ALIEN QUEEN RULES - Pegasus .• 1 Predator monster and monster card ... Alien Queen to start a game

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  • Alien Queen rulesAlien Queen rulesAlien Queen rules

    TM

  • MONSTROUS ANATOMY: THE QUEEN AND THE EGG BASE

    The HorrorClix AVP: Alien Queen Action Pack includes items that are used with the HorrorClix Starter Game. You need the HorrorClix Starter Game in order to play with the items found in the AVP: Alien Queen Action Pack. In addition to this rules sheet, you should find the following items in the Pack:

    1 Alien monster and monster card 1 Predator monster and monster card 1 Alien Queen monster and monster card 1 Egg Base and 3 dial cards (Chained Queen Dial, Egg Sac Dial, Harness Dial)

    4 plot twist cards 6 minion tokens and 2 monster cards 6 victim tokens 1 Alien Queen Containment Chamber play map

    Note that the dial, minion monster, and Alien Queen monster cards for the AVP: Alien Queen Action Pack are printed together on a full-color insert.

    The Alien Queen figure has two parts: the Alien Queen herself and an Egg Base into which she can be inserted. These parts allow the Alien Queen to start a game in two different ways: as the Egg Base (chained to it) or as herself (free of the Egg Base).

    CHAINED QUEEN DIAL

    HARNESS DIAL

    ALIEN QUEEN DIAL

    EGG SAC DIAL

  • Start Option 1: Chained to the Egg Base

    In this option, the Alien Queen begins the battle chained down to the Egg Base by a rigid, unbreakable harness of metal clamps and collars, but she can still lay eggs to produce Alien minions that can cause chaos and help free her.

    When using this option, the Egg Base adds 450 points to a players build total, and that player will need the Alien Queen monster card, the Alien Egg Minion and Alien Drone Minion monster cards, and the three Egg Base dial cards.

    Prepare to play. Before the game begins, insert the Alien Queen into the Egg Base by fitting her base into the indentation and her tail into the slot on the Egg Sac. Until the harness restraining the Queen is destroyed and she is freed from the Egg Base (see Harness Dial), the Queen can only lay eggs to create Alien minions (see Egg Sac Dial) and lash out at any opponent who gets too close (see Chained Queen Dial).

    When starting the game using Option 1, we recommend playing the Egg Base on the play map included in this Action Pack: the Alien Queen Containment Chamber. At the start of the game, place the Egg Base in the spaces of rows 68, columns AF. You can also use the Upper Pyramid map included in the AVP: Aliens Collectors Set. If youre using this map, at the start of the game place the Egg Base in rows 13, columns MR. Note that the Alien Queen in the Egg Base can be played on any map on which there is room to place the base. When playing the Egg Base on other maps, all players should agree on where the Egg Base should be placed at the start of the game.

  • EGG BASE RULES

    The Egg Base occupies 18 spaces on the map (a 6-space by 3-space area) and can have up to 22 adjacent spaces. The Egg Base has three dials: the Chained Queen dial, the Egg Sac dial, and the Harness dial. Be sure to turn all three dials to the vertical green line before starting the game.

    The following general rules apply while the Alien Queen is inserted into the Egg Base:

    Ignore the Alien Queen dial; it cant be given any action or be attacked.

    The Egg Base does not receive an action token when it is given an action, never becomes vulnerable, cant move, and cant become blooded.

    The Egg Base ignores other monsters Impel and Scare powers; ignores other monsters Invisible, Phantom, and Stealth powers when its attacking; and cant go insane or be possessed.

    If the Chained Queen dial is killed (shows three symbols) while the Alien Queen is inserted into the Egg Base, remove the Egg Base and the Alien Queen from the game. The player who kills the Chained Queen dial receives 450 victory points for the Egg Base (none for the Alien Queen).

    Chained Queen Dial

    While the Alien Queen is bound by her heavy restraints, the Chained Queen dial represents her ability to attack nearby opponents with the powers described on the Chained Queen Dial card. The Chained Queen dial can attack and be attacked by opposing monsters. The Chained Queen dial is at the rear of the Egg Base, opposite the indentation for the Alien Queen.

  • Egg Sac Dial

    The Egg Sac dial represents the Alien Queens ability to lay Alien Eggs that can become Alien minions, as described on the Egg Sac Dial card. The Egg Sac dial cant attack or be attacked. The Egg Sac dial is on the right of the Egg Base and is the only dial on the Egg Base showing the symbol.

