40K Unisystem Inquisitor Character Creation Rules

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Inquisitor character creation rules' ., . . .. '.,.. . ' . .. ......, ' ...l . . .. ' ., . . .. '.,.. . ' . .. ......, ' ...l . . .. ' ., . . .. '.,.. . ' . .. ......, ' ...l . . .. ' ., . . .. '.,.. . ' . .. ......, ' ...l . . ..' '... 'l.. ' . .l ., '., .. .l.l . . ., . ' '... 'l.. ' . .l ., '., .. .l.l . . ., . ' '... 'l.. ' . .l ., '., .. .l.l . . ., . ' '... 'l.. ' . .l ., '., .. .l.l . . ., ...l . . . / . ' ' .. ,. l. .... .. . .l ..l . . . / . ' ' .. ,. l. .... .. . .l ..l . . . / . ' ' .. ,. l. .... .. . .l ..l . . . / . ' ' .. ,. l. .... .. . .l..l .,. . '. . '. ..l .,. . '. . '. ..l .,. . '. . '. ..l .,. . '. . '.... . '.,. l |.. ... . '.,. l |.. ... . '.,. l |.. ... . '.,. l |..System: Unisystem (based on the cinematic system created for Buffy and Angel Role Playing Games)Character Type: Player may choose either Heroes of the Imperium or Retainers.Hero of the ImperiumAttribute Points: 20, Quality points: 20, Skill Points: 25, Drama Points: 10, May have up to 10pts of Flaws , '. .. . ...l l .. ...., ..l ....'l , '. .. . ...l l .. ...., ..l ....'l , '. .. . ...l l .. ...., ..l ....'l , '. .. . ...l l .. ...., ..l ....'lRetainerAttribute Points: 15, Quality points: 10, Skill Points: 20, Drama Points: 20, May have up to 10pts of Flaws, .. . . . .. . ., .l '.. ,. . .. ,. . , .. . . . .. . ., .l '.. ,. . .. ,. . , .. . . . .. . ., .l '.. ,. . .. ,. . , .. . . . .. . ., .l '.. ,. . .. ,. ...l .. .... ,. ..l ..l .. .... ,. ..l ..l .. .... ,. ..l ..l .. .... ,. ..l l l l l l..... l..... l..... l.....Buying Attributes: (Human Average is 2)Attributes can be bought up to level five on a one-for-one basis. Attributes above level five are more expensive: threepoints per additional level. You should not purchase an Attribute past level six, unless one has the EnhancedQuality or is not human other races having their own set maximums, with beings such as Daemonhosts and SpaceMarines far beyond those of mere humans. At the other end, at least one point must be put into each attribute. Somequalities provide bonuses; these are applied after Attributes have been purchased normally.Attributes are:Strength, Dexterity, Constitution, Intelligence, Perception, Willpower,Life Points are calculated by adding the characters Strength and Constitution, multiplying by four and adding ten orconsult the table in the Buffy / Angel Core books (p33/p26). The Hard-to-Kill Quality will also increase Life Points.Qualities (Q) '. l . . ,. '. l . . ,. '. l . . ,. '. l . . ,.Acute Senses (2pts ) One sense +3Age (2pts Level) Each level +1pt per INT (max 4) in skills but gain Adversary/s per levelAttractiveness (1pt level) Add / subtracts level to the Seduction skill,Criminal (2pt ) +1 to any Attribute, +1 Crime, +1 to any other skill related to criminal background.Deadeye Shot (3pt ) An expert with firearms who is able to fire a shot with startling precision,picking out enemies weak spots and may choose her hit location when she hitsa target.Empathy (2pt )Enhanced (1pt ) For whatever reason, biochemical enhancement, cybernetics, gland implants you are more than human and can have attributes above 6Fast Reaction Time (2pt ) +5 Initiative bonus, +1 Will vs FearFurious Assault (3pts ) May add +2 to strength when calculating damage in melee attacks.Good Luck (1pts level )Hard to Kill (1 to 5pt ) +3 life points and +1 to survival tests per level,Hypnosis (5pt Q) Will (x2) vs Will (x2) or Brains or be helpless for a turnNatural Toughness (2pt ) Provide 4pts Armour vs blunt attacksNatural / Implanted Weapon/s (1- 8pt ) Nerves of Steel (3pt ) Immune