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Chapter 6 Multimedia Networking Computer Networking: A Top Down Approach Featuring the Internet, 2 nd edition. Jim Kurose, Keith Ross Addison-Wesley, July 2002. A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in powerpoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!) If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK / KWR

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Page 1: Chapter 6 Multimedia Networking Computer Networking: A Top

Chapter 6Multimedia Networking

Computer Networking: A Top Down Approach Featuring the Internet,

2nd edition. Jim Kurose, Keith RossAddison-Wesley, July

2002.

A note on the use of these ppt slides:We’re making these slides freely available to all (faculty, students, readers). They’re in powerpoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!) If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material.

Thanks and enjoy! JFK / KWR

All material copyright 1996-2002J.F Kurose and K.W. Ross, All Rights ReservedMaterial altered 4/14/03 MLH AK AHR

Page 2: Chapter 6 Multimedia Networking Computer Networking: A Top

Multimedia, Quality of Service: What is it?

Multimedia applications: network audio and video(“continuous media”)

network provides application with level of performance needed for application to function.

QoS

Page 3: Chapter 6 Multimedia Networking Computer Networking: A Top

Chapter 6: Goals

Principles• Classify multimedia applications• Identify the network services the apps need• Making the best of best effort service• Mechanisms for providing QoS

Protocols and Architectures • Specific protocols for best-effort• Architectures for QoS

Page 4: Chapter 6 Multimedia Networking Computer Networking: A Top

Chapter 6 outline• 6.1 Multimedia Networking

Applications

• 6.2 Streaming stored audio and video

– RTSP

• 6.3 Real-time Multimedia: Internet Phone Case Study

• 6.4 Protocols for Real-Time Interactive Applications

– RTP,RTCP

– SIP

• 6.5 Beyond Best Effort

• 6.6 Scheduling and Policing Mechanisms

• 6.7 Integrated Services

• 6.8 RSVP

• 6.9 Differentiated Services

Page 5: Chapter 6 Multimedia Networking Computer Networking: A Top

MM Networking Applications Fundamental characteristics:

• Typically delay sensitive

– end-to-end delay

– delay jitter

• But loss tolerant: infrequent losses cause minor glitches

• Antithesis of data, which are loss intolerant but delay tolerant.

Classes of MM applications:

1) Streaming stored audio and video

2) Streaming live audio and video

3) Real-time interactive audio and video

Jitter is the variability of packet delays within the same packet stream

Page 6: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming Stored Multimedia

Streaming: • media stored at source• transmitted to client• streaming: client playout begins

before all data has arrived

• timing constraint for still-to-be transmitted data: in time for playout

Page 7: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming Stored Multimedia: What is it?

1. videorecorded

2. videosent

3. video received,played out at client

Cum

ula

tive

data

streaming: at this time, client playing out early part of video, while server still sending laterpart of video

networkdelay

time

Page 8: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming Stored Multimedia: Interactivity

• VCR-like functionality: client can pause, rewind, FF, push slider bar– 10 sec initial delay OK– 1-2 sec until command effect OK– RTSP often used (more later)

• timing constraint for still-to-be transmitted data: in time for playout

Page 9: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming Live MultimediaExamples:• Internet radio talk show• Live sporting eventStreaming• playback buffer• playback can lag tens of seconds after transmission• still have timing constraintInteractivity• fast forward impossible• rewind, pause possible!

Page 10: Chapter 6 Multimedia Networking Computer Networking: A Top

Interactive, Real-Time Multimedia

• end-end delay requirements:– audio: < 150 msec good, < 400 msec OK

• includes application-level (packetization) and network delays• higher delays noticeable, impair interactivity

• session initialization– how does callee advertise its IP address, port number, encoding algorithms?

• applications: IP telephony, video conference, distributed interactive worlds

Page 11: Chapter 6 Multimedia Networking Computer Networking: A Top

Multimedia Over Today’s Internet

TCP/UDP/IP: “best-effort service”

• no guarantees on delay, loss

Today’s Internet multimedia applications use application-level techniques to mitigate

(as best possible) effects of delay, loss

But you said multimedia apps requiresQoS and level of performance to be

effective!

