Upload
sabine-reljic
View
218
Download
0
Tags:
Embed Size (px)
DESCRIPTION
arvel sig newsletter
Citation preview
arvelsigNewsletter Applied Research in Virtual Environments for Learning arvelsig.ning.com
By:
1
2 3
1. Virtual Assessment Project (Unity)
2. ARVEL at Ontos2 (Reaction Grid)
3. SAVE Science (Unity)
4. ARVEL at CAVE (Second Life)
Winter 2010
Volume 1, Issue 1
Virtual Worlds Research
4
2
ARVEL SIG is an American Education Research Association Special Interest Group
for educators, scholars, and practitioners researching computer-mediated 3D
communities.
ARVEL seeks to steward a robust community of educators, scholars, and
practitioners dedicated toward research in and on virtual 3D environments. Using
a variety of research methods, we support a diverse approach to understanding
the optimal use of virtual worlds and environments for educational purposes.
We're interested in developing a comprehensive research agenda intended to
encompass the breadth and scope of learning potentialities, affordances,
challenges, and shortcomings of immersive virtual learning environments.
Welcome to the 1st ARVEL SIG Newsletter
The ARVEL newsletter will appear 3 times a year, complementing the wiki’s bi-
monthly themes. This first issue provides you with a reminder to join ARVEL SIG
and register for the AERA 2010 Annual Meeting, two very short polls to answer,
and a salute to late Dr. Jarmon. ARVEL is a collaborative community and as such the
ARVEL SIG Newsletter solicits ideas and articles from its members.
Happy New Year to you all!
Source: http://tinyurl.com/yeunvr3
ArvelSigWiki Themes Jan/Feb: Preparing for AERA
March/April: Direction of the SIG
May/June: Celebrating progress
July/Aug: Challenges to research in the field
Sept/Oct: Focus on Methods
Nov/Dec: Diversity of virtual worlds research
arvelsigNewsletter, Applied Research in Virtual Environments for Learning.
January 2010, Volume 1, Issue 1 “Virtual Worlds Research.”
http://arvelsig.ning.com.
3
Message from the Chair: by Jonathon Richter
The American Educational Research Association's Special Interest Group dedicated to virtual worlds just keeps
getting better and better. The quality of research presentation proposals channeled through the Applied Research in
Virtual Environments for Learning (ARVEL) SIG continues to be exceptional, our membership numbers have grown to
a healthy proportion, and the visibility and reputation of our SIG continues to grow – thanks to you! Let me share
with you how we've been busy creating the infrastructure for ARVEL to be responsive, relevant, and reflective of our
mission.
ARVEL members are rapidly developing a presence for the SIG across a variety of virtual environment platforms for
educational researchers and the public to easily find the added value we seek to bring to our members. Our website
has gone through several iterations, now supporting access to pertinent information on upcoming events, the social
networking site for the SIG, and links to the listservs and links to virtual worlds research activities. We invite you, the
virtual worlds educational researcher, to help us capture what you are doing and connect that through this emerging
Community of Practice to support the identification and dissemination of evidence-based practices for designing,
teaching, and learning in virtual environments. The basic infrastructure is now in place and we are ready for you to
use it and help us to expand it, as appropriate.
Additionally, the ARVEL Executive Committee has spent many hours poring over and developing the current draft
of the ARVEL Bylaws commensurate with and conditionally approved by the AERA Executive Council. While we are
extremely fortunate to have such a great group of people willing to put this kind of effort in, the document is as of
yet incomplete. We now submit these draft ARVEL Bylaws to you, the membership via the AERA SIG listserv for
review and comment. Please watch for this listserv message and take the time to review this important document
drafted so as to be reflective of our purpose and vision as an emerging educational research community within the
larger context of AERA. Your thoughtful input is necessary as we look to ratify some version of these Bylaws to act as
the official documents framing our work for the future. We have also submitted two (2) awards for approval by
AERA Council – one for the Best Paper submitted to ARVEL in a given AERA Conference year and another, The
“Emerging Virtual Scholar Award” -- for a graduate student or new faculty member making contributions to the field.
I look forward to seeing you in Denver for our second AERA conference with full program and activities. Your work
to improve learning outcomes for those engaged in virtual worlds is vital and important to the future. I am excited
about our SIG's potential and hope that you'll join us in refocusing and reframing our activities as the future takes us
down many interesting paths. May they all be better and better.
Message from the Program Chair: by Lisa Dawley
The officers of the Applied Research in Virtual Environments for Learning (ARVEL) SIG are pleased to announce the
final program for this spring's annual meeting at AERA. Thank you to everyone who submitted proposals, to our
reviewers, session chairs, and SIG officers for all your hard work. Our acceptance rate was 67% this year,
representing the work of over 65 educational researchers studying virtual worlds and immersive virtual
environments.
We are pleased to announce that Eric Klopfer, MIT, will be our keynote speaker at this year's Business Meeting.
Also, for the first time, we are hosting a no-cost two hour workshop to support virtual world educational researchers
with tips, tools, methodologies, and more! Food and social networking will be available at both the Business
Meeting and Workshop, so we hope to see you in Denver--the final schedule is pending from AERA.
Go visit the 2010 ARVEL SIG Program at AERA on arvelsig ning front page.
