Upload
others
View
37
Download
0
Embed Size (px)
Adapted with permission from Toronto Public Health 2012
Beat the Ball
What’s Needed• 5+players,ages6–8• 1largeball• anopenarea
How to Play• Playersstandinacircle.• 1playerrollsorpassestheballtotheplayernexttohimandthen
runsintheoppositedirectionaroundtheoutsideofcircle.Theballcontinuestoberolledorpassedaroundthecircleastherunnerracesbacktohisspottryingtobeattheball.
• Eachplayertakesaturnrunningaroundthecircle.
Variations• Continuerollingtheball.Haverunnersstarttorunaroundthecircle
assoonastheplayertotheirrightreturnstobase.
Ability Adaptation Guidelines • Decidebeforeplaying: 1.Action–howtopass/numberoftimesballpasses. 2.Equipment–ball(type/size). 3.Paceoftravel.
Adapted with permission from Toronto Public Health 2012
What’s Needed• 8+players,ages8–12• 1largebouncyball• anopenarea
How to Play • PlayerscalledFlippersstandinacirclefacingoutwardwiththeirfeet
wideapartandtouchingafootoftheplayersoneachside.1playerstandsinthemiddleastheMovingTarget.1Flipperholdstheball.
• Flippersbenddownandswingtheirarmsbetweentheirlegslikeflippersonapinballmachine.TheytrytohittheMovingTargetwiththeball.Flipperscanhit,catchorthrowtheball.TheMovingTargetavoidsgettinghit.
• IftheMovingTargetishit,shechangesplaceswiththeFlipperwhothrewtheball.
Variations• TeamStrideBall(foryoungerchildren):Playersstandfacinginward.
Theplayerinthecentreholdstheballandtriestorollitoutwardsbetweenthelegsoftheplayers.Theplayersinthecircletrytostoptheballbyusingonlytheirhands.Iftheballrollsthroughaplayer’slegs,shechangesplaceswiththecentreplayer.
Circle PinballAbility Adaptation Guidelines • Decidebeforeplaying: 1.Action–howtocatch/hit/throwtheball. 2.Equipment–ball(size/softness). 3.Safehitting/hitspot.
Adapted with permission from Toronto Public Health 2012
What’s Needed• 6–12players,ages6–10• 1ball(soft)• chalk/hula-hoops/longskippingrope/tape• anopenarea
How to Play • Make3islands(circles)onthegroundwithchalk,
hula-hoops,ropeortape.1playerstandsoneachisland.TheyaretheCastaways.OtherplayersareCrocodilesandstandaroundtheislands.
• TheCastawaysthrowtheballtoeachotherwithoutsteppingofftheirisland.TheCrocodilestryto
gettheball.• IfaCrocodilegetstheballtheychangeplaceswiththeCastawaywhothrewtheball.
Variations• Changenumberofplayers,sizeofcircles,sizeofballs.
Crocodile Island
Ability Adaptation Guidelines • Decidebeforeplaying: 1.Action–howtocatch/pass. 2.Equipment–ball(type/size). 3.Safety–accessiblecircles.
Adapted with permission from Toronto Public Health 2012
Variations• TheCaptaindecidesthevariationbeforeplaystarts. –Highsies:Bounceabovewaist. –Lowsies:Bouncebelowwaist. –Otherhand:Bouncewiththeotherhand.• Captainchoosesaletter.Playerscalloutawordthatstartswith
thatletterastheyhittheball.• Playerscatchtheballbeforebouncing/throwingitintoanother
player’ssquare.• Changetypeorsizeofball.
What’s Needed • 4+players,ages8–12• 1largebouncyball• ahardsurfacedareaandsidewalkchalk
How to Play• Drawalargesquareanddivideitinto4equalsquaresabout3mx3m
(9feetx9feet).Numbersquares1to4clockwise.• Aplayerstandsineachsquare.Theplayerinsquare1istheCaptain.• TheCaptainstartsbydroppingtheball.Whenitbouncesback,shehitsthe
ballunderhandedwithanopenpalmintoanothersquare.• Theplayerreceivingtheballletstheballbounceoncebeforehittingitinto
anotherplayer’ssquare.• Thegamecontinuesuntilaplayerfailstoreturntheballorcommitsafault.
Afaultoccurswhenaplayer: a) Failstohittheballafteritlandsinhersquare b) Hitstheballwithafistorhitsitoverhand c) Causestheballtolandonaline d) Allowstheballtotouchanypartofthebodyotherthanthehands e) Catchesorcarriestheball f ) DoesnotfollowtheCaptain’svariations(seeVariations)• Theplayerwhocommitsafaultisoutandotherplayersmoveuptothe
nextsquare.Anewplayerentersthegamebygoingintosquare4.Iftherearenootherplayers,thentheplayerwhocommittedafaultmovestosquare4.
• TheCaptainthenstartsthegameagain.
Four Square
Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtopass/returnball.Whatisafault?
