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    CONTENTS

    Contents 1

    List of figures 2

    List of table 2

    1.0 Literature review 3-4

    2.0 What is constructivism 4-5

    3.0 Learning for primary science 5-7

    3.1 Piagets Theory: Cognitive Development 8-10

    3.2 Bruners Theory: Discovery Learning 10-11

    3.3 Ausubels Theory: Reception Learning and Expository Teaching 11-12

    3.4 Gagnes Theory: Conditions of Learning Theory 12-14

    4.0 Teaching and learning strategies for science 14-15

    4.1 Experiment 16

    4.2 Discussion 16-17

    4.3 Simulation 17-19

    4.4 Project 19-20

    4.5 Visits and use of external resources 20

    4.6 Use of technology 20-21

    Bibliography 22-25

    Appendix 26

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    LIST OF FIGURES

    Figure 1: What is learning 6

    Figure 2: Learning theories 7

    Figure 3: Stage of Piagets theory 9-10

    Figure 4: Inductive approach (Bruners Theory) 11

    Figure 5: Teaching and learning strategies for science 15

    LIST OF TABLE

    Table 1: Gagnes nine events of instruction 13

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    1.0 LITERATURE REVIEW

    Constructivism has become a leading theoretical position in education and

    has become a powerful driving force in science education (Steffe & Gale, 1995;

    Tobin, 1993). The appeal of constructivism is that it provides a plausible, functional

    framework for understanding and interpreting experiences in learning and teaching.

    In this way, constructivism acts as a powerful theoretical referent to b uild a

    classroom that maximizes student learni ng (Tobin & Tippins, 1993 ).

    It means that constructivism actually makes teaching and learning process

    easier to be carried out if we, as educator really understand the meaning of it.

    Internationally, on the educational field for over 20 years, constructivism also has

    had a strong impact. In particular, science educators have been concerned with

    teaching strategies based on the notion of constructivism in an attempt to enhance

    students conceptual understanding in science subjects. In many cases, these notion

    have been utilised as basic frameworks to reform traditional educational practices.

    Constructivism is widely used as a blanket term for certain approaches to

    social inquiry that are interpretative and recognise the products of research ashuman constructions, often co-constructions of the researcher and the researched

    (Beld, 1994). Constructivism as an epistemology is fraught with controversy and

    disagreement among educators the world over; whereas constructivism as a

    perspective on teaching and learning (as reflected in the hard core of the

    constructivist research programme in science education) serves as a valid, highly

    effective model for educating children (Taber, 2009).

    A common misunderstanding regarding constructivism is that instructors

    should never tell students anything directly but, instead, should always allow them to

    construct knowledge for themselves. This is actually confusing a theory of pedagogy

    (teaching) with a theory of knowing. Constructivism assumes that all knowledge is

    constructed from the learners previous knowledge, regardless of how one is taught.

    Thus, even listening to a lecture involves active attempts to construct new

    knowledge.

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    My opinion on this is that, nowadays, we have that misconception of thinking

    that we should always leave students on their own for them to learn, which is actually

    not synonym with constructivism philosophy. Instead, giving them lectures and some

    information for them to listen and build their own understanding from that, is crucially,

    one of the parts of constructivism

    2.0 What is constructivism?

    Constructivism is viewed as a philosophy of teaching and learning. It adopts

    the view that the learners actively construct new knowledge by actively reflecting on

    their own experiences and interactions with the environment. Such experiences andinteractions will include their prior knowledge and the meaning they make of the

    learning activities (Yap et. al , 2004). From my point of view, when we encounter

    something new, we have to reconcile it with our previous ideas and experience,

    maybe changing what we believe, or maybe discarding the new information as

    irrelevant. In any case, we are active creators of our own knowledge. To do this, we

    must ask questions, explore, and assess what we know.

    Also, according to Yap Kueh Chin et. al (2004), educator use the term

    cognitive constructivism to refer to the idea that individuals construct knowledge for

    themselves. Each learner individually builds meaning as he/she learns. They use the

    term social constructivism to refer to the idea that knowledge is built through

    consensus among groups of subjects. Constructivism is not a pedagogical technique

    although its philosophical view has implications for the teaching-learning process.

    There could be many pedagogical technique that include characteristics that are

    congruent with the constructivist view.

    Mark Windschitl (1999) stated that constructivism is premised on the belief

    that learners actively create, interpret, and reorganize knowledge in individual ways.

