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8/6/2019 Can u Watch Tv on Mobile Phone
http://slidepdf.com/reader/full/can-u-watch-tv-on-mobile-phone 1/9
CAN YOU WATCH
THETELEVISION ON
YOUR MOBILE…?
Kanchikacharla
PRESENTED BY
M.VIJAYA & CHANDANA2 ND ECE 2 ND ECE
.
E-MIAL:
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Abstract:
Mobile TV is a promising new service that
looks poised to become hugely importantfor the mobile industry. Almost everyone
on the planet is familiar with the concept of
TV and it is a part of everyday life. MobileTV is instantly understandable to
consumers and therefore provides a way of attracting even the most technologically
conservative users to access mobile dataservices. Market research indicates that
many consumers show an interest in
watching their favorite programs on their mobile devices. Furthermore, analysts
predict that consumers are prepared to pay
several Euros per month for the service,which will bring a significant boost in
overall data ARPU. Opening the door to
mobile data in this way could help tosignificantly boost user adoption of other applications and increase traffic on
existing, high-capacity WCDMA
infrastructure.
TELEVISION ON YOUR MOBILE
Strategy Analytics predicts that 116 million people will be watching TV on their mobile
device by 2010, bringing annual revenue of
more than USD 5 Billion. There are severalmethods for bringing TV services to mobile
devices, notably on-demand or real-time
delivery over cellular networks likeWCDMA and dedicated mobile broadcast
networks such as DVB-H. All systems have
their advantages. Right now enabling
consumers to access video content over cellular networks provides the major
opportunity for mobile operators.
Video services evolutionTV has proved to be a
continuously evolving technology and inrecent years the pace of change has
accelerated. Recording devices have
already made the idea of time shiftingcontent a familiar one, with viewers
watching programs whenever they choose.
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Mobile TV will deliver the added ability to
location-shift content so users can also
view it wherever they happen to be. Moreefficient digital TV is beginning to replace
analog TV channels, which will free up
radio spectrum that could be used to provide High Definition TV (HDTV) to
residential users and for broadcasting
mobile TV using, for example, DVB-Htechnology. Interactivity is a growing trend,
with highly popular reality TV programs
already attracting considerable SMS
revenue from viewers voting for their favored contestants. In the future,
interactivity may evolve with quick access
to information on the Internet. For example,
during a broadcast football match, a wholerange of results and statistics could be
accessed just by pressing one button. Time-shifted TV is commonplace with Personal
Video Recorders (PVR) using recordable
DVDs or their internal hard disk to store
programs for later viewing. With mobileTV, recording to the device’s memory will
also be possible. Telecom operators that
already provide residential broadbandaccess are increasingly offering live and on
demand TV services over the Internet,
known as IPTV (Internet Protocol TV).Many operators are striving to become
triple-play and even quad-play providers
offering combined fixed, mobile, Internetand TV services to compete against
conventional cable and satellite TV
providers. IPTV content may be transferred
to mobile devices for watching on themove. Mobile connectivity could also be
used to set recordings or remote settings to
home devices or to pull content from ahome server to a mobile device when
traveling. Technological evolution is
helping to drive today’s mobile videoservices closer to true, always-on mobile
TV. Several mobile operators have already
piloted and launched mobile video services,
which are opening up more business
opportunities with the addition of high-
quality video streaming and real-time
person-to-person multimcommunication. It’s potentially a lucrative
market, with consumers happy to spend up
to Euro 12 a month for mobile TV(Unstrung Insider, Sept 2005) and one in
six mobile device owners “interested” or
“very interested” in seeing their favorite programs on their mobile devices (Strategy
Analytics Wireless User Survey, August
2005).
According to Roth Capital PartnersResearch, Mobile TV revenues fall into
three categories, which are Broadcast TV,
Streaming TV and advertising. The first
two of these categories include subscriptionand Video on Demand revenues. Over 100
operators have already launched mobile
video services, and the market is set for rapid expansion. For example ARC Group
estimates that the number of mobile video
users may grow ten-fold from 24 million in2004 to 247 million in 2008 (Mobile video
– worldwide market analysis and strategic
outlook 2003–2008).
The future looks rosy, but there
are challenges to be addressed. The
capacity restrictions of existing cellular networks may be an early brake on the take
up of mobile TV services. The limitations
of devices, such as small screens and battery drain, may deter some users. Apart
from time sensitive programming such as
news and sports services, simply providingexisting TV content may not be enough for
users to adopt mobile TV. Compelling
content for the mobile must be developed
and provided with attractive pricing. All of
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these issues are largely solvable. Of course,
capacity will continue to be the ultimate
limiting factor, but this should increasingly become more of a theoretical limit than a
practical restriction on the success of
services.
