51st State - Winter

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    IntroductionTe winter has come bringing a rather short-lived truce between the Factions. In just a ew months anotherseries o violent conflicts will inevitably come into play and thus the Factions strengthen their positions

    With new production capabilities, under the leadership o new leaders and taking advantage o thegigantic nearby territory o Frozen City all parties are gearing up or spring. Afer all, winter sleep is just acover or the secretive armaments.

    Winter is not a stand-alone game. You need the 51st State or the New Era in order to play. Winter expansionmay be combined with each o these games, as well as with them both together. It introduces additional In-stant Cards, new Location Cards and Leaders, totally new Faction - exas, as well as some changes in the rulesthat enrich the overall gameplay experience.

    Tis rulebook presents the new rules and changes to the basic rules that Winter expansion brings along. Youcan find general changes described in the different rulebooks sections, as well as the ones concerning specificdetails dependent on the chosen combination: playing with the 51st State (p. 3) or with the New Era (p. 5).

    In the urther part you will find the description o new exas action (p 8), new cards (p. 8), as well as newsymbols and Profits (p. 9). Te way o combining Winter expansion with both the 51st State and the New Eraat the same time is explained at the end o this rulebook (p. 12).

    Contents

    Instant Cards(Contact Cardsin the 51stState)

    x 8

    Victory Points tokens

    Redevelopment tokens

    Incorporation tokens

    Disabled Production tokens

    Texas Faction tokens(Only 4 Faction tokens are usedwhile playing the 51st State)

    x 16

    x 5

    x 6

    x 2

    x 7

    1

    RULEBOOK

    x 4Leader Cards

    TexasFaction Cards:

    Base Card

    Faction ContactsCard

    Agreements withother PlayersCard(only used inthe New Era)

    x 40Location

    Cards

    x 1 emptyLocation Card

    (to create a Loca-tion according toplayers imagina-tion)

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    Note:Te otal number o Profits, e.g. Resources and Victory Points, is not limited in the game, so in

    the rare cases o lacking the sufficient amount o tokens provided with the game, players must find away to substitute this deficiency.

    2

    It plays a triple role as itis used to count down the turnsin the game with Winter expan-sion, it indicates the Profits eachplayer receives in the Produc-tion phase of the following turnsand it can also serve as the firstplayers marker.

    x 1 Turn Die

    x 1Frozen City double-sided board

    x 5Faction Contacts Cards

    For players combining Winter expansion with the 51stState we have specially prepared the new, easy-to-useFaction Contacts Cards (1 for each Faction, also for Te-xas). They can be used as a replacement for the Perma-nent Contact Cards from the base game.

    Winter Cards to be used in the combination with the 51stState are marked with 51 in the lower left corner.

    If you combine Winter expansion withthe New Era, you wont need FactionContacts Cards mentioned above.

    You should put them back in the box they will not be used in the game.

    GoalJust as in the base game, the goal is to expand Factions power, that is to gain the highest number oVictory Points.

    However, when playing with Winter expansion, the game does not end with the turn in which one othe players manages to gather the certain number o Victory Points instead it lasts exactly 6 turns.Te player with the biggest number o Victory Points at the end o sixth round (afer adding up the

    gathered points) wins the game.ies are resolved ollowing the basic rules.

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    3

    Game setupChoosing a FactionTe exas Base Card should be added to the deck o Factions BaseCards beore Faction Base Cards are dealt to players.

    Te Winter expansion allows up 5 players to play the 51st State.

    Deck preparationBeore starting the game, the Frozen City board should be placed

    in a place that is easily accessible to all players.Please note that this board is double-sided its proper side shouldbe put ace up depending on whether the Winter expansion isbeing combined with the 51st State or with the New Era.

    Combine the cards rom the 51st State base game with the cards oundin the Winter expansion to create a single deck. Ten, rom this deck,remove all:

    Leader Cards,

    Conquest Instant Cards (red One-time ContactCards rom the 51st State among them),

    Cooperation Instant Cards (blue One-timeContact Cards rom the 51st State amongthem).

    Sort the removed cards into three piles, one each orLeaders, Conquest Instant Cards, and CooperationInstant Cards. Each o these groups o cards shouldbe shuffled separately and placed ace down in theproper place on the Frozen City Board.

    Preparing the Frozen City decksTe Conquest Card Stack contains the following cards:

    51st State: Tugs, Mutants, Punks,Mercenaries,

    Winter: Indians, Motorcycle Gang.