    These fluid intellectual transformations occur when students reconcile formal

    instructional experiences with their existing knowledge, with the cultural and social

    contexts in which ideas occur, and with a host of other influences that serve to

    mediate understanding. With respect to instruction, this belief suggests that students

    should participate in experiences that accommodate these ways of learning. Such

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    experiences include problem-based learning , inquiry activities, dialogues with peers

    and teachers that encourage making sense of the subject matter, exposure to

    multiple sources of information and opportunities for students to demonstrate their

    understanding in diverse ways.

    Contrary to criticisms by some (conservative/traditional) educators,

    constructivism does not dismiss the active role of the teacher or the value of expert

    knowledge. In a better way, constructivism modifies that role, so that teachers help

    students to construct knowledge rather than to reproduce a series of facts. Tools

    such as problem-solving and inquiry-based learning activities with which students

    formulate and test their ideas, draw conclusions and inferences, and pool and

    convey their knowledge in a collaborative learning environment can be provided bythe constructivist teacher. Constructivism transforms the student from a passive

    recipient of information to an active participant in the learning process. Always

    guided by the teacher, students construct their knowledge actively rather than just

    mechanically ingesting knowledge from the teacher or the textbook.

    To me, it means that, their involvement in any kind of learning activity is

    greatly increased, which can always generates more ideas for them to manipulate,

    not always depends on what their teacher gives them. Also from my own

    understanding is that constructivism actually attracts the students interest to learn

    and makes them want to learn more and more. So it is the students that attracted to

    that lesson, not the lesson that attracted or should be reaching out the students.

    3.0 Learning theories for primary science

    What is learning? Is it a change in behaviour or understanding? Is it a

    process? Learning as a quantitative increase in knowledge. Learning is acquiring

    information or knowing a lot. Learning as memorising. Learning is storing

    information that can be reproduced. Learning as acquiring facts, skills, and methods

    that can be retained and used as necessary. Learning as making sense or

    abstracting meaning. Learning involves relating parts of the subject matter to each

    other and to the real world. Learning as interpreting and understanding reality in a

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    different way. Learning involves comprehending the world by reinterpreting

    knowledge (Ramsden, 1992).

    Learning is commonly defined as a process that brings together cognitive,

    emotional, and environmental influences and experiences for acquiring, enhancing,

    or making changes in one's knowledge, skills, values, and world views (Wikipedia

    Encyclopaedia). Learning as a process focuses on what happens when the learning

    takes place. Explanations of what happens constitute learning theories. A learning

    theory is an attempt to describe how people and animals learn, thereby helping us

    understand the inherently complex process of learning. Learning theories have two

    chief values according to Hill (2002). One is in providing us with vocabulary and a

    conceptual framework for interpreting the examples of learning that we observe. Theother is in suggesting where to look for solutions to practical problems. The theories

    do not give us solutions, but they do direct our attention to those variables that are

    crucial in finding solutions.

    Figure 1: What is learning

    WHAT

    IS

    L

    EARNING

    quantitative increase in knowledge

    acquiring information orknowing a lot

    memorising

    storing information thatcan be reproduced

    acquiringfacts, skills,and methods

    making senseor abstractingmeaning

    interpreting and

    understandingreality

    reinterpretingknowledge

    cognitive, emotional,

    environmental influencesand experiences

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    Figure 2: Learning theories

    Piagets Theory: CognitiveDevelopment

    4 stages:

    - Sensorimotor, preoperational,concrete and formal

    Bruners Theory: DiscoveryLearning

    Inductive Specific to general

    Active learning

    Gagnes Theory: Conditions ofLearning Theory

    5 learning levels verbal, intellectual,cognitive, motor skills, attitudes

    Tasks hierarchy stimulus, response,procedure, terminology, discriminations,concept, rule, problem solving

    Instructional event expectancy,retrieval, selective perception, semantic

    decoding, responding, reinforcement,retrieval, generalization

    Ausubels Theory:Reception Learning and

    Expository Teaching

    Deductive General tospecific

    Advance organizers

    LEARNINGTHEORIES

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    3.1 Piagets Theory: Cognitive Development

    According to Piaget, children s thinking does not develop entirely

    smoothly. Instead, there are certain points at which it takes off and moves

    into completely new areas and capabilities. Also according to him, these

    transitions take place at about 18 months, 7 years and 11 or 12 years. This

    has been taken to mean that before these ages, children are not capable (no

    matter how bright) of understanding things in certain ways, and has been

    used as the basis for scheduling the school curriculum. Whether or not should

    be the case is a different matter (Atherton, 2009).

