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Automatic Annotation of Urban Environments to Support POL Behavior
Automatic Annotation of Urban Environments to Support Pattern of
Life Behavior
Daniel J. Hershey
David M. McKeown
TerraSim, Inc.One Gateway Center, Suite 2050
420 Fort Duquesne Blvd.Pittsburgh, PA 15222
March 29, 2012GameTech 2012
Orlando, FL
Automatic Annotation of Urban Environments to Support POL Behavior
Introduction
Pattern of Life (POL) in Urban Environments
• How can we create more compelling simulations of human activity in urban environments?
• How can we avoid manual scripting or programing the background activities that are common to urban life?
• As we develop new urban environments for simulation and training, do we have to start with a clean slate?
• In this presentation we will address these issues and show how urban environments can be automatically generated to support advanced POL activity.
Automatic Annotation of Urban Environments to Support POL Behavior
What Is Pattern of Life Anyway?
• AI entity behaviors that autonomously perform daily background “life” activities within an environment.
– Driving to work and parking a car, walking from car to office, enter office building.
– Leave office building for lunch, walk to lunch place, meet with others, go into restaurant.
– Leave restaurant in group, individually return to place of work.
– Leave work, walk to car from office, drive car from parking garage.
• Using spatial cues, this part of the simulation should be autonomous and tailored to the specific environment
Automatic Annotation of Urban Environments to Support POL Behavior
Information Required to Support POL
• Locations and the properties of places in the environment• Spatial organization of the urban terrain for appropriate
routing of pedestrians and vehicles• Properties need a rich set of spatial attribute descriptors.
– Types of buildings based on function:• residential, commerial, administrative, parking lots, etc.
– Types of open areas based on human use: • parks, soccer fields, stadiums, lakes, open space. etc.
• This information can be generated from:– the geospatial source data used to build the 3D environment– or automatically generated based upon urban density statistics.– or interactively added to source data prior to 3D generation.
Automatic Annotation of Urban Environments to Support POL Behavior
Urban Environments
• Urban spatial organization varies widely depending on area of the world
• However, there are common themes of human geography and, in particular, daily human activity.
• Currently background POL activity is manually scripted, when it is available at all.
• AI must infer spatial relationships and content from the game geometry without benefit from other semantic information.
• Our goal is to provide a correlated attributed model that various AI systems and Game Developers can use directly.
Automatic Annotation of Urban Environments to Support POL Behavior
Generation of Annotated Environments for POL
• Make minimal assumptions about available source data– Road centerline and building footprints are generally
available for most modeling and simulation tasks• Derive all other POL features from input source data
– Use a combination of computational geometry and image processing
– Minimize human interaction to post processing checks
• Make annotated urban environment generation an integral part of runtime database creation process.
Automatic Annotation of Urban Environments to Support POL Behavior
Annotated Urban Environments Process Flow
Automatic Annotation of Urban Environments to Support POL Behavior
Some Key Urban Annotation Primitives
Pedestrian Routing Vehicular Routing• Sidewalk areas• Crosswalk areas• Buildings• Building entrances
• Road areals• Road centerlines• Road intersection area• Intersection points• Parking areas• Parking curb cutouts
Automatic Annotation of Urban Environments to Support POL Behavior
Building an Integrated Spatial Network
Pre-computed relationships vs. derived spatial relationships• crosswalk 42 connects sidewalk 37 + 61• crosswalk 42 crosses road surface 84• sidewalk 37 is adjacent to parcel 54• parcel 54 contains buildings <building list>• building 101 as entrances at <location list>• road 14 intersects road 37 at intersection 99
Support entity reasoning and navigation at a high level of spatial abstraction
Automatic Annotation of Urban Environments to Support POL Behavior
Software Support for Annotated Environments
Develop an application programming interface• Use API support to abstract (hide) underlying spatial
data content and organization.