to Fear except strangest, most horrific manifestations, +4 bonus even then.Occult (Forbidden) Library (Variable ) A dangerous thing to have in the Imperium, even for an InquisitorPariah / Blank / Soulless (6pts) Little or no presence in the Immaterium no psychic powers may be usedDirectly against the character, Daemons and Creatures of the Warp cannot see a Pariah. A Pariah suffers 3 on allPersuasion, Seduction or similar tests. Can never have or use Psychic powersPhotographic Memory (2pt )Psychic Visions / Master of the Emperors Tarot(1pt )Psychometry (3pt ) Subject to Perils of the Warp if rolls one in combat or other stressful situation.Pyrokinesis (3pt Level ), Subject to Perils of the Warp if rolls one in combat or other stressful situation.Resistance (1pt per level ) for example Poison, Daemonic Powers, PainSituational Awareness (2pt ) +2 all Perception based tests to detect danger, trouble or similar.Sorcery (4 pt Level) Forbidden to all within the Imperium, take this Quality at your peril.Supernatural Senses (Variable) Read auras, mystical clues etcTechno-Magus (Superscientist) (5pts level ) Must be Adeptus Mechanicus or Xenos breedTelekinesis (3pt Level) Subject to Perils of the Warp if rolls one in combat or other stressful situation.Telepath (5pts) Subject to Perils of the Warp if rolls one in combat or other stressful situation,Word of the Emperor (3pt) The character is well versed in all the blessings and liturgies of the Emperorand speaks as if with His voice. Any enemy of the Emperor (GM decision) must make a contested Will (x2) vs Will(x2) or Brains or be helpless for a turn, Daemons get a further 5 to the roll / stat and will be unable to act for D3turns if they fail. Those who believe their actions serve Him are immune to this power.& Flaws (F) / l . 'l, .. . . ..l / l . 'l, .. . . ..l / l . 'l, .. . . ..l / l . 'l, .. . . ..lAddiction (Variable)Adversary (Variable)Bad Luck (1pts level)Covetous (-1 to 3) Fifth type of Covetousness knowledgeDependent (-2 to 3)Emotional Problems (-1 to 2)Honourable (-1 to 3)Impaired Senses (-2pt) One sense -3Mental Problems (-1 to 3pt)Minority (-2 to 3pt) Xenos, Mutant or other undesirable in the ImperiumObligation (variable)Obsession (2pt)Paranoid (1pt) possibly a good thingPhysical Disability (Variable)Recurring Nightmares (1pt)Screwed Up Adolescent (4pt ) Lack of adult rights, 1pt emotional Problem and Covetous (Lechery),Zealot (1pt) Almost an advantage in the Dark Millenium.Inquisitor (12 pt Q)+3 to any Physical characteristic/s, +3 to any Mentalcharacteristic/s, Enhanced, Obligation (Inquisition),Inquisitorial Mandate, +3 to any skill/s, Word of theEmperor,Interrogator (4 pt Q)Aspiring Inquisitors start at the lowly rank of Explicator,where they learn how to extract information using physicalpain and the tools of the torturer. Those few who surviveto make the rank of Interrogator are both capable andstrong.+1 to any three attributes, +3 to any three skills, Obligation(Inquisitor), Adeptus Soroitas (7 pt Q)+1 Strength, +1 Constitution, +2 Willpower, Word of the Emperor, Honourable, Natural Toughness, Obligation(Ministorum), +3 to combat skill/sArco-Flagellant (7 pt Q)+2 Strength, +2 Constitution, INT = 1(may not be increased in character generation), Nerves of Steel, Hard to Kill +3,Controlled, Enhanced, Natural Toughness,Death Cult Assassin (14 pt Q)Death Cults can be found on many Imperial worlds, fanatically devoted to the Emperor, theyoffer those they slay in payment of the blood-debt all Mankind owes Him. Death cultistsemploy exotic ritual weapons for their work a dizzying array of stilettos, whip-scythes andblades, backed by augmentative digi-weapons and needlers.