Figure 2. Mobile TV service and
technology evolution trends
An introduction to mobile TVWith dedicated mobile
broadcast solutions on the horizon,3Gallows mobile operators to achieve afoothold in the mobile TV market today.
The opportunity lies in streaming live TV
or downloading video over 3G networks.Mobile TV services are similar to media-
file download services offered by all 3G
providers, apart from the fact that the live
TV feed is encoded and made available in
real time. Today’s mobile video services
generally fall into three categories.Content-to-person video messaging refers
to a case where the video clip originates
from a commercial service on a pull or subscription push basis. Digital Rights
Management (DRM) will define the usage
rules for commercial quality content, whilethe available memory capacity of the
device will determine the amount of
content that can be stored. Video download
refers to the delivery of video clips to amobile device, usually through discovery
such as mobile browsing and then followed
by a TCP/IP session where the clip is sent
to the device to be viewed or stored.Similarly, DRM and available device
memory apply regarding local storage onthe device. Video streaming indicates
immediate consumption of on-demand or
live video content on a mobile device. The
content is not stored on the device, so thismethod allows the consumption of large
video files regardless of the on-board
memory. The elimination of data storagealso simplifies the situation regarding
DRM. Numerous consumer studies and
Mobile TV pilots run by a variety of industry players show that it is conceivable
that mobile TV will create a new form of
prime time TV as viewers gain moretimeslots and more places in which to
watch. The main reasons for subscribing to
mobile TV services include:
• Spare time: People can use their spare
time to watch TV when travelling on trains,
planes, buses, or simply when waiting• Must see: Consumers will use their
mobiles to keep up to date wherever they
are to ensure they do not miss their favoriteshows
• Catch up: Devices are used to watch key
moments unfold, such as important
breaking news or during sports events
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• Quick escape: Users can get some quick
entertainment when they need a break In
the background: Many people like to havesome form of background music or other
entertainment playing when they are
concentrating on tasks either at work or inthe home
Evolving cellular technologies to
enable mobile TVMobile TV and video services can
consume considerable network resources.Operators must find solutions to prevent their
3G networks becoming overloaded when
several users are accessing mobile TV
simultaneously. Reliability of the service and
credible access times are vital to viewer satisfaction.
Mobile TV use patterns affect radio
network performance :Mobile TV services demand application bit
rates of the order of 100 to 300 kbps. Theyrequire both excellent coverage and
capacity from the radio network. In
addition, transport capacity out to the basestations is a potential bottleneck for high bit
rate applications in cellular networks.
Operators need to consider the followingfactors when assessing the demands thatmobile TV will make on their networks:
• How many hours a day will users watch
mobile TV?• How many users does each base station
need to serve?
• What is the overall capacity requirement?• How will the network cope with peak
demand generated, for example, by popular
programs?
Figure 3. The average daily Mobile TV
usage time available for each user
decreases as the number of users increases.MBMS will support longer view times
particularly during peak capacity times.
WCDMA networks can already provide agood level of service, although the capacity
will need to increase in future. EDGE can provide services beyond the WCDMA
network coverage areas. Even better, 3G provides a strong evolution path with the
adoption of High Speed Downlink Packet
Access (HSDPA) and MultimediaBroadcast Multicast Services (MBMS) and
further into the future, Long-Term
Evolution (LTE) technology.
What can cellular technologies
achieve today and in the future?
• WCDMA enables cost-effective mobileTV today via point-to-point streaming.
• EDGE enables mobile TV beyond the
areas covered by WCDMA.• HSDPA further improves the efficiency of
Mobile TV over WCDMA.
• 3G MBMS provides peak capacity via
multicast and broadcast support.• LTE will provide enhanced broadcast
efficiency using OFDM modulation.
Avoiding network congestion is a strong
driver for a broadcast solution to replaceexisting unicast services. The point-to-point
approach of WCDMA and HSDPAeffectively enables an infinite number of
channels for a limited number o users. The
multicast and broadcast support provided in
MBMS instead offers operators the ability
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to deliver a limited number of channels to
an infinite number of viewers.
