Anti-Illiteracy War Games - Sample

Embed Size (px)

Citation preview

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    1/27

    ANT I -I LLI T ERACY WAR GAMES

    Basic Training

    Speech Exercises 101

    Decrypting Exercises

    Writing Exercises 101

    Verbal Preparedness

    Declamatory Exercises 421

    Writing Readiness

    Expository Writing 442

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    2/27

    Published by To Order: www.2BTotallyLiterate.comCelestial BoundGreenville, South Carolina

    Anti-Illiteracy War Cards. Copyright 2008 and 2010. All rights reserved. No part of this book may be reproduced in any form or by anyelectronic or mechanical means including information storage and retrieval systems, except the score sheet without permission

    in writing from the publisher. This edition is a modification of same title in card form 1993 by same publisher d.b.a. as Word Play Ink.

    http://www.totallyliterate.com/http://www.totallyliterate.com/
  • 8/3/2019 Anti-Illiteracy War Games - Sample

    3/27

    I NTRODUCTIONStudents should begin playing the easiest two games Basic Training and Decrypting Exercises . After a few months,when they have gained a little skill and confidence, they will be ready for Verbal Preparedness and Writing Readiness .Within a half year, give or take a few months, they should be ready for Speech Exercises 001 and Writing Exercises 011 .And in another half year, they should be ready for the most demanding gamesDeclamatory Exercises 421 andExpository Writing 442 .

    Basic Training develops phonics skill. Decrypting Exercises further develops phonics skill further while developingincipient spelling skill. Verbal Preparedness develops the habit of speaking in thoughtful complete sentences. WritingReadiness makes what is normally considered hard easy, thereby painlessly developing the discipline to write. SpeechExercises 001 develops creativity in playing with the spoken word, while Writing Exercises 011 does the same playingwith the written word. Both Declamatory Exercises 421 and Expository Writing 442 turn rudimentary communicative

    skills into a more polished degree of literary proficiency. The last four of these games may be played may be playedregularly for years on end until one becomes an eloquent orator or an accomplished writer or bothin other words, untilone becomes truly T OTALLYLITERATE .

    Lets assay the benefits: vocabulary burgeons; self expression becomes easy and more fluid; self confidence radiates;intellectual success is ensured; college attendance is no longer a requisite deemed essential for success, giving away toindependent or specialized study; andof great importancethe tools of critical thinking have been forged, your childrenwill become the movers and shakers of tomorrow, capable and ready to make great societal change for the betterment ofmankindin the US and the world over.

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    4/27

    Anti-Illiteracy War Games

    Basic Training Skill Developed: Phonics Objective : To identify word roots .Grade Level: 1 Grade and Abovest Prerequisite : Phonics ChartsPractice : Focusing only on the front of the cards students pronounce just the colored word roots, notthe gray letters. Using Text-To-Speech as a check, this basic exercise should be performed repeatedlyover the course of several weeks, covering all 360 cards. After some measure of confidence in usingphonics has been gained, play can begin.How to Play: Students look at front side of card and take turns attempting to pronounce therootonly the root. Each correct answer earns a point while each wrong answer loses a point.Alternate Play : Four cards are played per turn.Technique : With the miniboard of Natural Readers installed and placed atop your screen, selector highlight the chosen root/wordsay cab and then the student attempts to say theroot/word. And then his pronunciation is checked by clicking the arrow on the miniboard. Thearrow can be repeated clicked to hear the word as many times as you would like.Note : This game, as well as the others, may be played alone, pitting a student against himself.

    Decrypting Exercises Skill Developed: Phonics & Spelling Objective : To identify and say whole words.Grade Level: First Grade & Above Prerequisites : Familiarity with Phonics ChartsPreparation : Without focusing on vocabulary, students randomly select words on the backside ofthe cards and try to pronounce them. Attempts should be checked against Natural ReadersText-To-Speech. After students gain understanding as to how words are formed and feelgreater confidence in their newfound phonics ability, they should be ready to play this gamecompetitively.

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    5/27

    How to Play: First player picks any word on at random from the backside of a card and attemptsto pronounce it. After doing so, the next player takes her turn, and then the play advances tothe next card . Each correct attempt gets a point.Alternative Play : Instead of picking just one word at a time, students pick either a partial or fullrow or a column of words. Students win a point for each correct attempt.

