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1. the art of a binary wizard 10. a bit of sorcery 11. bit by bit, it looks like magic 100. a great ability in using bits Bit Wizardry

Bit Wizardry

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Bit Wizardry. 1. the art of a binary wizard 10. a bit of sorcery 11. bit by bit, it looks like magic 100. a great ability in using bits. Who do we think we are?. We. Dhruv Matani (tall guy) Ashwin Jain (thin guy) Shilp Gupta (fat guy). We. Programmers - PowerPoint PPT Presentation

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Page 1: Bit Wizardry

1. the art of a binary wizard10. a bit of sorcery11. bit by bit, it looks like magic100. a great ability in using bits

1. the art of a binary wizard10. a bit of sorcery11. bit by bit, it looks like magic100. a great ability in using bits

Bit WizardryBit Wizardry

Page 2: Bit Wizardry

Who do we think we are?Who do we think we are?

Page 3: Bit Wizardry

WeWe

•Dhruv Matani (tall guy)

•Ashwin Jain (thin guy)

•Shilp Gupta (fat guy)

•Dhruv Matani (tall guy)

•Ashwin Jain (thin guy)

•Shilp Gupta (fat guy)

Page 4: Bit Wizardry

WeWe

•Programmers

•Software Developers, Directi

•Bit Wizards

•Programmers

•Software Developers, Directi

•Bit Wizards

Page 5: Bit Wizardry

Who do we think you are?

Who do we think you are?

Page 6: Bit Wizardry

YouYou

•Programmers

•Wish to become Bit Wizards

•Programmers

•Wish to become Bit Wizards

Page 7: Bit Wizardry

Bit WizardsBit Wizards

•Better programmers

•Bits are cool!

•Better programmers

•Bits are cool!

Page 8: Bit Wizardry

Why?Why?

Page 9: Bit Wizardry

Why?Why?

•Bits are simple

•zero

•one

•Bits are simple

•zero

•one

Page 10: Bit Wizardry

Why?Why?

•Bit operations are simple

•and

•or

•not

•Bit operations are simple

•and

•or

•not

Page 11: Bit Wizardry

Why?Why?

•2n is common

•Tower of Hanoi

•Dynamic Programming

•Set cover

•2n is common

•Tower of Hanoi

•Dynamic Programming

•Set cover

Page 12: Bit Wizardry

Why Tower of Hanoi?Why Tower of Hanoi?

•3n states

•Optimal sequence contains

•(2n - 1) moves

•General case?

•3n states

•Optimal sequence contains

•(2n - 1) moves

•General case?

Page 13: Bit Wizardry

Why DP?Why DP?

•Weighted Matching

•TSP

•Domino Tiling

•The list goes on..

•Weighted Matching

•TSP

•Domino Tiling

•The list goes on..

Page 14: Bit Wizardry

Why Set Cover?Why Set Cover?

•Statement

• Given ‘n’ items, you are given the cost of covering, each subset of items. Which mutually exclusive subsets to select, such that the union selects all items and the total cost of cover is minimal among all covers.

•Statement

• Given ‘n’ items, you are given the cost of covering, each subset of items. Which mutually exclusive subsets to select, such that the union selects all items and the total cost of cover is minimal among all covers.

Page 15: Bit Wizardry

Why 2n?Why 2n?

•n-bits to mask them all,n-bits to find them,n-bits compress them alland in an array bind them

•n-bits to mask them all,n-bits to find them,n-bits compress them alland in an array bind them

Page 16: Bit Wizardry

What the cuss was that?What the cuss was that?

Page 17: Bit Wizardry

Compress spaceCompress space

•Premise

•byte - smallest unit of “point-able” memory

•byte = 8 bits

•Conclusion

•Waste not, want not

•Premise

•byte - smallest unit of “point-able” memory

•byte = 8 bits

•Conclusion

•Waste not, want not

Page 18: Bit Wizardry

Faster lookup?Faster lookup?

•Masks are numbers

•Numbers make lightening fast indexes

•Think, array!