WCDMA – the leading 3G
technology:
WCDMA is a well-established technology that enjoys
worldwide support from regulators,
operators, network suppliers and terminalvendors. By mid-2006, 108 commercial
WCDMA 3G networks in Asia and Europe
had brought the benefits of fast delivery of services to more than 64 million
subscribers. WCDMA can deliver high-
quality Mobile TV at bit rates up to 384
kbps.
EDGE – essential for 3G success:An evolution of GPRS
technology, EDGE brings three times the performance of GPRS, achieve in an
average data rate of 80 to 160 kbps per user
with 2–4 timeslot mobiles.3G subscribersare most commonly handed over from
WCDMA to GSM/EDGE when they move
out of the WCDMA network coverage area.The performance of EDGE is vital to
maintain good service continuity in such
situations.HSDPA – evolving to greater
performance:With Mobile TV, the
available downlink bandwidth is thelimiting factor in the delivery of video
streaming services. Already being deployed
y several operators, High Speed Downlink Packet Access (HSDPA) provides a major
capacity, performance and speed boost to
existing 3G WCDMA networks. In addition
to higher bit rates of up to 14.4 Mbpsdownlink, HSDPA crucially offers lower
cost per bit by enabling higher cell
throughput for Mobile TV services.Although a major evolution of 3G radio
access technology, HSDPA is available as a
simple upgrade to existing WCDMAnetworks and provides new performance
levels that coexist with existing WCDMA
usage. Not only does this bring more value
to operators’ existing investments inWCDMA, but it also makes HSDPA low
cost and quick to implement. Being based
on proven and well-established commercialWCDMA technology is a big advantage.
Operators can be certain that HSDPA is a
mature technology with proven performance throughout the chain – from
terminals through the radio access system
to the core network.
MBMS – delivering content to many
users:Multimedia Broadcast
Multicast Services (MBMS) is an extension
of 3GPP cellular standards for providingmultimedia broadcast and multicast
services in 3G.MBMS offers an efficientway to transmit data over the radio network
from a single source o multiple
simultaneous recipients. MBMS is part of 3GPP Release 6.Although HSDPA
provides sufficient capacity for average
viewing, MBMS with HSDPA provides
capacity advantages for providing identicalcontent to a large number of users at peak
times or in capacity hotspots. It effectivelyoffers existing cellular operators anopportunity to plug the gap between the
unicast and broadcast solutions.
MBMS is a cellular solutionthat can be built into existing2G/3G
networks and supports two modes of
operation –multicast and broadcast. As wellas streaming data, MBMS can deliver
content via download and play or by
carousel, in which content is delivered and
updated cyclically. The technology offerslow-to-medium bit rates of between40 and
256 kbps and promises operators significant
transport cost savings by deliveringmultimedia content to several recipients in
the same radio cell.
For users, MBMS will enable afamiliar, TV-like experience of channels
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broadcasting content in real time and with
easy discovery. The biggest potential for
MBMS is in replacing current point-to- point multimedia content services with
point-to multipoint solutions that yield
significant capacity savings. ImplementingMBMS will entail a software upgrade to
future mobile networks. The first
commercial, standards-compliant MBMSinstallations are expected in 2008.
LTE – the longer term solution:Long-Term Evolution (LTE)
is the proposed 3GPP standard that aims tosubstantially reduce the cost of mobile
networks through increased performance
and simplified network architecture. The
other key benefit is that its single-frequencyapproach uses the energy in multiple cells
more efficiently, in a similar way todedicated mobile broadcast technologies.
Supporting packet switched domains, LTE
will provide up to three times the capacitycompared to Release 6 reference scenarios
with HSDPA or HSUPA, and bring radio
network user plane latency to below 10 ms
(RTT) with 5 MHz or higher spectrumallocation. Although the practical
application of LTE remains to be shown, itholds the key to multi-channel, always-onTV over 3G networks.
Content delivery over cellular
networks – unicast, multicast and
broadcast:Today’s mobile video services are unicast,
but the multicast and broadcast modes promised by MBMS will lead to significant
savings for operators.
Unicast:Unicast services set up a dedicated
session between the users’s mobile and a
streaming server. But this approach
requires a dedicated bearer channel for eachuser, even if several users are watching the
same program at the same time in the same
area. This is an inefficient use of capacitycompared to broadcast TV. So, while
unicast will remain the solution for the on-
demand delivery of clips, multicast or
broadcast solutions will take over as the preferred modes for delivering real-time,
always-n TV. Unicast is aimed at, for
example, a high variety of either live TVchannels or pre-recorded programs for
individuals, based on personal selection, as
can be seen from Figure 4.Mobile TV ondemand over WCDMA/HSPA bearers
provides more flexibility and a richer
choice than MBMS.
