10
Army Special Rules Mark of Slaanesh This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts as having the mark, simply as Noise Marines squad. This confers +1I (included in all profiles) and Fearless Universal Special Rule, if the unit may have any of these. Summoning Keeper of Secrets follows the summoning rule for Greater Daemon and Daemonettes of Slaanesh follows summoning rules for Lesser Daemons, listed in Codex: Chaos Space Marines. DOOM RIDER Special rules: Mark of Slaanesh Daemon As he was resurrected by the Dark Prince do Daemonhood the Doom Rider follows this rule as in Codex: Chaos Daemons, except the Daemonic Assault. Instead of, he must be summoned following rules for Lesser Daemons from Codex: Chaos Space Marines. Wheels of Fire Doom Rider’s bike is treated as Jetbike and follows rules for it, described in Warhammer 40.000 rulebook. He Comes, He Goes Doom Rider has a reputation for suddenly appearing from nowhere and so vanishing like a fog. To represent this he cannot join any unit and in addition after each turn the Doom Rider is on the table roll a D6, on a roll of 1 he immediately goes back to Reserves and must be summoned once more. If the Doom Rider looses all his wounds he disappears, returning to the Warp for good, and cannot be summoned again. Wargear: Chaos Space Marines Bike fitted with twin-linked melta gun, plasma gun, bolt pistol, power weapon, aura of acquiescence. Armoury of Slaanesh Blissgiver* Takes a form of a scimitar filled with essence of a daemonic being. This twisted blade dances in the wielders hand swiftly running from one foe to another, lightly cutting through hardest armours and striking down the strongest creatures with only one hit. To represent this the Blissgiver is a power weapon adding D6 to all the wielders Attacks and for each unsaved wound causing Instant Death regardless of the targets toughness. Special Rule: Daemon weapon: If a 1 is rolled on a D6 when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes an automatic wound on the wielder with no armour save allowed. Combat Drugs Slaanesh champions have access to a wide variety of combat drugs, each produced of renderings of sentient creatures. They may be taken at the beginning of any assault phase. If so, the Slaaneshi player can chose up to three abilities from the list below. Take a D6 for each power chosen and make a roll. If one drug was taken, then on a roll of 1 the model suffers a wound that cannot be saved in any way, but the power still works. If two are chosen, then in addition on a roll of a double the model suffers a wound. If there are three drugs and a triple is rolled, the model is automatically removed as casualty. The wounds are not cumulative if a 1 and a double are rolled at the same time. Drugs have effects only on their user, not squad he has joined. Daemonic reflex (the model can reroll one failed test that turn including saves of any kind but not Feel no Pain and Leadership tests) Feel no Pain Furious Charge Hit and Run Counter Attack Rending Daemonic Gifts Great warriors of the Dark Prince are often blessed by their patron with strange and horrible gifts brought to them from the depths of the Warp and Daemonhood. These give unnatural powers and among other cultists are symbols of might . Here is the list of gifts that Slaanesh offers to his most favored. Additional arm (confers +1A) Daemonic Visage (The creature is so beautiful (or horrible) that the enemy is confused even by its appearance, enemy models in combat with blessed with this gift gets -1Ld for duration of combat) Tentacles (Mutated arms or additional limbs that writhes and shackles nearby foes, enemy models in base contact gest -1A for duration of the combat).

Book of Slaanesh v10.0

Embed Size (px)

Citation preview

Page 1: Book of Slaanesh v10.0

Army Special Rules Mark of Slaanesh

This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts as

having the mark, simply as Noise Marines squad. This confers +1I (included in all profiles) and Fearless Universal Special Rule, if the unit may

have any of these.

Summoning

Keeper of Secrets follows the summoning rule for Greater Daemon and Daemonettes of Slaanesh follows summoning rules for Lesser

Daemons, listed in Codex: Chaos Space Marines.

DOOM RIDER

Special rules:

Mark of Slaanesh

Daemon

As he was resurrected by the Dark Prince do Daemonhood the Doom Rider follows this rule as in Codex: Chaos Daemons, except the Daemonic

Assault. Instead of, he must be summoned following rules for Lesser Daemons from Codex: Chaos Space Marines.

