Codex Astartes v 1.0

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    CODEX:

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    ASTARTESCodex: AstartesVersion 1.0

    An Unoff icial Alternative Codex

    for Warhammer 40,000

    By Azathoth DCLXVI

    This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.

    Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood

    Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the

    Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark

    Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symboldevices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games

    Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of

    Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:

    Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim

    logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices,

    Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters,

    Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed

    Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online,

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    Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all

    associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the Blood

    Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either , TM

    and/or Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the

    world. All Rights Reserved

    Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

    All art, illustrations and concepts used without permission.

    -Table of Contents-__________________________________________________

    Space Marine Special Rules 6

    Space Marine Armory 7

    Weapons 7Armor 9

    Banners 9Wargear 9Vehicle Upgrades 11

    Space Marine Psychic Powers 13

    Space Marine Army List 14

    HQ 14

    Space Marine Commander 14Honor Guard Squad 16

    Command Squad 17Chaplain 18

    Librarian 18Master of the Forge 20

    Elites 21

    Terminator Squad 21Dreadnought .22Space Marine Veteran Squad 24Techmarine 26

    Troops 29

    Tactical Squad 29Scout Squad 30

    Dedicated Transports 32

    Rhino 32Razorback 33Damocles Command Rhino 33

    Land Speeder Storm 33Land Raider Prometheus 34

    Drop Pod 34

    Fast Attack 36

    Assault Squad 36

    Space Marine Bike Squad 38Scout Bike Squad 38Attack Bike Squad 39Land Speeder Squadron 39Stormtalon Gunship 40

    Heavy Support 41

    Devastator Squad 41Deathstorm Drop Pod 42Stormraven Gunship 43

    Ironclad Siege Dreadnought 44Land Raider 45

    Land Raider Crusader 45Predator 47Whirlwind 47Vindicator 48Sabre 48

    Fortifications 51

    Thunderfire Cannon 51

    Reference 52

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    The enemies of the Emperor fear

    many things.

    They fear discovery, defeat,

    despair and death.

    Yet there is one thing they fear

    above all others.

    They fear the wrath of the Space

    Marines!

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    They shall be my finest

    warriors, these men who

    give of themselves to me.

    Like clay I shall mould them,and in the furnace

    of war forge them.

    They will be of iron will and

    steely muscle.

    In great armour shall I clad

    them and with the

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    mightiest guns will they be

    armed.

    They will be untouched by

    plague or disease, no

    sickness will blight them.

    They will have tactics,

    strategies and machines sothat no foe can best them in

    battle.

    They are my bulwark against

    the Terror. Theyare the Defenders of

    Humanity.

    They are my Space Marines

    AND THEY SHALL KNOW NO FEAR.

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    -Space Marine Special Rules-_________________________________________

    And They Shall Know No Fear

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    A unit that contains at least one model with this special rule automatically passes tests to Regroup. The unit cannot

    move, but may shoot (or Run) and declare charges normally in the turn in which it Regroups, in addition to the 3"

    Regroup move. Additionally, a unit that contains at least one model with this special rule is immune to Fear.

    Bolter Drill

    If a model with this special rule shoots with a boltgun, storm bolter, bolt pistol or the boltgun portion of a combi-

    weapon, and they did not move in the preceding Movement phase, they may fire that weapon twice. Both rounds of

    shooting must target the same unit. When determining whether the unit is in Rapid Fire range, measure each round

    of shooting separately to determine which models are within range. Relentless models and models that otherwise

    count as stationary even after moving must still refrain from moving to benefit from this special rule.

    Combat Squads

    A unit with this special rule that consists of ten models may choose to break down into two 5 man combat squads.

    The controlling player must decide which units are splitting into combat squads immediately before deployment. A

    unit split into combat squads, therefore, is now two separate units for all game purposes including calculating the

    total number of units in the army. Then proceed with deployment as normal. Note that two combat squads split from

    the same unit can embark on the same transport vehicle, providing its transport capacity allows.

    Once the player has decided whether or not to split a unit into combat squads, it must remain that way for the entire

    battle. It cannot split up or join back together later on in the battle, nor can the player use a redeployment to split up

    a unit or join it back together.

    Combat Tactics

    A non-Fearless Space Marine unit with this special rule can choose to, after passing any Morale check it is called

    upon to take, instead treat the result as a failure. If a unit is caught by a Sweeping Advance as a result of utilizing

    this special rule, they are not destroyed, but remain locked in combat instead. If a unit without Combat Tactics is

    joined by a model that has it, the entire unit gains the rule for as long as the character is attached.

    Drop Pod AssaultAt the beginning of the controlling players first turn, all Drop Pods (including Deathstorm Drop Pods) that have

    purchased this special rule will enter play automatically, as if they had successfully come in from reserve. Only half

    the Drop Pods in the army (including Deathstorm Drop Pods) may purchase this special rule.

    -Space Marine Armory-______________________________________________

    Weapons:

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    Air Burst Missile

    Any friendly unit that charges an enemy unit that

    suffered one or more hits an air burst missile in the

    previous Shooting phase does not suffer the Initiative

    penalties for charging enemies through cover, but

    instead fights at their normal initiative in the ensuing

    combat.

    Rng S AP Type

    72 4 - Heavy 1, Ignores Cover, Large

    Blast, Missile, One Shot, Pinning

    Assault Drill

    A model armed with this weapon also counts as being

    armed with a heavy flamer.

    Rng S AP Type

    - x2 2 Melee, Armorbane

    If, at the end of any Assault phase, a model using this

    weapon inflicts one or more Penetrating hits on an

    enemy transport vehicle, every enemy model that was

    embarked on that vehicle suffers a single Strenght 5AP 4 hit. They suffer this hit even if they have

    subsequently disembarked from the transport.

    Astartes Grenade Launcher

    Each time a grenade launcher fires, the controlling

    player chooses which type of ammo is used.

    Rng S AP Type

    Frag 24 3 6 Rapid Fire, Blast

    Krak 24 6 4 Rapid Fire

    Auto-Assault Cannon

    Rng S AP Type

    24 6 4 Heavy 4, Rending

    Auto-Whirlwind Launcher

    Rng S AP Type

    48 5 4 Ordinance 1, Barrage, Large Blast

    Auxiliary Grenade Launcher

    An auxiliary grenade launcher can be fired in

    addition to another weapon. Each time an auxiliary

    grenade launcher fires, the controlling player can

    choose which type of grenade is being used.

    Rng S AP Type

    Frag 24 3 6 Assault 1, Blast

    Krak 24 6 4 Assault 1

    Combat Shield

    A model armed with a combat shield gains a 5+

    Invulnerable save when locked in close combat.

    Conversion Beamer

    A shot from a conversion beamer has a different

    profile depending on how far the target is from the

    firer. When firing the conversion beamer, measure

    the distance to the target and place the blast template.

    Once the final location of a conversion beamer's

    template has been placed (after scattering), measure

    to the center of the blast marker and consult the chart

    below to determine the effect.

    Rng S AP Typeup to 18 6 - Heavy 1, Blast

    18-42 8 4 Heavy 1, Blast

    42-72 10 1 Heavy 1, Blast

    over 72 miss - -

    Crozius ArcanumA Crozius Arcanum is a power maul.

    Cyclone Missile Launcher

    A model may fire a cyclone missile launcher in

    addition to any other weapons they may normally

    fire. Each time a cyclone missile launcher fires, the

    controlling player may choose which type of missileis being used.

    Rng S AP Type

    Frag 48 4 6 Heavy 2, Blast

    Krak 48 8 3 Heavy 2

    Flakk 48 7 4 Heavy 2, Skyfire

    Deathwind Launcher

    Rng S AP Type

    12 5 - Heavy 1, Large Blast

    Demolisher Cannon

    Rng S AP Type

    24 10 2 Ordinance 1, Large Blast

    Hellfire Shell

    Rng S AP Type

    36 X - Heavy 1, Blast, Fleshbane

    Honor Blades

    A model equipped with honor blades counts as being

    armed with a pair of master-crafted power swords,

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    granting +1 Attack for being armed with two close

    combat weapons. In addition, the honor blades grant

    a 4+ Invulnerable save in close combat.

    Hurricane Bolters

    Each hurricane bolter consists of three twin-linked

    bolters, fired as a single weapon.

    Hyperios Missile Launcher

    Rng S AP Type

    48 8 3 Ordinance 1, Missile, Skyfire,

    Twin-linked

    Icarus Stormcannon Array

    Rng S AP Type

    Single

    Target

    48 7 4 Heavy 4, Interceptor,

    Skyfire, Twin-linked

    Dual

    Target

    48 7 4 Heavy 4, Interceptor,

    Servo-tracking, Skyfire

    *Servo-tracking:The controlling player may elect to

    fire in dual target mode. If they do this, they mustannounce their intention to do so before selecting

    targets, and must select two separate targets, making

    a full shooting attack at each using the dual target

    profile above. All shots made using this special rule

    are snapshots.

    Melta Missile

    Rng S AP Type

    72 8 1 Heavy 1, Missile, One Shot

    Relic Blade

    Rng S AP Type

    - +1 3 Melee- +2 2 Melee, Two-handed

    Seismic Hammer

    A seismic hammer is treated as a Dreadnought close

    combat weapon that adds +1 to rolls on the vehicle

    damage chart.

    Skyhammer Missile PodsSkyhammer missile pods counts as two missiles for

    the purpose of being fired from a flier.

