

ng with digital tools

Internet used

extensively

Curriculum specific areas in

room

Full of children’s published

workStudents work in groups

HOT models

Desks swapped for

tables

Activities linked to

teaching and learning

Management systems

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invention

variety of digital

equipment and

softwareProjector/

IWB/mimio used by teacher

and students.

Classroom divided into curriculum

areas.

HOT models

integratedJust in time

Highly independe

nt ,self managing

Informal practitioner

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Classroom Spaces7 SpacesPerformance

PARTICIPATION GroupSecret

Publishing

WATCHING

Data

Ewan McIntosh's Edublogs.com 'CLicks and Bricks: When digital, learning and physical space meet. http://edu.blogs.com/edublogs/2010/10/-cefpi-clicks-bricks-when-digital-learning-and-space-met.html

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Performance Spaces

Spaces to foster the arts and academic talents

Art Music Drama Reading

Technology Science Writing

http://elearningclassroom.wikispaces.com/Performing+Spaces

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Participation SpacesSpaces to consider our ecological Footprint

Recycling Gardens Outside Art

http://elearningclassroom.wikispaces.com/Participation+Space

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Secret SpacesSomewhere to be reflective

Comfy chairs Tents Aladdin’s cave

http://elearningclassroom.wikispaces.com/Secret+Spaces

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Group SpacesCreate own collaborative working space

Stacking boxes trellis Curtains

http://elearningclassroom.wikispaces.com/Group+Spaces

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Data SpacesHow could real time data on the life of a school

be used to improve it

meter solar

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Watching SpacesSpaces to share and to view

http://elearningclassroom.wikispaces.com/Watching+Spaces

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Publishing Spaces

makebeliefcomix xtranormal

http://literacyandict.wikispaces.com/Publishing

http://elearningclassroom.wikispaces.com/Publishing+Spaces

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Digital Toolkithttp://elearningclassroom.wikispaces.com/Getting+Ready

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e-Learning Action Planhttp://elearningclassroom.wikispaces.com/Action+Plan

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Digital Capabilities Matrixhttp://elearningclassroom.wikispaces.com/Digital+Capabilities+Matrix

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Assessment and Measurementhttp://elearningclassroom.wikispaces.com/Measurement

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Planning Ideashttp://elearningclassroom.wikispaces.com/Planning+Ideas

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Multiple Intelligenceshttp://elearningclassroom.wikispaces.com/Multiple+Intelligences

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The 21st Century Classoomhttp://http://ictprofessionaldevelopment.wikispaces.com/ /

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How to create Wikispaceshttp://wheretostartwithwikisandblogs.wikispaces.com/

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References

• http://www.nmc.org/publications/2010-horizon-anz-report • http

://www.dailywireless.org/2010/05/26/streetmuseum-historical-augmented-reality/

• http://www.kickstarter.com/projects/jmummert/the-civil-war-augmented-reality-project

• http://www.christchurchquakemap.co.nz/ • http://www.wikieducator.org • Ewan McIntosh's Edublogs.com 'CLicks and Bricks: When

digital, learning and physical space meet. http://edu.blogs.com/edublogs/2010/10/-cefpi-clicks-bricks-when-digital-learning-and-space-met.html