Wheels of Fire

Doom Rider’s bike is treated as Jetbike and follows rules for it, described in Warhammer 40.000 rulebook.

He Comes, He Goes

Doom Rider has a reputation for suddenly appearing from nowhere and so vanishing like a fog. To represent this he cannot join any unit and

in addition after each turn the Doom Rider is on the table roll a D6, on a roll of 1 he immediately goes back to Reserves and must be

summoned once more. If the Doom Rider looses all his wounds he disappears, returning to the Warp for good, and cannot be summoned

again.

Wargear:

Chaos Space Marines Bike fitted with twin-linked melta gun, plasma gun, bolt pistol, power weapon, aura of acquiescence.

Armoury of Slaanesh

Blissgiver*

Takes a form of a scimitar filled with essence of a daemonic being. This twisted blade dances in the wielders hand swiftly running from one foe

to another, lightly cutting through hardest armours and striking down the strongest creatures with only one hit. To represent this the Blissgiver

is a power weapon adding D6 to all the wielders Attacks and for each unsaved wound causing Instant Death regardless of the targets

toughness.

Special Rule:

Daemon weapon: If a 1 is rolled on a D6 when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes an

automatic wound on the wielder with no armour save allowed.

Combat Drugs

Slaanesh champions have access to a wide variety of combat drugs, each produced of renderings of sentient creatures. They may be taken at the

beginning of any assault phase. If so, the Slaaneshi player can chose up to three abilities from the list below. Take a D6 for each power chosen and

make a roll. If one drug was taken, then on a roll of 1 the model suffers a wound that cannot be saved in any way, but the power still works. If two

are chosen, then in addition on a roll of a double the model suffers a wound. If there are three drugs and a triple is rolled, the model is

automatically removed as casualty. The wounds are not cumulative if a 1 and a double are rolled at the same time. Drugs have effects only on

their user, not squad he has joined.

Daemonic reflex (the model can reroll one failed test that turn including saves of any kind but not Feel no Pain and Leadership tests)

Feel no Pain

Furious Charge

Hit and Run

Counter Attack

Rending

Daemonic Gifts

Great warriors of the Dark Prince are often blessed by their patron with strange and horrible gifts brought to them from the depths of the Warp

and Daemonhood. These give unnatural powers and among other cultists are symbols of might . Here is the list of gifts that Slaanesh offers to his

most favored.

Additional arm (confers +1A)

Daemonic Visage (The creature is so beautiful (or horrible) that the enemy is confused even by its appearance, enemy models in combat with

blessed with this gift gets -1Ld for duration of combat)

Tentacles (Mutated arms or additional limbs that writhes and shackles nearby foes, enemy models in base contact gest -1A for duration

of the combat).

Page 2: Book of Slaanesh v10.0

Needle of Desire*

Most known as a slender blade, almost a needle, attached to the wielders arm, the Needle of Desire strikes enemies with the same drug specifics

that are used by all Noise Marines and only they can stand its effects. Weapons venom will bring a senses shock, driving the wounded enemy

from delirium to despair from which his mind may even never recover. To represent this, Needle of Desire is a poison weapon, always wounding

on 2+, armour saves allowed, furthermore the wounded enemy must immediately take a leadership test. If the test is failed, D3 more wounds are

caused with no armour saves allowed (they are caused by the poison coursing in veins!).

Rapturous Standard

The banner jingles with distant sounds of chimes and carries a scent of forbidden pleasure, deep from the warp. As well as it focuses daemonic

energy, helping it enter the material realm, once per game (either in the enemy’s or Chaos player’s turn) a special power can be invoked. The

standard starts to emitting a cacophonic siren melody that drives all Noise Marines nearby in an ecstatic coma, turning all sensations deeply

pleasing. All models then in 6” from the banner gains the Feel no Pain special rule for duration of that turn.