    Rng S AP Type

    60 7 4 Heavy 3, Concussive, Missile, One

    ShotStalker Pattern Boltgun

    Rng S AP Type

    36 4 5 Heavy 2, Rending, Pinning

    Storm Shield

    A storm shield confers a 4+ Invulnerable save, which

    is improved to a 3+ Invulnerable save when locked in

    close combat. A model using a storm shield may

    never claim the bonus Attack for fighting with two

    close combat weapons.

    Typhoon Missile LauncherThe typhoon missile launcher is equipped with frag

    and krak missiles. Declare which type of missile you

    wish to use each time the typhoon missile launcher

    fires.

    Rng S AP Type

    Frag 48 4 6 Heavy 2, Blast

    Krak 48 8 3 Heavy 2

    Vanquisher Battle Cannon

    Rng S AP Type

    72 8 2 Heavy 1, Armorbane

    Whirlwind Multiple Missile LauncherEach Whirlwind in your army is equipped with the

    standard vengeance missiles and the incendiary

    missiles. Declare which type of missile you wish to

    use before the Whirlwind fires.

    Rng S AP Type

    Vengeance

    Missiles

    12-

    48

    5 4 Ordinance 1,

    Barrage, Large

    Blast

    Incendiary

    Missiles

    12-

    48

    4 5 Ordinance 1,

    Barrage, Ignores

    Cover, Large Blast

    Armor:

    Scout Armor

    Scout armor confers a 4+ Armor save.

    Power ArmorPower armor confers a 3+ Armor save.

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    Artificer Armor

    Artificer armor confers a 2+ Armor save.

    Terminator Armor

    Terminator armor confers a 2+ Armor save and a 5+

    Invulnerable save. Furthermore, models in

    Terminator armor have the Bulky, Deep Strike and

    Relentless special rules and may not make Sweeping

    Advances.

    Victory often rests on the correct weaponry being in

    the right place and at the right time. Even the most

    destructive weapons of war are worthless if absent

    from the battle.

    -Artor Amhrad, Chapter Master

    of the Astral Knights (deceased).

    Banners:

    Company Standard

    All friendly units with a model within 12 of the

    company standard may reroll all failed morale and

    pinning tests. In addition, a unit which contains a

    company standard counts as scoring one additional

    wound in assault for the purposes of combat

    resolution.

    Chapter BannerAll friendly units with a model within 12of the

    chapter banner may reroll all failed morale and

    pinning tests. In addition, a unit which contains a

    chapter banner counts as scoring one additional

    wound in assault for the purposes of combat

    resolution. Finally, all models that are a part of asquad containing a chapter banner gain +1 Attack.

    Wargear:

    Adamantine Mantle

    A model armed with an adamantine mantle counts as

    having a Toughness value of 6 for the purpose of

    inflicting Instant Death.

    Auspex

    Enemy infiltrators cannot set up within 12 of a

    model with an auspex. Similarly, enemy scouts

    cannot use their pre-game move to approach to

    within 12 of one. When his unit shoots, a model

    armed with an auspex may forgo his shooting. If he

    does, any one enemy unit within 12 reduces their

    Cover save by 1 until the end of the phase against

    shooting attacks from his unit.

    Bionics

    A model equipped with bionics gains the Feel No

    Pain special rule at the listed amount (6+ if

    unspecified.)

    Camo CloakA model equipped with a camo cloak gains the

    Stealth special rule.

    Cluster Mines

    Each Scout Bike squad equipped with cluster minescan booby-trap one piece of area terrain before the

    game begins. Note that a Scout Bike squad that splits

    into combat squads is still counted as a single squad

    for the purposes of cluster mines. At the start of the

    game, after terrain is placed, the controlling player

    declares that their Scout Bikers have placed booby-

    traps and must secretly write down the piece(s) of

    area terrain that have been booby-trapped in this

    fashion. Each terrain piece can only be booby-

    trapped once.

    Cluster mines are automatically triggered the first

    time a unit (friend or foe) moves into the booby-

    trapped terrain. When triggered, the cluster minesinflict 2D6 hits on the unit once it has finished its

    move. These are treated as shooting hits and use the

    following profile:

    Rng S AP Type

    - 4 - Ignores Cover

    If a vehicle triggers the cluster mines, the hits are

    always resolved against rear armor. Once the effect

    of the cluster mines has been resolved, they are

    assumed to have been expended and have no further

    effect.

    Digital Weapons

    A model armed with digital weapons can re-roll asingle failed roll To-Wound in each Assault phase.

    Fire SelectorA weapon equipped with a fire selector allows the

    firer to choose which type of ammunition will be

    used each turn.

    Before shooting during the controlling players

    Shooting phase, the player may choose to shoot the

    weapon with its normal profile or with the profile of

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    any one special ammunition type that they are

    equipped with.

    Holy Relic

    One use only. A model equipped with a holy relic

    may be reveal it at any time, even during the

    opponents turn. Until the end of the player turn, that

    model and all friendly units with a model within 12

    of him fight with +1 attack.

    Orbital Strike Relay

    An orbital strike relay is treated as a ranged weapon

    that can be used provided the bearer did not move in

    the preceding Movement phase (though they may

    later assault if the controlling player chooses.) Each

    time the orbital strike relay is used, the controlling

    player must choose which type of strike is called

    down. Note that the orbital strike always scatters the

    full 2D6 in the direction shown (if a hit is rolled, the

    scatter is in the direction of the small arrow on the

    hit symbol.)Rng S AP Type

    Barrage

    Bomb

    Unlimited 6 4 Ordinance D3*,

    Large Blast

    Lance

    Strike

    Unlimited 10 1 Ordinance 1,

    Large Blast

    *Roll for the number of shots each time a barrage

    bomb is fired.

    Iron Halo

    An iron halo confers a 4+ Invulnerable save.

    Jump Pack

    An Infantry model equipped with a jump packchanges its unit type to Jump Infantry.

    Locator Beacon

    If a unit wishes to arrive on the battlefield via deep

    strike and chooses to do so within 6" of a model

    carrying a locator beacon, then it does not scatter.

    Note that the locator beacon must already be on the

    table at the start of the turn for it to be used.

    NartheciumA unit which contains one or more models equipped

    with a narthecium gains the Feel No Pain special

    rule.

    Purity SealsA model equipped with purity seals may re-roll any

    one roll that it is called upon to make in a game. For

    example, this could be a To-Hit roll, a Leadership

    test, a Run roll, a save of any kind or a Characteristic

    test. If the model is killed before the re-roll can be

    used, the re- roll is lost.

    Rosarius

    A Rosarius confers a 4+ Invulnerable save.

    Servo-arm

    A servo-arm grants a model an additional close

    combat attack that strikes at Initiative 1, Strength 8

    and ignores armor saves.

    Servo-harnessA model equipped with a servo-harness counts as

    being armed with two servo-arms, a flamer and a

    twin-linked plasma pistol which does not count as an

    additional close combat weapon. In the Shooting

    phase, the model may choose to fire both harness

    mounted guns, or one harness mounted gun and

    another gun.

    Servo-skull

    Servo-skulls are treated as counters, rather than units,

    for all intents and purposes. They are placed on the

    battlefield after deployment areas have been

    determined, but before any forces are deployed. Each

    Servo-skull can be place anywhere on the battlefield

    outside the enemys deployment zone. Once

    deployed, Servo-skulls do not move.

    Enemy infiltrators cannot set up within 12 of a

    Servo- skull. Similarly, enemy scouts cannot use their

    pre-game move to approach to within 12 of one.A

    friendly unit arriving by Deep Strike rolls one D6 lessfor scatter if it aims to arrive within 12 of a Servo -

    skull. Likewise, friendly blast templates placed

    within 12 of a Servo-skull roll one D6 less for

    scatter.

    Servo-skulls are considered too small and agile to be

    attacked and cannot be harmed in any way. However,

    should an enemy unit move to within 6 then the

    Servo- skull will self-destruct or flee the battlefield

    remove it from play.

    Signum

    A model can use a signum in lieu of making ashooting attack of their own. If they do so, one model

    in their squad counts as having Ballistic Skill 5 for

    the remainder of the Shooting phase. Declare that the

    signum is being used before any rolls to hit are made.

    Space Marine Bike

    Models armed with a Space Marine Bike change their

    type to Bike as described in the Warhammer 40,000

    rulebook. Space Marine bikes are equipped with a

    twin- linked boltgun.

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    Teleport Homer

    If Terminators wish to teleport onto the battlefield via

    deep strike and choose to do so within 6" of a model

    carrying the homer, then they won't scatter. Note that

    the teleport homer only works for units that are

    teleporting, not for units entering play using jump

    packs, drop pods or other means of transport. Also

    note that the homer must already be on the table at

    the start of the turn for it to be used.

    Vehicle Upgrades

    Ceramite Plating

    Melta weapons do not roll an extra D6 armor

    penetration against vehicles with this upgrade at half

    range or less.

    Cerberus Launcher

    If a unit charges on the same turn it disembarks from

    a vehicle equipped with a Cerberus launcher, any

    enemy unit they assault count as Initiative 1 when

    striking in close combat until the end of the phase.

    Frag Assault Launcher

    Any unit charging into close combat on the same turn

    as it disembarks from a vehicle armed with frag

    assault launchers does not suffer the Initiative

    penalties for charging enemies through cover, but

    instead fights at their normal Initiative in the ensuing

    combat.

    Ironclad Assault Launchers

    A vehicle armed with Ironclad assault launchers

    counts as being armed with defensive grenades. In

    addition, the vehicle does not suffer the Initiative

    penalties for charging enemies through cover, but

    instead fights at their normal Initiative in the ensuing

    combat.