    Te Cooperation Card Stack contains the followingcards:

    51st State: Courier, Merchants, Pilgrims, Junk rain,

    Winter: Merchants, Missionaries.

    Te Leader Stack contains the following cards:51st State: ommy the Gun, Junky Joe,Uncle Hammer, Nitro Belle, Greedy Pete, BabySwif, Borgo the Almighty, Mr. President,

    Winter: Jill Cage, Insane Max,Lady Gagazoline, Quick Jenny.

    Texas Base Card

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    4

    Te Leader Cards should be separated into two piles o 6 randomcards each.

    Te remaining Location Cards and Instant Cards should beshuffled to orm the Draw deck and as in the base game eachplayer should be dealt 4 random cards.

    The Turn Sequence

    Phase I LookoutAt the beginning o the Lookout Phase, beore players start to takethe cards, the top card o each stack on the Frozen City board shouldbe ace-up. Tese ace-up cards are only available to the playersduring the Action phase o the current turn, which means each turnthere will be one Conquest Card, one Cooperation Card and two

    Leader Cards available in the Frozen City. Te way cards are acqu-ired rom the Frozen City is described in the Actions ExecutionPhase section (see below: Sending a Worker to the Frozen City).

    When playing with Winter expansion there is no limit tothe number o cards in players hand.

    Phase II - ProductionIn this phase, in addition to the production rom the Base Card, Agre-ements, Spoils and Locations, each player receives an additional Profitindicated by urn Die. Tose will be:

    1st turn Range 1 Incorporation token2nd turn Universal Resource3rd turn Card rom the Draw Deck4th turn Redevelopment token5th turn Worker6th turn 2 Workers

    Note! Victory Points rom Agreements and Spoils are placed on the BaseCard, while the Victory Points produced by Location Cards (e.g., SteelEagle, Engineers Guild) should be placed on these cards and the stan-

    dard three slots rule applies there. Tis means that when 3 Victory Pointstokens are lying on the card, the card ceases to produce the Victory Points.

    Phase III - Actions ExecutionTe Winter expansion introduces a new type o Action to perorm Sending a Worker to the Frozen City and changes the scoringo the Changing the Leader Action.

    Sending a Worker to the Frozen City

    A player may spend a Worker to get one o the available (ace-up) cardsin the Frozen City. In order to do so, the player discards one o their

    Workers and takes the chosen card into his hand. Tis kind o Actionmay be perormed more than once per turn, each time discarding oneo the players Workers.

    I there are no cards available (ace-up) in the Frozen City, this Actioncannot be executed.

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    3 tokens max

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    Changing the Leader

    Te Changing the Leader Action is perormed in the normal way,but its execution does not bring a player any Victory Points.

    A detailed description o the new Leaders is presented in a urther

    section o this rulebook (see: New types o cards on page 8)Phase IV - Victory Points CountA game played with the Winter expansion lasts exactly 6 turns. Teplayer who has the greatest number o Victory Points at the end othe last turn, wins.

    ies are resolved under the existing basic rules.

    Phase V - CleanupAny remaining ace-up cards on the Frozen City board should be

    moved to the Discard pile.

    Game setupChoosing a FactionTe exas Base Card should be added to the deck o Factions BaseCards beore Faction Base Cards are dealt to players. Te Winterexpansion allows up 6 players to play.

    Deck preparationBeore starting the game, the Frozen City board should be placed

    in a place that is easily accessible to all players.Please note that this board is double-sided its proper side shouldbe put ace up depending on whether the Winter expansion isbeing combined with the 51st State or with the New Era.

    Combine the cards rom Te New Era base game with the cardsound in the Winter expansion to create a single deck. Ten, romthis deck, remove all:

    Leader Cards,

    Conquest Instant Cards,

    Cooperation Instant Cards.Sort the removed cards into three piles, one each or Leaders,Conquest Instant Cards, and Cooperation Instant Cards. Each othese groups o cards should be shuffled separately and placed acedown in the proper place on the Frozen City Board.

    Texas Base Card

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    Example of Leader Card

    Phase III - Actions ExecutionTe Winter expansion introduces new types o Actions to perorm:

    Sending a Worker to the Frozen CityA player may spend a Worker to get one o the available (ace-up)cards in the Frozen City. In order to do so, the player discards oneo their Workers and takes the chosen card into his hand.

    Tis kind o Action may be perormed more than once per turn,each time discarding one o the players Workers.