Levels of API support:• Access to each thematic layer: basic geometry and
attribution• Access to all layers: specify and limit to spatial area of
interest• Access to functional and spatial relationships between
urban objects within and across layers
Automatic Annotation of Urban Environments to Support POL Behavior
Generation of an Urban Semantic Description
Automatic Annotation of Urban Environments to Support POL Behavior
Complex Urban Environment (360K buildings)
Automatic Annotation of Urban Environments to Support POL Behavior
Building 2D Footprint Layer (Input Data)
Automatic Annotation of Urban Environments to Support POL Behavior
Building Parcel Source Layer (Input Data)
Automatic Annotation of Urban Environments to Support POL Behavior
Road Centerline Source Layer (Input Data)
Automatic Annotation of Urban Environments to Support POL Behavior
Road Junction Areas (Derived)
Automatic Annotation of Urban Environments to Support POL Behavior
Street Islands (Derived)
Automatic Annotation of Urban Environments to Support POL Behavior
Sidewalks (Derived)
Automatic Annotation of Urban Environments to Support POL Behavior
Pedestrian Crosswalks (Derived)
Automatic Annotation of Urban Environments to Support POL Behavior
Parking Areas (Derived)
Automatic Annotation of Urban Environments to Support POL Behavior
Parking Access Points (Derived)
Automatic Annotation of Urban Environments to Support POL Behavior
Building Entrances (Derived)
Automatic Annotation of Urban Environments to Support POL Behavior
Example Area 1
Automatic Annotation of Urban Environments to Support POL Behavior
Example Area 1 (Phototexture)
Automatic Annotation of Urban Environments to Support POL Behavior
Example Area 1 (Source Data Layers)
Automatic Annotation of Urban Environments to Support POL Behavior
Example Area 1 (Source and Phototexture)
Automatic Annotation of Urban Environments to Support POL Behavior
Example Area 1 (POL Derived Layers)
Automatic Annotation of Urban Environments to Support POL Behavior
Detailed Area 2 (Angled Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Phototexture Detailed Area 2 (Angled Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Source Data Detailed Area 2 (Angled Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Detailed Area 2 (Angled Road)
Automatic Annotation of Urban Environments to Support POL Behavior
POL Generated Detailed Area 2 (Angled Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Detailed Area 2 (Angled Road) in VBS2
Automatic Annotation of Urban Environments to Support POL Behavior
Detailed Area 2 (Angled Road) in VBS2
Automatic Annotation of Urban Environments to Support POL Behavior
Detailed Area 3 (Median Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Phototexture Detailed Area 3 (Median Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Source Data Detailed Area 3 (Median Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Detailed Area 3 (Median Road)
Automatic Annotation of Urban Environments to Support POL Behavior
POL Generated Detailed Area 3 (Median Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Detailed Area 3 in VBS2 (Median Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Detailed Area 3 in VBS2 (Median Road)
Automatic Annotation of Urban Environments to Support POL Behavior
Parking Area
Automatic Annotation of Urban Environments to Support POL Behavior
Parking Area (Zoom)
Automatic Annotation of Urban Environments to Support POL Behavior
Parking Area and Cutout in VBS2
Automatic Annotation of Urban Environments to Support POL Behavior
Parking Area and Cutout in VBS2
Automatic Annotation of Urban Environments to Support POL Behavior
Road T-Junction
Automatic Annotation of Urban Environments to Support POL Behavior
Road T-Junction Zoom
Automatic Annotation of Urban Environments to Support POL Behavior
Road T-Junction in VBS2
Automatic Annotation of Urban Environments to Support POL Behavior
Road T-Junction in VBS2
Automatic Annotation of Urban Environments to Support POL Behavior
Preliminary Results: Annotated Environments
• Working with SimCentric and Bohemia Interactive• VBS2 1.60 with SimCentric Urban Ambience “add-ons”• Use TerraTools 4.0 to generate correlated:
– VBS2 maps and multi-tile .pbo– POL annotated data layers
• POL data layers are loaded into Urban Ambience• Current default behaviors include:
– Limiting walking to sidewalks and avoid street areas– Crossing roads within crosswalk areas– Entering and exiting buildings are door locations.– Milling activity within defined park and open areas
Automatic Annotation of Urban Environments to Support POL Behavior
Entity Routing Without Annotated Environment
Automatic Annotation of Urban Environments to Support POL Behavior
Entity Routing Without Annotated Environment
Automatic Annotation of Urban Environments to Support POL Behavior
Entity Routing With SimCentric “Urban Ambience”
Automatic Annotation of Urban Environments to Support POL Behavior
Entity Routing With SimCentric “Urban Ambience”
Automatic Annotation of Urban Environments to Support POL Behavior
Crossing and Loitering Sequence
Automatic Annotation of Urban Environments to Support POL Behavior
Crossing and Loitering Sequence
Automatic Annotation of Urban Environments to Support POL Behavior
Crossing and Loitering Sequence
Automatic Annotation of Urban Environments to Support POL Behavior
SimCentric UPOL Editor (Office Buildings - Blue)
Automatic Annotation of Urban Environments to Support POL Behavior
SimCentric UPOL Editor (Restaurants - Purple)
Automatic Annotation of Urban Environments to Support POL Behavior
SimCentric UPOL Editor (Residential - Pink)
Automatic Annotation of Urban Environments to Support POL Behavior
Ongoing work
• Refine generation of annotated urban environments– Additional attention to structure semantic attribution (human)– Add segment definitions for roads (vehicular navigation)– Add traffic signs and lights using derived intersection areas– Add urban clutter (hydrants, garbage bins, newspaper box, etc.)– Work with additional urban datasets
• Work with Serious Game and AI middleware developers to flesh out requirements for Annotated Urban Environments
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh Source Data – (Buildings)
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh Source Data – (Roads)
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh Source Data – (Parks)
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh Source Data – (Drainage)
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh Annotated Environment – (All Layers)
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh POL Environment in VBS2 – Overview
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh POL Environment in VBS2 – Overview
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh POL Environment in VBS2 – Overview
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh VBS2 – Gateway Center
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh VBS2 – Gateway Center
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh in VBS2 – Street View
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh in VBS2 – Clutter Models
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh in VBS2 – Clutter Models
Automatic Annotation of Urban Environments to Support POL Behavior
Pittsburgh in VBS2 – Bus Shelter
Automatic Annotation of Urban Environments to Support POL Behavior
Conclusions
• Annotated urban environments can be efficiently produced as an integral part of the serious game generation process
• They can be used to support improved AI behaviors particularly to support background urban “pattern of life”
• We believe they will have particular impact in making urban environments look less sterile and in supporting significantly more compelling training scenerios.
• Questions or comments?
Automatic Annotation of Urban Environments to Support POL Behavior
TerraSim, Inc.
One Gateway Center,
Suite 2050
420 Fort Duquesne Blvd.
Pittsburgh, PA 15222
Visit us at:
http://www.terrasim.com