    So in my opinion, we can see Piagets theory as a child cognitive

    structure-building idea. It means that as a child grow up, the learning process

    that happens is slowly developed stage by stage (which cannot be skipped or

    reordered) and cognitive structures are built from what they understand and

    respond (what they have gone through that period of time). Those cognitive

    structures could be any kind of mental maps, schemes, or networked

    concepts.

    There are four stages of Piagets theory: Sensorimotor knowledge

    (birth to 2 years), preoperational (representational) knowledge (2 to 7 years),

    concrete operation (7 to 11 years) and formal operation (12 years to adult). At

    sensorimotor knowledge stage, the cognitive system of a child is actually very

    limited. However, they still build their own understanding or concepts through

    interactions (physical) with their environment. These interactions can only

    happens if child can see, feel, hear, touch or taste the presence of objectsand people. When the objects or people are out of their sight, child actually do

    not know that they are still exist.

    The next stage is the preoperational (representational) knowledge (2 to

    7 years). At this stage, child start to learn to use language and to represent

    objects by words and images. According to Piaget, child are very self-oriented

    and their thinking is still egocentric, which means they use their ownperspective to view the world. Also at this stage, child has the difficulty to

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    have the understanding about multiple properties of objects. For instance,

    they will group together all the red blocks regardless their shapes.

    The third stage is the concrete operation stage (7 to 11 years). Now,

    child start to have the ability to think about objects and events logically. Unlike

    the preoperational stage child, child at this stage are able to take anothers

    point of view and take them into account instead of having only one

    perspective (their own perspective). It means that they can group objects

    according to several characteristic such as colour and shapes. They can even

    arrange them in correct series or order. They also understand the mass,

    weight, volume, area and length are conserved. Still, they cannot solve

    abstract problems, according to Piaget.

    The fourth and final stage is the formal operation stage (12 to adult).

    Now, not only child can think logically, like the concrete operation stage child,

    but they can also think abstractly. They have the ability to manipulate the

    meaning represented by symbols. Piaget said that this is the ultimate stage of

    development.

    Sensorimotor knowledge (birth to 2 years)

    Objects and people only exist if its in their perceptual field

    Preoperational knowledge (2 to 7 years)Self-oriented and egocentric. Hard to understand multiple

    properties of objects.

    Concrete operation (7 to 11 years)

    Think logically. Can classify object according to several

    features.

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    Figure 3 : Stage of Piagets theory

    3.2 Bruners Theory: Discovery Learning

    From my own understanding, Bruners theory is all about the learning

    process, which should be an active and social process. This is where student

    construct their own understanding, new ideas or concepts based on current

    knowledge. This is very similar to the idea of constructivism.

    Bruner is a proponent of inductive thinking, which means going from

    the specific to the general (Kementerian Pendidikan, 2003). In my opinion,

    teacher should be the facilitator to guide students along the way of learning.

    What I mean by guiding is to provide all the necessities for the students to

    explore or manipulate and let them discover the concepts and relationships by

    and for themselves. The necessities could be experiences, objects,

    experiments or any kind of activities. Teacher can also give problems or

    cases to solve and maybe some simulations. All of these will draw the

    students own past experiences and existing knowledge to create a new one.

    Students will construct their understanding on the topic they are learninggradually.

    Formal operation (12 to adult)

    Think logically and abstractly. Cognitive structure almost

    like an adult.

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    Figure 4 : Inductive approach (Bruners Theory)

    3.3 Ausubels Theory: Reception Learning and Expository Teaching

    Unlike Bruners theory, Ausubel says learning should be a deductive

    process which means children should first learn a general concept and then

    move towards specific (Kementerian Pendidikan, 2003). In my opinion, it

    means that they have to learn from the simple one to the more complex and

    complicated one. They also have to learn step by step for them to be able to

    learn the next one, which is the more difficult one.

    Yap et. al (2004) stated that according to Ausubel, learning or teaching

    should be done directly. Its called the expository teaching. My opinion on this

    is that teacher should play more role to make the learning more meaningful.

    Teacher should plan the lesson step by step (deductive approach). There are

    three strategies that can be used:

    Teacher should know students prior knowledge before start a lesson

    and then relate them with the topic that they are going to learn.

    Inductivea roach

    Specific

    General concept

    Objects

    Experiment

    Simulation

    Role-play

    Other activities

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    Use advance organizers. It could be diagrams, pictures or graphic

    organizers. This should be move from the most general to the most

    specific in a logical manner.