    I there are no cards available (ace-up) in the Frozen City, thisAction cannot be executed.

    Playing the Leader / Changing the Leader

    Te Winter expansion introduces a new kind o cards to Te NewEra: Leaders. Leaders have a Distance value o zero and thus aLeader can be played or ree. Its best to place the Leader card nextto the players Base Card. Each player may have only one Leader inplay at any given time. Te Leader in play is worth 1 Victory Point.

    In order to introduce a different Leader Card to the game, a playermust spend one Weapons Resource token and move their currentLeader to the Discard pile.

    Perorming the Changing the Leader Action brings no Victory Points.

    When a Leader is first played, the player receives (one-time only)

    Resources tokens marked on the Leader Card and places them on theLeader Card.

    Leader Cards have a Storage eature and thus these Resources are notdiscarded at the end o the turn (during Cleanup Phase) like other Re-sources in the game they remain on the Leader Card as long as theyare not used. When a Leader is replaced with a different one, Resourcesrom the rejected Leader Card are transerred to the Base Card. I theyare not used by the end o that turn, they are discarded. All the Leadersintroduced in Te Winter expansion reduce certain Location typesDistance during an Incorporation Action.

    A detailed description o the new Leaders are presented later in thisrulebook (see: New types o cards on page 8)

    Phase IV - Victory Points CountA game played with the Winter expansion lasts exactly 6 turns. Teplayer who has the greatest number o Victory Points at the end othe last turn, wins.

    ies are resolved under the existing basic rules.

    Keep in mind that Te Winter expansion introduces the LeaderCards in the Victory Points Count Phase a Leader is worth 1

    Victory Point.

    Phase V - CleanupAny remaining ace-up cards on the Frozen City board should bemoved to the Discard pile.

    Name

    Resources

    Distance

    Ability

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    New Faction: Texasexas is not just a place, its a state o mind a living western movie. Cowboystyle and philosophy o lie is common to all the people scattered over the areao thousands o square miles, both the city dwellers and armers. Tere aresome common eatures that most exans share: conservative belies, respector the amily, tradition and religion. Newcomers are greeted with a gun first,the questions are asked later.

    Factions special feature:Once per turn, the exas player may re--use one o the Actions rom their Faction Contacts Card that theyhave already used during this turn (Cooperation, Incorporation,Conquest or Redevelopment). Te cost to re-use an Action is thesame as the first use. o mark that an Action has been re-used, theplayer should place the right type o Resource on the proper fieldo their Faction Contacts Card, the one that is marked with Actionre-usage symbol .

    Note! When combining Winter with the 51stState only 4 Faction tokens should be used. Te

    3 remaining tokens are only used in case o com-bining Winter with Te New Era.

    New types of cardsNew LeadersNew Leaders, in contrast to those known rom the 51st State, dontprovide the possibility to acquire additional Victory Points.

    Teir special ability is to decrease a certain Location types Distanceby 1 during an Incorporation Action (or the sake o Cooperationor Conquest Actions the basic Locations Distance still applies), orexample, Lady Gagazoline decreases by 1 the Distance o Fuel typeLocations. Tus, i a player has a Fuel type Location with a Distance2 on his hand, he needs only Range 1 to Incorporate this Location.On the other hand, i a player wants to incorporate a Fuel type Loca-tion with Distance 1, he incorporates it or ree it is still treated asa normal Incorporation Action, but it doesnt require the use o anyResources or Contact Cards.

    New Instant Cards

    A new type o Instant Cards allows a player to draw the indicated num-ber o cards rom the Draw deck and choose one o them to take on hishand. Te remaining cards are moved to the Discard pile.

    One-time Contact Cards rom the 51st State arethe Instant Cards.

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    News from the FrontNews rom the Front is a special type o Location Card. It is markedwith a brown field where other Location Cards have their standardblue Agreement Field (it is just like the Deensive Locations romTe New Era).

    I a player starts a cooperation with News rom the Front card, theypay the cost o connecting the card as an Agreement, taking the pro-per Action or discarding Cooperation tokens o a total Range that isequal to or greater than the Locations Distance.

    However, unlike other Agreements, News rom the Front card is notplaced under the Base Card, but under a previously incorporated Lo-cation Card that produces Victory Points. Place News rom the Frontunder the previously incorporated location so that its brown field isclearly visible. From that moment onwards, the Location that Newsrom the Front card is attached to has 2 additional slots or VictoryPoints.Example: I a player has Striners Factory with News rom the Front attached, then he may put up to5 Victory Points tokens on Striners Factory.