    Jamming BeaconTeleport homers, Chaos Icons and similar wargear

    items that prevent deep strike scatter do not function

    within 12 of a vehicle equipped with a jammingbeacon. In addition, enemies wishing to deep strike

    onto the board within 6 of a vehicle equipped with a

    jamming beacon scatter 4D6 rather than 2D6.

    Siege ShieldA vehicle equipped with a siege shield automatically

    passes Dangerous Terrain tests.

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    -Space Marine Psychic Powers-________________________________________

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    The Avenger5 pointsWarp Charge 1

    This is a witchfirepower with the following profile:

    Rng S AP Type

    Template 5 3 Assault 1

    Might of the Ancients5 pointsWarp Charge 1

    This is a blessingthat is used at the start of the Librarians Assault phase. If successful, the Librarian has Strength 6

    and rolls 2D6 for armor penetration for the remainder of that Assault phase.

    Quickening5 pointsWarp Charge 1This is a blessingand is used at the start of the Librarians Assault phase. If successful, the Librarian has the fleet

    special rule and Initiative 10 for the duration of the assault phase.

    Smite5 pointsWarp Charge 1

    This is a witchfirepower and may use either of the following profiles each time it is used:

    Rng S AP Type

    12 4 5 Assault 1, Large Blast

    or 12 7 2 Assault 1

    Emperors Fury 10 pointsWarp Charge 1

    This is a beampower that is drawn from the librarians base to any one point on any table edge. Every unit in itspath suffers D3 Strength 6, APhits and must take a Pinning test. If the attack would hit a friendly unit or a unit

    locked in close combat, it will stop before it hits them and the attack will have no further effect along its course.

    Might of Heroes10 pointsWarp Charge 1

    This is a blessingand is used at the start of either players Assault phase. If successful, the Librarian (or any one

    other model in the same unit as the Librarian) gains +D3 attacks in that Assault phase.

    Veil of Time15 pointsWarp Charge 1

    This is a blessingthat is used at the start of the Librarians Movement phase. Until the end of the player turn, the

    Librarian can choose to re-roll any rolls to hit, to wound rolls, Armor saves, Invulnerable saves, Leadership tests or

    Morale tests. Note that the re-rolled result must be accepted no re-rolling the re-rolls!

    Vortex of Doom15 pointsWarp Charge 1This is a witchfirepower with the following profile:

    Rng S AP Type

    12 10 1 Heavy 1, Blast

    If when using this power the Librarian fails his Psychic test, place the Vortex of Doom blast marker on the Librarian

    in this case the template will not scatter.

    It cannot be considered a gift, to peer into the Warp and unravel the possibilities of the future that are, that might

    be, and that must be prevented. Nor can the burden of a weapon, that each of my brothers looks upon with girded

    revulsion, be called a gift. No, Master, I do not think my psychic prowess a gift... but a tool. Whether by a quirk of

    fate, or the will of the Emperor, I possess a weapon the like of which can turn the tide, not just in a battle but in

    the course of history. To withhold it, to flinch from its use or deny it would not just be counter-productive, it would

    be heresy. But if it is a gift, it is a cruel one.

    - from the journal of Marneus Calgar, quoting Tigurius, 991.M41.

    -Space Marine Army List-____________________________________________

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    HQ

    Space Marine Commander90 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Captain 6 5 4 4 2 5 3 10 3+ In (Ch) 1 Captain

    Chapter Master 7 6 4 4 3 5 3 10 3+ In (Ch)

    Wargear: Power Armor Boltgun or Close Combat Weapon Bolt Pistol Iron Halo Frag and Krak Grenades

    Special Rules:

    And They Shall Know No Fear Bolter Drill Combat Tactics Independent Character Rites of Battle

    Dedicated Transport:

    May take a Damocles Command Rhino as adedicated transport. A Chapter Master may

    instead take a Land Raider Prometheus.

    Mounted Assault:

    If your army includes a Captain on a Space Marine

    bike, Space Marine Bike squads of at least five

    models are scoring units.

    Only a madman knows no fear.

    A warrior knows what fear is, he feels it in his stomach,

    he understands fear better than any other mortal can.

    What makes us strong is that we have conquered fear,

    overcome it not once but many times, over and over

    again, until the process has become instinctive. but no

    matter how many battles you fight and how many

    victories you win, your fear will never completely leave

    you. Learn to live with that fear. Learn to master your

    fear. But never forget that there are things in this

    universe that even you cannot face and live,

    abominations so terrible that their very appearance will

    sear the flesh from your face and shrivel your eyes.

    Such things cannot be fought, and to confront them

    would be nothing but a futile waste of life. In those

    situations remember your vows to serve the Emperor,

    and remember also that you serve him best alive and

    not sacrificed upon the altar of vain glory.

    -Memorum Libris de Petronius Caligarus, Ultramarines

    Captain.

    Options:

    A single captain in the army may beupgraded to a chapter master +20 pts

    Replace boltgun and/or bolt pistol with:- Storm bolter +3 pts- Heavy chainsword +6 pts- Combi-flamer, -melta, -plasma or

    plasma pistol +10 pts

    - Storm shield or power weapon +15 pts- A single lightning claw +20 pts- A second lightning claw +10 pts- Power fist +25 pts- Relic blade or thunder hammer +30 pts

    May take artificer armor +15 pts May take any of the following:

    - Purity seals +3 pts- Melta bombs +5 pts- Bionics +3 pts- Digital weapons +8 pts- Fire selector and hellfire rounds +10 pts- Auxiliary grenade launcher +15 pts

    A chapter master may take the following:- Adamantine mantle +15 pts- Orbital strike relay +50 pts

    May take one of the following:- Jump Pack +20 pts- Space Marine Bike +35 pts- Replace power armor, bolt pistol, closecombat weapon, frag and krak grenades

    with terminator armor with storm bolter

    and power weapon +40 pts

    May then replace storm bolter with:- Combi-flamer, -melta or -plasma +5 pts- Lightning claw +5 pts- Thunder hammer +20 pts

    May then replace power weapon with:- Lightning claw +5 pts- Power fist or storm shield +10 pts- Relic blade, thunder hammer or

    chainfist +15 pts

    Rites of Battle

    If a model with this special rule is on the table, then

    all friendly Space Marine units may use the models

    Leadership value for all Morale, Pinning or

    Leadership tests, but not Psychic tests.

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    Honor Guard Squad105 points

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    A Space Marine army may include one Honor Guard squad for every Chapter Master included in the army. This

    unit does not count against the armies HQ allowance.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Honor Guard 4 4 4 4 1 4 2 10 2+ In 3 Honor Guard

    Chapter Ancient 5 4 4 4 1 4 2 10 2+ In (Ch)

    Chapter Champion 5 4 4 4 1 4 3 10 2+ In (Ch)

    Wargear: Artificer Armor Power Weapon Boltgun Bolt Pistol Frag and Krak GrenadesChapter Ancient

    Chapter BannerSpecial Rules:

    And They Shall Know No Fear Bolter Drill Combat TacticsChapter Champion Honor or Death

    Dedicated Transport:

    The unit may select a Drop Pod, Rhino,Razorback or Land Raider as a dedicated

    transport.

    Options: May include up to seven additional honor

    guard +35 pts per model

    Any honor guard may take an auxiliarygrenade launcher +15 pts per model

    Any honor guard may replace their powerweapon with a relic blade +15 pts per model

    Any model in the squad may take purityseals +2 pts per model

    The entire unit may replace their artificerarmor, boltgun, bolt pistol and frag and krak

    grenades with terminator armor and a storm

    bolter +7 pts per model

    Any model may replace their terminatorarmors storm bolter and power weapon

    with one of the following:

    - A pair of lightning claws free- Thunder hammer and storm shield +5

    pts per model

    Any model may replace their terminatorarmors power weapon with one of the

    following:

    - Power fist +10 pts per model- Relic blade +15 pts per model- Chainfist +15 pts per model

    A single honor guard in an army may beupgraded to a chapter champion +5 pts

    The chapter champion may replace hispower weapon and boltgun or storm bolter

    with honor blades +10 pts

    A single honor guard in an army may beupgraded to the chapter ancient +30 pts

    Honor or Death

    A Chapter Champion must always issue or accept a

    challenge whenever possible, unless another friendly

    model in the same combat does so first.

    When fighting a challenge, a Chapter Champion may

    re-roll all failed To Hit and To Wound rolls.

    Command Squad......100 points

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    A Space Marine army may include one Command Squad for every Captain, Chaplain or Librarian in the army. This

    unit does not count against the armies HQ allowance.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Veteran 4 4 4 4 1 4 2 9 3+ In 5 Veterans

    Apothecary 4 4 4 4 1 4 2 9 3+ In (Ch)

    Company Champion 5 4 4 4 1 4 2 9 3+ In (Ch)

    Wargear: Power Armor Boltgun or Close Combat Weapon Bolt Pistol Frag and Krak Grenades

    Do not fail your Brothers. Though their bodies die,

    their spirit must return to the Chapter. That is your

    charge.

    -Medic Credo.

    Special Rules: And They Shall Know No Fear Bolter Drill Combat Tactics

    Dedicated Transport:

    The unit may select a Drop Pod, Razorbackor Land Raider as a dedicated transport.