•Masks are numbers

•Numbers make lightening fast indexes

•Think, array!

Page 19: Bit Wizardry

Are you convinced?Are you convinced?

•Say yes.•Say yes.

Page 20: Bit Wizardry

Pay attention!Pay attention!

•You too @ashwin + @dhruv!•You too @ashwin + @dhruv!

Page 21: Bit Wizardry

RulesRules

•If in doubt / distress / disbelief / discomfort / disorientation or difficulty, ask question

•If in doubt / distress / disbelief / discomfort / disorientation or difficulty, ask question

Page 22: Bit Wizardry

CautionCaution

•Parenthesize your bit operations

•If using Turbo C++ / Borland C++, use long int instead of int

•Parenthesize your bit operations

•If using Turbo C++ / Borland C++, use long int instead of int

Page 23: Bit Wizardry

001001

Bit by BitBit by Bit

Page 24: Bit Wizardry

bitbit

•A unit of information.

•0 or 1

•A unit of information.

•0 or 1

Page 25: Bit Wizardry

bytebyte

•1 byte = 8 bits

•char (g++)

•1 byte = 8 bits

•char (g++)

Page 26: Bit Wizardry

short intshort int

•1 short int = 16 bits

•short int (g++)

•int (turbo c++)

•1 short int = 16 bits

•short int (g++)

•int (turbo c++)

Page 27: Bit Wizardry

intint

•1 int = 4 bytes = 32 bits

•int (g++)

•long int (turbo c++)

•1 int = 4 bytes = 32 bits

•int (g++)

•long int (turbo c++)

Page 28: Bit Wizardry

long long intlong long int

•1 long long int = 64 bits

•long long int (g++)

•__int64 (visual c++)

•1 long long int = 64 bits

•long long int (g++)

•__int64 (visual c++)

Page 29: Bit Wizardry

andand

•conjunction

•truth table

•conjunction

•truth table

Page 30: Bit Wizardry

oror

•disjunction

•truth table

•disjunction

•truth table

Page 31: Bit Wizardry

notnot

•negation

•truth table

•negation

•truth table

Page 32: Bit Wizardry

xorxor

•exclusive or / toggle

•truth table

•exclusive or / toggle

•truth table

Page 33: Bit Wizardry

bitwise operatorsbitwise operators

•x & y

•x | y

•~x

•x^y

•x & y

•x | y

•~x

•x^y

Page 34: Bit Wizardry

shift operatorsshift operators

•>>

•<<

•>>

•<<

Page 35: Bit Wizardry

Do it yourself.Do it yourself.

wake up, open your computer, try themwake up, open your computer, try them

Page 36: Bit Wizardry

Print the input in binary using bitwise operators.Print the input in binary using bitwise operators.

Page 37: Bit Wizardry

Sieve the primes < 1024 using an array of 32 ints

only!

Sieve the primes < 1024 using an array of 32 ints

only!

Page 38: Bit Wizardry

SolutionSolution

•SET(n) A[n >> 5] |= (1 << (n & 31))

•UNSET(n) A[n>>5] &= ~(1 << (n&31))

•SET(n) A[n >> 5] |= (1 << (n & 31))

•UNSET(n) A[n>>5] &= ~(1 << (n&31))

Page 39: Bit Wizardry

010010

Things you should knowThings you should know

Page 40: Bit Wizardry

2n2n

•1 followed by n 0’s•1 followed by n 0’s

Page 41: Bit Wizardry

2n - 12n - 1

•1 repeated n times•1 repeated n times

Page 42: Bit Wizardry

-1-1

•all 1’s•all 1’s

Page 43: Bit Wizardry

<<<<

•multiply by power of 2•multiply by power of 2

Page 44: Bit Wizardry

>>>>

•divide by power of 2•divide by power of 2

Page 45: Bit Wizardry

& (2n - 1)& (2n - 1)

•remainder on division by 2n•remainder on division by 2n

Page 46: Bit Wizardry

x & 1x & 1

•is the number even or odd?•is the number even or odd?

