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Animation = Techniques and application

Animation LOA

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Page 1: Animation LOA

Animation =Techniques and application

Page 2: Animation LOA

• Learning Objective

• •Animation techniques

• •Application of 2D and 3D animation

Page 3: Animation LOA

• Animation Styles and techniques• –Character animation • –Rotoscoping• –Skeletal animation • –Morph target animation • –Cel-shaded animation • –Onion skinning • –Motion capture• –http://www.alienryderflex.com/rotoscope/• –http://en.wikipedia.org/wiki/Wizards_%28film%29*• –http://en.wikipedia.org/wiki/A_Scanner_Darkly_%28film%29*

Page 4: Animation LOA

• Animation Styles and techniques• –Digital rotoscoping• –Motion capture• http://www.siggraph.org/education/materials/HyperGr

aph/animation/character_animation/motion_capture/history1.htm*

• –http://en.wikipedia.org/wiki/Motion_capture*• –http://graphics.stanford.edu/projects/tooncap/*• –

http://www.gamasutra.com/features/20000119/kines_pfv.htm

Page 5: Animation LOA

• Animation Styles and techniques• •Stop-motion animation• –Cutout animation • –Clay mation• –Pixilation • –Pin-screen animation • –Puppertoon• •Drawn on film animation • •Special effects animation • •Non-character animation

Page 6: Animation LOA

• 2D/Traditional animation

• •Traditional animationbegan with each frame being painted and then filmed.

• •Cell animation, developed by Bray and Hurdin the 1910s, sped up the process by using transparent overlays so that characters could be moved without the need to repaint the background for every frame

Page 7: Animation LOA

• 2D/Traditional animation

• •The "classic" form of animation, the "animated cartoon", as developed in the early 1900s

• •refined by Ub Iwerks, Walt Disneyand others

• •requires 24 distinct drawings for one second of animation.

Page 8: Animation LOA

• 2D animation• •For 2D animations, separate objects

(illustrations) and separate transparent layersare used. Then the objects are moved by the animator on key frames.

• •The differences in appearance between key frames are automatically calculated by the computer in a process known astweening or morphing. Finally, the animation is rendered.

Page 9: Animation LOA

• 3D/Computer animation

• •Computer generated imagery(CGI)

• •Computer animation involves modelling, motion generation, followed by the addition of surfacesand then rendering.

Page 10: Animation LOA

• 3D/Computer animation

• •It is the recent developments in rendering complex surfaces like fur and clothingtexturesthat have enabled stunningly life-like animation

Page 11: Animation LOA

• 3D Animation

• •All frames must be rendered after modelingiscomplete.

• •For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video.

• •The frames may also be rendered in real time as they are presented to the end-user audience.

Page 12: Animation LOA

• Application of 2D and 3D Animation

• Advertising . Flight simulation . architecture . forensics . art . medicine . chemistry . military . education . multimedia . engineering . Scientific visualization . entertainment . simulation . film . space exploration . archaeology . Television . web . Video

Page 13: Animation LOA

• Animation Process

• •Pre-production

• •Production

• •Post-production

Page 14: Animation LOA

• Traditional Animation Process

• · Script or story development·Storyboard· Record a soundtrack· Produce a detailed layout of the action.· Correlatethe layout with the soundtrack.· create "keyframes” · add "in-betweening“

Page 15: Animation LOA

• Traditional Animation Process• · pencil test· Transfer the pencil test frames to

sheets of acetate film, called "cells". · The cells are then assembled into a sequence and filmed

• http://www.animationarchive.org/2006/03/biography-art-babbitt.html

• http://en.wikipedia.org/wiki/Traditional_animation

• http://www.justdisney.com/animation/animation.html

Page 16: Animation LOA

• Computer Animation Process

• * Idea, script, and storyboard* Project planning* Live action filming* Modeling*Animating* Creating dynamic or particle effects* Lighting* Shading and texturing

Page 17: Animation LOA

• Computer Animation Process• * Setting up a view* Creating a background and

atmosphere• * Preparing to render* Rendering* Viewing

rendered images* Compositing• http://www.pixar.com/howwedoit/index.html

http://www.rustboy.com/rustweb.htm http://www.AnimWatch.com http://www.editorsguild.com/newsletter/JulAug05/julaug05_bride.html

Page 18: Animation LOA

• Lesson Summary

• •Animation Styles and techniques

• •Traditional vs Computer animation

• •Applications of animation

• •Understanding the animation process

Page 19: Animation LOA

• Further Reading• •Vaughan, T. (2008). Multimedia: Making it Work -Chapter 7 :

Animation• •Online• –http://en.wikipedia.org/wiki/Animation• –http://media.awn.com/-view animation • –http://www.animation-central.com/mail.htm-animated gif gallery• –http://www.bestflashanimationsite.com/vote/-links to flashsites• –http://www.csulb.edu/~txie/azi/page1.htm-learning to write

chinese• –teachers.oregon.k12.wi.us/ bdn/history.html

Page 20: Animation LOA