semester twoaaron lougoon 328159
de itecture studio ignair
contents: the case for innovation week one - architecture as discouse week two - computing in architecture week three - parametric modelling
cut case study project week four - argument + case study 1.0 week five - cut case study 2.0 week six - cut case study 2.0 week seven - cut case study 2.0 week eight - EOI presesntations
p. 3p. 7p. 11
p. 17p. 21p. 30p. 35p. 39
case for innovation
Oh, Hello there! If your reading this I take it you want to get to know me a bit better. So here it goes, my name is Aaron Lougoon and im doing design studio air. Some things about me: I like to cook, play sport and watch movies. I play hockey and am loving that the olympics are on because its one of the only chances you get to watch the Aussie hockeys teams go at it! This is my first semester of my environments degree but I have previously finished a science degree. Why the change? Well its just something ive always occupied the idea of doing (having done some work experience at an architecture firm during school and then choosing predominantly design based breadth subjects during my science degree). I found that those design subjects were just as engaging as the anatomy and physiology subjects I was also doing. Even from a young age I guess I always loved making things, whether that was playing with lego or creating bush shelters with friends.Getting back to the now, the most recent designing subject ive done was Virtual Environments that took us through the process of choosing a natural process and abstracting it though a digital means and then constructing it with the help of plugings to Rhino (to help with the nothcing of the paper/card construction).
week one:architecture as discourse
My design was based around embroyonic development of cells multiplying and growing. This was conveyed both by the increasing size and number of interior rings of the balls. I think it was reasonably successful for its purpose. So, up until the start of this year I had had very little interaction with computer based design and it was through this subject that we were introduced to a range of different examples and applications of digital architecture. The main guide I gained from this means of design, was that when combind with model making model making is one of the greatest tools for learning about a project and expanding and improving upon it. That process of designing, making, improving, making again was done on a lesser degree in that subject but the idea of how well it works with computer design really stuck with me.It was also around this time that I saw the documentary Sketches for Frank Gehry and it just sort of reinstated how important that process can be, no matter how experienced you are.
Favourite buildings are always fun to talk about but on the same hand deciding on more then one was difficult. Firstly ill talk about the one that took some time to come up with. Im not sure whether it actually is my second favourite building but since seeing it ive always been intrigued. The Manadnock building in Chicago was one of the early skyscrapers in the US. In terms of standard conventions and precedents there was very little, so in that sense it was part of the modern movement. However, with Daniel Burnham as one of the architects, its no real surprisethat it still holds some classical values, allbut subtly displayed. I think it was this subtleness that I was really drawn to, its slightly tapered base and abstract flared cornice add to the effect that it could be a giant column if it wasnt for all the bay windows. Another thing that really stands this building out is the colour, when considering what was to follow is also really rare (1893 Worlds Columbian Exposition and the White City, also framed by Burnham among others). Its seems to me that it was part of a one step forward ten steps back process (it being the one step forward). I feel that, that colour really does add to the monoloithic presense of the building. One of the last giant brick structures to reach for the sky. Its magnificent!
Daniel BurnhamManadnock Building
Ever since I saw this next building, I was always facinated by it and as cliche a favourite building comes this ones it. Falling Water or the Kauffman House in Bear Run has forever been amongst lists of the greatest buildings ever designed but my reasons were a bit more simple.I like it because it looks cool, not only is it situated on a flowing creek but its cantilevered out over it too. It wasnt until I actually looked into more of Frank Llyod Wrights work and what was happening else where at the time that it really becomes a bit more significant. He was a master of siting a building and understanding the environment, both built and natural. I think thats what makes this incredible, creating a grace on this particular landscape. Something fitting such a pristine and natural space while also creating a path that emcompasses fantastic views. Another reason I love this building is because of him, who better to create this then the crazy man himself. Confidence is an understatment when considering the engineering prowess of this build and the hangover of the floors. This building was also quite distant from the utopian dream he was also trying to create during the tough economic middle war years. On one hand economical minded builds compared to this, which even in 1936 was super expensive. Quite happy to paralell those projects.
Frank Llyod WrightFalling Water
week two:computers in architecture
This age of Information is chaging the way we think about all aspects of buildings; from conception to constrcuction and sustainability and the impacts on the environment. Through these digital technologies there is scope for greater holistic integration of the process from conception to production to living. When we think of iconic shapes that are defining this age we need not look furhter the in front of us most of the time; our phones, ipods, computers, cars etc all are a part of the a smooth architectural/design discourse. As a part of the digital conituum there is now more expanded exploration in architecture and these links can help in the speed of the entire process as this digital design information is essenitally the construction information (as shown in the ship building industry where there is no drawings anymore, just 3D digital models). Buildings have this same potenitally. By chagning the use of the computer from display tool to design tool, there is scope forfill the potential of the anaylitical machines they are.
In the past, computerisation In conventional design generally followed theprocess; ideas a drawn, translated to the computer, models are made and this process is refined to create a final product. Kalay breaks this up further into drafting and modeling, where the designer has full control and the computer has no knowledge, analylitical systems where the computer can model scenerios for energy, cost etc and knowledge-based design that can propose ideas.Through exploring this last field of digital/computational architecture you soon begin to reviel a specific vocab that is begining to define it. The modelling types; generative, emergent, swarming, associative, morphogenesis, genetic, cellular autonomy, L-systems and parametric. Each of these individual methods for design use different computational techniques to reach their desired outcome and effect.
Way back in 1994, Greg Lynn made the proposal towards using data from traffic and pedestrian flow to base his design around for the Port Authority Triple Bridge Gateway competition. By using animation software for form generation he let the inofrmation create the design for him.
Greg Lynn was the first person to use animation software not just as display tool but to generate forms. His project, Animate form, was part of this exploration into new ways of creating new forms. By using motion-based modelling techniques, he employed kinematics (among others) to show the motion of an object, or the result that motion has on a field of space. This was expanded upon through heirachy and led to his ideas of skin and skeleton structures.
Port Authority Triple Bridge Gateway Proposal Greg Lynn Studio
Through biomimicry and non-euclidean geometries, LAVA designed the Martian Embassy as a fusion of a whale and time travel. The space functions as a not-for-profit writing centre for young people in Sydney and needed a spark to trigger the imagination of the users. The design fully utelises the CNC milling and plywood to create the fluid geometry flowing the length of the structure. Broken up into sections by the plywood ribs, these in turn create spaces for seats, shelves, storage and displays as well as becoming some of these spaces.Once the project was oulined, it was as simple as notching the intersecting ribs and panels together.
The Martian Embassy LAVA Studio
Unlike conventional design (independent), computational design (dependent) has interelated parts that are predetermined by their relations to one another or to a deeper algorithm or formulae. With parametric modelling, those relations are determined by set parameters. Relationships defined and established by the designer to fit a certain criteria in its discourse. As a new part of the design process the designer must first though set down the logic that connects the design as a whole, By having a dynamic means, this method aims at representing change. Unlike traditional design, simply erasing lines, walls or sections of buildings