Page 47: Bit Wizardry

x & (x - 1)x & (x - 1)

•is x a power of 2?

•x &= (x-1) removes the least significant set bit!

•can you think of immediate uses?

•is x a power of 2?

•x &= (x-1) removes the least significant set bit!

•can you think of immediate uses?

Page 48: Bit Wizardry

x & (x + 1)x & (x + 1)

•is the binary expansion of x all 1’s?•is the binary expansion of x all 1’s?

Page 49: Bit Wizardry

x & (-x)x & (-x)

•smallest power of 2 in the binary expansion of x

•smallest power of 2 in the binary expansion of x

Page 50: Bit Wizardry

x & (-x)x & (-x)

•-x = ~x + 1

•2’s complement notation

•Understand this very carefully!

•-x = ~x + 1

•2’s complement notation

•Understand this very carefully!

Page 51: Bit Wizardry

~x & (x + 1)~x & (x + 1)

•isolate the rightmost 0•isolate the rightmost 0

Page 52: Bit Wizardry

swap(x,y)swap(x,y)

•x ^= y ^= x ^= y•x ^= y ^= x ^= y

Page 53: Bit Wizardry

Do it yourselfDo it yourself

do you have your pens and pencils?do you have your pens and pencils?

Page 54: Bit Wizardry

Given a number x, find the next higher number with the same

number of set bits.

Given a number x, find the next higher number with the same

number of set bits.

Page 55: Bit Wizardry

011011

Binary searching on bitsBinary searching on bits

Page 56: Bit Wizardry

BS!?BS!?

•Calculate the number of set bits in a number.

•How many operations can you do it in?

•Most probably O(log n) = O(number of bits)

•Calculate the number of set bits in a number.

•How many operations can you do it in?

•Most probably O(log n) = O(number of bits)

Page 57: Bit Wizardry

Huh!?Huh!?

•Lets do it in O(log of the number of bits).

•O(log log n) !?

•Lets do it in O(log of the number of bits).

•O(log log n) !?

Page 58: Bit Wizardry

DefinitionsDefinitions

•Given x. (Assume it has 32 bits)•Given x. (Assume it has 32 bits)

Page 59: Bit Wizardry

Step 1Step 1

•X = (X & 0x55555555) + ((x & 0xAAAAAAAA) >> 1)

•X = (X & 0x55555555) + ((x & 0xAAAAAAAA) >> 1)

Page 60: Bit Wizardry

Step 2Step 2

•X = (X & 0x33333333) + ((x & 0xcccccccc) >> 2)

•X = (X & 0x33333333) + ((x & 0xcccccccc) >> 2)

Page 61: Bit Wizardry

Step 3Step 3

•X = (X & 0x0f0f0f0f) + ((x & 0xf0f0f0f0) >> 4)

•X = (X & 0x0f0f0f0f) + ((x & 0xf0f0f0f0) >> 4)

Page 62: Bit Wizardry

Step 4Step 4

•X = (X & 0x00ff00ff) + ((x & 0xff00ff00) >> 8)

•X = (X & 0x00ff00ff) + ((x & 0xff00ff00) >> 8)

Page 63: Bit Wizardry

Step 5Step 5

•X = (X & 0x0000ffff) + ((x & 0xffff0000) >> 16)

•X = (X & 0x0000ffff) + ((x & 0xffff0000) >> 16)

Page 64: Bit Wizardry

EndEnd

•return x•return x

Page 65: Bit Wizardry

Beyond the horizonBeyond the horizon

•Think of the several possibilities

•Compute the parity of the number of 1’s

•Reverse the bits of a number

•Think of the several possibilities

•Compute the parity of the number of 1’s

•Reverse the bits of a number

Page 66: Bit Wizardry

Do it yourselfDo it yourself

the s**t has hit the fan!the s**t has hit the fan!