    Guide and help students to relate all the pieces of information that theyhave gathered. The use of concept maps is really important. It can help

    students to generate or create their own mental map.

    My opinion from own understanding is that the Ausubels theory is

    more towards teacher-centered. Well, although students involve in all of the

    activities and learning process but it is the teacher that has to do more. All of

    the activities should be started by the teacher, giving all of the things that are

    needed and students only have to do what they have been told to. Without the

    right and enough supply (informations and teaching aids) from the teacher,

    the lesson might not be successful. However, I still think that this is a good

    approach especially because it is a deductive approach and if it is planned

    well, students will have a very good lesson.

    3.4 Gagnes Theory: Conditions of Learning T heory

    Gagnes theory is actually focus more on intellectual skills. He says

    that there are five major types of learning levels:

    Verbal information

    Intellectual skills

    Cognitive strategies

    Motor skills

    Attitudes

    In my opinion, this classification is really very important because not

    only that it shows different level of learning but it also tells us that different

    level requires different types of instruction. So it can help educator like

    teacher in their preparation before start a lesson.

    As said, Gagne focus more on intellectual skills. The learning tasks of

    intellectual skills can be broken into a hierarchy of behaviours:

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    Stimulus recognition

    Response generation

    Procedure following

    Use of terminology Discrimination

    Concept formation

    Rule application

    Problem solving

    Looking at this hierarchy, we can get the idea that Gagnes theory is

    also using deductive approach. Teaching and learning should started from thevery basic and simple one before go to the next stage, which is more

    complex. Logically, this theory should work for example before pupils know

    why plants cannot live without the sunlight, of course pupils have to know the

    basic needs of a plant. In addition, the theory outlines nine events and the

    corresponding cognitive process which should be found in any instructional

    context.

    Instructional events Relation to learning process

    1. Gain attention New situation, use multimedia

    2. Describe the goal What will they accomplish and how to use

    them

    3. Stimulate recall of prior knowledge Prior knowledge relevant to topic, connect

    them

    4. Presenting the stimulus Present in different, interesting ways

    5. Provide learning guidance Simpler and easier to understand

    6. Elicit performance Practise skills, apply knowledge

    7. Provide informative feedback Analyse, show correctness

    8. Assess performance Test, general progress information

    9. Enhance retention and transfer Additional practise, review lesson

    Table 1 : Gagnes nine events of instruction

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    Now, Gagnes theory has a big contribution to our world of educating.

    There are two main things that we have learnt from his theory. The first one is

    teachers should know what exactly their objectives and learning outcomes.

    The second one is that teaching should move from the simple to the more

    complex tasks.

    4.0 Teaching and learning strategies for science

    In order to teach science in the context of science literacy a variety of

    teaching strategies may be used, such as experiment, discussion, simulation,

    project, visits and use of external resources, and use of technology. These teaching

    strategies encourage learners to participate in discussions and exchange ideas

    concerning nature of science and the interrelations between science and society.

    Some of these teaching strategies are presented on the next page.

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    Figure 5: Teaching and learning strategies for science.

    TEACHING AND

    LEARNINGSTRATEGIESFOR SCIENCE

    Experiment

    - experience it and observesubsequent reactions orsituations

    Discussion

    - teacher as facilitator

    - stimulate thinking, studentsexpress themselves.

    - follow-up question

    Simulation

    - activity that resemblesthe actual situation

    Project

    - Project-based learning real life situation.

    Visits and use of externalresources

    - not limited to activities inschool compound

    - task during visit

    Use of technology

    - interesting and effective

    - analysis andpresentation of data

    - easier and faster

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    4.1 Experiment

    Though teachers with high morale, motivation and a mastery of knowledge,

    learner difficulties and capacity to facilitate learning are important (Grauwe, 1999;

    Zadra, 2000), correct use of an appropriate teaching method is critical to the

    successful teaching and learning of science. In my opinion, this is very important

    because students may learn names and definitions theoretically. But for them to

    master and really understand what the topic is all about, they need to experience it

    and observe subsequent reactions or situations.

    In experiment, cooperative learning is involved. Cooperative learning is a

    comprehensive approach to teaching that derives from a theory of education and

    encompasses key assumptions about what students should learn and how they

    learn. The shared responsibility and interaction are likely to generate better inter-

    group relations and result in better self-images for students with histories of poor

    achievement (Joyce and Weil, 1980).

    4.2 Discussion

    We always heard about discussion used in learning. To me, it is a very useful

    learning strategy because all students can voice out their thinking. A discussion is an

    activity in which students exchange questions and opinions based on valid reasons.