    Options: One veteran in power armor may be

    upgraded to a company champion, replacing

    his boltgun with a power weapon and a

    combat shield +15 pts

    Any model may replace his boltgun and/orbolt pistol with one of the following:

    - Storm bolter +3 pts per model- Flamer +5 pts per model- Meltagun +10 pts per model- Combi-flamer, -melta or -plasma or

    plasma pistol +10 pts per model

    - Plasmagun, power weapon, infernuspistol or storm shield +15 pts per model

    - A single lightningclaw +20 pts per model

    - A second lightningclaw +10 pts per model

    - Power fist +25 pts per model- Thunder hammer +30 pts per model

    Every model in the unit may replace theirpower armor, boltgun, bolt pistol and frag

    and krak grenades for terminator armor, a

    storm bolter and power fist +100 pts

    Up to two veterans in terminator armor maychoose one of the following options:

    - Replace his storm bolter with a heavyflamer +5 pts per model

    - Replace his storm bolter with an assaultcannon +30 pts per model

    - Take a cyclone missile launcher withfrag and krak missiles in addition to his

    other weaponry +30 pts per model

    Any model with a cyclone missile launchermay take flakk missiles +10 pts per model

    Any number of veterans may replace theirterminator armors power fist with a

    chainfist +5 pts per model

    The entire unit may replace their terminatorarmors storm bolter and power fist with one

    of the following:

    - A pair of lightning clawsfree- Power weapon and storm shieldfree- Thunder hammer and storm

    shield +5 pts per model

    One veteran in terminator armor may beupgraded to a company champion +5 pts

    - The terminator champion may replacehis storm bolter and power fist with a

    thunder hammer and storm shield +5 pts

    If terminator armor is not taken, the entireunit may take one of the following:

    - Jump packs +40 pts- May ride space marine bikes +90 pts

    Any model may take a purityseal +2 pts per model

    Any model in power armor may take meltabombs +5 pts per model

    One veteran may carry the companystandard +15 pts

    One veteran may be upgraded to anapothecary with a narthecium +15 pts

    The entire unit may be given a singleveteran skill: Counter-attack, Furious

    Charge or Tank Hunters+3 pts per model

    Chaplain100 points

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    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Chaplain 5 4 4 4 2 4 2 10 3+ In (Ch) 1 Chaplain

    Reclusiarch 5 5 4 4 3 4 3 10 3+ In (Ch)

    Wargear:

    Power Armor Boltgun or Bolt Pistol Crozius Arcanum Rosarius Frag and Krak Grenades Purity Seals

    Special Rules:

    Bolter Drill Fearless Independent Character Zealot

    Where there is uncertainty, I shall bring light

    Where there is doubt, I shall sow faith

    Where there is shame, I shall point atonement

    Where there is rage, I shall show its course

    My word in the soul shall be as my bolter in the field.

    -Litany of Devotion.

    Options:

    May be upgraded to a reclusiarch +30 pts A single chaplain in the army may take a

    holy relic +20 pts Replace boltgun with one of the following:

    - Storm bolter +3 pts- Hand flamer, combi-flamer, -melta or -

    plasma or plasma pistol +10 pts

    - Inferno pistol +15 pts- Power fist +25 pts

    May take any of the following:- Bionics +5 pts- Melta bombs +5 pts- Digital weapons +10 pts

    May replace power armor, boltgun, frag andkrak grenades for terminator armor and one

    of the following:- Storm bolter +28 pts- Combi-flamer, -melta or

    -plasma +30 pts

    - Storm shield +40 pts- Powerfist +45 pts

    If terminator armor is not chosen, may haveone of the following:

    - Jump pack +20 pts- Space marine bike +35 pts

    Librarian...100 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Librarian 5 4 4 4 2 4 2 10 3+ In (Ch) 1 LibrarianWargear

    Power Armor Boltgun or Bolt Pistol Force Weapon Psychic Hood Frag and Krak Grenades

    Special Rules:

    And They Shall Know No Fear Bolter Drill Independent Character Psyker (Mastery Level 1)

    Psychic Powers:

    A Librarian must purchase any two psychic powers

    under the Space Marine Psychic Powers list at the

    listed points cost.

    Options:

    May be upgraded to an epistolary, makinghim Mastery Level 2 +50 pts

    May take purity seals +3 pts Replace boltgun with:

    - Storm bolter +3 pts- Combi-flamer, -melta orplasma or

    plasma pistol +10 pts

    May replace power armor, boltgun, frag andkrak grenades for terminator armor and:

    - No additional weapons +25 pts- Storm bolter +28 pts- Combi-flamer, -melta or-plasma +30 pts- Storm shield +40 pts- Powerfist +45 pts

    If terminator armor is not chosen, may haveone of the following:

    - Jump pack +20 pts- Space marine bike +35 pts

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    We of the Librarium must be aware of Chaos. Yet we

    do not ourselves aim to contend with Chaos, unless

    compelled to.

    -Librarian Franz Grenzstein of the Imperial Fists.

    The uniforms of the Imperial Guard are camouflagedin order to protect their wearers by hiding them

    from sight.

    The principle is that what the enemy cannot see he

    cannot kill. This is not the way of the Adeptus

    Astartes. A Space Marines armour is bright with

    heraldry that proclaims his devotion to his Chapter

    and the beloved Emperor of Mankind. Our principle

    is that what the enemy can see, he will soon learn to

    fear

    -Chaplain Aston, Fire Hawks 10th Company.

    Master of the Forge..100 points

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    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Master of the Forge 4 5 4 4 2 4 2 10 2+ In (Ch) 1 Master of the Forge

    Servitor 3 3 3 3 1 3 1 8 4+ In

    Wargear:

    Master of the Forge

    Artificer Armor

    Servo-harness Boltgun or Bolt Pistol Bionics Frag and Krak GrenadesServitor

    Servo-armSpecial Rules:

    Master of the Forge

    And They Shall Know No Fear Blessing of the Omnisiah Bolster Defenses Bolter Drill Damage Control Independent CharacterServitor

    Mindlock

    Options:

    Replace servo-harness and boltgun with aconversion beamer +25 pts

    Replace boltgun with:- Storm bolter +3 pts- Combi-flamer, -melta or -plasma or

    plasma pistol +10 pts

    May be given:- Power weapon +15 pts- Thunder hammer +30 pts

    May take any of the following:- Purity seals +3 pts- Servo-skull +3 pts- Melta bombs +5 pts- Auspex +8 pts- Digital weapons +10 pts- Space marine bike +35 pts

    If a bike is not taken, the master of the forgemay include up to five servitors as a

    retinue +15 pts per model

    Up to two servitors may replace their servo-arm with:

    - Heavy bolter or multi-meltafree- Plasma Cannon +10 pts

    Lord of the Armory

    If you include a Master of the Forge in your army, a

    single Dreadnought may be taken as Troops choice.

    It may not be given the Venerable, Chaplain or

    Librarian upgrades

    Mindlock

    If a unit with Servitors in it does not also contain a

    Master of the Forge or a Techmarine, it must test for

    mindlock at the start of each friendly turn. To test for

    mindlock, roll a D6. If the result is 4, 5 or 6, the test

    is passed and the unit can function normally. If

    the result is 1, 2 or 3, the servitors have succumbed to

    mindlockthe unit (and any attached characters)

    may not move, shoot or assault that turn (though they

    will fight normally in close combat if engaged.)

    ELITES

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    Terminator Squad200 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Terminator 4 4 4 4 1 4 2 9 2+ In 4 Terminators

    Terminator Sergeant 4 4 4 4 1 4 2 9 2+ In (Ch) 1 Terminator Sergeant

    Wargear:

    Terminator Armor Storm BolterTerminator

    Power FistTerminator Sergeant

    Power WeaponSpecial Rules:

    And They Shall Know No Fear Bolter Drill Combat Squads Combat Tactics

    Dedicated Transport:

    The unit may select a Land Raider. LandRaider Crusader or a Drop Pod as adedicated transport.

    Options:

    May include up to five additionalterminators +40 pts per model

    For every five models in the squad, a singleTerminator may choose one of the following

    options:

    - Replace his storm bolter with a heavyflamer +5 pts per model

    - Replace his storm bolter with an assaultcannon +30 pts per model- Take a cyclone missile launcher withfrag and krak missiles in addition to his

    other weaponry +30 pts per model

    May also include flakkmissiles +10 pts per model

    Any terminator may replace his power fistwith a chainfist +5 pts per model

    The terminator sergeant may replace hisstorm bolter with a combi-flamer, -melta or

    -plasma +5 pts

    The terminator sergeant may take anauspex +8 pts

    The entire squad may replace their stormbolters and power fists/power weapon with

    lightning clawsfree

    Any model may replace their lightningclaws with storm shields and:

    - Power weaponsfree- Thunder hammers +5 pts per model

    Any model in the squad may take purityseals +2 pts per model

    The entire unit may be given a singleveteran skill: Counter-attack, Furious

    Charge or Tank Hunters+3 pts per model

    Dreadnought.105 points

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    Armor

    WS BS S Front Side Rear I A HP Unit Type Unit CompositionDreadnought 4 4 6(10) 12 12 10 4 2 3 W 1 Dreadnought

    Venerable Dreadnought 5 5 6(10) 12 12 10 4 2 3 W (Ch)

    Wargear:

    Multi-melta Power Fist with built in storm bolter Smoke Launchers

    Special Rules:

    Venerable Dreadnought

    Hard To KillDedicated Transport:

    May select a Drop Pod as a dedicatedtransport.

