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Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

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Page 1: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Card and Board Games

Todd Kerpelman

Creative Director, EA/Pogo

Page 2: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Card n’ Board Games – The Unsung Heroes!

• If you look at Pogo's 20 most popular games…– Six are Card and Board Games– Eight if you include the Bingo games– Twelve if you include Solitaire games

• More than any other category

• Poppit!• First Class Solitaire• Tri-Peaks Solitaire• Word Whomp• Scrabble• Mahjong Safari• World Class Solitaire• Mahjong Garden• Monopoly• Canasta• Yahtzee• Everyone Wins Bingo

• Hog Heaven Slots• Bingo Luau• Spades• Lottso!• Jungle Gin• FreeCell• Sweet Tooth 2• Jigsaw Treasure Hunter

• Poppit!• First Class Solitaire• Tri-Peaks Solitaire• Word Whomp• Scrabble• Mahjong Safari• World Class Solitaire• Mahjong Garden• Monopoly• Canasta• Yahtzee• Everyone Wins Bingo

• Hog Heaven Slots• Bingo Luau• Spades• Lottso!• Jungle Gin• FreeCell• Sweet Tooth 2• Jigsaw Treasure Hunter

• Poppit!• First Class Solitaire• Tri-Peaks Solitaire• Word Whomp• Scrabble• Mahjong Safari• World Class Solitaire• Mahjong Garden• Monopoly• Canasta• Yahtzee• Everyone Wins Bingo

• Hog Heaven Slots• Bingo Luau• Spades• Lottso!• Jungle Gin• FreeCell• Sweet Tooth 2• Jigsaw Treasure Hunter

• Poppit!• First Class Solitaire• Tri-Peaks Solitaire• Word Whomp• Scrabble• Mahjong Safari• World Class Solitaire• Mahjong Garden• Monopoly• Canasta• Yahtzee• Everyone Wins Bingo

• Hog Heaven Slots• Bingo Luau• Spades• Lottso!• Jungle Gin• FreeCell• Sweet Tooth 2• Jigsaw Treasure Hunter

Page 3: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

The Golden Rule

• The #1 rule for creating Card and Board Games is…

Give players what they expect

Making a chess game? Make the bishops move diagonally

Page 4: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Wait a Sec…

• “I paid $799 to hear that bishops should move diagonally?”– No refunds.

• You need somebody to tell you this

Page 5: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Hey, I need three bullet points to show what’s great

about your new chess game.

Pressure

• Your peers• You• Marketing folks

I gotta show the world I’m an innovative game

designer!

Every game has diagonal-moving bishops. How can we turn this design on its

head?

Page 6: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

OMG! EA Hates Originality! LOLZ!!

Page 7: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Different Value Sets

Orig

inal

ity Fun

Not

look

ing

stup

id in

fro

nt o

f ot

her

peop

le

Our Players

Orig

inal

ity

Us

Page 8: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

What You Imagine

Holy cow! Non-diagonal bishops!

What a unique and original game concept!

I’m going to give the developer all this extra

Google stock I have lying around!

Page 9: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

What You Really Get

Okay, I’m going to move this bishop

diagonally…

I feel stupid and embarrassed.This game sucks!Error. Illegal

move. Go back and play the tutorial.

Page 10: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Don’t Forget the AI

• Again, maybe something we don’t value– We prefer the craftiness of a real life opponent

• But they offer a lot to a new player– They can learn to play in a judgment-free environment– The empty dance floor problem– The sore loser problem

Page 11: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Okay, So How Do I Stand Out?

• So if the big rule is to make the game people are expecting…

• …how do you stand out among the 30 other chess games where bishops move diagonally?

Page 12: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

What Would Apple Do?

• New features of the original iPod…– It came with a solitaire game– (This space intentionally left blank.)

• Traditional games are, by nature, very complicated– Pogo’s “Three bullet points rule”– Good luck applying that to Monopoly

• So spend time on interface work– This is work you should be doing anyway

• But might not be because you’re too focused on game design

Page 13: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Take Advantage of Your Platform

• Badge, ranks, and tokens were Pogo’s Blue Ocean – For a while, anyway

• Facebook games have defeated the “Internet Dickwad” problem!

Page 14: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Why Scramble (Boggle) Works…

• It’s tough to make an online Boggle game– So easy to cheat

• But who would cheat with their friends?– Or who wants to let their friends know they’re a cheater?

• So Scramble actually works!

Page 15: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Facebook as a Platform

• Yes, Facebook has high score lists and viral features…

• …but it’s also got an honor system.• Make games you couldn’t do without it!

– Balderdash– Scattergories– Wise and Otherwise– Trivia

Page 16: Card and Board Games Todd Kerpelman Creative Director, EA/Pogo

Facebook as a Platform, cont’d

– And maybe one day, a Pictionary game where people don’t just spell out the freakin’ words.• Maybe that’s just a pipe dream