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Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning Thomas A. Clerkin Katherine V. Wills Alejandra Solis Indiana University Purdue University at Columbus Edward C. Moore Symposium, 2010 IUPUI

Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

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Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning Thomas A. Clerkin Katherine V. Wills Alejandra Solis Indiana University Purdue University at Columbus. Agenda Background on BSG BSG in Our Classrooms Reflective Practice Across Curricula - PowerPoint PPT Presentation

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Page 1: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Thomas A. ClerkinKatherine V. WillsAlejandra Solis

Indiana University Purdue University at Columbus

Edward C. Moore Symposium, 2010 IUPUI

Page 2: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Agenda•Background on BSG

•BSG in Our Classrooms

•Reflective Practice Across Curricula

•Combining Reflective Practice With the Simulation Game

•Implications of Reflective Writing for Teams

•Questions & Comments

Edward C. Moore Symposium, 2010 IUPUI

Page 3: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

THE USE OF SIMULATION GAMES

Pros•Nice fit with tech generation learning styles

•Affords students a chance to practice their business knowledge at an enterprise level

•Allows for program assessment as a capstone event

•The “light bulb” effect

Cons•Can overpower class content

•Can become just a video game that students “game”

•Can be “addictive” and too time/labor intensive for both students and faculty

•Misc hassles of technology, access, costs, labs

Edward C. Moore Symposium, 2010 IUPUI

Page 4: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Background on BSG

GLO-BUS Software. (2008). Business Strategy Game. www.bsg-online.com/

•35,000 students…500 plus schools from around the world per year

•24/7 web based simulation administered by University of Alabama

•Class divided into management teams (3-4 per students) to compete head-on with other teams managing simulated global athletic footwear companies (6-10 companies)

•Team members assume functional roles of CEO, CFO, COO, CMO

•Weekly decisions across ever aspect of operating and managing a business including macro economic issues (exchange rates, interest rates, tariffs, etc)

•Teams start out identical and over 10 years (rounds) attempt to develop and execute a winning strategy (measured by EPS, ROE, Stock Price, Image Rating, etc)

• Teams are provided extensive industry and company reports to assist in analyzing results and making next round of decision.

•Class champs are invited to participate in a 10day Global competition against class champs from other schools from around the world

Edward C. Moore Symposium, 2010 IUPUI

Page 5: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

BSG in Our Classrooms

•Comprehensive Company introduction presentation where they commit to the street their Mission, Vision, and Strategy

•Weekly Earnings Releases

•Weekly Analyst Presentations

Edward C. Moore Symposium, 2010 IUPUI

Page 6: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Combining Reflective Practice With the Simulation Game

Guided reflective writing within projects builds team effectiveness in these ways:

•Highlighting patterns and origins of error in team decision-making

•Providing practice in team/group writing and collaboration

•Connecting business theories to practice

•Expressing affective responses of team members

•Improving individual team member self-awareness

•Showcasing successful and unsuccessful team dynamics.

Edward C. Moore Symposium, 2010 IUPUI

Page 7: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Implications of Reflective Writing for Teams

•Since 2005, our business teams have won six global BSG Best Strategy Invitationals (2005, 2007, two in 2008, and two in 2009); a success rate over four to five times higher than what would be statistically expected on average for any one of the approximately 200-300 teams participating each semester.

•“is one of the best things that I have done in school, because I feel like I can relate it to outside experiences,”

•“I think this is a great course. It really pulls together everything from all the courses that I have taken.”

•“It provided real life situations and stimulating challenges to prepare students for life outside of college. Of all the courses I have taken at IUPUC, I think this was the most enjoyable class and the one that best prepared me for the real world.”

•“I think this course meets the goal of the ideal college course. The approach ofsimulating running your own company and the process of evaluating companyperformance and making team based decisions is a very instructive method ofapplying the skills taught over the course of the program.”

Edward C. Moore Symposium, 2010 IUPUI

Page 8: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Edward C. Moore Symposium, 2010 IUPUI

Student Perspective: Alejandra Solis

•Team work enforcement

• BSG combined with reflective practices

• Evaluation of BG results with different tools to plan for the future • Learned skills for in and out-of classroom

Page 9: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

What is Schön’s notion of Reflective Practice?

Donald A. Schön (1930-1997) developed the theory and practice of reflective professional learning in the twentieth century. He examined how learning occurs within organizations and societies that are in permanent states of flux. Schön ‘s seminal 1983 book, The Reflective Practitioner: How Professionals Think ,argued that individuals should iteratively, regularly, and constantly incorporate lessons from experience to enhance learning.

Page 10: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Applying Reflective Practice to Team Simulation

We applied multiple phases of Schön’s reflective writing practice to the Team Simulation Project . We separated the reflective process into three discrete phases:

--reflection-in-action (at the same time as the practice takes place or the capacity to think what one is doing while doing it)

--reflection-on-action (afterwards)

-- McAlpine’s (Reflection-for-action)

Page 11: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

How can we assess the effectiveness of reflective writing practice?

We can use Marchel ‘s (2004) rubric to evaluate the effectiveness of reflective writing at three levels:

One: Descriptive – described situation and details Two: Analytical – analyze the context possible interactions

Three: Integrated - discuss feelings and reactions and their impact in broader contexts with a focus on future actions

Page 12: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning
Page 13: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

http://www.unisanet.unisa.edu.au/Resources/workshop-ProfessionalDevelopment/Critical%20Reflective%20Practice/Reflection-on-action.htm

Page 14: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Summary

•The benefits of reflective writing are exemplified not only by the outstanding student evaluations at the end of the course, but by student ability to compete successfully in global contexts.

Edward C. Moore Symposium, 2010 IUPUI

Page 15: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Bibliography

Boyd, E. M., & Fales, A. W. (1983). Reflective learning: Key to learning through experience. Journal of Humanistic Psychology, 23(2), 99-117.

Carroll, C. (2006). Enhancing reflective learning through role-plays: The use of an effective sales presentation evaluation form in student role-plays. Marketing Education Review, 16(1), 9-13.

Dewey . How We Think: A restatement of the relation of reflective thinking to the educative process . Boston D.C. Health. 1933

GLO-BUS Software. (2008). Business Strategy Game. Retrieved June 6, 2008, from http:// www.bsg-online.com/

Schon and Argyris. Theory in practice: Increasing professional effectiveness. San Francisco: Jossey-Bass, 1974.

Schon. The Reflective Practitioner: How professionals think in action. London: Temple Smith, 1983.

Schon. Educating the Reflective Practitioner. San Francisco: Jossey-Bass, 1987.

Thompson, A. A., Strickland, A. J., & Gamble, J. E. (2007). Crafting and executing strategy: The quest for competitive advantage (15th ed.). New York: McGraw-Hill Irwin.

Page 16: Combining Team Simulation and Reflective Practice: Pedagogical Pastiche and Student Learning

Edward C. Moore Symposium, 2010 IUPUI

Thank You

Questions and Comments