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Codex Astartes: Night Lords Army Special Rules Communications Disruption: Once per turn, the Night Lords player can make their opponent re-roll one successful Reserves roll. Special Rules Assault Pod: A Dreadclaw is Immobilised if it lands in Difficult Terrain. Models deploying from a Dreadclaw count as deploying from a moving open-topped vehicle. Familiar: A Sorcerer with a Familiar may use two Psychic Powers per turn. Flesh Banner: At the start of each round of Close Combat, you can choose one enemy unit locked with the bearer’s unit. The Flesh Banner inflicts D6 S5 hits on that unit. The Flesh Banner is also acts as a Personal Icon. The Long War: Models with this special rule may re-roll failed Morale Checks. http://40kforums.com/phpBB3/portal.phpBaragash 05/03/2010 Pa ge 1 of 15

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Codex Astartes: Night Lords

Army Special Rules

Communications Disruption: Once per turn, the Night Lords player can make their opponent re-roll one

successful Reserves roll.

Special Rules

Assault Pod: A Dreadclaw is Immobilised if it lands in Difficult Terrain. Models deploying from a Dreadclaw count

as deploying from a moving open-topped vehicle.

Familiar: A Sorcerer with a Familiar may use two Psychic Powers per turn.

Flesh Banner: At the start of each round of Close Combat, you can choose one enemy unit locked with the

bearer’s unit. The Flesh Banner inflicts D6 S5 hits on that unit. The Flesh Banner is also acts as a Personal Icon.

The Long War: Models with this special rule may re-roll failed Morale Checks.

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Headquarters

Chaos LordPoints: 95 points

WS BS S T W I A Ld Save

Chaos Lord 6 5 4 4 3 5 3 10 3+

Unit Type

• Infantry

Composition

• 1 Chaos Lord

Special Rules

Both

• Fearless

• Independent Character

• 5+ Invulnerable Save

• Stealth

Wargear

• Frag Grenades

• Krak Grenades

• Bolt Pistol

• Close Combat Weapon

• Power Armour

Options

• May replace Bolt Pistol with a Plasma Pistol for 15 points.

• May replace Close Combat Weapon with one of the following:

• Power Weapon or Single Lightning Claw for 15 points

• Power Fist for 25 points

• Pair of Lightning Claws for 30 points

• Daemon Weapon for 40 points

• May take one of the following: Twin-linked Bolter for 3 points or

Combi-weapon for 10 points.

• May take Meltabombs for 5 points.

• May take a Personal Icon for 5 points.

• May take one of the following:• Jump Pack/Wings for 25 points

• Bike for 35 points

• If a Bike is not chosen, may have Infiltrate for 15 points.

• Replace all other Wargear with Terminator Armour, Twin-linked

Bolter and Power Weapon for 30 points. In this case may only

choose options from the following list:

• May have a Personal Icon for 5 points.

• May replace Twin-linked Bolter with a Combi-weapon for 5

points.

• May replace Twin-linked Bolter and Power Weapon with a Pair

of Lightning Claws for 15 points

• May replace Power Weapon with:

• Single Lightning Claw for 5 points

• Power Fist for 10 points

• Chainfist for 15 points

• Daemon Weapon for 25 points

Daemon PrincePoints: 110 points

WS BS S T W I A Ld Save

Daemon Prince 7 5 6 5 4 5 4 10 3+

Special Rules

• 5+ Invulnerable

Save

• Fearless

• Eternal Warrior

Wargear

• A Daemon Prince

of Nurgle always

counts as armed

with a single

Close Combat

Weapon

Unit Type

• Monstrous Creature

Composition

• 1 Daemon Prince

Options

• May have Wings for 20 points.

• May be a Psyker by taking one of the following Psychic Powers:

• Doombolt for 10 points

• Warptime for 25 points

• Wind of Chaos for 30 points

• Gift of Chaos for 30 points

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Chaos SorcererPoints: 120 points

WS BS S T W I A Ld Save

Chaos Sorcerer 5 5 4 4 3 5 3 10 3+

Unit Type

• Infantry

Special Rules

• Independent Character

• 5+ Invulnerable Save

• Psyker

• Fearless

• Stealth

Wargear

• Frag Grenades

• Krak Grenades

• Bolt Pistol

• Force Weapon

• Power Armour

Psychic Powers

• A Chaos Sorcerer has two of the

following powers: Doombolt,

Warptime, Wind of Chaos, Gift of Chaos.