Adapted with permission from Toronto Public Health 2012
What’s Needed• 4players,ages6–8• 1largebouncyballand1longrope• ahardsurfacedarea
How to Play • 2playersholdtheendsoftheropeinatightstraightlineclosetothe
ground.Theother2playersstandfacingeachotheronoppositesidesoftherope.1ofthemholdstheball.
• Tobeginthegame,theplayerwiththeballbouncesitovertheropetotheotherplayerwhotriestocatchtheball.
• Theplayerscontinuetobouncetheballbackandforthovertherope.• Aftereachsuccessfulcatch,theropeisraisedslightlyhigher.• Theplayerschangeplaceswhenacatchermissestheballortherope
hasbeenheldashighaspossible.
Variations• Usesmallerballsasskillsimprove.
High-Low Bounce
Ability Adaptation Guidelines • Decidebeforeplaying: 1.Action–howtobounce/catchtheball.Whatisamiss? 2.Equipment_ball(type/size).
Adapted with permission from Toronto Public Health 2012
What’s Needed• 6+players,ages8–12• 1largeball• ahardsurfacedareaandchalk/tape
How to Play • 1playeristheBowlerand1istheBallReturn.Theother4+playersarePins.• MakealineafewmetresawayfromwherethePinsarestandinginacluster. TheBowlerstandsbehindthelineawayfromthePins.• Pinscanpivoton1footinordertoavoidbeinghit,butmustalwayskeepthe
pivotfootontheground.• TheBowlerhas3rollsoftheballandtriestohitasmanyPinsaspossible.Hegets1pointforeachPinhit.• AllPinshitbytheballareoutandmoveoffthefielduntilthe
nextBowler’sturn.• TheBallReturngetstheballandgivesitbacktotheBowler
aftereachrolloftheball.• AftertheBowlerfinisheshisturn(hasrolled3balls),he
becomestheBallReturn.• TheBallReturnbecomesaPin.ThefirstPinoutbecomes
theBowler.• PlaycontinuesuntilallplayershavebeenaBowler.Thewinneristheplayerwiththemostpoints.
Variations• ChangethenumberofPinsornumberofrollstheBowlerisallowed.
Human BowlingAbility Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtoroll/whatisahit? 2. Boundaries/space. 3. Equipment–ball(type/size). 4. Safehitting/hitspot.
Adapted with permission from Toronto Public Health 2012
What’s Needed• 1player,ages7–10• 1bouncyball• ahardsurfacedarea
How to Play • Theplayerbouncestheballonthegroundandchantsthefollowingrhyme:• Whentheplayersays,“O’Leary”intherhyme,hedoesoneofthefollowing:
bouncestheballunderaliftedleg,clapshishandsortwirls.
One, Two, Three, O’ Leary
One,two,three,O’Leary…Four,five,six,O’Leary…
Seven,eight,nine,O’Leary…Ten,O’Leary,Catchme!
Variations • Largerballcanbeusedforyoungerchildren.• Gamescanbeplayedaloneortogetherinsmallgroups.
Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtobounce/catchtheball/dootheractions. 2. Equipment–ball(type/size).
Adapted with permission from Toronto Public Health 2012
Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtohold/hitwiththeracquet. 2. Equipment–ball(type/size). 3. Pairing.
What’s Needed• 2+players,ages8–12• 1coat-hangerracquet(seeGetSet!BeCreative)• 1lightweightball(sponge/crumpledpaper)• anopenarea• atensorbandagemaybeneededforabilityadaptation
How to Play• Eachplayerhasaracquetandball.• Playerstrystrikingtheballindifferentways(overhand/
underhand),tryingtokeeptheballupintheair.• Playerscanhittheballbackandforthwithapartner.
Paper Tennis
Adapted with permission from Toronto Public Health 2012
Variations • Changenumberofballsorhandsusedtothrow
orcatch.• Lettheballsbounceoncebeforecatchinganddo
anaction(clap,twirl)beforecatching.
What’s Needed• 1player,ages9–12• 2ballsperplayer(tennis)• ahardsurfacedareawithawall
How to Play• Eachplayerhas2tennisballsandholds1ineachhand.• Theplayertosses1ballagainstthewall.Asitreturns,shetossesthesecondball
againstthewallandcatchesthefirstballwiththeotherhand.Shecontinuesthisthrowandcatchuntilshemissesaball.Theballsmustnothittheground.
• Playerscountthenumberoftimestheycatchtheballs.
Two Ball Wall Ball
Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtocatch/throw. 2. Pairing.
Adapted with permission from Toronto Public Health 2012
What’s Needed• 10+players,ages8–12• 1+balls• anopenarea
How to Play • Playersformacirclewith2playersinthemiddle.• Ballsarethrownacrossthecirclewhilethe2playersinthemiddle
trytocatchtheball.• Iftheballiscaughtbyaplayerinthemiddle,shechangesplaces
withtheplayerwhothrewtheball.• Ifaplayerthrowstheballandnobodycatchesit,thatplayerjoins
themiddleplayers.
Variations• Foralargergrouphavemoreplayersinthecircleanduseextraballs.
Wandering Ball
Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtothrow/catch. 2. Boundaries/space. 3. Equipment–ball(type/size).