    Options:

    May replace storm bolter with heavyflamer +10 pts

    Replace multi-melta with:- Twin-linked heavy flamerfree- Twin-linked heavy bolter +5 pts- Twin-linked autocannon +10 pts- Plasma cannon or assault

    cannon +10 pts

    - Twin-linked lascannon +30 pts Replace power fist and/or multi-melta with a

    missile launcher armed with frag and krak

    missiles +10 pts each

    - May also take flakk missiles +5 pts each May be given a searchlight +1 pt

    Take extra armor +15 pts May select one of the following upgrades:

    - Chaplain: gains the Hatred specialrule +15 pts

    - Librarian: gains the Psyker special ruleand becomes mastery level 1. May

    select two psychic powers from the

    Space Marine Psychic power

    list +40 pts

    A librarian dreadnought may replace itsmulti-melta with a force sword +10 pts

    May be upgraded to a venerabledreadnought +40 pts

    A venerable dreadnought may be given asingle veteran skill: Counter-attack,

    Hammer of Wrath or Tank Hunters+5 pts

    Hard To Kill

    If a Venerable Dreadnought suffers a glancing or

    penetrating hit, the controlling player may have their

    opponent re-roll the result on the Vehicle Damage

    table. The new result must be accepted, even if it is

    worse than the first.

    We pray for our brethren who pilot the Dreadnoughts. Though they take new form, their souls, and their weapon

    mounts, remain pure.

    -Marneus Calgar, Chapter Master of the Ultramarines.

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    Space Marine Veteran Squad.100 points

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    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Veteran 4 4 4 4 1 4 2 9 2+ In 4 Veterans

    Veteran Sergeant 4 4 4 4 1 4 2 9 2+ In (Ch) 1 Veteran Sergeant

    Wargear:

    Power Armor Boltgun or Close Combat Weapon Bolt Pistol Frag and Krak Grenades

    Special Rules:

    And They Shall Know No Fear Bolter Drill Combat Squads Combat Tactics Heroic Intervention

    Dedicated Transport:

    If the unit is not equipped with jump packs,it may select a Razorback, Rhino or Drop

    Pod as a dedicated transport.

    Options:

    May include up to five additionalveterans +20 pts per model

    Up to two veterans may replace theirboltguns with one of the following:

    - Flamer +5 pts per model- Meltagun, heavy bolter, multi-melta or

    missile launcher with frag and krak

    missiles +10 pts per model

    - Plasmagun, plasma cannon or heavyflamer +15 pts per model

    - Lascannon +20 pts per model Any model may replace his boltgun and/or

    bolt pistol with one of the following:

    - Storm bolter, or combi-flamer, -melta or-plasma +5 pts per model

    - Plasma pistol +10 pts per model- Storm shield or power

    weapon +15 pts per model

    - A single lightningclaw +20 pts per model

    - A second lightningclaw +10 pts per model

    - Power fist +25 pts per model- Thunder hammer +30 pts per model

    Any model may take any of the following:- Purity seals +2 pts per model- Melta bombs +5 pts per model

    The sergeant may take anauspex +8 pts per model

    The Sergeant may replace his boltgun and/orbolt pistol with one of the following:

    - Plasma pistol +10 pts- Power weapon +15 pts- A single lightning claw +20 pts- A second lightning claw +10 pts- Power fist +25 pts- Thunder hammer or relic blade +30 pts

    Any model in the unit with a boltgun orcombi-weapon may take 1-2 types of special

    ammunition +3 pts per type per model

    If it the squad does not contain any Heavyweapons, the entire unit may be equipped

    with jump packs +9 pts per model The entire unit may be given a single

    veteran skill: Counter-attack, Furious

    Charge or Tank Hunters+3 pts per model

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    Heroic Intervention

    If a jump pack equipped Veteran squad arrives from Deep Strike, the player can elect for the squad to perform a

    Heroic Interventionbefore the Deep Strike scatter dice are rolled. If he declares a Heroic Intervention, the Veteran

    squad cannot shoot (or run) that turn, but can assault, provided they are close enough. This ability cannot be used if

    an independent character has joined the Veteran squad.

    Special Ammunition

    Each boltgun and combi-weapon armed model in a Veteran squad may choose from several special ammunitiontypes. Each time a model with special ammunition shoots, the controlling player may choose which type of

    ammunition is being used or if they will use the normal boltgun profile.

    Each special ammunition type uses a specific profile as shown below, replacing the boltgun profile (including

    boltguns that are part of a combi-weapon) when they are used.

    Any model which takes special ammunition is automatically equipped with a fire selector.

    Hellfire Rounds

    Rng S AP Type

    24 X 5 Rapid Fire, Fleshbane

    Kraken BoltsRng S AP Type

    30 4 4 Rapid Fire

    Implosion Rounds

    Rng S AP Type

    24 4 5 Rapid Fire, Rending

    Metal Storm Rounds

    Rng S AP Type

    24 4 - Rapid Fire, Blast

    Inferno RoundsRng S AP Type

    24 4 5 Rapid Fire, Ignores Cover

    Vengeance Rounds

    Rng S AP Type

    18 4 3 Rapid Fire, Gets Hot

    Techmarine.55 points

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    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Techmarine 4 4 4 4 1 4 1 8 2+ In (Ch) 1 Techmarine

    Servitor 3 3 3 3 1 3 1 8 4+ In

    Wargear:

    Servo-armTechmarine

    Artificer Armor

    Boltgun or Bolt Pistol Bionics Frag and Krak Grenades

    Special Rules:

    Techmarine

    And They Shall Know No Fear Blessing of the Omnisiah Bolster Defenses Bolter Drill Damage Control Independent CharacterServitor Mindlock

    Options:

    Upgrade servo-arm to servo-harness +25 pts Replace boltgun with:

    -

    Storm bolter +3 pts- Combi-flamer, -melta orplasma orplasma pistol +10 pts

    May be given:- Power weapon +15 pts- Thunder hammer +30 pts

    May take any of the following:- Purity Seals +3 pts- Servo-skull +3 pts- Melta bombs +5 pts- Auspex +8 pts- Digital weapons +10 pts- Space marine bike +35 pts

    If a bike is not taken, the techmarine mayinclude up to five servitors as a

    retinue +15 pts per model

    Up to two servitors may replace their servo-arm with:

    - Heavy bolter or multi-melta free- Plasma Cannon +10 pts

    Blessing of the OmnisiahA model with this special rule in base contact with or embarked upon a damaged vehicle may attempt to repair it in

    the Shooting Phase instead of firing, unless he is Falling Back or has Gone to Ground.

    Roll a D6 and add 1 for each servitor with a servo arm in the unit. If the result is a 5 or more, then a Weapon

    Destroyed or an Immobilized result (owning players choice) is repaired. If a weapon destroyed result is repaired,

    that weapon can be fired in the following Shooting Phase.

    If the model using this rule is equipped with a servo-harness, he gains a +1 bonus on this roll.

    If the model fails his repair roll, then on the controlling players following turn, and if the model performs no other

    actions in between, his next repair roll gains a +1 bonus. This bonus increases cumulatively each turn that the model

    spends doing nothing but attempting to repair the damaged vehicle.

    Damage Control

    If a vehicle with a transport capacity suffers damage while one or more models with this special rule are embarked,

    all damage rolls made against it are made with a further -1 penalty on the damage chart.

    Bolster Defenses

    After deployment, but before Scout redeployments and Infiltrate deployments, the controlling player nominates one

    ece of terrain in their deployment zone (not one they have purchased as part of their army). The terrain piece's Cover

    save is increased by one for the duration of the game (to a maximum of 3+). For example, a ruin (4+ Cover save)

    would instead offer a 3+ cover save. A piece of terrain can only be bolstered once.

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    Troops

    Tactical Squad...75 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Space Marine 4 4 4 4 1 4 1 8 3+ In 4 Space Marines

    Sergeant 4 4 4 4 1 4 1 8 3+ In (Ch) 1 Sergeant

    Veteran Sergeant 4 4 4 4 1 4 2 9 3+ In (Ch)Wargear:

    Power Armor Boltgun Bolt Pistol

    Special Rules:

    And They Shall Know No Fear Bolter Drill Combat Squads

    Dedicated Transport:

    May select a Razorback, Rhino or Drop Pod as a dedicated transport.Options:

    May include up to five additional spacemarines +15 pts per model

    One space marine may replace his boltgunwith one of the following:- Flamer, heavy bolter or missile launcher

    with frag and krak missiles +5 pts

    - Meltagun, multi-melta or plasmacannon +10 pts

    - Plasmagun or lascannon +15 pts If the squad numbers ten models, one space

    marine may replace his boltgun with one of

    the following:

    - Flamer +5 pts- Meltagun +10 pts- Plasmagun +15 pts

    The entire squad may be given frag and krakgrenades +1 pt per model

    The sergeant may replace his boltgun and/orbolt pistol with:- Close combat weaponfree- Storm bolter +3 pts- Combi-flamer, -melta orplasma or

    plasma pistol +10 pts

    - Power weapon +15 pts- Power fist +25 pts

    The sergeant may take any of the following:- Purity seals +2 pts- Auspex +8 pts- Melta bombs +5 pts- Teleport homer +15 pts

    The sergeant may be upgraded to a veteransergeant +10 pts

    Without the Dark, there can be no Light,

    We have purpose

    Without the Lie, there can be no Truth,

    We have purpose

    Without the War, there can be no Victory,

    We have purpose

    Without the Death, there can be no sacrifice,

    We have purpose

    Without the Hope there can be no Future,

    We have purposeWithout the Loyalty there can be no one chapter,

    We have purpose

    Without the Emperor, there is nothing,...