    Technique : A row is selected or highlighted by depressing the mouse on the first word andmoving horizontally to the last word. A column is picked by first depressing the alt button andthen as a faint box appears run it vertically from the top to the bottom of the column. After theattempt has been made, check it for correctness by clicking on the arrow of the Natural Readersminiboard.Note : This game, as well as all the others, may be played for a point per word rather than for apoint per attempt; however, adding and organizational skill is necessary to easily keep score.

    Verbal Preparedness Skill Developed: Speaking In Complete SentencesObjective : To frame sentences with randomly picked vocabulary words. (Slight, if any, emphasisis placed on intelligibility or literary merit.)Grade Level: 2 Grade and Abovend Prerequisites : Phonics Charts, Families.Preparation : Students should be sufficiently prepared for this game after they have first beendrilled on the Phonics Charts and the Families, and have become proficient playing the above twogames . To enhance word recognition, prior to playing any card all of the words of any given card

    should be heard several times.How to Play: Students choose any wordthe more familiar, the betterfrom the backside of a card and put that word in a sentence. Each complete sentence, even if it is comprised of just one wordsuchas No!is worth one point. (In this game there is no emphasis placed on the intelligibility or literarymerit of the attempt. The sole purpose is to get children speaking freely and easily.)Alternative Play : Play is conducted the same way except that students are not allowed to repeat theexact same syntax twice in succession. (To illustrate: The dog is mine should not be followed by The boy

    is eight , but rather by Johnnie is eight .)

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    6/27

    Writing Readiness Skill Developed: Printing Simple Sentences Objective : To print whole sentences.Grade Level: 2 Grade and Abovend Prerequisites : Phonics Charts, Families, & Printing Ability.Preparation : In addition to practicing the above three games, students should have gained some skill inprinting upper and lower case letters. As with Verbal Preparedness, students should hear the words ofthe chosen family repeatedly before starting to play.

    How to Play: From backside of any card players choose any word and use it in a sentence they will printon a piece of double lined writing paper. One point is awarded for every correct attempt.Alternative Play 1 : As with Verbal Preparedness, this game can be played in same alternative way withthe same caveati.e. that the exact same syntactical construct can not be used twice in succession.Alternative Play 2 : In addition to regular play and alternative Play 1, this game can be played with anadditional point awarded for neatness.

    Speech Exercises 001 Skill Developed: Speaking IntelligentlyObjective : To compose an intelligent spoken sentence containing one or two chosen words.Grade level : 3 Grade and Aboverd Prerequisites : Verbal Preparedness & Play

    Onwards and Work On Words three Workbooks.Preparation : Students should complete the corresponding exercise in each workbook. Also,before playing any card students should be drilled on the meanings of the several words on thechosen cards backside.How to Play: Players pick any word from the backside of a card to use to compose an

    intelligent spoken sentence that shows understanding of the particular word. Each intelligentsentence earns a point. Play rotates to the next player. (In this more advanced game onlyintelligent sentences earn a point. Such an attempt as My cat likes to play would be unworthyof a point, whereas a more revealing sentence such as My cat meowed would be worthy of apoint.Alternative Play 1 : Students pick two rhyming words from a card with which they declaim in ahumorous utterance. (Example: He called her Sweet Dove and said he was in love .)

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    7/27

    Writing Exercises 011 Skill Developed: Writing intelligently Objective : To frame an intelligent written sentencecontaining one or chosen words.

    Grade level : 3 Grade and Aboverd Prerequisites : Writing Readiness, Play Onwards andWork On Words Workbooks, and Fluency of Printing orCursive Ability

    Preparation : Students should be able to print well enough so as to focus on the sentences they are askedto compose, and they must have gained confidence in their rapidly increasing vocabulary ability.How to Play: From the backside of a card players pick a word to compose an intelligent writtensentence. As with Speech Exercises 001," only intelligent sentences earn a point. Players take theirturn concurrently. Each intelligent written sentence earns a point.Alternative play : Students pick two words from a card and put them into a humorous sentences. ( I saw acat and a rat would be unworthy of a point, whereas The cat chased the rat into the sewer wouldcertainly be worthy of a point.

    Declamatory Exercises Skill Developed: Effective Speaking421 Objective : To put two or more vocabulary words in an intelligent, well-delivered spoken sentence.

    Grade level : 4 Grade and Aboveth Prerequisites : Speech Exercises 001" and SoundKnowledge of Grammar (also helpful is Knowing How toDiagram Sentences).