Composition

• 1 Chaos Sorcerer

Options

• May take one of the following:

• Jump Pack/Wings for 25 points

• Bike for 35 points

• If a Bike is not chosen, may have Infiltrate for 15

points.

• May replace Bolt Pistol with a Plasma Pistol for 15

points.

• May take Melta Bombs for 5 points.

• May take a Personal Icon for 5 points.

• May take a Familiar for 50 points.

• Replace all other Wargear with Terminator Armour,

 Twin-linked Bolter and Force Weapon for 15

points. In this case may only choose options from

the following list:

• May take a Personal Icon for 5 points.

• May take a Familiar for 50 points.

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ELITES

Chosen Chaos Space MarinesPoints: 115 points

WS BS S T W I A Ld Save

Chosen 4 4 4 4 1 4 2 10 3+

Chosen Champion 5 4 4 4 1 4 3 10 3+

Composition

• 1 Chosen Champion

• 4 Chosen

Unit Type

• Infantry

Special Rules

• Fearless

• Stealth

Wargear

• Power Armour

• Frag Grenades

• Krak Grenades

• Bolter

• Bolt Pistol

• Close Combat Weapon

Transport

• The squad may have a

Chaos Rhino or

Dreadclaw Assault Podas a Dedicated

 Transport vehicle.

Options

• May include up to 5 additional Chosen for 22 points per model

• One Chosen in the army may be given the Flesh Banner for 10

points.

• The entire squad can have

• Jump Packs for 10 points per model

• Bikes for 18 points per model

• If Bikes are not chosen, may have Infiltrate for 3 points per model

• Any model may have Melta Bombs for 5 points per model.

• Up to two Chosen may replace his Bolter with one of the

following:• Flamer for 5 points per model

• Meltagun for 10 points per model

• Plasma Gun for 15 points per model

• Any model may replace his Bolter with one of the following:

• Twin-linked Bolter for 3 points per model

• Combi-weapon for 10 points per model

• Any model may replace their Bolt Pistol and/or Close Combat

Weapon with one of the following:

• Power Weapon or Plasma Pistol or Lightning Claw for 15 points

per model

• Power Fist for 25 points per model

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Chaos DreadnoughtPoints: 95 points

WS BS S I A F S R

Dreadnought 4 4 6 4 3 12 12 10

Unit Type

• Vehicle - Walker

Composition

• 1 Dreadnought

Wargear

• Dreadnought Close Combat

Weapon (with built-in Twin-linked

Bolter)

• Multi-melta

• Smoke Launchers

• Searchlight

Special Rules

• Crazed

Transport

• The Dreadnought may have a

Dreadclaw Assault Pod as a

Dedicated Transport vehicle.

Options

• Replace Multi-melta with one of the following:•Twin-linked Heavy Bolter for 5 points

•Plasma Cannon or Twin-linked Autocannon for 10 points

•Twin-linked Lascannon for 30 points

•Additional Dreadnought Close Combat Weapon

incorporating a built-in Twin-linked Bolter for 10 points

(this adds +1 Attack to the profile)

• May have Extra Armour for 15 points.

• A single Twin-linked Bolter may be upgraded to a

Heavy Flamer for 5 points.

• Replace Dreadnought Close Combat Weapon arm (and

built in Twin-linked Bolter) with a Missile Launcher for

no cost. If the Dreadnought is left with no Close

Combat Weapon arms, its Attacks are reduced to 2 and

it is no longer armed with a Dreadnought Close

Combat Weapon.

Possessed Chaos Space MarinesPoints: 165 points

WS BS S T W I A Ld Save

Possessed Chaos Marine 4 4 5 4 1 4 2 10 3+

Possessed Marine Champion 4 4 5 4 1 4 3 10 3+

Unit Type

• Infantry

Wargear

• Power Armour

• Possessed count as

having a single

Close Combat

Weapon

Transport

• The squad may

have a Chaos Rhino

or a Dreadclaw

Assault Pod as a

Dedicated

 Transport vehicle.

