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COORDINATE GEOMETRY FOR GRAPHICS By carefully incrementing the X and/or Y values of our set of lines, we can create a game board for a boat game. Lines that go from left to right are called horizontal lines and lines that go up and down are called vertical lines.

Coordinate Geometry for Graphics

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Coordinate Geometry for Graphics. By carefully incrementing the X and/or Y values of our set of lines, we can create a game board for a boat game. Lines that go from left to right are called horizontal lines and lines that go up and down are called vertical lines. . Making a Lined Grid. - PowerPoint PPT Presentation

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Page 1: Coordinate Geometry for Graphics

COORDINATE GEOMETRY FOR GRAPHICS By carefully incrementing the X

and/or Y values of our set of lines, we can create a game board for a boat game.

Lines that go from left to right are called horizontal lines and lines that go up and down are called vertical lines.

Page 2: Coordinate Geometry for Graphics

MAKING A LINED GRID//horizontal gridline(0,50,800,50);line(0,100,800,100);line(0,150,800,150);line(0,200,800,200);line(0,250,800,250);

Page 3: Coordinate Geometry for Graphics

MAKING AN EXPLOSION GRAPHICnoStroke();fill(100,0,0);ellipse(225,225,35,35);fill(155,0,0);ellipse(225,225,25,25);fill(255,0,0);ellipse(225,225,15,15);

Page 5: Coordinate Geometry for Graphics

REVIEW Coordinate Geometry for Graphics Making a grid line Making an explosion graphic Practice 1, 20%

Page 6: Coordinate Geometry for Graphics

ELLIPTICAL PATTERN GRAPHICS By placing large circles or ellipses,

we can create a rainbow effect across the screen.

Remember to start in the background first and have the smaller shapes go later in the code so that the graphic will have the smaller shapes appear on top or inside of the larger.

Page 7: Coordinate Geometry for Graphics

Canvas Setup Codesize(600, 600);background(255,255,255);stroke(255,255,255);strokeWeight(1);

Page 8: Coordinate Geometry for Graphics

FILL() AND ELLIPSE() CODE//search for RGB color codes to find some

examples of colors for fill()fill(0,150,0);ellipse(0,0,160,160);fill(0,100,0);ellipse(0,0,140,140);

Page 9: Coordinate Geometry for Graphics

Practice 2, 20% Create a set of circular or elliptical

shapes to encompass the entire canvas.

Set aesthetically pleasing colors for the different shapes in the fill and/or the stroke commands.

Page 10: Coordinate Geometry for Graphics

Elliptical Pattern Graphics Canvas Setup Code fill() and ellipse() code Practice 2, 20%

Page 11: Coordinate Geometry for Graphics

Stick Figure Returns!In this part of our project, we will be using

lines and ellipses to make stick figure people.The arms are usually drawn as two separate lines with an upper arm and a lower arm so that the figure can Flex their muscles.

Page 12: Coordinate Geometry for Graphics

SETTING UP THE STICK FIGURE CANVASsize(800, 600);//gray backgroundbackground(100,100,100);//black linesstroke(0,0,0);//10 pixel thick linesstrokeWeight(10);

Page 13: Coordinate Geometry for Graphics

DRAWING THE FIGURE//headellipse(200,200,80,80);//bodyline(200,240,200,340);//legsline(200,340,175,460);line(200,340,250,460);//upper armline(200,240,170,300);

Page 14: Coordinate Geometry for Graphics

PRACTICE 2: STICK FIGURE 20% Follow the pattern started in the

example to finish the stick figure. The stick figure is lonely. Create some

family and/or friends for him on the same canvas.

Page 15: Coordinate Geometry for Graphics

Stick Figure Returns Setting up the Stick Figure Canvas Drawing the Figure Practice 2: Stick Figure 20%

Page 16: Coordinate Geometry for Graphics

MAKING SPACE ON OUR CANVAS

Some times it is a good idea to explore our games beyond the planet Earth and reach out into the beyond.

In this unit we will be making start, orbital patterns, and planets.

Page 17: Coordinate Geometry for Graphics

MAKING THE STARS //starsstroke(255,255,255);ellipse(random(1,800),random(1,500),1,1)

;ellipse(random(1,800),random(1,500),1,1)

;ellipse(random(1,800),random(1,500),1,1)

;

Page 18: Coordinate Geometry for Graphics

SOLAR SYSTEM//sunfill(255,255,00);ellipse(400,255,100,100);

//planet orbitsnoFill();ellipse(400,255,200,150);ellipse(400,255,250,200);

//planetsfill(50,50,255);ellipse(500,255,15,15);

Page 19: Coordinate Geometry for Graphics

PRACTICE 4, 20% Add more planets to the solar system

with their predicted orbital paths. Create the proper number of stars to

make the space look real. Look up the real solar system and try to

make the planets look like they are correct.