    Discussions can be conducted before, during or after an activity. Teachers should

    play the role of a facilitator and lead a discussion by asking question that stimulate

    thinking and getting students to express themselves (Kementerian Pendidikan,

    2003). However, discussions need to be carefully planned. From my point of view, if

    it is not well- planned, it could result bad outcomes where students dont the right key

    of the topic. Arguably, good discussions can take more thought than a lecture might.

    It is important to plan an activity that gets at the most important issue in the class.

    The problem to solve or question that the group discusses has to be open-ended

    and complex enough that they have something to chew on.

    A good teacher always has plan B in mind. Planning several follow-up

    questions helps to prevent the discussion from coming to premature closure. Set thequestion so they have to do more than only come up with the easy answer. Have an

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    alternative activity if the first one does not engage students as anticipated.

    This does not mean that if a discussion does not heat up immediately we should

    ditch it and revert to lecture. Students need to practice discussion activities a few

    times before they become proficient at them. Hang in there with them as they learn

    to discuss easily and well (Middendorf and Kalish, 1996).

    In a more common sense, I think expectation that every student will

    participate should be created. This can be done by telling them this explicitly, and by

    designing activities that require different students to have different responsibilities

    across the semester. Direct students to be sure and let everyone speak. Again,

    randomness can help. For example, when you tell students that the reporter for

    today's discussion will be the person whose last name is closest to the start of thealphabet, some quiet students will end up reporting. If the same people answer all

    the time, you might say, "Let's hear from someone we haven't heard from yet." And

    then don't call on the students you have already heard from that day.

    4.3 Simulation

    Simulation is an event or situation made to resemble clinical practice as

    closely as possible. Simulation can be used to teach theory, assessment,

    technology, pharmacology, and skills (Rauen, 2001). The emphasis in simulation is

    often on the application and integration of knowledge, skills, and critical thinking.

    Unlike a classroom setting or a paper-and-pencil test, simulation allows learners to

    function in an environment that is as close as possible to an actual situation and

    provides them an opportunity to "think on their feet, not in their seat." Simulation has

    been successfully used as a teaching strategy in both clinical and formal education(Eaves and Flagg, 2001).

    Simulation has been used in the aviation, transportation, and nuclear power

    industries and the social and behavioural sciences have all used simulation to teach

    concepts; to allow risk-free practice; and to teach, practice, and/or evaluate critical-

    thinking skills. In healthcare, the first types of simulators were the stagnant models

    (eg, rubber body parts). These types are still used to learn basic skills, such as

    insertion of urinary and intravenous catheters (Issenberg et. al , 1999).

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    In simulation, an activity that resembles the actual situation is carried out.

    Examples of simulation are role-play, games and the use of models (Kementerian

    Pendidikan, 2003).

    Role-playing is a teaching strategy that fits within the social family of models

    (Joyce and Weil, 2000). These strategies emphasize the social nature of learning,

    and see cooperative behaviour as stimulating students both socially and

    intellectually. Role-playing as a teaching strategy offers several advantages for both

    teacher and student. First, student interest in the topic is raised. Research has

    shown that integrating experiential learning activities in the classroom increases

    interest in the subject mater and understanding of course content (Poorman, 2002 ).

    Fogg (2001) tells of a college professor who felt that his history classes were boringand not involving the students. After trying out a role-playing type game one

    semester, he observed that students were much more interested in the material.

    Secondly, there is increased involvement on the part of the students in a role-

    playing lesson. Students are not passive recipients of the instructors knowledge.

    Rather, they take an active part. Poorman (2002) observes that true learning cannot

    take place when students are passive observers of the teaching process . One

    student at Barnard College who was enrolled in a role-playing history class said,

    This class tricks you into doing so much work (Fogg, 2001). The result of the

    involvement is increased learning (Fogg, 2001).

    A third advantage to using role-playing as a teaching strategy is that it

    teaches empathy and understanding of different perspectives (Poorman, 2002). A

    typical role-playing activity would have students taking on a role of a character,

    learning and acting as that individual would do in the typical setting. Poorman (2002)

    found a significant increase among students in feeling anothers distress as their

    own . Role-playing has also been seen to be effective in reducing racial prejudice

    (McGregor, 1993).

