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8/18/2019 BFAS Quick Reference Tables
1/3
- The Initiative Phase- The Command Phase- The Movement Phase- The Combat Phase
- Defender's Fire- Close Combat
• Additional Movement for Charging Units• Reaction Fire• Shooting while Charging
• First round of Close Combat• Combat Resolution - Flight and Withdrawal • Pursuit• Second round of Close Combat• Combat Resolution - Flight and Withdrawal
- Shooting after Movement- Reorganization Phase
Combat Resolution Modifiers
+ for numerical superiority
(more bases)
+ for twice the number of enemy bases
+ for three times the number
of enemy bases or more
+/+ for terrain granting an Advantage
+ for a flank attack
(counted only once per flank)
+ for an attack from the rear
- for a Unit with
Poor Tactical Discipline(in Open Order or Disorganized)
+ for a Unit with
Good Tactical Discipline
By Fire and SwordQuick Reference
8/18/2019 BFAS Quick Reference Tables
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401
Artillery typeCarrying
/manhandlingPulled by horses
Light guns cm cm
Medium guns cm cm
Heavy guns cm cm
Siege guns immobile -
Mortars immobile -
Light mortars cm cm
Gun Movement
Close Combat WeaponsEffectiveness
Weapon type Standard When charging
Hand weapon
Peasant weapon - -
Improvisedweapon
- -
Cavalry polearmsand estocs
Infantry polearms
Pikes
Lances
Winged
hussar lances Two-handed
weapons
Modifiers to Skill of the shooting Unit
- Target is in cover
(forest, buildings, wagons)
- Target is in Open Order
- Low visibility
(smoke/fog/rain)
- Shooting after Movement
- Shooting in the Close Combat Stage
or at Units in Close Combat
- Shooting from horseback
By Fire and SwordQuick Reference
Breaking Points:
for each Base lost by the Regiment
for each Commanderlost by the Regiment
for the loss of the Commander-in-Chief(for all the Regiments in the Army)
for the loss of the deputy Commander-in-Chief (for all the Regiments in the Army)
for each Wiped Out friendly Regimentwith Strength below 10
for each Wiped Out friendly Regimentwith Strength of 10 or more
for Wiped Out friendly Main Forces
for the loss of the camp(for all the Regiments in the Army)
if at least 4 enemy Bases with goodmorale are within 30cm of your own
table edge.
/
for each Base(including Commander), which is offthe table but isn't destroyed (fled, is
delayed, etc.)
8/18/2019 BFAS Quick Reference Tables
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By Fire and SwordQuick Reference
Weapon Close range Long range Effectiveness Notes
Pistol - No modifier for Shooting after Movement or from horseback
Carbine / No modifier for Shooting after Movement
Carbine/Bow No modifier for Shooting after Movement or from horseback
Janissary arquebus / No modifier for Shooting after Movement
Arquebus / No modifier for Shooting after Movement
Poor quality firearms / -
Good qualityfirearms / Cannot shoot from horseback
Muscovite handgun / Cannot shoot from horseback
Janissaryhandgun / Cannot shoot from horseback
Musket (Match) / Cannot shoot from horseback
Half-musket(Match) /
Cannot shoot from horsebackNo modifier for Shooting after Movement
Spanish musket(Match) / Cannot shoot from horseback
Bow /- No modifier for Shooting after Movement or from horseback
Grenades - No modifier for Shooting after Movement.
No modifier for target’s cover
Javelins - No modifier for Shooting after Movement or from horse-
back
Ranged weapons table
Weapon Short range Long range Effectiveness Special rules
Handgun– .pdr ()
Light gun (Case shot range cm only)
Turkish Şahaloz () Light gun (Case shot range cm only)
Falconet – , pdr / Darbzen dirhems ()
Light gun
Darbzen oka (, pdr)/
Octave colubrine () Light gun (Moves as a Medium gun)
Regimental gun - pdr () Light gun
Falcon – pdr () Light gun (Moves as a Medium gun)
Muscovite pdr () Light gun (Moves as a Medium gun)
Organ gun – . pdr () Light gun, shoots every second turn
Case-shot for Light guns (+) -
Darbzen oka ( pdr)/ Quarta colubrine ()
Medium gun (Moves as a Heavy gun)
Octave – pdr/Sacer – , pdr () Medium gun
Demi-culverin Medium gun (Moves as a Heavy gun)
Case-shot for Medium guns (+) -
Swedish pdr () Heavy gun (Moves as a Medium gun)
Case-shot for pdr (+) -
Artillery Table