+1 Strength, +1 Constitution, +3 Dexterity, +2 Perception, +1 Willpower, +5 to CombatSkill/s, +3 to Stealth, Obligation (Death Cult), Enhanced,Imperial Guard Veteran (7 pt Q)Each world of the Imperium is obliged to raise regiments of Imperial Guard, and these areshipped all across the galaxy to fight terrible wars in the Emperors name.+1 to any two physical characteristics, +1 to Firearms, +1 to another Combat Skill, FastReaction Time or Situational Awareness or Nerves of Steel (pick one),Navigator (8 pt Q)+2 Willpower, +1 Intelligence, The Third Eye, Nerves of Steel (vs Warp Creatures and Daemons only)Rogue Trader (5 pt Q)+2 to any characteristic/s, +3 to Knowledge skill/s,Space Marine (32 pt Q)Genetically altered superhuman warriors created from the flesh of the EmperorHimself, the Space Marines are the greatest defenders of Humanity. They are armedwith the boltgun, a weapon of divine wrath and armoured in ancient, artificer-forgedsuits of power armour, the Space Marines are the living embodiments of theEmperors Will.+3 Strength, +3 Constitution, +2 Dexterity, +2 Willpower, +2 Perception, Word ofthe Emperor, Nerves of Steel, Fast Reaction Time, Enhanced, Hard to Kill +3,Honourable, Obligation, Situational Awareness, Natural Toughness, Spit Acid,Black Carapace, Firearms+3, Brawling+3, Swordsmanship+3, May NOT purchaselevels in Acrobatics, Occultism, Persuade, Seduction.Spyre Hunters (Noble scions of the Ruling house of Necromunda) (Necromunda Outlaws p 47) (6 pt Q)Each particular Spyer specialist has a different and ritual set of armour of equipment, whichevolves and increases in efficiency and power as the hunter grows in experience. Initially itprovides +1 to any two physical attributes (whilst worn),Enhanced, Special Equipment, Obsession (hunt worthy prey) or Obligation (other Spyrehunters / Inquisitor), Honourable, frequently (but not automatically) Screwed Up Adolescents,Choose one of Furious Assault, Fast Reaction Time or Nerves of Steel, +2 to any combat skill/s(can be and usually are specialised see skills)Adeptus Mechanicus (4 pt Q)Known to many as the Priesthood of Mars, the Adeptus Mechanicus develop and construct theweapons of war used by the Emperors armies and it is their knowledge of arcane mysteries thatmaintains the Golden Throne itself. The Machine God, the Deus Mechanicus, is the ultimateobject of the Tech Priests veneration and the Cult Mechanicus, or Cult of the Machine,acknowledges the Emperor as Master of Mankind, but does not recognise the authority of theCult Imperialis.+2 to any physical Characteristic/s, +2 Intelligence, +1 Will, +3 to Technomancy, Obligation (Adeptus Mechanicus), Choose either (or both) Obsession or Covetous (knowledge), '. .'. . l . .l .'., . .l ,.. .'. ... . ' '. .'. . l . .l .'., . .l ,.. .'. ... . ' '. .'. . l . .l .'., . .l ,.. .'. ... . ' '. .'. . l . .l .'., . .l ,.. .'. ... . ''.,. .', . l \. '.,. .', . l \. '.,. .', . l \. '.,. .', . l \.. l. . l. . l. . l. |... |... |... |...AbhumansThough their ancestors may have strayed from the true path and now have forms that may seem monstrous orcomical, yet they may still serve Him.Ogryn (5 pt Q)+2 Strength, +3 Constitution, Maximum Intelligence is 2 (with augmentation), Enhanced, Natural Toughness, Antisocial impulse lack of hygiene, Phobia Fear of confined SpacesRatling (2 pt Q) +1 Dexterity, +1 Constitution, +1 Perception, Max starting Strength is 4,Xenos BreedsAll such creatures will meet with righteous disgust, anger and mistrust in true servants of the Imperium.. u., . . ..., ,. . u., . . ..., ,. . u., . . ..., ,. . u., . . ..., ,. . . . . ..... ..... ..... .....Eldar (9 pt Q)+1 Dexterity, +1 Willpower, +1 Perception, Fast ReactionTime, Enhanced, Night vision,Night vision: see further at night due to highly developedsenses. Ignore all penalties imposed due to poor lightingexcept in pitch-black environments. ., . .. .. .'