    Minion tokens. Each minion token has two sides: One side is printed with an Alien Egg minion and the other is printed with an Alien Drone minion. Minions are friendly to the player who creates them. Their combat values are printed on their tokens and their powers are printed on the Alien Minion monster card and Alien Drone monster card, respectively. An Alien Egg minion or an Alien Drone minion that takes 1 damage is killed. The point values of Alien Egg minions and Alien Drone minions are not added to the build total of the player playing the Egg Base. When Alien Egg minions and Alien Drone minions are killed, victory points are awarded to the player who kills them.

    Harness Dial

    The Harness dial represents the metal harness restraining the Alien Queen. The Harness dial cant attack, but all monsters (friendly and opposing) can attack the Harness dial. If the Harness dial is dealt enough damage so that four shattered link ( ) symbols appear on the dial, the Alien Queen is freed from the harness. Immediately remove the Alien Queen from the Egg Base and place the Alien Queen adjacent to the Egg Base or in the nearest unoccupied spaces. She may be given an action on the same turn she is freed. The Harness dial is on the left side of the Egg Base, opposite the Egg Sac dial.

    After the Alien Queen is freed, the Egg Base is considered to be blocking terrain with no other qualities; it cant be attacked or affected by any power or effect. Once the Alien Queen is freed, she cant return to the Egg Base, and may be assigned actions (see Start Option 2: Free of the Egg Base) beginning on the turn she is removed from the Egg Base.

  • ATTACKING THE EGG BASE

    The Egg Base can attack and be attacked through any of its 22 possible adjacent spaces. The Egg Base can make a ranged combat attack against any target in range, even if opposing monsters are in a space adjacent to the Egg Base. Lines of fire drawn to the Egg Base are not blocked by other monsters. When drawing a line of fire to or from the Egg Base, you can draw it to or from the center of any of the 18 spaces the Egg Base occupies. When attacking the Egg Base, prior to making the attack roll, choose which dial is being attacked: the Harness dial or the Chained Queen dial.

    After the resolution of a close combat or ranged combat attack from an opposing monster that causes an Egg Base dial to take at least 1 damage, the Egg Base immediately makes a retaliatory attack as a free action (using the Chained Queen dial) against the attacker (only). If the attacker is out of range, then the Egg Base does not get a free action to make an attack against that monster.

    Start Option : Free of the Egg Base

    In this option, the Alien Queen monster starts the game ready to run rampant. When using this option, the Alien Queen adds 300 points to a players build total. The following rules also apply when the Alien Queen has been freed from her harness using the Egg Base start option; in this case, she does not add 300 points to a players build total. The Alien Queen occupies 4 spaces on the map and has only one dial: the Alien Queen dial. You need only the Alien Queen monster card to play the Alien Queen.

  • GENERAL ALIEN QUEEN RULES

    The following general rules apply when the Alien Queen is free of the Egg Base:

    If the Egg Base is on the play map, ignore all its dials; it is blocking terrain that cant attack or be attacked.

    The Alien Queen ignores other monsters Impel and Scare powers; ignores other monsters Invisible, Phantom, and Stealth powers when shes attacking; and cant go insane or be possessed.

    The Alien Queen does not receive an action token when she is given an action, but she may be given only one action per turn.

    The Alien Queen is always blooded. The player who kills the Alien Queen monster receives 300 victory points.

    Moving the Alien Queen

    When moving the Alien Queen, choose any space adjacent to the Alien Queen to begin counting movement. The Alien Queen must end her movement so that her base rests on one of the spaces within her movement range and no part of her base rests on a space outside her movement range. When counting movement for the Alien Queen, if a space with a wall token, portal marker, or other object on it is included in her movement, or if she ends her movement with her base resting on a space containing one of those items, that item is removed from play and replaced with a hindering terrain marker.

    The Alien Queen cant move through indoor blocking terrain, cant end her movement with any part of her base occupying a space with blocking terrain on it, and ignores the effects of hindering terrain and closed portals for movement purposes. No part of the Alien Queens base can occupy a space that is occupied by another monster.

  • Attacking with the Alien Queen

    The Alien Queen has a maximum of 12 adjacent spaces. She can attack and be attacked through any of them. The Alien Queen can make a ranged combat attack against any target in range, even if opposing monsters are in an adjacent space. When drawing a line of fire to or from the Alien Queen, you can draw it to or from the center of any of the 4 spac