?? ???

?

? ??

?

?

Page 12: Chapter 6 Multimedia Networking Computer Networking: A Top

How should the Internet evolve to better support multimedia?

Integrated services philosophy:

• Fundamental changes in Internet so that apps can reserve end-to-end bandwidth

• Requires new, complex software in hosts & routers

Laissez-faire

• no major changes

• more bandwidth when needed

• content distribution, application-layer multicast

– application layer

Differentiated services philosophy:

• Fewer changes to Internet infrastructure, yet provide 1st and 2nd class service.

What’s your opinion?

Page 13: Chapter 6 Multimedia Networking Computer Networking: A Top

Compression

Huffman

•Short codewords to those input blocks with high probabilities and long codewords to those with low probabilities.

•This concept is similar to that of the Morse code.

Lempel-Ziv

•parse the input sequence into non-overlapping blocks of different lengths while constructing a dictionary of blocks seen thus far

LZ Example:

•“Ask not what your country can do for you -- ask what you can do for your country” JFK 

1. ask 2. what 3. your 4. country 5. can 6. do 7. for 8. you

"1 not 2 3 4 5 6 7 8 -- 1 2 8 5 6 7 3 4"

from http://computer.howstuffworks.com/file-compression2.htm

Page 14: Chapter 6 Multimedia Networking Computer Networking: A Top

A few words about audio compression

• Analog signal sampled at constant rate– telephone: 8,000

samples/sec– CD music: 44,100

samples/sec• Each sample quantized, ie,

rounded– eg, 28=256 possible

quantized values• Each quantized value

represented by bits– 8 bits for 256 values

• Example: 8,000 samples/sec, 256 quantized values --> 64,000 bps

• Receiver converts it back to analog signal:

– some quality reduction

Example rates

• CD: 1.411 Mbps

• MP3: 96, 128, 160 kbps

• Internet telephony: 5.3 - 13 kbps

http://www.sericyb.com.au/audio.htm

Page 15: Chapter 6 Multimedia Networking Computer Networking: A Top

A few words about video compression

• Video is sequence of images displayed at constant rate– e.g. 24 images/sec

• Digital image is array of pixels

• Each pixel represented by bits

• Redundancy– spacial– temporal

Examples:• MPEG 1 (CD-ROM) 1.5

Mbps• MPEG2 (DVD) 3-6

Mbps• MPEG4 (often used in

Internet, < 1 Mbps)Research:• Layered (scalable) video

– adapt layers to available bandwidth

Page 16: Chapter 6 Multimedia Networking Computer Networking: A Top

Chapter 6 outline• 6.1 Multimedia

Networking Applications• 6.2 Streaming stored audio

and video– RTSP

• 6.3 Real-time Multimedia: Internet Phone Case Study

• 6.4 Protocols for Real-Time Interactive Applications – RTP,RTCP– SIP

• 6.5 Beyond Best Effort• 6.6 Scheduling and

Policing Mechanisms • 6.7 Integrated Services• 6.8 RSVP• 6.9 Differentiated

Services

Page 17: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming Stored Multimedia

Process:1) Client requests a/v files

from server2) Server directs files to

client via a TCP or UDP socket

3) File is segmented4) Client begins to render

file within seconds of receiving it

• jitter removal• decompression• error concealment• graphical user interface

w/ controls for interactivity

Media Player

Errors:

•Reconstruct

•Retransmission

•Mask

Page 18: Chapter 6 Multimedia Networking Computer Networking: A Top

Internet multimedia: simplest approach

audio, video not streamed:• no, “pipelining,” long delays until playout!

• audio or video stored in file• files transferred as HTTP object

– received in entirety at client– then passed to player

Page 19: Chapter 6 Multimedia Networking Computer Networking: A Top

Internet multimedia: streaming approach

• browser GETs metafile

• browser launches player, passing metafile

• player contacts server

• server streams audio/video to player

Page 20: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming from a streaming server

• This architecture allows for non-HTTP protocol between server and media player

• Can also use UDP instead of TCP.