Page 67: Bit Wizardry

Given x, find the highest power of 2, less than x

Given x, find the highest power of 2, less than x

Page 68: Bit Wizardry

SolutionSolution

•x |= x >> 1x |= x >> 2x |= x >> 4x |= x >> 8x |= x >> 16

•return x - (x >> 1)

•x |= x >> 1x |= x >> 2x |= x >> 4x |= x >> 8x |= x >> 16

•return x - (x >> 1)

Page 69: Bit Wizardry

100100

Invention of maskingInvention of masking

Page 70: Bit Wizardry

The IdeaThe Idea

•You know set

•You know subset

•Lets number subsets

•You know set

•You know subset

•Lets number subsets

Page 71: Bit Wizardry

The IdeaThe Idea

•label items of a set from {0, 1, 2, 3 ... (n-1)}

•n items = 2n subsets

•lets number subsets from 0 to 2n - 1

•label items of a set from {0, 1, 2, 3 ... (n-1)}

•n items = 2n subsets

•lets number subsets from 0 to 2n - 1

Page 72: Bit Wizardry

The IdeaThe Idea

•Subset number ‘x’ contains item numbered ‘i’ iff bit ‘i’ is set in ‘x’, and vice versa

•Subset number ‘x’ contains item numbered ‘i’ iff bit ‘i’ is set in ‘x’, and vice versa

Page 73: Bit Wizardry

Get it?Get it?

•x is the mask of the subset

•directly maps to a subset

•an iteration from 0 to 2n - 1 iterates over all subsets!

•x is the mask of the subset

•directly maps to a subset

•an iteration from 0 to 2n - 1 iterates over all subsets!

Page 74: Bit Wizardry

RealizeRealize

•| = set union

•& = set intersection

•-1 ^ A = set negation

•| = set union

•& = set intersection

•-1 ^ A = set negation

Page 75: Bit Wizardry

Think!Think!

•Set subtraction

•Adding

•Deleting

•Testing set participation

•Set subtraction

•Adding

•Deleting

•Testing set participation

Page 76: Bit Wizardry

Dynamic ProgrammingDynamic Programming

•Weighted Matching

•A group of ‘n’ men and ‘n’ women participate in a marriage fare

•A matrix depicts the cost of marriage between ‘i’th guy and ‘j’th gal

•Find the best pairs, such that the total costs of all marriages is the least!

•Weighted Matching

•A group of ‘n’ men and ‘n’ women participate in a marriage fare

•A matrix depicts the cost of marriage between ‘i’th guy and ‘j’th gal

•Find the best pairs, such that the total costs of all marriages is the least!

Page 77: Bit Wizardry

ConcentrateConcentrate

a presentation can only say as much!a presentation can only say as much!

Page 78: Bit Wizardry

UnderstandUnderstand

•A matrix of numbers

•Selection of items

•exactly 1 in each row

•exactly 1 in each column

•A matrix of numbers

•Selection of items

•exactly 1 in each row

•exactly 1 in each column

Page 79: Bit Wizardry

A brute force approachA brute force approach

•n!

•Consider all permutations

•n!

•Consider all permutations

Page 80: Bit Wizardry

A faster brute forceA faster brute force

•O(n 2n)

•Each mask selects a subset of columns

•And as many rows as columns (from top)

•O(n 2n)

•Each mask selects a subset of columns

•And as many rows as columns (from top)

Page 81: Bit Wizardry

Lets chalk itLets chalk it

Page 82: Bit Wizardry

Home workHome work

•Think / read about the brute force solution to Traveling Sales Person (TSP)

•In O(n 2n) space, this faster brute force handles instances up to n = 20, quickly!

•Think / read about the brute force solution to Traveling Sales Person (TSP)

•In O(n 2n) space, this faster brute force handles instances up to n = 20, quickly!

Page 83: Bit Wizardry

Home workHome work

•Then solve

•PermRLE

•GCJ 2008, Round 2, Problem D

•Which permutation of blocks of 16 characters, allow for the smallest Run Length Encoding of a huge string!

•Then solve

•PermRLE

•GCJ 2008, Round 2, Problem D

•Which permutation of blocks of 16 characters, allow for the smallest Run Length Encoding of a huge string!

