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Game and Learn: An Introduction to Educational Gaming 8. Games and Players Ruben R. Puentedura, Ph.D Emotion and the Fun of Games

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Page 1: 8. Games and Players - Hippasushippasus.com/resources/gameandlearn/slides/8_GamesAndPlayers.p… · City of Heroes-1.00-0.50 0.00 0.50 1.00-1.00 -0.50 0.00 0.50 1.00 Eve Online 0.50

Game and Learn:

An Introduction to Educational Gaming

8. Games and Players

Ruben R. Puentedura, Ph.D

Emotion and the Fun of Games

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Four Keys to Emotion in Games (Lazzaro)

Easy

FunHard

Fun

Serious

FunPeople

Fun

player

experience

fiero curiosity

relaxationamusement

game

life

goalopen

ended

The Four Keys

• Hard Fun

• Players like the opportunities for

challenge, strategy and problem

solving

• Generates emotions, experiences

of Frustration and Fiero

• Easy Fun

• Players enjoy intrigue and curiosity,

becoming immersed in games that

absorb their complete attention or

take them on an exciting adventure

• Generates emotions, experiences

of Wonder, Awe, Curiosity, and

Mystery

• Serious Fun

• Players enjoy the internal

experiences in reaction to the

game’s visceral, behavioral,

cognitive, and social properties

• Generates emotions, experiences

of Excitement, Relaxation

• People Fun

• Players use games as mechanisms

for social experiences of

competition, teamwork, and

opportunities for social bonding

and personal recognition

• Generates emotions, experiences

of Amusement, Schadenfreude,

Naches

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What Types of Games Do Players Like?

The DGD1 Model (Bateman)

C1

C3

C2 C4

H1

H3

H2 H4

Conqueror

Wanderer

Partic

ipantM

anag

er

Hardcore

Casual

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The Four Play Styles

• Conqueror

• Progress: Rapid Advancement

• Story: Plot or Irrelevant

• Social: Online

• Manager

• Progress: Steady

• Story: Plot

• Social: None

• Wanderer

• Progress: New Toys

• Story: Character/Emotion

• Social: Talk about what they like

• Participant

• Progress: Narrative

• Story: Character/Emotion

• Social: Offline multiplayer

Hardcore and Casual Players

• Hardcore Players:

• Buy and play many games

• Enjoy longer play sessions

• Enjoy challenge, progression,

and game mastery

• Tolerate complex controls

because they have played many

games and absorbed the skills

involved

• See game playing as a lifestyle

preference; talking about games

is a social component of their

lives

• Casual Players:

• Buy fewer games, buy popular

games, or play Hardcore friend-

recommended games

• Enjoy shorter play sessions

• Prefer having fun, or immersion

in an atmospheric experience

• Generally require simpler

controls (exception: C1 players)

• See games as another time-

passing entertainment; might

talk about games with Hardcore

friends

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How Do Players Interact Within Games?

MMORPG Player Types (Bartle)

Acting

WorldPlayers

Interacting

Achievers

(more common)

Socializers

(more common)

Killers

(less common)

Explorers

(less common)

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World of Warcraft

Eve Online

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City of Heroes

A Tale In The Desert

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World of Warcraft

-1.00

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City of Heroes

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Eve Online

-1.00

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A Tale in the Desert

-1.00

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Bartle’s Types and the Games (Puentedura)

Acting

WorldPlayers

Interacting

Achievers

(more common)

Socializers

(more common)

Killers

(less common)

Explorers

(less common)

Resources Cited

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• Emotion and the Fun of Games:

• Lazzaro, N. Why We Play Games: Four Keys to More Emotion Without Story. (2004)

Available online at:

http://www.xeodesign.com/whyweplaygames.html

• What Types of Games Do Players Like?

• Bateman, C. and R. Boon. 21st Century Game Design. Charles River Media. (2006)

• Bateman, C. Designing for Different Play Styles: Demographic Game Design.

(2004) Available online at:

http://www.cms.livjm.ac.uk/library/GDTW2004-Publications/ChrisBateman-

Designing%20for%20Different%20Play%20Styles.v1.3.pdf

• How Do Players Interact Within Games?

• Bartle, R. Designing Virtual Worlds. New Riders Games. (2003)

• Bartle, R. Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. (1996)

Available online at:

http://www.mud.co.uk/richard/hcds.htm

• Puentedura, R.R. “Beyond World of Warcraft: the Universe of MMOGs”. NMC

Summer Conference Proceedings. (2007)

Available online at:

http://www.nmc.org/publications/2007-conference-proceedings

• MMORPG Sites:

• World of Warcraft:

http://www.worldofwarcraft.com/index.xml

• Eve Online:

http://www.eveonline.com/

• City of Heroes:

http://www.cityofheroes.com/

• A Tale in the Desert:

http://www.atitd.com/

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