Page 21: Chapter 6 Multimedia Networking Computer Networking: A Top

constant bit rate videotransmission

Cum

ula

tive

data

time

variablenetwork

delay

client videoreception

constant bit rate video playout at client

client playoutdelay

bu

ffere

dvid

eo

Streaming Multimedia: Client Buffering

• Client-side buffering, playout delay compensate for network-added delay, delay jitter

Page 22: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming Multimedia: Client Buffering

• Client-side buffering, playout delay compensate for network-added delay, delay jitter

bufferedvideo

variable fillrate, x(t)

constant drainrate, d

Page 23: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming Multimedia: UDP or TCP?UDP • server sends at rate appropriate for client (oblivious to network congestion !)

– often send rate = encoding rate = constant rate– then, fill rate = constant rate - packet loss

• short playout delay (2-5 seconds) to compensate for network delay jitter• error recover: time permitting

TCP• send at maximum possible rate under TCP• fill rate fluctuates due to TCP congestion control• larger playout delay: smooth TCP delivery rate• HTTP/TCP passes more easily through firewalls

Page 24: Chapter 6 Multimedia Networking Computer Networking: A Top

Streaming Multimedia: client rate(s)

Q: how to handle different client receive rate capabilities?– 28.8 Kbps dialup– 100Mbps Ethernet

A: server stores, transmits multiple copies of video, encoded at different rates

1.5 Mbps encoding

28.8 Kbps encoding

Page 25: Chapter 6 Multimedia Networking Computer Networking: A Top

User Control of Streaming Media: RTSP

HTTP• Does not target multimedia

content• No commands for fast

forward, etc.RTSP: RFC 2326• Client-server application

layer protocol.• For user to control display:

rewind, fast forward, pause, resume, repositioning, etc…

What it doesn’t do:

• does not define how audio/video is encapsulated for streaming over network

• does not restrict how streamed media is transported; it can be transported over UDP or TCP

• does not specify how the media player buffers audio/video

Page 26: Chapter 6 Multimedia Networking Computer Networking: A Top

RTSP: out of band controlFTP uses an “out-of-band” control channel:

• A file is transferred over one TCP connection.

• Control information (directory changes, file deletion, file renaming, etc.) is sent over a separate TCP connection.

• The “out-of-band” and “in-band” channels use different port numbers.

RTSP messages are also sent out-of-band:

• RTSP control messages use different port numbers than the media stream: out-of-band.– Port 554

• The media stream is considered “in-band”.

Page 27: Chapter 6 Multimedia Networking Computer Networking: A Top

RTSP ExampleScenario:• metafile communicated to web browser• browser launches player• player sets up an RTSP control connection,

data connection to streaming server

Page 28: Chapter 6 Multimedia Networking Computer Networking: A Top

Metafile Example<title>Twister</title> <session> <group language=en lipsync> <switch> <track type=audio e="PCMU/8000/1" src = "rtsp://audio.example.com/twister/audio.en/lofi"> <track type=audio e="DVI4/16000/2" pt="90 DVI4/8000/1" src="rtsp://audio.example.com/twister/audio.en/hifi"> </switch> <track type="video/jpeg" src="rtsp://video.example.com/twister/video"> </group> </session>

Page 29: Chapter 6 Multimedia Networking Computer Networking: A Top

RTSP Operation

Page 30: Chapter 6 Multimedia Networking Computer Networking: A Top

RTSP Exchange Example C: SETUP rtsp://audio.example.com/twister/audio RTSP/1.0 Transport: rtp/udp; compression; port=3056; mode=PLAY

S: RTSP/1.0 200 1 OK Session 4231

C: PLAY rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 Range: npt=0-

C: PAUSE rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 Range: npt=37

C: TEARDOWN rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231

S: 200 3 OK