Page 20: Coordinate Geometry for Graphics

REVIEW Making space on our canvas Making the stars Solar system Practice 4, 20%

Page 21: Coordinate Geometry for Graphics

Linking To this project from the local directory•This project is called 30.htm•If a student were to link to it, the link

would look something like this:•<a href=“30.htm”> Click here to see

project 30 </a>

Page 22: Coordinate Geometry for Graphics

THE COMPLETE LINK REFERENCE If a student wanted to link to project

30.htm from an external source or to send the link through email, they would need the entire address.

For example, John Smith would be like this:

http://www.scottbunin.com/students/johnsmith

Page 23: Coordinate Geometry for Graphics

Calling the Index and other files•The index.htm will come up if a file is not

specified and we load a directory on the Internet.

• If we want to call a specific file, instead of the index, we have to name the file.

•http://www.scottbunin.com/students/johmsmith/30.htm

Page 24: Coordinate Geometry for Graphics

LINKING TO CLASSMATES BY LOCAL REFERENCE An easy way to link to a classmate, is

with the .. (double period) mark in the link such as this:

../billsmith/30.htm In this way, a student could link to their

sibling Bill, who is also getting an A in this class.

Page 25: Coordinate Geometry for Graphics

Practice 5, 20%•Link to another project in your own

directory so a user can click on this project and go to a previous project.

•Link to a classmates version of this project. Be sure to ask what they are naming their file!

•Link back to the main index file.

Page 26: Coordinate Geometry for Graphics

<head> <title>Happy Drawing 2</title> <script type="text/javascript" src="http://www.scottbunin.com/processing.js"></script> <script type="text/javascript" src="http://www.scottbunin.com/init.js"></script> </head>

<body>

<script type="application/processing"> size(800, 800); background(0,200,200); fill(100,100,100);

//horizontal grid line(0,50,800,50); line(0,100,800,100); line(0,150,800,150); line(0,200,800,200); line(0,250,800,250);

//vertical grid line(50,0,50,800); line(100,0,100,800); line(150,0,150,800); line(200,0,200,800); line(250,0,250,800);

//boat strokeWeight(2); stroke(120,120,120); fill(75,75,75); rect(60,60,30,130);

//explosion

noStroke(); fill(100,0,0); ellipse(225,225,35,35); fill(155,0,0); ellipse(225,225,25,25); fill(255,0,0); ellipse(225,225,15,15);

</script><canvas></canvas>

<br> <br>

<script type="application/processing"> size(600, 600); background(255,255,255); stroke(255,255,255); strokeWeight(1);

fill(0,150,0); ellipse(0,0,160,160); fill(0,100,0); ellipse(0,0,140,140); fill(0,50,0); ellipse(0,0,120,120); fill(250,0,0); ellipse(0,0,100,100); fill(200,0,0); ellipse(0,0,80,80); fill(150,0,0); ellipse(0,0,60,60); fill(100,0,0); ellipse(0,0,40,40); fill(50,0,0); ellipse(0,0,20,20);

</script><canvas></canvas>

<br> <br>

<center> <script type="application/processing"> size(800, 600); background(100,100,100); stroke(0,0,0); strokeWeight(10);

//head ellipse(200,200,80,80); //body line(200,240,200,340); //legs line(200,340,175,460); line(200,340,250,460); //upper arm line(200,240,170,300);

</script><canvas></canvas> </center>

<br> <br>

<script type="application/processing"> size(800, 500); background(10,10,10);

//stars stroke(255,255,255); ellipse(random(1,800),random(1,500),1,1); ellipse(random(1,800),random(1,500),1,1); ellipse(random(1,800),random(1,500),1,1); ellipse(random(1,800),random(1,500),1,1); ellipse(random(1,800),random(1,500),1,1); ellipse(random(1,800),random(1,500),1,1);

//sun fill(255,255,00); ellipse(400,255,100,100);

//planet orbits noFill(); ellipse(400,255,200,150); ellipse(400,255,250,200);

//planets fill(50,50,255); ellipse(500,255,15,15);

</script><canvas></canvas>

</body>