Composition

• 1 Possessed Champion

• 4 Possessed

Special Rules

• 5+ Invulnerable Save

• Fearless

• Rending

• Fleet

Options

• One model may have a Personal Icon for 5 points.

• May include up to fifteen additional Possessed for 26 points per

model.

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Chaos TerminatorsPoints: 30 points

WS BS S T W I A Ld Save

Chaos Terminator 4 4 4 4 1 4 2 10 2+

 Terminator Champion 4 4 4 4 1 4 3 10 2+

Unit Type• Infantry

Composition

• 3 Chaos

 Terminators

Wargear

• Terminator Armour

• Power Weapon

• Twin-linked Bolter

Special Rules• The Long War

Transport

• The squad may

have a Chaos Land

Raider Dedicated

 Transport vehicle.

Characters• Any model may be upgraded to a Terminator Champion for 10 points

per model.

Options

• May include up to seven additional Chaos Terminators for 30 points

per model.

• Any model may replace their Power Weapon with one of the

following:

•Lightning Claw for free

•Power Fist for 10 points per model

•Chainfist for 15 points per model

• Any model may replace their Twin-linked Bolter with a Combi-weaponfor 5 points per model.

• One model may have a Personal Icon for 5 points.

• Any model may replace their Twin-linked Bolter and Power Weapon

with a Pair of Lightning Claws for 10 points per model.

• One model may replace his Twin-linked Bolter with either a Heavy

Flamer for 5 points or a Reaper Autocannon for 15 points. If there are

10 models in the unit a second model may also choose this option.

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Veteran Chaos Space MarinesPoints: 135 points

WS BS S T W I A Ld Save

Veteran Chaos Marine 4 4 4 4 1 4 1 10 3+

Aspiring Champion 4 4 4 4 1 4 2 10 3+

Composition• 1 Aspiring Champion

• 4 Veteran Chaos

Marines

Unit Type

• Infantry

Special Rules

• The Long War

• Stealth

• Infiltrate

Wargear

• Power Armour

• Frag Grenades

• Krak Grenades

• Bolter

• Bolt Pistol

• Close Combat Weapon

Transport

• The squad may have a

Chaos Rhino or

Dreadclaw Assault Pod

as a Dedicated

 Transport vehicle.

Options• May include up to five additional Veteran Chaos Marines for 20

points per model.

• One model may be given a Personal Icon for 5 points.

• One model may replace his Bolter with one of the following:

• Flamer for 5 points per model

• Heavy Bolter or Meltagun or Missile Launcher or Autocannon for

10 points per model

• Plasma Gun for 15 points

• Lascannon for 25 points

• Up to four models may choose one of the following four options:

Either replace Bolt Pistol with a Plasma Pistol for 15 points per model

orReplace Close Combat Weapon with one of the following:

• Power Weapon or Lightning Claw for 15 points per model

• Power Fist for 25 points per model

or

Replace Bolt Pistol, Close Combat Weapon and Bolter with a Pair of 

Lightning Claws for 30 points per model

or

Replace Bolter with one of the following:

• Twin-linked Bolter for 3 points per model

• Flamer for 5 points per model

• Meltagun or Combi-weapon for 10 points per model

• Plasma Gun for 15 points per model

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Chaos Raptor ClawPoints: 100 points

WS BS S T W I A Ld Save

Raptor 4 4 4 4 1 4 1 9 3+

Aspiring Champion 4 4 4 4 1 4 2 10 3+

Numbers/Squad• 1 Aspiring

Champion

• 4 Raptors

Unit Type

• Jump Infantry

Wargear

• Power Armour

• Bolt Pistol

• Close Combat

Weapon• Frag Grenades

• Krak Grenades

Special Rules

• The Long War

• Stealth

Character The Aspiring Champion may:

• Replace his Bolt Pistol with a Plasma Pistol for 15 points.

• Replace his Close Combat Weapon with a Power Weapon for 15

points or a Power Fist for 25 points.