    Preparation : Students must be prepared to make plenty of mistakes and be willing to put forth

    much effort to acquiring basic rhetorical skills.How to Play: Students pick any two rhyming words on backside of a card and put them into a properlydelivered spoken sentence. One point is given for each of the following: audibleness, clarity, apt tone,and apt inflection. And two points are awarded for literary merit, i.e. thoughtfulness of expression.Alternative play : Students pick as many words as they would like to use to frame one or moresentences or a whole paragraph. Points are awarded for the same qualities.

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    8/27

    Expository Writing 442 Skill Developed: Writing Proficiency Objective : To put vocabulary words into intelligent,error-free written sentences.

    Grade level : 4 Grade and Aboveth Prerequisites : Writing Exercises 011, Grammar Skilland Typing Ability, and Basic Understanding of WordProcessing on the Computer.

    Preparation : Students show be aware that what is said is no more important than how something issaid. In other words ones sentences, paragraphs, etc. having just one mistake reflect poorly on theauthor and discredit the entire work. Thus, no matter how good the content, it is better to say a littleright, than a lot wrong.How to Play: Students pick any two words on backside of a card , copy them onto a blank document of

    your word processing program. Next, compose a well-written intelligent sentence containing these twowords. Students are awarded a point for each of the following: grammar, spelling, and punctuation; andtwo points are awarded for content. (The grammar/spelling check may be used as an aid to check foraccuracy, and then the Read Out loud feature of Natural Readers will tell you how well it sounds whenspoken.)Alternative play : Students use two or more rhyming words to compose two or more sentences or aparagraphsa la The Red Well-Read Reader . Points are awarded in same manner

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    9/27

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    10/27

    Score Sheet

    Date: Game Played: Game Played: Game Played: Game Played: Game Played: Game Played: Total Points------

    Card Played ------

    Player 1:

    Player 2:

    Player 3:

    Player 4:

    Remarks:

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    11/27

    Student: Month: Performance Sheet1

    Game:Points:

    Workbook:

    Points:Tot. Pts. /

    2Game:

    Points:Workbook:

    Points:Tot. Pts. /

    3Game:

    Points:Workbook:

    Points:Tot. Pts. /

    4Game:

    Points:Workbook:

    Points:Tot. Pts. /

    5Game:

    Points:Workbook:

    Points:Tot. Pts. /

    6Game:

    Points:Workbook:

    Points:Tot. Pts. /

    7Game:

    Points:Workbook:

    Points:Tot. Pts. /

    8Game:

    Points:Workbook:

    Points:Tot. Pts. /

    9Game:

    Points:Workbook:

    Points:Tot. Pts. /

    10Game:

    Points:Workbook:

    Points:Tot. Pts. /

    11Game:

    Points:Workbook:

    Points:Tot. Pts. /

    12Game:

    Points:Workbook:

    Points:Tot. Pts. /

    13Game:

    Points:Workbook:

    Points:Tot. Pts. /

    14Game:

    Points:Workbook:

    Points:Tot. Pts. /

    15

    Game:Points:

    Workbook:Points:

    Tot. Pts. /

    16

    Game:Points:

    Workbook:Points:

    Tot. Pts. /

    17

    Game:Points:

    Workbook:Points:

    Tot. Pts. /

    18

    Game:Points:

    Workbook:Points:

    Tot. Pts. /

    19

    Game:Points:

    Workbook:Points:

    Tot. Pts. /

    20

    Game:Points:

    Workbook:Points:

    Tot. Pts. /

    21

    Game:Points:

    Workbook:Points:

    Tot. Pts. /

    22Game:

    Points:Workbook:

    Points:

    Tot. Pts. /

    23Game:

    Points:Workbook:

    Points:

    Tot. Pts. /

    24Game:

    Points:Workbook:

    Points:

    Tot. Pts. /

    25Game:

    Points:Workbook:

    Points:

    Tot. Pts. /

    26Game:

    Points:Workbook:

    Points:

    Tot. Pts. /

    27Game:

    Points:Workbook:

    Points:

    Tot. Pts. /

    28Game:

    Points:Workbook:

    Points:

    Tot. Pts. /

    29Game:

    Points:Workbook:

    Points:Tot. Pts. /

    30Game:

    Points:Workbook:

    Points:Tot. Pts. /

    31Game:

    Points:Workbook:

    Points:Tot. Pts. /

    See: www.creationcalendar.com for New Moon Days, Sabbaths, and Feast Days.

    http://www.creationcalendar.com/http://www.creationcalendar.com/
  • 8/3/2019 Anti-Illiteracy War Games - Sample

