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Chiropractic Game/Simulation
Glori HinckBoise State University
EDTECH 532 Educational Games & SimulationsSpring 2010
Make it or Break it!
Chiropractic Game/Simulation
Make it or Break it!
Student Loan Debt
$100,000
Click to Enter
Check your patient schedule
Choose patient file
Click to View
Review the patient electronic medical record and intake forms
-
Gaming Element: 5 Key Questions
Student Loan Debt
$100,000$95,000
Answer correctly:
Answer incorrectly: Student Loan Debt
$100,000$105,000
Gaming Element:
• Choose the correct differential diagnoses:
• Incorrect choices result in student being referred to a tutorial
Student Loan Debt
$100,000$90,000
Minor ErrorsStudent sent to continuing education- shorter tutorial and less costly. Can return where left off in the game.
Critical or Multiple ErrorsStudent sent back to chiropractic school (tutorial) and must start from the beginning of the game.
Student Loan Debt
$100,000$105,000
Review the CTL exam form and xrays
Gaming Element:Treatment Plan
Prensky’s GBL Model
• Rules• Goals and Objectives• Outcomes and Feedback• Conflict/Competition/Challenge/
Opposition• Interaction• Representation or Story
• Student progresses through each case study in a step-by-step manner
• Must correctly choose from presented options to progress to next level
• Incorrect choices result in return to Chiropractic College or Continuing Education tutorials (based on degree of error) with corresponding increase in student loan debt
• Upon completion of tutorial, play may resume
Prensky’s GBL Model:Rules
• Student starts the game with student loan debt
• $$ added to bank balance for correctly performing billable chiropractic services
• $$ subtracted from bank balance for inadequate performance which results in return to school
Prensky’s GBL Model:Rules
• Successfully evaluate and treat a series of patient presentations
• Successful treatment of a patient causes them to refer a new patient to you
• Earn insurance payments from these patients
• Earn enough $$ to pay off student loans– Avoid returning to chiropractic school or
student loan balance goes up
Prensky’s GBL Model:Goals and Objectives
• Correctly performing tasks allows student to progress to the next stage of patient care
• Sounds and visuals are used to provide positive and negative feedack– “Thank you Doc”– “Ow! You hurt me”– “Cha-ching” cash register sound– “Claim is denied”
Prensky’s GBL Model:Outcomes and Feedback
• There is minimal conflict in this game • The students are competing with
themselves to increase their bank balance and pay off their student loan debt
Prensky’s GBL Model:Conflict/Competition/Challenge/Opposition
• Students interact with the computer• Social interaction is not a part of the
initial game but could be added in the future with students playing against each other
Prensky’s GBL Model:Interaction
Aldrich’s 3-Part Model: Simulation Elements
• Real-life forms• Real patient scenario• Step-by-step real-world linear process• Feedback for actions
Pedagogical Elements• Tutorials• Scoring• Quiz questions
Game Elements• $$ reward• Sounds & visuals used for feedback• Exaggeration of responses• Graphics
CognitivismGame is based on core chiropractic content and students must select correct answers in order to proceed through the game. Tutorials are provided when performance is inadequate. Emphasis is on learning with understanding rather than rote memorization.
Behaviorism• Students are rewarded for correct answers and “punished” for incorrect answers
Constructivism• Students construct knowledge based on what they already know• Tutorials provide additional info and expedite learning process • Students must synthesize information in real-life context
Far Transfer• Information organized in contextual framework• Real-life forms are used• Scenarios are based on actual patient presentation• Students must select answers from a large number of possibilities• Financial ramifications of decisions are included
Hinck Personal Learning Theory Modelfor Chiropractic Education