Steed of Slaanesh

Most favored champions of Slaanesh are riding swift as the wind daemoinc steeds which carries them in to heart of the battle to let their enemies

know the pleasure giving by the Prince of Chaos. Steed of Slaanesh confers the riders +1 Attacks and changes unit type into Cavalry.

Warp Scream

Unit with this ability count as equipped with frag grenades.

*Only one of these can be take for wholel of the army.

Vehicles upgrades

Warp Amp

The vehicle is equipped with a device designed to amplify emotions and sensations by projecting resonant warp energies from rune-encrusted

horns and pipes that sprout from the vehicle. Enemy within 12” are at -1 Ld, within 6” at -2 Ld. Count the nearest equipped vehicle only.

Psychic Powers All Psychic powers allowed to take by a Sorcerer with the Mark of Slaanesh, are listed in Codex: Chaos Space Marines. In addition, powers

listed below can be taken:

Siren

This power is used at the beginning of enemy shooting phase. Any enemy unit wishing to target the psyker and/or unit he has joined, this

turn, must roll 2D6 and doubles the result. That is its spotting range. If the models are not in the spotting range, they may not fire this turn.

In addition any unit that wishes to assault the psyker and/or his unit, is treated as assaulting through difficult terrain.

Cacophonia

This power is a psychic shooting attack that hits automatically an enemy unit within 24". That unit must immediately take a Morale test with a -2 penalty to their Leadership. All normal modifiers and/or exceptions apply (e.g. units that never fall back are immune to this power).

Fuelled by Pain This power is used at the beginning of the turn and lasts until the beginning of the next Slaanesh player turn. For every successful Armour save

made by the psyker this turn he makes one extra Attack after all other Attacks are made (including Power fists). This Attacks count for purpose of

Combat Resolution.

Page 3: Book of Slaanesh v10.0

HQ

DOOM RIDER COST: 130pts

WS BS S T W I A Ld Sv Doom Rider 6 5 5 5 3 5 4 10 4+

Unit Type:

Bike

Number/Squad:

Unique

Wargear:

Chaos Marines Bike fitted with twin-

linked melta gun

Plasma gun

Power weapon

Bolt pistol

Aura of Acquiescence

Special Rules:

Daemon

Wheels of Fire

He Comes, He Goes

Mark of Slaanesh

LUCIUS THE ETERNAL See Codex: Chaos Space Marines for details.

KEEPER OF SECRETS See Codex: Chaos Daemons for details.

If your army includes at least one HQ choice taken from this army list, you may take up to one Keeper of Secrets, taken from Codex: Chaos Demons.

DAEMON PRINCE COST: 115pts

WS BS S T W I A Ld Sv Daemon Prince 7 5 6 5 4 6 4 10 3+

Unit Type:

Monstrous Creature

Number/Squad:

1

Wargear:

Daemon Prince always counts as armed with

a single close combat weapon.

Special Rules:

5+ Invulnerable save

Daemon

Mark of Slaanesh

Options:

May have Wings for 20pts.

May take any of the following:

- Additional arm for 15pts

- Daemonic visage for 20pts

- Tentacles for 15pts.

May be a Psyker by taking one of following

psychic powers:

- Doombolt for 10pts

- Lash of Submission for 20pts

- Siren for 20pts

- Fuelled by Pain for 15pts

- Cacophonia for 15pts

- Warptime for 25pts

- Wind of Chaos for 30pts

- Gift of Chaos for 30pts.

Page 4: Book of Slaanesh v10.0

HQ

NOISE LORD COST: 95pts

WS BS S T W I A Ld Sv Noise Lord 6 5 4 4 3 6 3 10 3+

Unit Type:

Infantry

Number/Squad:

1

Wargear:

Power Armour

Bolt pistol

Close combat weapon

Frag grenades

Krak grenades

Special Rules:

Independent Character

5+ Invulnerable save

Mark of Slaanesh

Options:

May take a doom siren for

15pts

May take combat drugs for

25pts

May replace close combat

weapon with one of the

following:

- Power weapon for 15pts

- Power fist for 25pts

- Single lightning claw for

25pts

- Needle of desire for 30pts

- Pair of lightning claws for

30pts

(replaces also the bolt pistol)

- Blissgiver for 40pts

May take a sonic blaster for 5pts

May take any of the following:

- Melta Bombs for 5pts

- Personal Icon for 5pts

May take any of the following:

- Additional arm for 15pts

- Daemonic visage for 20pts

- Tentacles for 15pts.