Multi cast and broadcast:
In MBMS, both multicast and broadcastmodes operate using a shared radio bearer
channel, which delivers services to all the
receivers within a given area. The broadcastmode requires a new network element,
called the Broadcast Multicast Service
Center (BMSC), to provide service
provisioning and delivery mechanisms. It
also acts as the entry point for content- provider MBMS transmissions into the
mobile network. A broadcast may involve asingle ongoing media stream or a
succession of streams or messages over
time. Multicast mechanisms mean that theservice need only be transmitted to cell
sites where there is an active user who is
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subscribed to that service. This makes even
more efficient use of radio resources.
MBMS is most suitable for :• Coping with peaks in traffic, either
geographically (such as inside a football
stadium) or at certain times (during a popular TV show)
• Broadcasting important or popular content
(for example traffic information)throughout the service area without
knowing the number of receivers
.• Efficient content delivery through one
dedicated site to places where a largenumber of people are gathered
• Multicast of most popular nationwide
content to identified cells where enough
subscribers are watching the same content,for example, a scheduled news push
Charging:In the case of broadcast
services, charging data is generated in the
Core Network – in the Packet Core, BMSCor both. For broadcast services, only
MBMS bearer-based service charging is
possible. This generates charges based on
the MBMS sessions or data volumes per user, but it takes no account of whether the
session was successful in terms of goodreception or correct content. MBMS bearer charging is one option in the case of
multicast services, but multicasting also
allows for the following alternatives:• Charging based on session duration.
• Charging based on membership to a
multicast group.
• Charging based on the volume of contentdownloaded during a multicast session.
A consistent user experienceis critical to success:
Whatever the access
technology, and no matter what the contentdelivery mode, it is vital that users are able
to enjoy consistent and high quality
viewing. Like any new service, mobile TVmust be easy to access and easy to use in all
circumstances, otherwise users will quickly
abandon the concept.
With mobile TV, users must have access tothe same
functions and channels in a consistent
way .An integrated interactive service is a particular strength of mobile TV. TV
programmes that ask viewers to vote on
what they want to see next, or on theoutcome of a reality TV show, for example,
must work consistently across all
technologies . So when a user decides to
vote ‘A’, the hand set automatically sendsan SMS to the relevant channel. Similar
interactive mobile TV concepts include the
downloading office files from Internet links
provided by the TV show.
Operator building blocks for a
successful service launch:The creation, launch, marketing
and running of a successful mobile TVservice involves many differentconsiderations, each of which demands
methodical analysis. It takes more than just
launching a mobile TV service to generateworthwhile revenue. The service must be
easy to activate and use and must also
provide users with value for money and be
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capable of enriching their lifestyle. A
logical five-stage process helps to ensure
that all aspects of creating and launching aMobile TV service are covered ,starting
with a clear understanding of the
opportunity and market need.
1. Innovate: Creating more value through
innovation
2. Create: Ensuring all players in the valuechain contribute efficiently to the
development of the service
3. Launch: Reaching the largest possible
relevant audience
4. Grow and capture the mass market:
Creating ease of use to achieve mass
market penetration
5. Maximize service profitability: Ensuring
service Longevity Close management of theservice’s life cycle is essential for the
efficient use of operator assets and to retain
customers.
Conclusion:Mobile TV over cellular
networks represents a major opportunity for mobile operators. This is partly thanks to its
direct revenue-generating potential and
partly because the concept is so easy tounderstand that it will encourage any mass
market consumers to make their first forayinto data services. Operators can also
benefit from additional traffic via the returnchannel embedded in the broadcast
environment (programme interaction,
purchasing, data and web-based
services).Furthermore, the service is viablewith existing WCDMA networks.
Emerging technologies such as HSDPA
will increase the available bandwidth andcapacity on existing WCDMA networks
and ensure that unicast services continue
to offer opportunities for operators in themedium term. Beyond this, multicast and
broadcast services will significantly
improve bandwidth and efficiency using theMBMS standard. However, even MBMS-
based services are likely to be more
efficient versions of today’s intermittent,
clip-based video services, rather thanalways-on TV channels. Looking further
ahead, 3GPP is already drawing up
proposals for LTE, which will boost datarates by two or three times compared to
WCDMA. The LTE networks will be able
to provide the type of always-on TVchannels that viewers are familiar with.