Page 84: Bit Wizardry

101101

Set coverSet cover

Page 85: Bit Wizardry

The ProblemThe Problem

•Given a mask, how do you calculate the masks that depict the subsets of this mask.

•Given a mask, how do you calculate the masks that depict the subsets of this mask.

Page 86: Bit Wizardry

The SolutionThe Solution

•for(nmask = mask; nmask > 0; nmask = mask & (nmask - 1)) {

• // use nmask

•}

•for(nmask = mask; nmask > 0; nmask = mask & (nmask - 1)) {

• // use nmask

•}

Page 87: Bit Wizardry

NotesNotes

•Visits the masks in reverse order

•Does not generate the empty mask

•Visits the masks in reverse order

•Does not generate the empty mask

Page 88: Bit Wizardry

ComplexityComplexity

•O(3n) [how?]

•Recursively running this on all subsets with memorization

•O(3n) [how?]

•Recursively running this on all subsets with memorization

Page 89: Bit Wizardry

Use It!Use It!

•You are given n points in a co-ordinate plane.

•Find out whether you can cover these n-points with k squares (points must lie inside the squares or on the boundary) of size ‘t’ or less.

•You are given n points in a co-ordinate plane.

•Find out whether you can cover these n-points with k squares (points must lie inside the squares or on the boundary) of size ‘t’ or less.

Page 90: Bit Wizardry

Home workHome work

•Binary search on ‘t’ can help calculate the smallest value of ‘t’ possible.

•Square Fields - Google Code Jam, Practice Contest, Problem B

•Binary search on ‘t’ can help calculate the smallest value of ‘t’ possible.

•Square Fields - Google Code Jam, Practice Contest, Problem B

Page 91: Bit Wizardry

110110

Binary Indexed TreeBinary Indexed Tree

Page 92: Bit Wizardry

ProblemProblem

•Design a data structure that supports the following two operations

•An array of n elements.

•Add value x at index i (1-based)

•Retrieve sum of all values from index 1 to i

•Design a data structure that supports the following two operations

•An array of n elements.

•Add value x at index i (1-based)

•Retrieve sum of all values from index 1 to i

Page 93: Bit Wizardry

BIT!?BIT!?

•A variation on segment tree

•O(N) space

•O(log N) update

•O(log N) retrieval

•A variation on segment tree

•O(N) space

•O(log N) update

•O(log N) retrieval

Page 94: Bit Wizardry

111111

Tower of HanoiTower of Hanoi

Page 95: Bit Wizardry

Not this!Not this!

•A bit sequence of n-bits - from 0 to 2n-1 - encodes the disk to be moved in the i’th step

•Yes, this is uniquely determinable

•Let google show you how

•A bit sequence of n-bits - from 0 to 2n-1 - encodes the disk to be moved in the i’th step

•Yes, this is uniquely determinable

•Let google show you how

Page 96: Bit Wizardry

But!?But!?

•Ok ok!

•Calculate the Grey Codes from 0 to 2n - 1

•n = number of disks

•The bit that changes in the i’th grey code compared to the (i-1)th grey code is the disk to move!

•0 = smallest disk

• i >= 1

•Ok ok!

•Calculate the Grey Codes from 0 to 2n - 1

•n = number of disks

•The bit that changes in the i’th grey code compared to the (i-1)th grey code is the disk to move!

•0 = smallest disk

• i >= 1

Page 97: Bit Wizardry

Grey Codes!?Grey Codes!?

•ith Grey Code = i ^ (i >> 1)

•Consecutive grey codes differ at only 1 bit

•Sequence of combinations that differ by 1 item (selected or dropped)

•ith Grey Code = i ^ (i >> 1)

•Consecutive grey codes differ at only 1 bit

•Sequence of combinations that differ by 1 item (selected or dropped)

Page 98: Bit Wizardry

Thats all folksThats all folks

yes, this is the end!yes, this is the end!

Page 99: Bit Wizardry

Thank YouThank You

for being an immensely patient audiencefor being an immensely patient audience