May take one of the following:

- Jump Pack/Wings for 20pts

- Bike for 30pts

- Steed of Slaanesh for 30pts

May instead replace all wargear

with terminator armour, twin-

linked bolter and power weapon

for 30pts. In this case may only

chose options from the

following list:

May replace twin-linked

bolter with a sonic blaster for

5pts

May have a Personal Icon for

5pts

May replace power weapon

with one of the following:

- Power fist for 10pts

- Chainfist for 15pts

- Needle of desire for 15pts

- Single lightning claw for

10pts

- Blissgiver for 25pts

May replace twin-linked

bolter and power weapon

with a pair of lightning claws

for 10pts.

May take any of the following:

- Additional arm for 15pts

- Daemonic visage for 20pts

- Tentacles for 15pts.

SORCERER OF SLAANESH COST: 105pts

WS BS S T W I A Ld Sv Sorcerer 5 5 4 4 3 6 3 10 3+

Unit Type:

Infantry

Number/Squad:

1

Wargear:

Power Armour

Bolt pistol

Force weapon

Frag grenades

Krak grenades

Special Rules:

Independent Character

5+ Invulnerable save

Mark of Slaanesh

Options:

A Sorcerer is a Psyker and must take

one of the following:

- Doombolt for 10pts

- Siren for 20pts

- Lash of Submission for 20pts

- Cacophonia for 15pts

- Fuelled by Pain for 15pts

- Warptime for 25pts

- Wind of Chaos for 30pts

- Gift of Chaos for 30pts

May take one of the following:

- Jump Pack/Wings for 20pts

- Bike for 30pts

- Steed of Slaanesh for 30pts

May have a doom siren for 15pts

May take any of the following:

- Additional arm for 15pts

- Daemonic visage for 20pts

- Tentacles for 15pts.

May take any of the following:

- Melta Bombs for 5pts

- Personal Icon for 5pts

- Familiar for 5pts

May instead replace all wargear with

terminator armour, twin-linked bolter and

power weapon for 15pts. While wearing

terminator armour, he can be given all of the

options listed in this entry except melta bombs,

plasma pistol, jump pack/wings, bike and steed

of Slaanesh. In addition, he may replace hit

twin-linked bolter with Sonic Blaster for 5pts.

Page 5: Book of Slaanesh v10.0

ELITES CHOSEN OF SLAANESH COST: 23pts each

Pts/Model WS BS S T W I A Ld Sv

Chosen 23 4 4 4 4 1 5 1 10 3+

Noise Champion +10 4 4 4 4 1 5 2 10 3+

Unit Type:

Infantry

Number/Squad:

5-10

Wargear:

Power Armour

Bolt pistol

Frag grenades

Krak grenades

Close combat weapon

Bolter

Special Rules:

Scout

Mark of Slaanesh

Character:

One model may be upgraded

to a Noise Champion for

10pts.

If the unit is 6 man strong then

one model may be upgraded

to a Noise Champion for free.

He may be given one of the following: - Additional arm

for 15pts

- Daemonic visage

for 20pts

- Tentacles for

15pts

Icon:

One model may be given a

Rapturous Standard for 25pts.

Options:

Any models may have melta

bombs for 5pts per model.

Any models may replace their

bolter with sonic blaster for

5pts per model.

One model may replace his

bolter with one of the

following:

- Heavy Bolter for

15pts

- Missile launcher for 20pts

- Lascannon for 35pts

- Blastmaster for 40pts

- Flamer for 5pts

- Melta for 10pts

- Plasma gun for 15pts

Up to four models may chose

one of the following options:

Either have a doom siren for

15pts per model.

