30
Audio for Video Or, how to make sound that doesn’t suck.

Audio for Video Or, how to make sound that doesn’t suck

Embed Size (px)

Citation preview

Page 1: Audio for Video Or, how to make sound that doesn’t suck

Audio for Video

Or, how to make sound that doesn’t suck.

Page 2: Audio for Video Or, how to make sound that doesn’t suck

Soundtracks

• Consist of three elements:

Page 3: Audio for Video Or, how to make sound that doesn’t suck

Soundtracks

• Consist of three elements:– Dialog– Music– Sound effects

Page 4: Audio for Video Or, how to make sound that doesn’t suck

• Nothing beats getting good sound in the first place.

Page 5: Audio for Video Or, how to make sound that doesn’t suck

Three main points for good recording.

• Capture clean audio– Record speech as a distortion-free mono track

Page 6: Audio for Video Or, how to make sound that doesn’t suck

Three main points for good recording.

• Capture clean audio– Record speech as a distortion-free mono track– ADR (automated dialog replacement) is often

not accessible for small productions.

Page 7: Audio for Video Or, how to make sound that doesn’t suck

Three main points for good recording.

• Capture clean audio– Record speech as a distortion-free mono track– ADR (automated dialog replacement) is often

not accessible for small productions.– Record sound effects separate from the dialog

• On set recordings are not usually as realistic as sounds built in post production.

• Wild sound: an audio only take of sound on the set with no corresponding picture

– Good for ambient soundtrack for background.

Page 8: Audio for Video Or, how to make sound that doesn’t suck

Three main points for good recording

• Make sure the audio perspective matches the action. – Apparent direction, volume and distance of an

audio source in relation to screen action

Page 9: Audio for Video Or, how to make sound that doesn’t suck

Three main points for good recording

• Make sure the audio perspective matches the action. – Apparent direction, volume and distance of an

audio source in relation to screen action– Spatial quality:

• Amount of echo, or apparent depth and other noise characteristics of a room or space

Page 10: Audio for Video Or, how to make sound that doesn’t suck

Three main points for good recording

• Make sure the audio perspective matches the action. – Apparent direction, volume and distance of an

audio source in relation to screen action– Spatial quality:

• Amount of echo, or apparent depth and other noise characteristics of a room or space.

– Position your mics so the audio perspective matches your visual perspective.

• Close up shot – mic. close to actor• Long-shot – mic. further away from the actor.

Page 11: Audio for Video Or, how to make sound that doesn’t suck

Three main points for good recording

• Avoid extraneous background sound.– If there is any extraneous sound which

intrudes into your dialog, do another take.• It is always easier to do this than to remove the

sound in post-production.

Page 12: Audio for Video Or, how to make sound that doesn’t suck

• Always shoot with sound even if you don’t plan to use the audio.

Page 13: Audio for Video Or, how to make sound that doesn’t suck

The Sound Crew

• Sound recordist– Person who operates the audio recorder

• On some shoots it is separate from the camera

Page 14: Audio for Video Or, how to make sound that doesn’t suck

The Sound Crew

• Sound recordist– Person who operates the audio recorder

• On some shoots it is separate from the camera

• Sound mixer– Person who sets the levels

Page 15: Audio for Video Or, how to make sound that doesn’t suck

The Sound Crew

• Sound recordist– Person who operates the audio recorder

• On some shoots it is separate from the camera

• Sound mixer– Person who sets the levels

• Boom operator– Sometimes doubles as the sound mixer

Page 16: Audio for Video Or, how to make sound that doesn’t suck

The Sound Crew

• Sound recordist– Person who operates the audio recorder

• On some shoots it is separate from the camera

• Sound mixer– Person who sets the levels

• Boom operator– Sometimes doubles as the sound mixer

• Second assistant camera operator (clapper/loader)

Page 17: Audio for Video Or, how to make sound that doesn’t suck

Microphones

• Can have one of 4 pickup patterns– Omnidirectional

Page 18: Audio for Video Or, how to make sound that doesn’t suck

Microphones

• Can have one of 4 pickup patterns– Omnidirectional– Cardiod

Page 19: Audio for Video Or, how to make sound that doesn’t suck

Microphones

• Can have one of 4 pickup patterns– Omnidirectional– Cardiod– Super cardiod

Page 20: Audio for Video Or, how to make sound that doesn’t suck

Microphones

• Can have one of 4 pickup patterns– Omnidirectional– Cardiod– Super cardiod– HyperCardoid/shotgun

Page 21: Audio for Video Or, how to make sound that doesn’t suck

Microphones

• Most common types:– short

Page 22: Audio for Video Or, how to make sound that doesn’t suck

Microphones

• Most common types:– Short– Boom

Page 23: Audio for Video Or, how to make sound that doesn’t suck

Microphones

• Most common types:– Short– Boom– lavalier

Page 24: Audio for Video Or, how to make sound that doesn’t suck

Microphones

• Most common types:– Short– Boom– Lavalier– plant

Page 25: Audio for Video Or, how to make sound that doesn’t suck

• If a mic is in shot -- at a podium for example -- use a boom anyway.– That way you have more control over the

sound – your actor won’t have to stay still and can actually move around.

Page 26: Audio for Video Or, how to make sound that doesn’t suck

• If a mic is in shot -- at a podium for example -- use a boom anyway.– That way you have more control over the

sound – your actor won’t have to stay still and can actually move around.

• Condenser mics are powered. – Battery or line power through the xlr cable

Page 27: Audio for Video Or, how to make sound that doesn’t suck

• If a mic is in shot -- at a podium for example -- use a boom anyway.– That way you have more control over the

sound – your actor won’t have to stay still and can actually move around.

• Condenser mics are powered. – Battery or line power through the xlr cable

• Dynamic mics are not powered – less sensitive.

Page 28: Audio for Video Or, how to make sound that doesn’t suck

• If a mic is in shot -- at a podium for example -- use a boom anyway.– That way you have more control over the

sound – your actor won’t have to stay still and can actually move around.

• Condenser mics are powered. – Battery or line power through the xlr cable

• Dynamic mics are not powered – less sensitive.

• Pro-audio gear uses xlr mics exclusively.

Page 29: Audio for Video Or, how to make sound that doesn’t suck

• Try going dual with your recording– On-camera mic– External recorder (preferably one with

timecode but not necessary – use a clapper to sync the audio)

Page 30: Audio for Video Or, how to make sound that doesn’t suck

• There are at least two reasons to avoid using the built-in mic– 1. built in mics tend to pickup the machine

noise– 2. mic in the camera will almost always give

you the wrong audio perspective.