    And we would have no purpose

    -Ritual and Responses, Tome of Truths Foretold, Legiones Astartes, Library Copy.

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    Scout Squad60 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Scout 4 4 3 3 1 4 1 8 4+ In 4 Scouts

    Scout Sergeant 4 4 4 4 1 4 1 8 4+ In (Ch) 1 Scout Sergeant

    Veteran Scout Sergeant 4 4 4 4 1 4 2 9 4+ In (Ch)

    Wargear:

    Carapace Armor Boltgun or close Combat Weapon Bolt Pistol

    Dedicated Transport

    The unit may take a Landspeeder Storm as adedicated transport.

    Special Rules:

    And They Shall Know No Fear Combat Squads Infiltrate Move Through Cover Scout

    Options:

    May include up to five additional scouts +12pts per model

    Any model may replace his boltgun with ashotgun, or sniper riflefree

    One scout may replace his boltgun with aheavy bolter with fire selector and hellfire

    shells or a missile launcher with frag and

    krak missiles +10 pts

    The entire squad may be given frag and krakgrenades +1 pt per model

    The Scout Sergeant may replace his boltgunand/or bolt pistol with:

    - Combi-flamer, -melta orplasma orplasma pistol +10 pts

    - Power weapon +15 pts- Power fist +25 pts

    The Scout Sergeant may take any of thefollowing:

    - Purity seals +2 pts- Melta bombs +5 pts- Auspex +10 pts- Teleport homer +10 pts

    The scout sergeant may be upgraded to aveteran scout sergeant +10 pts

    The entire squad may have the bolter drillspecial rule +1 pt per model

    The entire squad may have camo cloaks +3pts per model

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    Give me a hundredSpace Marines. Or

    failing that give me

    a thousand other

    troops

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    - attributed to Rogal

    Dorn, Primarch of the

    Imperial Fists.

    Dedicated Transports

    Rhino...35 pointsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Rhino 4 11 11 10 3 Tk, T 1 Rhino

    Wargear:

    Storm Bolter Smoke Launchers

    Special Rules:

    RepairTransport Capacity:

    Ten models

    Fire Points

    Two models may fire from the rhinos tophatch.

    Options:

    May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts

    What is your Duty? To serve Emperor's Will.

    What is Emperor's Will? That we fight and die.

    What is Death? It is our duty.

    What is your Duty? ...

    -Litany of the Space Marines.

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    Razorback40 ptsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Razorback 4 11 11 10 3 Tk, T 1 Razorback

    Wargear:

    Twin-linked Heavy Bolter Smoke Launchers

    Transport Capacity:

    Six modelsFire Points:

    None

    Options:

    Replace twin-linked heavy bolters with:- Twin-linked heavy flamer +20 pts- Twin-linked assault cannon +35 pts- Twin-linked lascannon +35 pts- Lascannon and twin-linked

    plasmagun +35 pts

    May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts

    Damocles Command Rhino...55 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionRhino 4 11 11 10 3 Tk, T 1 Rhino

    Wargear:

    Storm Bolter Locator Beacon Smoke Launchers

    Special Rules:

    Improved CommunicationsTransport Capacity:

    Six models

    Fire Points:

    NoneOptions:

    May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts

    Improved Communications

    While the Damocles Rhino is on the table, the controlling player may adjust reserve rolls by +1 or -1 (choose which

    for each dice after it has been rolled). This bonus is cumulative with other bonuses, excluding other instances of the

    Improved Communications special rule.

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    Land Speeder Storm..50 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionLand Speeder Storm 4 10 10 10 2 F, S, O, T 1 Land Speeder Storm

    Wargear:

    Heavy Bolter Jamming Beacon Cerberus Launcher

    Special Rules:

    Deep Strike Scout

    Transport Capacity:

    Five models (Scouts only)Options:

    Replace heavy bolter with one of thefollowing:

    - Heavy flamer +10 pts- Multi-melta +15 pts- Assault cannon +35 pts

    Land Raider Prometheus260 pointsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Land Raider 4 14 14 14 6 Tk, T 1 Land Raider

    Wargear:

    Two sponsons, each with two twin-linkedHeavy Bolters

    Searchlight Smoke Launchers

    Special Rules:

    Assault Vehicle Battle Auspex Power of the Machine Spirit

    Battle Auspex

    Transport Capacity:

    Ten modelsFire Points

    NoneOptions:

    May take any of the following:- Storm bolter +5 pts- Hunter-killer missile +10 pts- Extra armor +10 pts- Multi-melta +15 pts

    A vehicle with a battle auspex has the Night Vision special rule, and reduces any enemy cover saves by -1 (i.e. 4+

    becomes 5+ etc.) against attacks from the vehicle.

    We are coming. Look to the skies for your salvation.

    -Kayvaan Shrike, Shadow Captain of the Raven Guard 3rd Company

    to Commissar Lent prior to the Blindhope planetstrike.

    Drop Pod.35 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionDrop Pod 2 12 12 12 3 O, T 1 Drop Pod

    Wargear:

    Storm BolterSpecial Rules:

    Deep Strike Immobile Inertial Guidance System

    Transport Capacity:

    Ten models, a Thunderfire Cannon andTechmarine, or one Dreadnought

    Options:

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    Half the drop pods in the army (roundingup) may purchase the drop pod assault

    special rule +10 pts per model

    Replace storm bolter with deathwind missilelauncher +20 pts

    Take a locator beacon +10 pts

    Deep StrikeDrop Pods must start the game in reserve and always enter play using the Deep Strike special rule.

    Immobile

    A Drop Pod cannot move once it has entered the battle and counts in all respects as a vehicle that has suffered an

    Immobilized result on the vehicle damage table, which cannot be repaired in any way.

    Inertial Guidance System

    Should a Drop Pod scatter on top of impassable terrain or another model (friend or foe,) then reduce the scatter

    distance by the minimum required in order to avoid the obstacle.

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    Fast Attack

    Assault Squad...90 points

    WS BS S T W I A Ld Sv Unit Type Unit CompositionSpace Marine 4 4 4 4 1 4 1 8 3+ In, J 4 Space Marines

    Sergeant 4 4 4 4 1 4 1 8 3+ In, J (Ch) 1 Sergeant

    Veteran Sergeant 4 4 4 4 1 4 2 9 3+ In, J (Ch)

    Wargear:

    Power Armor Close Combat Weapon Bolt Pistol Frag and Krak Grenades Jump Pack

    Special Rules:

    And They Shall Know No Fear Bolter Drill Combat Squads

    Dedicated Transport:

    The squad may remove its jump packs tocount as Infantry. It may then have a Drop

    Pod or Rhino for free. Note that upgrades

    must be bought as normal.

    Options:

    May include up to five additional spacemarines +18 pts per model

    For every five models in the squad onespace marine may replace his bolt pistol

    with one of the following:

    - Flamer +5 pts- Meltagun, hand flamer or plasma pistol

    +10 pts

    -

    Plasmagun or inferno pistol +15 pts The sergeant may be upgraded to a veteran

    sergeant +10 pts

    The Space Marine Sergeant may replace hisbolt pistol and/or close combat weapon with:

    - Plasma pistol +10 pts- Storm shield +15 pts- Power weapon +15 pts- A single lightning claw +20 pts- A second lightning claw +10 pts- Power fist +25 pts- Thunder hammer +30 pts

    The Space Marine Sergeant may take any ofthe following:

    - Purity seals +2 pts- Melta bombs +5 pts- Combat shield +5 pts

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    Space Marine Bike Squad.74pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Space Marine 4 4 4 4(5) 1 4 1 8 3+ Bk 2 Space Marines

    Sergeant 4 4 4 4(5) 1 4 1 8 3+ Bk (Ch) 1 Sergeant

    Veteran Sergeant 4 4 4 4(5) 1 4 2 9 3+ Bk (Ch)

    Wargear:

    Power Armor Bolt Pistol Space Marine Bike

    Special Rules:

    And They Shall Know No Fear Bolter Drill Combat Squads

    Options:

    May include up to five additional spacemarines +23 pts per model

    The entire squad may be given frag and krakgrenades +1 pt per model

    For every three models in the squad, a singlespace marine may replace their bolt pistol

    with one of the following:

    - Flamer +5 pts- Meltagun +10 pts- Plasmagun +15 pts

    The sergeant may be upgraded to a veteransergeant +10 pts

    The sergeant may replace his bolt pistol withone of the following:

    - Combi-flamer, -melta, -plasma orplasma pistol +10 pts

    - Power weapon +15 pts- Power fist +25 pts

    The sergeant may take any of the following:- Purity seals +2 pts- Auspex +8 pts- Melta bombs +5 pts

    Add one heavy bolter armed attack bike tothe squadron +40 pts

    The attack bike may upgrade its heavybolter to a multi-melta +10 pts

    Scout Bike Squad57pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Scout 4 4 3 3(4) 1 4 1 8 4+ Bk 2 Scouts

    Scout Sergeant 4 4 4 4(5) 1 4 1 8 4+ Bk (Ch) 1 Scout Sergeant

    Veteran Scout Sergeant 4 4 4 4(5) 1 4 2 9 4+ Bk (Ch)

    Wargear:

    Scout Armor Bolt Pistol Space Marine Bike Shotgun

    Special Rules:

    And They Shall Know No Fear

    Bolter Drill Combat Squads Infiltrate Scout

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    Note that a squad that separates into two Combat

    Squads is still only treated as a single unit for the

    purposes of using cluster mines.