Or replace close combat

weapon with one of the

following:

- Power weapon for 15pts

- Lightning claw for 25pts

- Power fist for 25pts

Or replace bolt pistol and

close combat weapon with

and bolter with a pair of

lightning claws for 20pts per

model.

Or replace bolter with one of

the following:

- Flamer for 5pts

- Melta for 10pts

- Plasma gun for 15pts

Transport:

The squad may have a Noise

Marines Rhino dedicated

transport vehicle.

NOISE MARINES TERMINATORS COST: 35pts each

Pts/Model WS BS S T W I A Ld Sv Terminator 35 4 4 4 4 1 5 2 10 2+

Noise Champion +10 4 4 4 4 1 5 3 10 2+

Unit Type:

Infantry

Number/Squad:

3-10

Wargear:

Terminator Armour

Power weapon

Twin-linked Bolter

Special Rules:

Mark of Slaanesh

Character:

Any model may be upgraded to a

Noise Champion for 10pts.

If the unit is 6 man strong then one

model may be upgraded to a Noise

Champion for free.

He may be given one of the following: - Additional arm for

15pts

- Daemonic visage for

20pts

- Tentacles for 15pts

Transport:

The squad may have a Chaos Land

Rider dedicated transport.

Options:

Any model may replace their

power weapon with one of the

following:

- Lightning claw for 10pts

- Power fist for 10pts

- Chainfist for 15pts

Any model may replace their twin-

linked bolter with sonic blaster for

5pts per model.

One model may have a doom siren

for 25pts.

If the unit is in full strength (10

man strong) then a second model

may have a Doom Siren for 25pts.

Page 6: Book of Slaanesh v10.0

ELITES POSSESSED NOISE MARINES COST: 28pts each

Pts/Model WS BS S T W I A Ld Sv Possessed 28 4 4 5 4 1 5 2 10 3+

Possessed Champion +10 4 4 5 4 1 5 3 10 3+

Unit Type:

Infantry

Number/Squad:

5-20

Wargear:

Power Armour

Possessed count as

equipped with a single close

combat weapon.

Special Rules:

Mark of Slaanesh

5+ Invulnerable save

Rending

Character:

One model may be upgraded to a

Noise Champion for 10pts.

If the unit is 6 or 12 man

strong then one model may

be upgraded to a Noise

Champion for free.

He may be given one of the following: - Additional arm for

15pts

- Daemonic visage for

20pts

- Tentacles for 15pts

Icon:

One model may be given a

personal icon for 5pts.

Options:

The squad may be given the Warp

Scream ability for 1pts per model.

Transport:

The squad may have a Noise

Marines Rhino dedicated transport

vehicle.

NOISE MARINES DREADNOUGHT COST: 120pts

Armour WS BS S F S R I A

Dreadnought 4 4 6 12 12 10 5 3

Unit Type:

Vehicle (Walker)

Wargear:

Smoke launchers

Searchlights

Dreadnought close combat weapon

incorporating a twin-linked bolter in one

arm.

Special Rules:

Crazed

Mark of Slaanesh

Options:

The other arm must be armed with one

of the following:

- Multi-melta for 10pts

- Twin-linked heavy bolter for 15pts

- Plasma cannon for 15pts

- Twin-linked lascannon for 35pts

- Blastmaster for 50pts

- Additional dreadnought close combat

weapon incorporating a twin-linked

bolter for 10pts. This will increase

dreadnoughts Attacks by 1.

The twin-linked bolter may be upgrade to a

sonic blaster for 5pts each.

May have Doom siren for 25pts.

May have extra armour for 15pts.

May have warp amp for 15pts

Base close combat arm (along with its twin-

linked bolter) may be replaced with a missile

launcher for no additional cost. This will

reduce dreadnoughts Attacks by 1 and if the

other arm is a range weapon, it is no longer

armed with dreadnought close combat

weapon.