• May take Melta Bombs for 5 points.

• Replace his Bolt Pistol and Close Combat Weapon with a Pair of 

Lightning Claws for 30 points.

Options

• May include up to fifteen additional Raptors for 18 points per model.

• One model may have a Personal Icon for 5 points

• Up to two Raptors may replace their Bolt Pistol with a Plasma Pistol for15 points, or take one of the following:

• Flamer for 5 points

• Meltagun for 10 points

• Plasma Gun for 15 points

FAST ATTACK

Chaos Raptor Assault ClawPoints: 115 points

WS BS S T W I A Ld Save

Raptor 4 4 4 4 1 4 1 9 3+

Aspiring Champion 4 4 4 4 1 4 2 10 3+

Numbers/Squad

• 1 Aspiring

Champion

• 4 Raptors

Unit Type

• Jump Infantry

Wargear

• Power Armour

• Bolt Pistol

• Close Combat

Weapon

• Frag Grenades

• Krak Grenades

Special Rules

• The Long War

• Stealth

• Inflitrate

Character

 The Aspiring Champion may:

• Replace his Bolt Pistol with a Plasma Pistol for 15 points.

• Replace his Close Combat Weapon with a Power Weapon for 15

points or a Power Fist for 25 points.

• May take Melta Bombs for 5 points.

• Replace his Bolt Pistol and Close Combat Weapon with a Pair of 

Lightning Claws for 30 points.

Options

• May include up to fifteen additional Raptors for 21 points per model.

• One model may have a Personal Icon for 5 points

• Up to two Raptors may replace their Bolt Pistol with a Plasma Pistol for

15 points, or take one of the following:

• Flamer for 5 points

• Meltagun for 10 points

• Plasma Gun for 15 points

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Chaos BikersPoints: 90 points

WS BS S T W I A Ld Save

Biker 4 4 4 4 1 4 1 9 3+

Biker Champion 4 4 4 4 1 4 2 10 3+

Numbers/Squad• 1 Biker Champion

• 2 Bikers

Special Rules

• The Long War

Wargear

• Power Armour

• Bolt Pistol

• Frag Grenades

• Krak Grenades

• Close Combat Weapon• Chaos Bike with

 Twin-linked Bolter

Unit Type• Bike

Character

 The Biker Champion may:

• Replace his Bolt Pistol with a Plasma Pistol for 15 points.

• Replace his Close Combat Weapon with a Power Weapon for 15

points or a Power Fist for 25 points.

• May take Melta Bombs for 5 points.

Options

• May include up to seven additional Bikers for 25 points per model.

• One model may have a Personal Icon for 5 points.• Up to two Bikers may replace their Close Combat Weapon with

one of the following:

• Flamer for 5 points

• Meltagun for 10 points

• Plasma Gun for 15 points

Chaos HoundsPoints: 40 points

Units of Chaos Hounds may not claim objectives under any circumstances..

WS BS S T W I A Ld Save

Chaos Hound 4 0 4 4 1 4 2 5 6+

Composition

• 5 Chaos Hounds

Options

• May include up to ten additional Chaos

Hounds for 8 points per model

Unit Type

• Beast

Special Rules

• Stealth

Chaos SpawnPoints: 20 points

Your army may include any number of units of Chaos Spawn. Units of Chaos Spawn do not use up any Force

Organisation Chart selections, but are otherwise treated as a Fast Attack unit. All of the Spawn in the force must bedivided into as few squads as possible.

WS BS S T W I A Ld Save

Chaos Spawn 3 0 5 5 3 3 D6 10 -

Composition

• 1 Chaos Spawn

Wargear

• A single Close Combat Weapon.

Options• May include up to two additional Chaos Spawn for 20 points per model

Unit Type

• Beast

Special Rules

• Fearless

• Slow &

Purposeful• Mindless

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HEAVY SUPPORT

Chaos HavocsPoints: 90 points

WS BS S T W I A Ld Save

Chaos Havoc 4 4 4 4 1 5 1 9 3+

Aspiring Champion 4 4 4 4 1 5 2 10 3+

Composition

• 1 Aspiring Champion

• 4 Chaos Havocs

Unit Type

• Infantry

Special Rules

• The Long War

• Stealth

Wargear

• Frag Grenades

• Krak Grenades

• Bolt Pistol

• Bolter

• Power Armour

• Close Combat Weapon

Transport

• The squad may have a

Chaos Rhino or

Dreadclaw Assault Podas a Dedicated Transport

vehicle.