    Options:

    May include up to seven additionalscouts +19 pts per model

    The entire squad may be given frag and krakgrenades +1 pt per model

    The scout biker sergeant may replace hisbolt pistol with:

    - Combi-flamer, -melta orplasma orplasma pistol +10 pts

    - Power weapon +15 pts- Power fist +25 pts

    The scout biker sergeant may take any of thefollowing:

    - Purity seals +2 pts- Melta bombs +5 pts- Auspex +12 pts- Locator beacon +20 pts

    The scout biker sergeant may be upgraded toa veteran scout biker sergeant +10 pts

    Up to three bikers may replace their bikestwin-linked boltguns with an astartes

    grenade launcher +10 pts per model

    The squad may have cluster mines +10 ptsAttack Bike Squad..40 points

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Attack Bike 4 4 4 4(5) 2 4 2 8 3+ Bk 1 Attack Bike

    Wargear: Power Armor Bolt Pistol Space Marine Bike Heavy Bolter

    Special Rules:

    And They Shall Know No Fear Bolter Drill

    Options: May include up to two additional attack

    bikes +40 pts per model

    Any model may replace its heavy bolterwith one of the following

    - Heavy flamer +5 pts per model- Multi-melta +10 pts per model- Twin-linked astartes grenade

    launcher +10 pts per model

    Land Speeder Squadron50 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionLand Speeder 4 10 10 10 2 F, S 1 Land Speeder

    Wargear:

    Heavy Bolter Special Rules: Deep StrikeOptions:

    Take up to two additional Land Speeders,forming a squadron +50 pts per model

    Any land speeder may replace its heavybolter with:

    - Heavy flamerfree- Multi-melta +10 pts per model

    Any land speeder may be upgraded with oneof the following:

    - Heavy bolter +10 pts per model- Heavy flamer +10 pts per model- Multi-melta +20 pts per model- Typhoon missile launcher +25 pts per model- Assault cannon +30 pts per model

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    breath, there can be no peace.

    While obscene heretics' hearts

    still beat, there can be no

    respite. While faithless traitors

    still live, there can be no

    forgiveness.

    -Catechism of Hate

    Verse I of XXV.

    Heavy Support

    Devastator Squad...75 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Space Marine 4 4 4 4 1 4 1 8 3+ In 4 Space Marines

    Sergeant 4 4 4 5 1 4 1 8 3+ In (Ch) 1 Sergeant

    Veteran Sergeant 4 4 4 5 1 4 2 9 3+ In (Ch)

    Wargear:

    Power Armor Boltgun Bolt PistolSergeant

    SignumSpecial Rules:

    And They Shall Know No Fear Bolter Drill Combat Squads

    Dedicated Transport:

    The unit may select a Drop Pod, Rhino or aRazorback as a dedicated transport.

    Options:

    May include up to five additional spacemarines +15 pts per model

    Up to four space marines may replace theirboltguns with one of the following:

    - Heavy bolter +5 pts- Multi-melta +10 pts per model- Missile launcher with frag and krak

    missiles +10 pts per model May also include flakk

    missiles +5 pts per model

    - Plasma cannon +15 pts per model- Lascannon +20 pts per model

    The entire squad may be given frag and krakgrenades +1 pt per model

    The space marine sergeant can replace hisboltgun and/or bolt pistol with:

    - Close combat weaponfree- Storm bolter +3 pts- Combi-flamer, -melta orplasma or

    plasma pistol +10 pts

    - Power weapon +15 pts- Power fist +25 pts The space marine sergeant may take any of

    the following:

    - Purity seals +2 pts- Auspex +10 pts- Melta bombs +5 pts

    The sergeant may be upgraded to a veteransergeant +10 pts

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    Deathstorm Drop Pod65pointsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Deathstorm Drop Pod 2 12 12 12 4 O 1 Deathstorm Drop Pod

    Wargear:

    Auto-Whirlwind LauncherSpecial Rules:

    Automated Weapons Deep Strike Immobile Inertial Guidance System

    Options:

    May replace its auto-whirlwind launcherwith an auto-assault cannon +20 pts

    Half the drop pods in the army (roundingup) may purchase the Drop Pod Assault

    special rule +10 pts per model

    Automated WeaponsWhen a Deathstorm drop pod lands, it opens fire indiscriminately in its first Shooting Phase. Each unit (friendly or

    enemy) within 12 of the models weapon mounts comes under attack from a hail of fire. Each target caught in this

    area suffers either D3 Whirlwind attacks, or D3 Assault Cannon attacks as per the drop pods armament, resolved

    using the Drop pods BS of 2. (So if a targeted unit is hit by two assault cannon attacks, it would be a total of 8 shots

    at BS 2.)

    In subsequent turns, the drop pod may continue to fire, picking a single enemy target within its weapons normal

    range and line of sight, resolving a number of attacks against it as described above at BS 2.

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    Stormraven Gunship200 pointsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Stormraven 4 12 11 11 4 Fl, G, T 1 Stormraven

    Wargear:

    Turret-mounted Twin-linked AssaultCannon

    Twin-linked Heavy Bolter Four Melta Missiles Ceramite Plating

    Special Rules:

    Assault Vehicle Death From Above

    Deep Strike Power of the Machine Spirit

    Transport Capacity:

    Twelve models and/or one Dreadnought*Fire Points

    None

    Options:

    May replace twin-linked heavy bolter withone of the following:

    - Twin-linked multi-melta +5 pts- Typhoon Missile Launcher +25 points

    May have side sponsons with hurricanebolters +30 pts

    May exchange all four melta missiles forfour air burst missilesfree

    May replace twin-linked assault cannon withone of the following:

    - Twin-linked plasma cannon free- Twin-linked lascannon free

    May take any of the following:- Searchlight +1 pt- Locator beacon +15 pts- Extra armor +15 pts

    Death From Above

    If the Stormraven has moved more than 6,

    passengers may still disembark, but they must do so

    as follows. Nominate any point over which the

    Stormraven moved over and deploy the squad as if it

    were deep striking onto

    that point. If the unit scatters, every model must

    immediately take a Dangerous Terrain test. Models

    with jump packs can make a more controlled descent

    they do not take a Dangerous Terrain test (unless

    they do land in Dangerous Terrain,) If any of the

    models cannot be deployed, the unit is destroyed.

    Note that models that disembark in this manner

    cannot assault on the turn that they do so.

    *A Dreadnought being transported by a Stormraven

    which then explodes while hovering suffers a single

    Strength 4 hit against its Rear armor value .If the

    vehicle is destroyed while Strafing, the Strength 10

    hit the embarked Dreadnought suffers is also against

    its Rear armor value.

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    Ironclad Siege Dreadnought135 pointsArmor

    WS BS S Front Side Rear I A HP Unit Type Unit CompositionIronclad 4 4 6(10) 13 13 10 4 2 4 W 1 Ironclad

    Venerable Ironclad 5 5 6(10) 13 13 10 4 2 4 W (Ch)

    Wargear:

    Multi-melta Power Fist with built in storm bolter Extra Armor Smoke Launchers

    Special Rules:

    Move Through CoverVenerable Dreadnought

    Hard to KillDedicated Transport:

    May select a Drop PodOptions:

    Replace storm bolter with heavyflamer +10 pts

    May replace power fist with:- Hurricane bolterfree- Assault drill +13 pts

    May replace multi-melta with:- Inferno cannon or flamestorm

    cannonfree

    - Seismic hammer with built inmeltagun +5 pts

    - Chainfist +5 pts

    May take any of the following:- Searchlight +1 pt- Up to two hunter-killer

    missiles +10 pts each

    - Ironclad assault launchers +15 pts Upgrade to a venerable ironclad +45 pts A venerable ironclad may be given a single

    veteran skill: Counter-attack, Hammer of

    Wrath or Tank Hunters+5 pts

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    Land Raider..250 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionLand Raider 4 14 14 14 6 Tk, T 1 Land Raider

    Wargear:

    Twin-linked Heavy Bolter Two Twin-linked Lascannons Smoke Launchers Searchlight

    Special Rules:

    Assault Vehicle Power of the Machine Spirit

    Transport Capacity:

    Ten Models

    Fire Points

    NoneOptions:

    May take any of the following:- Storm bolter +5 pts- Hunter-killer missile +10 pts- Multi-melta +10 pts- Extra armor +10 pts

    Walls of stone and walls of iron,

    Fall down all the same.

    They may delay but don't prevent

    The hail of death and pain.

    -Assault battle-hymn of the White Scars.

    Land Raider Crusader.250 points

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    Armor

    BS Front Side Rear HP Unit Type Unit CompositionLand Raider 4 14 14 14 6 Tk, T 1 Land Raider

    Wargear:

    Twin-linked Assault Cannon Two Hurricane Bolters Frag Assault Launcher Smoke Launchers Searchlight

    Special Rules:

    Assault Vehicle Power of the Machine Spirit

    Transport Capacity:

    Sixteen Models

    Fire Points

    NoneOptions:

    May be upgraded to a Land RaiderRedeemer, replacing both Hurricane Bolters

    with Flamestorm Cannons, reducing its

    transport capacity to twelve models free

    May take any of the following:- Storm bolter +5 pts- Hunter-killer missile +10 pts- Multi-melta +10 pts- Extra armor +10 pts

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    Predator..65 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionPredator 4 13 11 10 4 Tk 1 Predator

    Wargear:

    Autocannon Smoke Launchers

    Options:

    May include up to two additional Predators,forming a squadron +60 pts each

    May replace autocannon with a twin-linkedlascannon +25 pts

    May take side sponsons with:- Heavy bolters +25 pts- Lascannons +40 pts

    May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts

    Consider the Predator. Let your soul be armoured with Faith, driven on the tracks of obedience which overcomes

    all obstacles, and armed with the three great guns of Zeal, Duty and Purity.