Page 7: Book of Slaanesh v10.0

TROOPS NOISE MARINES COST: 20pts each

Pts/Model WS BS S T W I A Ld Sv

Noise Marine 20 4 4 4 4 1 5 1 9 3+

Noise Champion +15 4 4 4 4 1 5 2 10 3+

Unit Type:

Infantry

Number/Squad:

5-20

Wargear:

Power Armour

Bolt pistol

Frag grenades

Krak grenades

Close combat

weapon

Bolter

Special Rules:

Mark of Slaanesh

Character:

One model may be

upgraded to a Noise

Champion for 15pts.

If the unit is 6 or 12 man

strong then one model

may be upgraded to a

Noise Champion for free.

He may replaces his close

combat weapon with one

of the following:

- Power weapon for

15pts

- Power fist for 25pts

He may take any of the

following:

- Doom siren for 15pts

- Melta bombs for 5pts

Icon:

One model may be given a

personal icon for 5pts.

Options:

Any models may replace

their bolter with sonic

blaster for 5pts per model.

One model may replace his

bolter with Blastmaster at

40pts.

Transport:

The squad may have a

Noise Marines Rhino

dedicated transport

vehicle.

DAEMONETTES OF SLAANESH

See Codex: Chaos Daemons for details.

If your army includes at least two Noise Marines squads, then you may add up to three Daemonettes of Slaanesh units, taken from Codex: Chaos

Demons, for each Noise Marines squad included in the army.

If the unit is 6 or 12 man strong, the squad gets +1 to rolling for arriving from reserves.

CHAOS RHINO COST: 35pts

Armour BS F S R

Noise Marines Rhino 4 11 11 10

Unit Type:

Vehicle (Tank)

Wargear:

Twin-linked bolter

Smoke launchers

Searchlights

Fire Points:

1

Access Points:

3 – side and rear hatches

Special Rules:

Repair

Options:

May upgrade its twin-linked

bolter to a Sonic Blaster for 5pts

Dozer Blades for 5pts

Warp Amp for 15pts

Extra armour for 15pts

Daemonic Possession for 20pts

One of the following pintle

mounted weapons:

- Sonic blaster for 10pts

- Havoc launcher for 15pts

Transport:

Chaos Rhino can carry up to 10

models.

Models in terminator armour

and summoned daemons can

not be transported, even if they

are infantry.

Page 8: Book of Slaanesh v10.0

FAST ATTACK NOISE MARINE BIKERS COST: 35pts each

Pts/Model WS BS S T W I A Ld Sv

Biker 35 4 4 4 4(5) 1 5 1 9 3+

Noise Champion +15 4 4 4 4(5) 1 5 2 10 3+

Unit Type:

Bikes

Number/Squad:

3-10

Wargear:

Power Armour

Bolt pistol

Frag grenades

Krak grenades

Close combat weapon

Chaos bike with twin-linked bolter

Special Rules:

Mark of Slaanesh

Character:

One model may be upgraded to a Noise

Champion for 15pts.

If the unit is 6 man strong then one model

may be upgraded to a Noise Champion for

free.

He may replaces his close combat

weapon with one of the following:

- Power weapon for 15pts

- Power fist for 25pts

He may take any of the following:

- Doom siren for 15pts

- Melta bombs for 5pts

Icon:

One model may be given a personal icon for

5pts.

Options:

Any twin-linked bloters may by replaced with

sonic blaster for 5pts per model.

Up to two Noise Marine Bikers may replace their

close combat weapons with one of the following:

- Flamer for 5pts

- Melta for 10pts

- Plasma gun for 15pts

SPAWN OF SLAANESH COST: 45pts each

WS BS S T W I A Ld Sv Spawn 3 0 5 5 3 4 D6 10 -

Unit Type:

Beast

Number/Squad:

1-3

Special Rules:

Slow and purposeful

Mindless

Mark of Slaanesh

Rending.

You can include any number of Spawns of Slaanesh units in your army. They do not use any FOC selections but are otherwise treated as

Fast Attack choice. Spawns must be divided into as few units as possible.