    In my opinion, children always love to play games. However, not all kind of

    games they really enjoy playing. So this is where I think teacher has to play very

    important role to make the games itself, not only fun but also very useful and

    relevant to the lesson. Games require procedures that need to be followed. Studentsplay games in order to learn a particular principle or to understand the process of

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    decision-making. Using games as a teaching strategy will make learning process

    fun, encourages classroom participation, encourages students to communicate with

    each other, breaks up the monotony of lecture/add a stress reliever to the day and

    also it allows for learning in a low stress environment. Whereas the use of models

    means models are used to represent objects or actual situations so that students can

    visualize the said objects or situations and thus understand the concepts and

    principles to be learned.

    4.4 Project

    A project is a learning activity that is generally undertaken by an individual ora group of students to achieve a particular learning objective. A project generally

    requires several lessons to complete. The outcome of the project either in the form of

    a report, an artifact or in other forms needs to be presented to the teacher and other

    students. Project work promotes the development of problem-solving skills, time

    management skills, and independent learning (Kementerian Pendidikan, 2003).

    Project-based learning (PBL): best defined as instruction relating questions

    and technology relative to the students everyday lives to classroom projects.

    Students form their own investigation of their own group which allows students to

    develop valuable research skills. The students engage in design, problem solving,

    decision making, and investigative activities. It allows students to work in groups or

    by themselves and allows them to come up with ideas and realistic solutions or

    presentations. Students take a problem and apply it to a real life situation with these

    projects (Wikipedia Encyclopaedia).

    Project-based learning (PBL) provides complex tasks based on challenging

    questions or problems that involve the students' problem solving, decision making,

    investigative skills, and reflection that include teacher facilitation, but not direction.

    Project Based Learning is focused on questions that drive students to encounter the

    central concepts and principles of a subject hands-on.

    With Project-based learning students learn from these experiences and take

    them into account and apply them to their lives in the real world. PBL is a differentteaching technique that promotes and practices new learning habits. The students

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    have to think in original ways to come up with the solutions to these real world

    problems. It helps with their creative thinking skills by showing that there are many

    ways to solve a problem.

    4.5 Visits and use of external resources

    The learning of science is not limited to activities carried out in school

    compound. Learning of science can be enhanced through the use of external

    sources such as zoos, museums, science centers, research institutes, mangrove

    swamps and factories. Visits to these places make the learning of science more

    interesting, meaningful and effective. To optimize learning opportunities, visits needto be carefully planned. Students should be assigned tasks during the visit. No

    educational visit is complete without a post-visit discussion (Kementerian

    Pendidikan, 2003).

    My only view on this is that safety procedures have to be taken into

    consideration a lot more. We dont want something bad happen while we go out

    visiting. That is the only problem I think with this strategy especially when a lot of

    students involve in the visit. It is not easy to control them. So teacher should make

    some preparations such as bringing other people to help to take care of them during

    the visit and of course some early briefing would help too.

    4.6 Use of technology

    Technology is a powerful tool that has great potential in enhancing the

    learning of science. Through the use of technology such as television, radio, video,

    computer, and the internet, the teaching and learning of science can be made more

    interesting and effective. Computer simulation and animation are effective tools for

    the teaching and learning of abstract or difficult science concepts. Computer

    simulation and animation can be presented through courseware or web page.

    Application tools such as word processors, graphic presentation software and

    electronic spreadsheets are valuable tools for the analysis and presentation of data

    (Kementerian Pendidikan, 2003).

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    Technological resources can ask for different methods of learning through

    powerful visuals and well-organized print; through direct, vicarious, and virtual

    experiences; and through tasks requiring analysis, synthesis, and evaluation, with

    applications to real-life situations. They can encourage self-reflection and self-

    evaluation. They can drive collaboration and group problem solving. Technologies

    can help students learn in ways they find most effective and broaden their

    repertoires for learning. They can supply structure for students who need it and leave

    assignments more open-ended for students who d ont. Fast, bright students can

    move quickly through materials they master easily and go on to more difficult tasks;

    slower students can take more time and get more feedback and direct help from

    teachers and fellow students. Aided by technologies, students with similar motives

    and talents can work in cohort study groups without constraints of time and place

    (Chikering and Ehrmann, 1996).

    My opinion on this is that technology is a must nowadays. I think in any kind of

    lesson, we should always try to use technology whether it is a television, radio,

    video, computer, or the internet. This is because our modern life needs that. We

    want something that is faster and interesting, which we can get from our technology

    world. It is a win-win situation really because not only it is good for the student but itis also a great help for the teacher to have all the technologies available to make

    teaching and learning much easier and successful.

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    APPENDIX