. ., . .. .. .'. ., . .. .. .'. ., . .. .. .'. l. . , . . l. . , . . l. . , . . l. . , . .. .,.. ''. ..l .l . ,.., '. .. . .,.. ''. ..l .l . ,.., '. .. . .,.. ''. ..l .l . ,.., '. .. . .,.. ''. ..l .l . ,.., '. ..,,., ..l .,, l.. .. ,,., ..l .,, l.. .. ,,., ..l .,, l.. .. ,,., ..l .,, l.. .. l. . l. . l. . l. .., .l, '..' ., .. ' . , , ., .l, '..' ., .. ' . , , ., .l, '..' ., .. ' . , , ., .l, '..' ., .. ' . , , l. '.ll ..l .. . .l l. '.ll ..l .. . .l l. '.ll ..l .. . .l l. '.ll ..l .. . .l ... l .. . .. ... l .. . .. ... l .. . .. ... l .. . ..l ., . . l ., . . l ., . . l ., . .'.,. '.,. '.,. '.,. .' .., . u., .' .., . u., .' .., . u., .' .., . u.,Kroot (6 pt Q)+1 Strength, +1 Dexterity, +2 Perception, Situational Awareness, Anti social impulse Cannibalism, +3 Stealth,Tau (Variable pt Q Water 7pt Q, Fire 4pt Q)Water (Envoy) Caste: +1 Willpower, +2 Intelligence, +3 to Persuade, Obligation (Greater Goodof the Tau Race)Fire (Warrior) Caste: +1 Willpower, Firearms (Specialisation - Tau weapons) = 6 and may not beimproved in character generation, Obligation (Greater Good of the Tau Race)All have Blunt virtually no presence in the Warp, daemons, daemonhosts and denizens of thewarp must make notice checks to detect a Tau even in plain sight! .. ' . ',..l . '. .. .,. . . . , . ,. l .. .., .. ' . ',..l . '. .. .,. . . . , . ,. l .. .., .. ' . ',..l . '. .. .,. . . . , . ,. l .. .., .. ' . ',..l . '. .. .,. . . . , . ,. l .. ..,,. .. . ,. .. . ,. .. . ,. .. .. . . . |..... |..... |..... |.....SkillsBuying Skills: Skills can be bought up to level five on a one-for-one basis. Skills above level five are moreexpensive: three points per additional level. You should not purchase Skills past level six in initial charactergeneration.Specialisation: If required a character can take a more specific version of the skill for instance Knowledge - XenosBreeds or Firearms Bolt Weapons. The skill then only costs 1pt for each 3 levels of ability up to level; To purchaselevel 5 and higher then costs normal. The skill can be used for non-specific tasks, but at a penalty of 5 to the test.Technomancy may not start at more than 3 unless the characters background includes training, experimentation orother notable relationship with the Adeptus Mechanicus, is a Xenos Breed or has some other specific reason in theirbackground approved by the GMLanguagesCitizens of the Imperium will know Low Gothic and the language of their home world or city, usually (but notalways) a debased version of Low Gothic. Any educated character will know High Gothic and most normal citizenswill know a smattering of it for use in prayer and in legal and/or religious ceremonies. A character can knowadditional languages equal to her intelligence and each additional skill point spent will gain languages equal to herintelligence. These languages can be Alien or human and as specific or general as the player wishes.Sample Languages:Eldar (each Craftworld has its own version), Orkish (only 1pt is required to gain full mastery), Tau (each caste hasits own language), Kroot, Binary (Only available to Adeptus Mechanicus),Wargear (refer to p182 of the Inquisitor rulebook for rarity).l. ... ,. .. ,. ..l . ' . l.. ',.l ... .l. ... ,. .. ,. ..l . ' . l.. ',.l ... .l. ... ,. .. ,. ..l . ' . l.. ',.l ... .l. ... ,. .. ,. ..l . ' . l.. ',.l .... ,. ., l., ,. '., ..., .' . ,. l ..l . ,. ... ..l ,. ,.... . ,. .,...

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