Page 9: Book of Slaanesh v10.0

HEAVY SUPPORT DOOM CHOIR COST: 20pts each

Pts/Model WS BS S T W I A Ld Sv

Noise Marine 20 4 4 4 4 1 5 1 9 3+

Noise Champion +15 4 4 4 4 1 5 2 10 3+

Unit Type:

Infantry

Number/Squad:

5-20

Wargear:

Power Armour

Bolt pistol

Frag grenades

Krak grenades

Close combat weapon

Bolter

Special Rules:

Mark of Slaanesh

Character:

One model may be upgraded to a

Noise Champion for 15pts.

If the unit is 6 or 12 man

strong then one model may

be upgraded to a Noise

Champion for free.

He may replaces his close

combat weapon with one of the

following:

- Power weapon for 15pts

- Power fist for 25pts

He may take any of the following:

- Doom siren for 15pts

- Melta bombs for 5pts

Icon:

One model may be given a

personal icon for 5pts.

Options:

Any models may replace their

bolter with sonic blaster for 5pts

per model.

Up to four models may replace

their bolters with one of the

following options:

- Heavy Bolter for

15pts

- Missile launcher for 20pts

- Lascannon for 35pts

- Blastmaster for 40pts

- Flamer for 5pts

- Melta for 10pts

- Plasma gun for 15pts

Transport:

The squad may have a Noise

Marines Rhino dedicated transport

vehicle.

CHAOS PREDATOR COST: 70pts

Armour BS F S R

Noise Marines Predator 4 13 11 10

Unit Type:

Vehicle (Tank)

Wargear:

Turret-mounted autocannon

Smoke launchers

Searchlights

Options:

Upgrade the turret’s

autocannon to one of the

following:

- Twin-linked lascannon for 35pts

- Blastmaster for 40pts

Take side sponsons with sonic blasters

for 20pts, or heavy bolters for 30pts, or

lascannons for 60pts

Dozer Blades for 5pts

Warp Amp for 15pts

Extra armour for 15pts

Daemonic Possession for 20pts

One of the following pintle mounted

weapons:

- Sonic blaster for 10pts

- Havoc launcher for 15pts

CHAOS VINDICATOR COST: 125pts

Armour BS F S R

Chaos Vindicator 4 13 11 10

Unit Type:

Vehicle (Tank)

Wargear:

Hull-mounted demolisher cannon

Smoke launchers

Searchlights

Dozer blades

Options:

Warp Amp for 15pts

Extra armour for 15pts

Daemonic Possession for 20pts

One of the following pintle mounted weapons:

- Sonic blaster for 10pts

- Havoc launcher for 15pts

Page 10: Book of Slaanesh v10.0

HEAVY SUPPORT CHAOS DEFILER COST: 150pts

Armour WS BS S F S R I A

Defiler 3 3 6 12 12 12 3 3

Unit Type:

Vehicle (Walker)

Wargear:

Two dreadnought close

combat weapons (extra

attacks included in profile)

Battle cannon

Reaper autocannon

Twin-linked heavy flamer

Daemonic Possession

Smoke launchers

Searchlights

Special Rules:

Fleet

Options:

The heavy flamer may be

replaced with on of the

following:

- Close combat arm (+1

Attack) for free

- Havoc launcher for 5pts

- Doom siren for 15pts

Reaper autocannon may be replaced by

ode of the following:

- Twin-linked heavy bolter for free

- Close combat arm (+1 Attack) for free

- Twin-linked lascannon for 20pts

- Blastmaster for 40pts

CHAOS LAND RAIDER COST: 220pts

Armour BS F S R

Land Raider 4 14 14 14

Unit Type:

Vehicle (Tank)

Wargear:

Two sponson-mounted twin-linked lascannons

One hull-mounted twin-linked heavy bolter

Smoke launchers

Searchlights

Options:

Dozer Blades for 5pts

Warp Amp for 15pts

Extra armour for 15pts

Daemonic Possession for 20pts

One of the following pintle mounted

weapons:

- Sonic blaster for 10pts

- Havoc launcher for 15pts

Transport:

Ten models.

Models in terminator armour counts as

two models.

Summoned daemons can not be

transported, even if they are

infantry.