    I the Location that News rom the Front is attached to is Redevelo-ped, then both cards are moved to the Discard pile.

    I the Location that News rom the Front card is attached to is Conqueredby another player, the Location Card is turned ace down and remainsin play as Debris, and News rom the Front is moved to the Discard pile.

    Victory Points accumulated on the Location Card are transerred to theFaction Base Card as usual.

    Just as in the case o Base Cards, the rule o three cards under a Card also applies to Location Cards up to three cards with brown Agreement field may be placed under a given Location Card.

    Note! I News rom the Front card is incorporated as a Location to the players territory, the otherplayers cannot cooperate with it.

    New symbols and Profits

    Profits - 1 and 2 VPs tokens

    - 3 VPs tokens

    - 5 VPs tokens

    Symbols on the cards

    - Location incorporated by a player to his state

    - Base Card

    An Agreement that pro-vides a player with spaceor three additionalAgreements or Spoils

    I a card with icon isincorporated as a Location

    players who begin cooperatingwith the Location will receivea card rom the Draw deck when contact is firstmade and during subsequent production phases.I such a Location is Conquered by another player,the deender receives a card rom the Draw deck.

    A special kind o agre-ement provides 2 ad-ditional slots or VictoryPoints tokens. I such a

    card is attached as an Agreement to a Locationthat generates Victory Points, then up to 5 VictoryPoints tokens may be placed on this Location (notjust 3). (See above: New types o cards: News romthe Front)

    - 10 VPs tokens

    - 15 VPs tokens

    - 20 VPs tokens

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    Choice -player drawsthe indicatednumber o

    cards rom the Draw deck, chooses one, and puts it

    on his hand. Te remaining cards are moved to theDiscard pile.

    Choice -player choosesthe Profits to receive: Teones shown on the lef orthe ones on the right.

    Locations Deense Distance not used in the 51st State. Whileplaying Te Winter expansioncombined with Te New Era it is

    considered in the cases o Conquest or Cooperationwith other players Locations.

    The distinction between a tokenand an Action

    Contact tokens

    Contact Action

    Redevelopment token

    Redevelopment Action

    Disabled Production token

    Disabling Production Action

    LeadersDuring an IncorporationAction, the distance ocertain Location types is

    reduced by 1.

    Insane Max decreases by 1 the Distance o Weapons type

    Locations during an Incorporation Action.

    Lady Gagazoline decreases by 1 the Distance o Fuel type

    Locations during an Incorporation Action.

    Quick Jenny decreases by 1 the Distance o Scrap type

    Locations during an Incorporation Action.

    Jill Cage decreases by 1 the Distance o Building Material

    type Locations during an Incorporation Action.

    Locations with ProductionJuggis Crew or every2 Scrap tokens acquiredduring the Production

    Phase, the player receives 2 Victory Points. Itdoes not matter whether these tokens originatedrom Production Locations, Agreements or Spoils.Unlike other Locations with Production Rule, thisLocation doesnt bring the produced Profits at the

    moment o this Cards Incorporation.

    Engineers Guild i aplayer has at least threeLocations o the giventype incorporated to his

    territory during Production Phase, he receives2 Victory Points. Tis Location also produces VictoryPoints at the time o its Incorporation, but only i aplayer possess at least three incorporated Locationso the given type, including this card.

    Power Station chooseone o your incorpora-ted Locations with theProduction Rule (Open

    or Closed) and take the Profits normally producedby this Location during the Production Phase.

    Suppliers chooseone o your opponentsLocations with the Pro-duction Rule (Open or

    Closed) and take the Profits normally produced bythis Location during the Production Phase.

    I you want to receive Profits rom a Location orwhich production depends on some conditionsulfillment, like in the case o previously mentionedEngineers Guild, first check whether the playerwho owns this Location meets the productionrequirements. Tus, i the Engineers Guild canprovide him with 2 VPs (as he has 3 Scrap typeLocations), you also receive 2 VPs when using Sup-pliers on the Engineers Guild Location.

    Locations with FeatureDark Visions peror-ming the Conqueringa Location rom handAction, the player may de-

    cide not to place the conquered Location Card underhis Base Card, but discard the Location card instead,instantly receiving the Profits shown in the Spoils field.

    rophy Hall at themoment o this Loca-tions incorporationyou may once transer

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    2 chosen VP tokens rom your Locations to yourBase Card. Victory Points tokens may come romdifferent Locations.