Messages from Officers
4
Obituary by the Austin American-Stateman, Nov 29, 2009 Leslie Jarmon/Bluewave Ogee UT Austin SL Memorial, http://slurl.com/secondlife/UT%20Austin%207/118/86/29 Dr. Leslie Jarmon related sites, Educators Coop: http://educatorscoop.org/; Embodied Research: http://embodiedresearch.blogspot.com/; Journal of Virtual World Research: http://journals.tdl.org/jvwr/article/view/624/453; The First Statewide Rollout of a Virtual World Learning Environment: The University of Texas in Second Life, by Pathfinder Linden (09/15/09) –an interview with Dr. Leslie Jarmon and summary on 3DTLC; NMC Connect: http://www.nmc.org/connect/2009/november Metanomics: Virtual Classrooms Became Reality with University of Texas Finally, you may find Dr. Jarmon’s last article in a chapter book that came out on November 23, 2009:
Jarmon, L., Traphagan, T. W., Traphagan, J. W., & Eaton, L. J. (2009). Aging, Lifelong Learning, and The Virtual World of Second Life. In C. Wankel & J. Kingsley (Eds.), Higher Education in Virtual Worlds: Teaching and Learning in Second Life (pp. 221-242). Bingley, UK: Emerald Group Publishing Ltd.
Edusim: 3D virtual world for the classroom interactive whiteboard.
Abstract: 3D multi-user virtual world platform and authoring toolkit intended for the classroom interactive
whiteboard, Edusim is also powerful on the students’ laptop or desktop computers. Edusim is extendable allowing
multiple classrooms to connect their interactive whiteboards for collaborative learning sessions. Cobalt-Edusim has
been tested and works on the Smartboard, Activeboard, Interwriter, Polyvision, Mimio, eBeam, and Wiimote
Whiteboard. Edusim seeks to model a new way to engage students through immersive touch by leveraging 3D
virtual environments on an interactive surface.
Resources: Website, Demo video, Wiki, 5 ways to use Cobalt-Edusim in the Classroom
Events: Edusim will be at the Immersive Education Summit in April 23-25th, 2010 at Boston College. Details:
http://mediagrid.org/summit/
Remembering Dr. Leslie Jarmon
Educators Coop 5 6,98,44
Remembering Bluewave Ogee, by Joe Sanchez Dear Friends, With sadness I regret to inform you that a wonderful and kind soul, Dr. Leslie Jarmon aka Bluewave Ogee passed away last night (11-24-09). Read More >>
Dr. Leslie Jarmon, by Eugene Sepulveda
Featured Virtual Platform
5
Virtual Environments Disrupting Human Thought?
Poll#1:
1. Do you believe that 3D virtual worlds change the way we think and act - the way we
perceive the world?
2. How many virtual worlds do you frequent?
3. In a few sentences, please describe how 3D virtual worlds have changed your
research/teaching approach.
Click here to answer
6
MUVEing It: Exhibiting VW Research in a Virtual World
ARVEL Featured Applied Research
Poll#2: What’s a virtual world? Rheingold defines virtual reality as an experience in which a person is “surrounded by a three-dimensional computer-generated representation, and is able to move around in the virtual world and see it from different angles, to reach into it, grab it, and reshape it.” Rheingold, H. (1991). Virtual Reality. New York: Summit, 1991.
With literally hundreds of social cyberspaces to 1. Does Augmented Reality count? Blackboard? research/train/teach, how do you define ‘virtual 2. How essential is sensory ‘immersion’ to a environment’? In this ARVEL survey, we are virtual environment? looking for a common language. This poll should take less than 2 minutes. Click here to answer
Virtual worlds are plentiful and yet many
users have only one or two VW accounts.
In an effort to provide more visibility to
VW research and to VW diversity, ARVEL
has set out to offer space for exhibits at
CAVE, its location in the virtual world of
Second Life. Visitors enjoy the visually
and audibly rich landscape, walking
through a waterfall into a cave, finding a
secret door to yet another repository of
exhibits, or simply discussing under the
tree by a crackling fire. Seeking high and
low, researchers and practitioners find
examples, resources and contacts. Indeed,
one can find materials under water
(Correlation Cave) and above the clouds
(Virtual Reality Room-VRR). Resources
are organized by methodologies:
Experimental Cave, Descriptive Cave,
Correlation Cave, Observation Cave and
Ethnography Cave. The VRR, a panocube,
immerses visitors in a panoramic illusion
of educational projects done in worlds
outside SL. Two projects are displayed:
“Sheep Trouble” a module built for the
SAVE Science project inside the Sciento-
-polis virtual world (an interdisciplinary
collaboration between Temple University and
Arizona State University) and “Kamuaga Bay”
a virtual representation of a marine
ecosystem in Alaska (an early prototype of a
virtual performance assessment project at
Harvard). Both projects used the Unity 3D
world development tool. Other submissions
are expected, developed in OpenSim, Blue
Mars and Project Wonderland. Come and
visit the VRR, and don’t hesitate to contact
your colleagues (a notecard is automatically
provided explaining the project you are
viewing).
Map of ARVEL plot in Second Life
7
ARVEL Stats:
ARVEL SIG: 89 members
ARVEL ning: 143 members
AERA_ARVE_SIG173-Forum: 156 Subscribers
ARVEL Contacts
JOIN ARVEL SIG
http://arvelsig.ning.com/
http://twitter.com/ARVELSIG
ARVEL locations in VWs:
ARVEL in SmallWorlds
ARVEL in ReactionGrid (Ontos2 50,82,46)
ARVEL in 3rdRock Grid (Tierra Paz 125,80,25)
ARVEL in Second Life (CAVE 12,241,42)
Do you own some space in a VW? Contact us to establish an ARVEL headquarter in your VW.
Applied Research in Virtual Environments for Learning