    12/27

    1

    cab

    2

    jack, pak

    3

    act

    4

    mad

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    13/27

    2a

    back jack rack snack whack

    black knack sack stack wrack

    clack lack shack tack flak

    crack pack slack thwack pak

    flack quack smack track yak

    plaque

    1 2 3 4 5

    1a

    blab Fab nab

    cab gab scab

    crab grab slab

    dab jab stab

    drab lab tab

    Arab

    1 2 3

    4a

    ad dad lad plaid

    bad fad mad

    brad gad sad

    cad glad shad add

    clad had tad

    1 2 3 4

    3a

    act react inexact

    fact exact extract

    pact impact

    tract retract

    1 2 3

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    14/27

    5

    badge

    6

    chaff, calf, laugh

    7

    r aft

    8

    bag

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    15/27

    6a

    gaff calf graph laugh gaffe

    chaff half giraffe

    staff

    1 2 3 4 5

    5a

    badge

    cadge

    Madge

    1

    8a

    bag flag nag snag

    brag gag rag stag

    crag hag sag swag

    drag jag shag tag

    fag lag slag wag

    zag

    1 2 3 4

    7a

    aft haft draft or draught waft

    craft raft

    daft shaft

    1 2 3 4

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    16/27

    9

    r am

    10

    tr amp

    11

    van

    12

    dance

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    17/27

    10a

    amp damp stamp revamp

    camp lamp tamp

    champ ramp tramp

    cramp scamp vamp

    1 2 3 4

    9a

    am dram ram spam jamb Graham

    bam gram scam swam lamb damn

    clam ham scram tram

    cram jam sham wham

    dam lam slam

    1 2 3 4 5 6

    12a

    chance prance enhance ants

    dance trance advance pants

    France romance

    glance

    1 2 3 4

    11a

    an fan scan Ann

    ban man span Anne

    bran pan tan woman

    can plan than

    clan ran van

    1 2 3 4

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    18/27

    13

    r anch

    14

    br and

    15

    f ang

    16

    spank

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    19/27

    14a

    and gland sand HOLLAND

    band grand stand MARYLAND

    bland hand strand

    brand land wand

    1 2 3 4

    13a

    blanch ranch Blanche

    branch avalanche

    1 2 3

    16a

    bank drank rank stank franc

    blank flank sank swank

    clank lank shank tank

    crank plank shrank thank

    dank prank spank yank

    1 2 3 4 5

    15a

    bang pang sprang meringue

    clang rang tang

    fang sang whang harangue

    gang slang yang

    hang spang

    1 2 3 4

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    20/27

    17

    ant

    18

    cap

    19

    lapse

    20

    apt

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    21/27

    18a

    cap gap pap snap wrap

    chap knap rap strap yap

    clap lap sap sap zap

    dap map scrap tap

    flap nap slap trap

    1 2 3 4 5

    17a

    ant pant elephant

    cant plant Protestant

    chant rant elegant

    grant scant

    1 2 3

    20a

    apt adapt capped

    rapt gapped

    wrapt

    1 2 3

    19a

    apse relapse caps

    lapse elapse

    1 2 3

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    22/27

    21

    ass

    22

    tr ash

    23

    ask

    24

    chasm

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    23/27

    22a

    ash crash hash sash cache

    bash dash lash slash

    brash flash mash smash

    cash gash plash stash

    clash gnash rash

    1 2 3 4 5

    21a

    ass crass mass gas

    brass glass Mass amass

    class grass pass

    lass sass

    1 2 3 4

    24a

    chasm sarcasm

    spasm enthusiasm

    1 2

    23a

    ask flask

    bask mask

    cask task

    1 2

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    24/27

    25

    asp

    26

    bl ast

    27

    at

    28

    catch

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    25/27

    26a

    blast last caste asked

    cast mast masked

    fast

    1 2 3 4

    25a

    asp grasp wasp

    clasp hasp

    gasp rasp

    1 2 3

    28a

    latch match scratch snatch watch

    catch patch slatch thatch swatch

    hatch ratch smatch

    1 2 3 4 5

    27a

    bat flat plat spat swat

    brat gnat rat tat

    cat hat sat that WHAT

    chat mat scat vat

    fat pat slat

    1 2 3 4 5

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    26/27

    29

    bath

    30

    have

    31

    sax

    32

    jazz, has

  • 8/3/2019 Anti-Illiteracy War Games - Sample

    27/27

    30a

    calve have valve

    halve

    1 2 3

    29a

    bath path

    lath wrath

    math

    1 2

    32a

    jazz as

    razz has

    1 2

    31a

    ax max relax

    flax tax

    lax wax

    1 2 3