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Computer/Human Interaction Spring 2013 Northeastern University 1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design? Eva Brandt Miriam Zisook Personal Health Informatics (PHI) [email protected]

Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Page 1: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

Computer/Human Interaction Spring 2013

Northeastern University 1

Designing Exploratory Design Games: A Framework for Participation in Participatory Design?Eva Brandt

Miriam ZisookPersonal Health Informatics (PHI) [email protected]

Page 2: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Take away • Participatory design involves end users

as members of the design team• Game play can be a useful way of

framing participation by users and designers

Page 3: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Design is a Social Process• Communication, negotiation, and

compromise are important parts of the process

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If design isn’t participatory…• Users have to be able to give a complete

account of what they need and how they work when asked on the spot

• This is really unlikely, but often serves as the underlying assumption in design research

Page 5: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Exploratory Design Games• Concept Design• Exchange Perspective• Negotiation and Work Flow Oriented• Scenario Oriented

Page 6: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Concept Design Games• Organize and structure the team• Frame cooperation• Set goals and agendas• Examples: Silent Game and Delta Game

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Exchange Perspectives Games• Combining elements that normally do

not fit together• Examples: Exquisite corps, Nordvest

Game

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Negotiation and Work-Flow• Understanding Existing Work Practice• Example: Organizational kit game

Page 9: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Scenario Oriented Game• Presents a use situation that is

deliberately incomplete• “The Magic If”• Enact/role play a scenario using

props/artifacts• Example: Dynabook scenario game

Page 10: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Games Help Understand Users• Get a common understanding of the

user through participatory design game• Example game: User Game, Personas

Page 11: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Brainstorming Games• Future Workshops

– Critique Phase– Fantasy Phase– Implementation Phase

• Landscape Game– Create context for personas

Page 12: Computer/Human Interaction Spring 2013 Northeastern University1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

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Why Use Games?• Flexible• Lots of ways to use them

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Why Use Games?• Establish common understanding and

constraints• Ingredients and structure for

establishing common ground

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Why Use Games?• Supports exploration and collaboration• Levels the playing field• Fun, informal and engaging

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Critique +• Great collection of ideas for games• Strong case for how they can help a

design team and users gel into a cohesive team

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Critique ƥ Not enough concrete examples of how

these games could lead to more tangible positive outcomes in the design process

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Extending the Idea• Follow up with examples of games

within the broader design process• How those games led to design

characteristics and decisions

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Let’s play Exquisite Corps

• Paper has 4 sections

• One teammate draws at a time for 1 minute

• Marks connect edge of your section to next person’s

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Let’s play Exquisite Corps

• Goal: Draw your target user • Head: What do they think about?• Torso and arms: What do they do?• Legs: What are their goals, where are

they trying to go?• Feet: What/who supports and helps

them?

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Takeaways from the game?• Did you think about anything new about

your user?• Were you surprised by any of your

teammate’s ideas?

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Using Games in the future• Do any of the games in the paper seem

useful for your projects?• Have you thought about including the

end user in your project? Will you now?