Character

 The Aspiring Champion may:

• Replace his Close Combat Weapon with a Power Weapon for 15

points or a Power Fist for 25 points.

• Replace his Bolt Pistol with a Plasma Pistol for 15 points.

• May take Melta Bombs for 5 points.

• Replace his Bolter with a Twin-linked Bolter for 3 points or a

Combi Weapon for 10 points.

Options

• May include up to fifteen additional Chaos Havocs for 15 pointsper model

• One model may have a Personal Icon for 5 points.

• Up to four Chaos Havocs may replace their Bolter with one of the

following:

• Flamer for 5 points per model

• Meltagun or Heavy Bolter or Autocannon or Missile Launcher for 10

points per model

• Plasma Gun for 15 points per model

• Lascannon for 25 points per model

Obliterator CultPoints: 75 points

WS BS S T W I A Ld Save

Obliterator 4 4 4 4 2 4 2 9 2+

Unit Type

• Infantry

Wargear

• A Single Power Fist

• Obliterator Weapons

Composition

• 1 Obliterator

Special Rules

• Fearless• 5+ Invulnerable Save

• Slow & Purposeful

• Deep Strike

Options

• May include up to two additional

Obliterators for 75 points per model.

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Chaos Land RaiderPoints: 220 points

BS F S R

Land Raider 4 14 14 14

Unit Type

• Tank  

Composition

• 1 Land Raider

Special Rules

• Assault Vehicle

Wargear

• One hull-mounted Twin-linked Heavy

Bolter

• Two sponson-mounted Twin-linked

Lascannons

• Smoke Launchers

• Searchlight

Fire Points

• 0

Access Points

• Front access ramp and a hatch on each

side of the hull

Options

• Dozer Blade for 5 points.• Daemonic Possession for 20 points.

• Extra Armour for 15 points.

• Dirge Caster for 5 points.

• One of the following pintle-mounted

weapons:

• Twin-linked Bolter for 5 points

• Combi-weapon for 10 points

• Havoc Launcher for 15 points

Transport Capacity

• 10 models.

• Models in Terminator Armour count as two

models.

• Obliterators and Summoned Daemons may

not be transported.

Defiler

Points: 150 pointsWS BS S I A F S R

Defiler 3 3 6 3 3 12 12 10

Special Rules

• Fleet

Unit Type

• Vehicle - Walker

Wargear

• Two Dreadnought Close Combat Weapons (extra

attack already included in profile)

• Battlecannon

• Reaper Autocannon

• Twin-linked Heavy Flamer

• Daemonic Possession

• Smoke Launchers

• Searchlight

Composition

• 1 Defiler

Options

• The Heavy Flamer can be replaced with

one of the following:

• Close Combat Arm (+1 Attack) for free

• Havoc Launcher for 5 points

• The Reaper Autocannon can be

replaced with one of the following:

• Close Combat Arm (+1 Attack) for free

• Twin-linked Heavy Bolter for free

• Twin-linked Lascannon for 20 points

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Chaos VindicatorPoints: 120 points

BS F S R

Vindicator 4 13 11 10

Wargear

• Demolisher Cannon• Smoke Launchers

• Searchlight

• Dozer Blade

Unit Type

• Tank  

Composition

• 1 Vindicator

Options

• Take Daemonic Possession for 20 points.• Take a Dirge Caster for 5 points.

• Take Extra Armour for 15 points.

• Upgrade Dozer Blade to Siege Shield for 5 points.

• One of the following pintle-mounted weapons:

• Twin-linked Bolter for 5 points

• Combi-weapon for 10 points

• Havoc Launcher for 15 points

Chaos Predator

Points: 60 pointsBS F S R

Predator 4 13 11 10

Unit Type

• Tank  

Composition

• 1 Predator

Wargear

• Turret-mounted Autocannon• Smoke Launchers

• Searchlight

Options

• Take Daemonic Possession for 20 points.

