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© 2013 Autodesk What’s New in Autodesk ® 3ds Max ® 2015 Autodesk Media & Entertainment

Autodesk Media & Entertainment What’s New in Autodesk 3ds ... · © 2013 Autodesk What’s New in Autodesk® 3ds Max® 2015 Autodesk Media & Entertainment

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© 2013 Autodesk

What’s New in Autodesk® 3ds Max® 2015

Autodesk Media & Entertainment

© 2013 Autodesk

Autodesk® 3ds Max® is a comprehensive, integrated 3D modeling, animation, effects, and rendering software used by game developers, visual effects artists, and artists in the advertising industry.

What is 3ds Max?

© 2013 Autodesk

Image courtesy of Rengen_3d

Industries Games Television Film Advertising, publishing,

and graphic design

Artists Professionals 3D Enthusiasts Students

Who uses 3ds Max?

© 2013 Autodesk

Out-of-the-box productivity

Graphite modeling, CAT advanced character rigging, simulation and crowd

animation

Customizable workspaces and tabbed layouts

Nitrous accelerated graphics core

Robust modeling / texturing tools

Graphite polygon modeling

and texturing toolset

Model optimization

with ProOptimizer

Import, visualize, and snap to

datasets captured as point clouds

Why artists use 3ds Max

God Of War: Ascension, image courtesy of Imaginary Forces.

© 2013 Autodesk

A material advantage

1,200 real-world Autodesk Materials and 80 Substance procedural textures

Create advanced HLSL real-time viewport shaders with a node-based visual shader

editor

Compelling dynamics and effects

Powerful, customizable, event-based Particle Flow system

Integrated Hair, Fur, & Cloth systems

MassFX unified system of simulation solvers

Why artists use 3ds Max

Quantum Break, image courtesy of Remedy Entertainment Ltd.

© 2013 Autodesk

A rendering revolution

Integrated mental ray photorealistic raytracer

iray “point-and-shoot” rendering

Scan-line renderer

Quicksilver GPU renderer

ActiveShade supports both mental ray and iray

Animation made easy

Rig characters more quickly with CAT

Sequence, blend, and mix animation clips using MotionMixer

Why artists use 3ds Max

Image courtesy of Studio Sokerov

© 2013 Autodesk

Flexible pipelines with smart data

Bidirectional 2D/3D workflows

Single-step 3D data exchange A global community

Available in six languages

Large talent pool & extensive job opportunities

Extensive online community

Why artists use 3ds Max

Image courtesy of Straightface Studios

© 2013 Autodesk

Make it your own

Python scripting

MAXScript built-in scripting language

Powerful development tools, C# and .NET

Powerful partners

Extensive network of development partners

Why artists use 3ds Max

BATMAN: ARKHAM ORIGINS software © 2013 Warner Bros. Entertainment Inc. image courtesy of WB Games Montréal

© 2013 Autodesk

What’s new in 3ds Max 2015

© 2013 Autodesk

Autodesk® 3ds Max® 2015 software delivers efficient new tools, accelerated performance, and streamlined workflows to help increase overall productivity for artists and designers working with the complex, high-resolution assets required by today’s demanding entertainment and design visualization projects. Key Features

Point cloud support

Python scripting

ActiveShade rendering enhancements

Accelerated viewport performance

ShaderFX

Enhanced scene management

And more……….

3ds Max 2015 highlights

© 2013 Autodesk

Import and visualize massive datasets captured from reality as point clouds

View point clouds in true color in the 3ds Max viewport

Support for .rcp and

.rcs file formats

Point cloud support

3ds Max 2015 – Point cloud support

© 2013 Autodesk

Extend and customize 3ds Max with new support

for the Python® scripting language

More easily integrate 3ds Max into a Python-based pipeline

Execute Python scripts from MAXScript and the 3ds Max

command line

Access a subset of the 3ds Max API from Python scripts

Python Scripting

3ds Max 2015 – Python Scripting

© 2013 Autodesk

The ActiveShade preview rendering window

now supports mental ray

See the effects of changing lighting or

materials interactively

iray and mental ray, interactive updates

are now faster

ActiveShade rendering enhancements

3ds Max 2015 – ActiveShade rendering enhancements

© 2013 Autodesk

Improvements accelerate navigation, selection, and viewport texture baking

Anti-aliasing can now be enabled with minimal impact on performance

Accelerated viewport performance

Accelerated viewport performance

© 2013 Autodesk

Create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor

Intuitive click-drag workflow

Resulting materials can be visualized in real time in the 3ds Max viewport

ShaderFX

3ds Max 2015 – ShaderFX

© 2013 Autodesk

New nested layer functionality within Scene Explorers

Support for docking and Workspaces

Customizable quad menus

Enhanced scene management

© 2013 Autodesk

3ds Max 2015 also has the following key features: Placement tools

Stereo Camera

Populate enhancements

Quad chamfer

Everyday workflow

improvements

Small Annoying Things

Other key features

3ds Max 2015 – Quad chamfer

© 2013 Autodesk

Autodesk® Entertainment Creation Suites Autodesk® Subscription options 30-day trial* software Education software Consulting and custom development Complete Suite of design tools Community (AREA.com) Learning Path

*Free products are subject to the terms and conditions of the license and services agreement that accompanies the software.

*Free products are subject to the terms and conditions of the license and services agreement that accompanies the software.

Providing a comprehensive solution

© 2013 Autodesk, Inc. All rights reserved.

Autodesk, AutoCAD, HumanIK, Maya, MotionBuilder, Revit, and 3ds Max are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. iray and mental ray are registered trademarks of NVIDIA ARC

GmbH licensed for use by Autodesk, Inc. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and

is not responsible for typographical or graphical errors that may appear in this document.

Learn more at www.autodesk.com/3dsmax