    -Anonymous Space Marine Commander.

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    Whirlwind...80 pointsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Whirlwind 4 11 11 10 3 Tk 1 Whirlwind

    Wargear:

    Whirlwind Multiple Missile Launcher Smoke Launcher

    Options:

    May replace whirlwind multiple missilelauncher with:

    Icarus stormcannon array or a twin-linkedhyperios missile launcher +15 pts

    May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts

    Vindicator.115 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionVindicator 4 13 11 10 4 Tk 1 Vindicator

    Wargear:

    Demolisher Cannon Storm Bolter Smoke Launcher

    Options:

    May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts-

    Dozer blade +5 pts- Siege shield +10 pts- Extra armor +10 pts

    A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat.

    Do not forget the difference.

    -Attributed to Leman Russ, Primarch of the Space Wolves.

    Sabre..100 pointsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Sabre 4 13 11 10 4 Tk 1 Sabre

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    Wargear:

    Vanquisher Battle Cannon Smoke Launchers

    Options:

    May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Siege Shield +10 pts- Extra armor +10 pts

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    Fortifications

    Thunderfire Cannon100 pointsA Thunderfire Cannon is crewed by a single Techmarine, equipped as shown. Note that the Techmarine does notbenefit from the Independent Character and Blessing of the Omnisiah special rules unless his Thunderfire Cannon

    has been destroyed.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Techmarine 4 4 4 4 1 4 1 8 2+ In (Ch) 1 Techmarine

    Thunderfire Cannon - - - 7 2 - - - 3+ Ar 1 Thunderfire Cannon

    Wargear:

    Techmarine

    Artificer Armor Bolt pistol Frag and Krak Grenades Servo-harnessThunderfire Cannon Thunderfire Cannon

    Special Rules:

    Techmarine

    And They Shall Know No Fear Blessing of the Omnisiah Bolster Defenses Bolter Drill Damage Control Independent Character

    Dedicated Transport:

    May select a Drop PodThunderfire Cannon

    Rng S AP Type

    Surface Detonation 60 6 5 Heavy 4, Barrage, Blast

    Airburst 60 5 6 Heavy 4, Barrage, Blast, Ignores Cover

    Subterranean Blast 60 4 - Heavy 4, Barrage, Blast, Tremor*

    *Tremor:Any unit hit by a subterranean blast will move as if in difficult terrain in its following Movement phase. If

    the unit is moving through difficult terrain anyway, it rolls one less dice than normal (to a minimum of one) to

    determine its maximum move. A vehicle must instead take a Dangerous Terrain test if it moves in the following

    Movement phase.

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    Victory does not always rest

    with the big guns:

    but, if we rest in front ofthem we shall be lost.

    -Commander Argentius,of the

    Silver Skulls.

    -Reference-_______________________________________________________________________________

    TroopsWS BS S T W I A Ld Sv Type

    Apothecary 4 4 4 4 1 4 2 9 3+ In (Ch)

    Attack Bike 4 4 4 4 2 4 2 8 3+ Bk

    Captain 6 5 4 4 2 5 3 10 3+ In (Ch)

    Chaplain 4 3 3 3 2 4 2 10 3+ In (Ch)

    Chapter Ancient 5 4 4 4 1 4 2 10 2+ In (Ch)

    Chapter Champion 5 4 4 4 1 4 3 10 2+ In (Ch)

    Chapter Master 7 6 4 4 3 5 3 10 3+ In (Ch)

    Company Champion 5 4 4 4 1 4 2 9 3+ In (Ch)

    Honor Guard 4 4 4 4 1 4 2 10 2+ In

    Librarian 5 4 4 4 2 4 2 10 3+ In (Ch)

    Master of the Forge 4 5 4 4 2 4 2 10 2+ In (Ch)

    Reclusiarch 5 5 4 4 3 4 3 10 3+ In (Ch)

    Scout 4 4 3 3 1 4 1 8 4+ In

    Scout Sergeant 4 4 4 4 1 4 1 8 4+ In (Ch)

    Sergeant 4 4 4 4 1 4 1 8 3+ In (Ch)

    Servitor 3 3 3 3 1 3 1 8 4+ In

    Space Marine 4 4 4 4 1 4 1 8 3+ InTechmarine 4 4 4 4 1 4 1 8 2+ In (Ch)

    Terminator 4 4 4 4 1 4 2 9 2+ In

    Terminator Sergeant 4 4 4 4 1 4 2 9 2+ In (Ch)

    Veteran 4 4 4 4 1 4 2 9 3+ In

    Veteran Scout Sergeant 4 4 4 4 1 4 2 9 4+ In (Ch)

    Veteran Sergeant 4 4 4 4 1 4 2 9 3+ In (Ch)

    Vehicles

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    Armor

    BS Front Side Rear HP Unit TypeDeathstorm Drop Pod 2 12 12 12 4 O

    Drop Pod 2 12 12 12 3 O, T

    Land Raider 4 14 14 14 6 Tk, T

    Land Speeder 4 10 10 10 2 F, S

    Land Speeder Storm 4 10 10 10 2 F, S, O, TPredator 4 13 11 10 4 Tk

    Razorback 4 11 11 10 3 Tk, T

    Rhino 4 11 11 10 3 Tk, T

    Sabre 4 13 11 10 4 Tk

    Stromraven 4 12 11 11 4 Fl, G, T

    Stormtalon 4 11 11 10 3 Fl, G

    Vindicator 4 13 11 10 4 Tk

    Whirlwind 4 11 11 10 3 Tk

    Walkers

    Armor

    WS BS S Front Side Rear I A HP Unit Type

    Dreadnought 4 4 6(10) 12 12 10 4 2 4 WVenerable Dreadnought 5 5 6(10) 12 12 10 4 2 4 W (Ch)

    Ironclad 4 4 6(10) 13 13 10 4 2 5 W

    Venerable Ironclad 5 5 6(10) 13 13 10 4 2 5 W (Ch)

    ________________________________________________________-Reference-

    WeaponsWeapon Rng S AP Type

    Air Burst Missile 72 4 - Heavy 1, Ignores Cover, Large Blast, Missile, One Shot,

    Pinning

    Astartes Grenade Launcher

    Frag 24 3 6 Rapid Fire, Blast

    Krak 24 6 4 Rapid Fire

    Auto-Assault Cannon 24 6 4 Heavy 4, Rending

    Auto-Whirlwind Launcher 48 5 4 Ordinance 1, Barrage, Large Blast

    Auxiliary Grenade

    Launcher

    Frag 24 3 6 Assault 1, Blast

    Krak 24 6 4 Assault 1

    Barrage Bomb Unlimited 6 4 Orinance D3, Large Blast

    Conversion Beamer up to 18 6 - Heavy 1, Blast

    18-42 8 4 Heavy 1, Blast

    42-72 10 1 Heavy 1, Blast

    over 72 Miss - -

    Cyclone Missile Launcher

    Frag 48 4 6 Heavy 2, Blast

    Krak 48 8 3 Heavy 2

    Flakk 48 7 4 Heavy 2, Skyfire

    Deathwind Launcher 12 5 - Heavy 1, Large Blast

    Demolisher Cannon 24 10 2 Ordinance 1, Large Blast

    Hellfire Rounds 24 X 5 Rapid Fire, Fleshbane

    Hellfire Shell 36 X - Heavy 1, Blast, Fleshbane

    Hyperios Missile Launcher 48 8 3 Ordinance 1, Missile, Skyfire, Twin-linked

    Icarus Stormcannon Array

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    Single Target 48 7 4 Heavy 4, Interceptor, Skyfire, Twin-linked

    Dual Target 48 7 4 Heavy 4, Interceptor, Servo-tracking, Twin-linked

    Implosion Rounds 24 4 5 Rapid Fire, Rending

    Inferno Rounds 24 4 5 Rapid Fire, Ignores Cover

    Kraken Bolts 30 4 4 Rapid Fire

    Lance Strike Unlimited 10 1 Ordinance 1, Large Blast

    Melta Missile 72 8 1 Heavy 1, Missile, One ShotMetal Storm Rounds 24 3 6 Rapid Fire, Blast

    Relic Blade - +1 3 Melee

    or - +2 2 Melee, Two-handed

    Skyhammer Missile Pods 60 7 4 Heavy 3, Concussive, Missile, One Shot

    Stalker Pattern Boltgun 36 4 5 Heavy 2, Rending, Pinning

    Thunderfire Cannon

    Surface Detonation 60 6 5 Heavy 4, Barrage, Blast

    Airburst 60 5 6 Heavy 4, Barrage, Blast, Ignores Cover

    Subterranean Blast 60 4 - Heavy 4, Barrage, Blast, Tremor

    Typhoon Missile Launcher

    Frag 48 4 6 Heavy 2, Blast

    Krak 48 8 3 Heavy 2

    Vanquisher Battle Cannon 72 8 2 Heavy 1, ArmorbaneVengeance Rounds 18 4 3 Rapid Fire, Gets Hot

    Whirlwind Multiple Missile Launcher

    Vengeance Missile 12-48 5 4 Ordinance 1, Barrage, Large Blast

    Incendiary Missile 12-48 4 5 Ordinance 1, Barrage, Ignores Cover, Large Blast