    Architects Guild you

    receive a Redevelop-ment token whenperorming a Perect

    Redevelopment Action.

    Perect Redevelopment a Redevelop-ment is considered Perect only when allLocation type icons on discarded Loca-tion card match those on the Location

    Card introduced to the game.

    Dream City you re-

    ceive a Worker or exe-cuting an Action thatresults in acquisition o

    at least 2 Victory Points in the orm o tokens.

    Locations with Actionrue Patriots incor-porate a Location withwhich you had up to thismoment an Agreement

    (the Location Card has been lying under yourBase Card).Tis Action is regarded as a standardIncorporation Action, although it doesnt requireany Resources or Contact Cards usage.

    Caravaneers take theProfits produced by yoursigned Agreements.

    Tis includes the Profitsproduced by Agreements signedwith your opponents Locations.

    Bulldozer choose oneo your incorporatedLocation Cards anddiscard it to receive the

    Proits shown on its red Spoils ield. his Actiondoesnt require any Resources or Contact Cardsand is not regarded as a Conquest Action.

    Saboteurs chooseone o your opponen-ts Locations with theProduction Rule (Open

    or Closed) and disable its production. o mark this,

    place a Disabled Production token on this Location.Production at this Location is disabled until the endo the next turns Production Phase. Tis means thatthe Location doesnt provide the normally producedProfits. At the end o the next Production Phase,instead o getting the Profits rom this Location, theplayer takes the Disabled Production token off thisLocation Card.

    Te abilities o Power Station and Suppliers cardswill not work on the Location with production

    disabled by the Saboteurs.Body Hunters discardall o the Workers romall your Locations withthe Action Rule (with

    the exception o Body Hunters Location where youexecute this particular Action). As a result, youll beable once again to execute the Actions o Sendinga Worker to work in a Location and then Sending2 Workers to work again in the Location in theLocations where you have previously sent yourWorkers to work during this turn.

    News rom the Front transfer 1 Victory Pointtoken from one of your Lo-cations to your Base Card.

    Camino Real choose oneo the Agreements signedby one o your opponentsand take the Profits. Tis

    normally takes place during the Production Phase.You can also choose an Agreementan opponent has signed withanother players Location, even i itis one o your Locations!

    Te Mutts Head discardone card rom your handto draw 2 cards rom theDraw deck.

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    GAME AUHOR: Ignacy rzewiczek,

    GAME MANUAL: ukasz Piechaczek

    BOX GRAPHICS AND BOX DESIGN:Dark Crayon / Piotr Cieliski

    CARD GRAPHICS:omasz Grnicki, Mateusz Night Bielski,Micha Oracz, Agnieszka Osipa, Sandra Duchiewicz

    CARDS AND ILES DESIGN: Micha Oracz, Maciej Szpakowski,Maciej Mutwil

    FROZEN CIY BOARD DESIGN:Maciej Mutwil

    GAME MANUAL DESIGN: Raa Szyma

    GAME MANUAL RANSLAION:Magdalena Zachara

    PUBLISHER:Portal Publishingul. w. Urbana 15; 44-100 Gliwicetel./ax. (032) 334 85 38

    www.wydawnictwoportal.pl, e-mail: [email protected] like to say thanks to Merry, Piechu, Daniel Lewandowski,Amadeusz Oracz, Hubert, Veridiana, Mike Urbanski and all othertesters who helped develop the game.

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    Variants

    Winter as an extra set of cardsTe Winter expansion may also be used as an additional set ocards or the 51st State or or Te New Era, without the new Win-ter rules introduction to the game.

    51st State + New Era + WinterTe Winter expansion may be combined with both the 51st Stateand Te New Era at the same time. Te game proceeds as i youwere combining Winter with Te New Era. Tere is only oneexception: the Frozen City board should be placed with the 51stState side ace up. Leader Cards, Conquest Instant Cards and Co-operation Instant Cards should be removed rom the deck.

    Each of these groups of cards should be shuffled separately andthe following face-down stacks of cards should be created:

    Leader Cards separated into two stacks o 6 random cards each,

    stack o 6 random Conquest Instant Cards,

    stack o 6 random Cooperation Instant Cards,

    Te remaining unused Cooperation and Conquest InstantCards will not be used in this game and thus they should be putback to the box without looking at them.

    Te combination o the 51st State, Te New Era and Winter

    allows up to 6 players to enjoy the game.

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