• Take a Dirge Caster for 5 points.

• Take Extra Armour for 15 points.

• Take a Dozer Blade for 5 points.

• Replace Autocannon with a Twin-linked Lascannon for

45 points

• Take side Sponsons with:• Heavy Bolters for 25 points

• Lascannons for 60 points

• One of the following pintle-mounted weapons:

• Twin-linked Bolter for 5 points

• Combi-weapon for 10 points

• Havoc Launcher for 15 points

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DEDICATED TRANSPORT VEHICLESCertain Chaos Space Marine units have the option of selecting a Dedicated Transport vehicle. These vehicles do not 

use up any Force Organisation Chart selections but otherwise function as separate units. See the Transport Vehicles

section of the Warhammer 40,000 rulebook for details of how these vehicles operate.

Chaos RhinoPoints: 35 points

BS F S R

Rhino 4 11 11 10

Wargear

• Twin-linked Bolter

• Smoke Launchers

• Searchlight

Fire Points

• 2

Access Points

• 3 – side and rear hatches

Special Rules

• Repair

Unit Type

• Tank  

Composition

• 1 Rhino

Options

• Take Daemonic Possession for 20 points.

• Take Extra Armour for 15 points.

• Take a Dozer Blade for 5 points.

• Take a Dirge Caster for 5 points.

• One of the following pintle-mounted weapons:

• Twin-linked Bolter for 5 points

• Combi-weapon for 10 points

• Havoc Launcher for 15 points

Transport Capacity

• 10 models.

• May not carry models in Terminator Armour, Obliterators or

any type of Summoned Daemons.

Dreadclaw Assault Pod

Points: 65 points

BS F S R

Dreadclaw - 12 12 12

Wargear

• None

Fire Points

• None

Access Points

• Deploy as if from an Open-toppedvehicle

Special Rules

• Assault Pod

Composition

• 1 Dreadclaw

Transport Capacity

• 10 models or one Chaos/Plague Dreadnought

Unit Type

• Vehicle - Immobile

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SUMMONED DAEMONS

0-1 Summoned Greater DaemonPoints: 100 points

Your army may include a single Greater Daemon. This model does not use up any Force Organisation Chart selections,

but is otherwise treated as an HQ unit.

WS BS S T W I A Ld Save

Greater Daemon 8 0 6 6 4 4 5 10 -

Unit Type

• Monstrous Creature

Wargear

• A Greater Daemon counts as having a single Close Combat

Weapon

Composition

• 1 Summoned Greater

Daemon

Special Rules

• 4+ Invulnerable Save

• Fearless

• Eternal Warrior

Summoned Lesser DaemonsPoints: 65 points

Units of Summoned Lesser Daemons do not use up any Force Organisation Chart selections, but are otherwise treated 

as a Troops unit.

WS BS S T W I A Ld Save

Lesser Daemon 4 0 4 4 1 4 2 10 -

Special Rules

• 5+ Invulnerable Save

• Fearless

• Eternal Warrior

Wargear

• A single Close Combat

Weapon

Unit Type

• Infantry

Composition

• 5 Summoned Lesser Daemons

Options

• May include up to fifteen additional Summoned Lesser

Daemons for 16 points per model.

Summoned Daemonic FuriesPoints: 80 points

Units of Summoned Daemonic Furies do not use up any Force Organisation Chart selections, but are otherwise treated 

as an Fast Attack unit.

WS BS S T W I A Ld Save

Daemonic Fury 4 0 4 4 1 4 2 10 -

Special Rules

• 5+ Invulnerable Save

• Fearless

• Eternal Warrior

Wargear

• A single Close Combat

Weapon

Unit Type

• Jump Infantry

Composition

• 5 Summoned Daemonic Furies

Options

• May include up to five additional Summoned Daemonic

Furies for 16 points per model.

Disclaimer: This document is not a product of Games Workshop Ltd, nor officially endorsed in any capacity. It is

not intended to infringe their copyrights, trademarks or intellectual property in any way.

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